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@@ -247,6 +247,20 @@ public:
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}
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};
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+enum class DefType : uint32_t
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+{
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+ SPELL = 0x40,
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+ UNUSED_1 = 0x41,
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+ CREATURE = 0x42,
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+ MAP = 0x43,
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+ MAP_HERO = 0x44,
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+ TERRAIN = 0x45,
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+ CURSOR = 0x46,
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+ INTERFACE = 0x47,
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+ UNUSED_2 = 0x48,
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+ BATTLE_HERO = 0x49
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+};
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+
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static CFileCache animationCache;
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/*************************************************************************
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@@ -262,6 +276,8 @@ CDefFile::CDefFile(std::string Name):
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data(nullptr),
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palette(nullptr)
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{
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+
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+ #if 0
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static SDL_Color H3_ORIG_PALETTE[8] =
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{
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{ 0, 255, 255, SDL_ALPHA_OPAQUE},
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@@ -273,6 +289,8 @@ CDefFile::CDefFile(std::string Name):
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{180, 0, 255, SDL_ALPHA_OPAQUE},
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{ 0, 255, 0, SDL_ALPHA_OPAQUE}
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};
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+ #endif // 0
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+
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//First 8 colors in def palette used for transparency
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static SDL_Color H3Palette[8] =
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{
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@@ -305,18 +323,54 @@ CDefFile::CDefFile(std::string Name):
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palette[i].b = data[it++];
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palette[i].a = SDL_ALPHA_OPAQUE;
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}
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- if (type == 71 || type == 64)//Buttons/buildings don't have shadows\semi-transparency
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- memset(palette.get(), 0, sizeof(SDL_Color)*2);
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- else
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- {
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- //TODO: more accurate conversion
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- memcpy(palette.get(), H3Palette, sizeof(SDL_Color)*2);
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- for(int i = 2; i < 8; i++)
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- {
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- if(palette[i] == H3_ORIG_PALETTE[i])
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- palette[i] = H3Palette[i];
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- }
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+ switch(static_cast<DefType>(type))
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+ {
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+ case DefType::SPELL:
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+ palette[0] = H3Palette[0];
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+ break;
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+ case DefType::CREATURE:
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+ palette[0] = H3Palette[0];
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+ palette[1] = H3Palette[1];
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+ palette[4] = H3Palette[4];
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+ palette[5] = H3Palette[5];
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+ palette[6] = H3Palette[6];
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+ palette[7] = H3Palette[7];
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+ break;
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+ case DefType::MAP:
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+ palette[0] = H3Palette[0];
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+ palette[1] = H3Palette[1];
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+ palette[4] = H3Palette[4];
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+ //5 = owner flag, handled separately
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+ break;
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+ case DefType::MAP_HERO:
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+ palette[0] = H3Palette[0];
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+ palette[1] = H3Palette[1];
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+ palette[4] = H3Palette[4];
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+ //5 = owner flag, handled separately
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+ break;
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+ case DefType::TERRAIN:
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+ palette[0] = H3Palette[0];
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+ palette[1] = H3Palette[1];
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+ palette[2] = H3Palette[2];
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+ palette[3] = H3Palette[3];
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+ palette[4] = H3Palette[4];
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+ break;
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+ case DefType::CURSOR:
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+ palette[0] = H3Palette[0];
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+ break;
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+ case DefType::INTERFACE:
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+ palette[0] = H3Palette[0];
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+ palette[1] = H3Palette[1];
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+ palette[4] = H3Palette[4];
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+ break;
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+ case DefType::BATTLE_HERO:
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+ //TODO:
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+ logAnim->error("Unimplemented def type %d in %s", type, Name);
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+ break;
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+ default:
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+ logAnim->error("Unknown def type %d in %s", type, Name);
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+ break;
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}
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