|  | @@ -25,14 +25,14 @@
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				|  |  |  
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				|  |  |  const int tileSize = 32;
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				|  |  |  
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				|  |  | -static bool objectBlitOrderSorter(const TileObject & a, const TileObject & b)
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				|  |  | +static bool objectBlitOrderSorter(const ObjectRect & a, const ObjectRect & b)
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				|  |  |  {
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				|  |  |  	return MapHandler::compareObjectBlitOrder(a.obj, b.obj);
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				|  |  |  }
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				|  |  |  
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				|  |  |  int MapHandler::index(int x, int y, int z) const
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				|  |  |  {
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				|  |  | -	return z * (sizes.x * sizes.y) + y * sizes.x + x;
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				|  |  | +	return z * (map->width * map->height) + y * map->width + x;
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				|  |  |  }
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				|  |  |  
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				|  |  |  int MapHandler::index(const int3 & p) const
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				|  | @@ -48,14 +48,7 @@ MapHandler::MapHandler()
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				|  |  |  
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				|  |  |  void MapHandler::reset(const CMap * Map)
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				|  |  |  {
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				|  |  | -	ttiles.clear();
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				|  |  |  	map = Map;
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				|  |  | -	
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				|  |  | -	//sizes of terrain
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				|  |  | -	sizes.x = map->width;
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				|  |  | -	sizes.y = map->height;
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				|  |  | -	sizes.z = map->twoLevel ? 2 : 1;
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				|  |  | -	
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				|  |  |  	initObjectRects();
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				|  |  |  	logGlobal->info("\tMaking object rects");
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				|  |  |  }
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				|  | @@ -176,67 +169,101 @@ void setPlayerColor(QImage * sur, PlayerColor player)
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				|  |  |  		logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
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				|  |  |  }
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				|  |  |  
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				|  |  | -void MapHandler::initObjectRects()
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				|  |  | +std::shared_ptr<QImage> MapHandler::getObjectImage(const CGObjectInstance * obj)
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				|  |  |  {
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				|  |  | -	ttiles.resize(sizes.x * sizes.y * sizes.z);
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				|  |  | +	if(	!obj
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				|  |  | +	   || (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
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				|  |  | +	   || (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
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				|  |  | +	{
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				|  |  | +		return nullptr;
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				|  |  | +	}
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				|  |  |  	
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				|  |  | -	//initializing objects / rects
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				|  |  | -	for(const CGObjectInstance * elem : map->objects)
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				|  |  | +	std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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				|  |  | +	
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				|  |  | +	//no animation at all
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				|  |  | +	if(!animation)
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				|  |  | +		return nullptr;
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				|  |  | +	
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				|  |  | +	//empty animation
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				|  |  | +	if(animation->size(0) == 0)
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				|  |  | +		return nullptr;
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				|  |  | +	
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				|  |  | +	auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
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				|  |  | +	if(!image)
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				|  |  |  	{
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				|  |  | -		CGObjectInstance *obj = const_cast<CGObjectInstance *>(elem);
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				|  |  | -		if(	!obj
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				|  |  | -		   || (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
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				|  |  | -		   || (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
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				|  |  | -		{
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				|  |  | -			continue;
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				|  |  | -		}
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				|  |  | -		
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				|  |  | -		std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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				|  |  | -		
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				|  |  | -		//no animation at all
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				|  |  | -		if(!animation)
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				|  |  | -			continue;
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				|  |  | -		
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				|  |  | -		//empty animation
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				|  |  | -		if(animation->size(0) == 0)
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				|  |  | -			continue;
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				|  |  | -		
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				|  |  | -		auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
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				|  |  | -		if(!image)
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				|  |  | +		//workaround for prisons
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				|  |  | +		image = animation->getImage(0, 0);
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				|  |  | +	}
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				|  |  | +	
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				|  |  | +	return image;
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				|  |  | +}
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				|  |  | +
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				|  |  | +std::set<int3> MapHandler::removeObject(const CGObjectInstance *object)
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				|  |  | +{
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				|  |  | +	std::set<int3> result = tilesCache[object];
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				|  |  | +	for(auto & t : result)
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				|  |  | +	{
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				|  |  | +		auto & objects = getObjects(t);
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				|  |  | +		for(auto iter = objects.begin(); iter != objects.end(); ++iter)
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				|  |  |  		{
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				|  |  | -			//workaround for prisons
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				|  |  | -			image = animation->getImage(0, 0);
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				|  |  | -			if(!image)
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				|  |  | -				continue;
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				|  |  | +			if(iter->obj == object)
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				|  |  | +			{
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				|  |  | +				objects.erase(iter);
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				|  |  | +				break;
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				|  |  | +			}
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				|  |  |  		}
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				|  |  | -			
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				|  |  | -		
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				|  |  | -		for(int fx=0; fx < obj->getWidth(); ++fx)
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				|  |  | +	}
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				|  |  | +	
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				|  |  | +	tilesCache.erase(object);
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				|  |  | +	return result;
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				|  |  | +}
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				|  |  | +
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				|  |  | +std::set<int3> MapHandler::addObject(const CGObjectInstance * object)
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				|  |  | +{
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				|  |  | +	auto image = getObjectImage(object);
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				|  |  | +	if(!image)
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				|  |  | +		return std::set<int3>{};
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				|  |  | +	
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				|  |  | +	for(int fx = 0; fx < object->getWidth(); ++fx)
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				|  |  | +	{
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				|  |  | +		for(int fy = 0; fy < object->getHeight(); ++fy)
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				|  |  |  		{
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				|  |  | -			for(int fy=0; fy < obj->getHeight(); ++fy)
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				|  |  | +			int3 currTile(object->pos.x - fx, object->pos.y - fy, object->pos.z);
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				|  |  | +			QRect cr(image->width() - fx * tileSize - tileSize,
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				|  |  | +					 image->height() - fy * tileSize - tileSize,
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				|  |  | +					 tileSize,
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				|  |  | +					 tileSize);
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				|  |  | +							
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				|  |  | +			if( map->isInTheMap(currTile) && // within map
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				|  |  | +			   cr.x() + cr.width() > 0 &&    // image has data on this tile
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				|  |  | +			   cr.y() + cr.height() > 0)
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				|  |  |  			{
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				|  |  | -				int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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				|  |  | -				QRect cr(image->width() - fx * tileSize - tileSize,
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				|  |  | -						 image->height() - fy * tileSize - tileSize,
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				|  |  | -						 image->width(),
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				|  |  | -						 image->height());
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				|  |  | -				
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				|  |  | -				TileObject toAdd(obj, cr);
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				|  |  | -				
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				|  |  | -				if( map->isInTheMap(currTile) && // within map
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				|  |  | -				   cr.x() + cr.width() > 0 &&           // image has data on this tile
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				|  |  | -				   cr.y() + cr.height() > 0)
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				|  |  | -				{
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				|  |  | -					ttiles[index(currTile)].push_back(toAdd);
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				|  |  | -				}
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				|  |  | +				getObjects(currTile).emplace_back(object, cr);
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				|  |  | +				tilesCache[object].insert(currTile);
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				|  |  |  			}
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				|  |  |  		}
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				|  |  |  	}
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				|  |  |  	
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				|  |  | -	for(auto & tt : ttiles)
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				|  |  | +	return tilesCache[object];
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				|  |  | +}
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				|  |  | +
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				|  |  | +void MapHandler::initObjectRects()
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				|  |  | +{
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				|  |  | +	tileObjects.clear();
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				|  |  | +	tilesCache.clear();
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				|  |  | +	if(!map)
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				|  |  | +		return;
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				|  |  | +	
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				|  |  | +	tileObjects.resize(map->width * map->height * (map->twoLevel ? 2 : 1));
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				|  |  | +	
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				|  |  | +	//initializing objects / rects
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				|  |  | +	for(const CGObjectInstance * elem : map->objects)
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				|  |  |  	{
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				|  |  | -		stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter);
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				|  |  | +		addObject(elem);
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				|  |  |  	}
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				|  |  | +	
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				|  |  | +	for(auto & tt : tileObjects)
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				|  |  | +		stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter);
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				|  |  |  }
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				|  |  |  
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				|  |  |  bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
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				|  | @@ -265,13 +292,13 @@ bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObje
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				|  |  |  	return false;
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				|  |  |  }
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				|  |  |  
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				|  |  | -TileObject::TileObject(CGObjectInstance * obj_, QRect rect_)
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				|  |  | +ObjectRect::ObjectRect(const CGObjectInstance * obj_, QRect rect_)
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				|  |  |  : obj(obj_),
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				|  |  |  rect(rect_)
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				|  |  |  {
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				|  |  |  }
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				|  |  |  
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				|  |  | -TileObject::~TileObject()
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				|  |  | +ObjectRect::~ObjectRect()
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				|  |  |  {
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				|  |  |  }
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				|  |  |  
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				|  | @@ -295,31 +322,36 @@ std::shared_ptr<QImage> MapHandler::findFlagBitmapInternal(std::shared_ptr<Anima
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				|  |  |  		return animation->getImage((anim / 4) % groupSize, group);
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				|  |  |  }
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				|  |  |  
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				|  |  | -MapHandler::AnimBitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const
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				|  |  | +MapHandler::BitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const
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				|  |  |  {
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				|  |  |  	if(!obj)
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				|  |  | -		return MapHandler::AnimBitmapHolder();
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				|  |  | +		return MapHandler::BitmapHolder();
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				|  |  |  
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				|  |  |  	// normal object
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				|  |  |  	std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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				|  |  |  	size_t groupSize = animation->size(group);
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				|  |  |  	if(groupSize == 0)
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				|  |  | -		return MapHandler::AnimBitmapHolder();
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				|  |  | +		return MapHandler::BitmapHolder();
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				|  |  |  	
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				|  |  |  	animation->playerColored(obj->tempOwner);
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				|  |  |  	auto bitmap = animation->getImage(anim % groupSize, group);
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				|  |  |  	
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				|  |  |  	if(!bitmap)
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				|  |  | -		return MapHandler::AnimBitmapHolder();
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				|  |  | +		return MapHandler::BitmapHolder();
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				|  |  |  
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				|  |  |  	setPlayerColor(bitmap.get(), obj->tempOwner);
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				|  |  |  	
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				|  |  | -	return MapHandler::AnimBitmapHolder(bitmap);
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				|  |  | +	return MapHandler::BitmapHolder(bitmap);
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				|  |  |  }
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				|  |  |  
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				|  |  | -std::vector<TileObject> & MapHandler::getObjects(int x, int y, int z)
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				|  |  | +std::vector<ObjectRect> & MapHandler::getObjects(const int3 & tile)
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				|  |  |  {
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				|  |  | -	return ttiles[index(x, y, z)];
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				|  |  | +	return tileObjects[index(tile)];
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				|  |  | +}
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				|  |  | +
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				|  |  | +std::vector<ObjectRect> & MapHandler::getObjects(int x, int y, int z)
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				|  |  | +{
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				|  |  | +	return tileObjects[index(x, y, z)];
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				|  |  |  }
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				|  |  |  
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				|  |  |  void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked)
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				|  | @@ -364,36 +396,6 @@ void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std:
 | 
	
		
			
				|  |  |  	}
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				|  |  |  }
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				|  |  |  
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				|  |  | -void MapHandler::drawObject(QPainter & painter, const TileObject & object)
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				|  |  | -{
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				|  |  | -	const CGObjectInstance * obj = object.obj;
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				|  |  | -	if (!obj)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		logGlobal->error("Stray map object that isn't fading");
 | 
	
		
			
				|  |  | -		return;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	uint8_t animationFrame = 0;
 | 
	
		
			
				|  |  | -
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				|  |  | -	auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
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				|  |  | -	if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
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				|  |  | -		objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 0);
 | 
	
		
			
				|  |  | -	
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				|  |  | -	if (objData.objBitmap)
 | 
	
		
			
				|  |  | -	{
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				|  |  | -		auto pos = obj->getPosition();
 | 
	
		
			
				|  |  | -
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				|  |  | -		painter.drawImage(pos.x * tileSize - object.rect.x(), pos.y * tileSize - object.rect.y(), *objData.objBitmap);
 | 
	
		
			
				|  |  | -		
 | 
	
		
			
				|  |  | -		if (objData.flagBitmap)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			if(object.rect.x() == pos.x && object.rect.y() == pos.y)
 | 
	
		
			
				|  |  | -				painter.drawImage(pos.x * tileSize - object.rect.x(), pos.y * tileSize - object.rect.y(), *objData.flagBitmap);
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  |  void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y)
 | 
	
		
			
				|  |  |  {
 | 
	
		
			
				|  |  |  	if (!obj)
 | 
	
	
		
			
				|  | @@ -410,10 +412,10 @@ void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj,
 | 
	
		
			
				|  |  |  	
 | 
	
		
			
				|  |  |  	if (objData.objBitmap)
 | 
	
		
			
				|  |  |  	{
 | 
	
		
			
				|  |  | -		painter.drawImage(QPoint((x + 1) * 32 - objData.objBitmap->width(), (y + 1) * 32 - objData.objBitmap->height()), *objData.objBitmap);
 | 
	
		
			
				|  |  | +		painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.objBitmap);
 | 
	
		
			
				|  |  |  		
 | 
	
		
			
				|  |  |  		if (objData.flagBitmap)
 | 
	
		
			
				|  |  | -			painter.drawImage(QPoint((x + 1) * 32 - objData.objBitmap->width(), (y + 1) * 32 - objData.objBitmap->height()), *objData.flagBitmap);
 | 
	
		
			
				|  |  | +			painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.flagBitmap);
 | 
	
		
			
				|  |  |  	}
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
	
		
			
				|  | @@ -450,107 +452,19 @@ void MapHandler::drawMinimapTile(QPainter & painter, int x, int y, int z)
 | 
	
		
			
				|  |  |  	painter.drawPoint(x, y);
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -void MapHandler::invalidate(int x, int y, int z)
 | 
	
		
			
				|  |  | +std::set<int3> MapHandler::invalidate(const CGObjectInstance * obj)
 | 
	
		
			
				|  |  |  {
 | 
	
		
			
				|  |  | -	auto & objects = getObjects(x, y, z);
 | 
	
		
			
				|  |  | -	
 | 
	
		
			
				|  |  | -	for(auto obj = objects.begin(); obj != objects.end();)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//object was removed
 | 
	
		
			
				|  |  | -		if(std::find(map->objects.begin(), map->objects.end(), obj->obj) == map->objects.end())
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			obj = objects.erase(obj);
 | 
	
		
			
				|  |  | -			continue;
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -			
 | 
	
		
			
				|  |  | -		//object was moved
 | 
	
		
			
				|  |  | -		auto & pos = obj->obj->pos;
 | 
	
		
			
				|  |  | -		if(pos.z != z || pos.x < x || pos.y < y || pos.x - obj->obj->getWidth() >= x || pos.y - obj->obj->getHeight() >= y)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			obj = objects.erase(obj);
 | 
	
		
			
				|  |  | -			continue;
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -		
 | 
	
		
			
				|  |  | -		++obj;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | +	auto t1 = removeObject(obj);
 | 
	
		
			
				|  |  | +	auto t2 = addObject(obj);
 | 
	
		
			
				|  |  | +	t1.insert(t2.begin(), t2.end());
 | 
	
		
			
				|  |  |  	
 | 
	
		
			
				|  |  | -	stable_sort(objects.begin(), objects.end(), objectBlitOrderSorter);
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -void MapHandler::invalidate(CGObjectInstance * obj)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
 | 
	
		
			
				|  |  | -		
 | 
	
		
			
				|  |  | -	//no animation at all or empty animation
 | 
	
		
			
				|  |  | -	if(!animation || animation->size(0) == 0)
 | 
	
		
			
				|  |  | -		return;
 | 
	
		
			
				|  |  | -		
 | 
	
		
			
				|  |  | -	auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
 | 
	
		
			
				|  |  | -	if(!image)
 | 
	
		
			
				|  |  | -		return;
 | 
	
		
			
				|  |  | +	for(auto & tt : t2)
 | 
	
		
			
				|  |  | +		stable_sort(tileObjects[index(tt)].begin(), tileObjects[index(tt)].end(), objectBlitOrderSorter);
 | 
	
		
			
				|  |  |  	
 | 
	
		
			
				|  |  | -	for(int fx=0; fx < obj->getWidth(); ++fx)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for(int fy=0; fy < obj->getHeight(); ++fy)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			//object presented on the tile
 | 
	
		
			
				|  |  | -			int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
 | 
	
		
			
				|  |  | -			QRect cr(image->width() - fx * tileSize - tileSize, image->height() - fy * tileSize - tileSize, image->width(), image->height());
 | 
	
		
			
				|  |  | -			
 | 
	
		
			
				|  |  | -			if( map->isInTheMap(currTile) && // within map
 | 
	
		
			
				|  |  | -			   cr.x() + cr.width() > 0 &&           // image has data on this tile
 | 
	
		
			
				|  |  | -			   cr.y() + cr.height() > 0)
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				auto & objects = ttiles[index(currTile)];
 | 
	
		
			
				|  |  | -				bool found = false;
 | 
	
		
			
				|  |  | -				for(auto & o : objects)
 | 
	
		
			
				|  |  | -				{
 | 
	
		
			
				|  |  | -					if(o.obj == obj)
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						o.rect = cr;
 | 
	
		
			
				|  |  | -						found = true;
 | 
	
		
			
				|  |  | -						break;
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -				}
 | 
	
		
			
				|  |  | -				if(!found)
 | 
	
		
			
				|  |  | -					objects.emplace_back(obj, cr);
 | 
	
		
			
				|  |  | -				
 | 
	
		
			
				|  |  | -				stable_sort(objects.begin(), objects.end(), objectBlitOrderSorter);
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -std::vector<int3> MapHandler::getTilesUnderObject(CGObjectInstance * obj) const
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	std::vector<int3> result;
 | 
	
		
			
				|  |  | -	for(int fx=0; fx < obj->getWidth(); ++fx)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for(int fy=0; fy < obj->getHeight(); ++fy)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			//object presented on the tile
 | 
	
		
			
				|  |  | -			int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
 | 
	
		
			
				|  |  | -			if(map->isInTheMap(currTile)) // within map
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				result.push_back(currTile);
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	return result;
 | 
	
		
			
				|  |  | +	return t1;
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  void MapHandler::invalidateObjects()
 | 
	
		
			
				|  |  |  {
 | 
	
		
			
				|  |  | -	for(auto obj : map->objects)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		invalidate(obj);
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -void MapHandler::invalidate(const std::vector<int3> & tiles)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	for(auto & currTile : tiles)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		invalidate(currTile.x, currTile.y, currTile.z);
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | +	initObjectRects();
 | 
	
		
			
				|  |  |  }
 |