2
0
nordsoft 2 жил өмнө
parent
commit
bb238f9b72

+ 13 - 20
AI/Nullkiller/Goals/CompleteQuest.cpp

@@ -37,39 +37,32 @@ TGoalVec CompleteQuest::decompose() const
 	}
 
 	logAi->debug("Trying to realize quest: %s", questToString());
-
-	switch(q.quest->missionType)
-	{
-	case CQuest::MISSION_ART:
+	
+	if(!q.quest->artifacts.empty())
 		return missionArt();
 
-	case CQuest::MISSION_HERO:
+	if(!q.quest->heroes.empty())
 		return missionHero();
 
-	case CQuest::MISSION_ARMY:
+	if(!q.quest->creatures.empty())
 		return missionArmy();
 
-	case CQuest::MISSION_RESOURCES:
+	if(q.quest->resources.nonZero())
 		return missionResources();
 
-	case CQuest::MISSION_KILL_HERO:
-	case CQuest::MISSION_KILL_CREATURE:
+	if(q.quest->killTarget >= 0)
 		return missionDestroyObj();
 
-	case CQuest::MISSION_PRIMARY_STAT:
-		return missionIncreasePrimaryStat();
+	for(auto & s : q.quest->primary)
+		if(s)
+			return missionIncreasePrimaryStat();
 
-	case CQuest::MISSION_LEVEL:
+	if(q.quest->heroLevel > 0)
 		return missionLevel();
-
-	case CQuest::MISSION_PLAYER:
-		break;
-
-	case CQuest::MISSION_KEYMASTER:
+	
+	if(q.quest->questName == CQuest::missionName(10))
 		return missionKeymaster();
 
-	} //end of switch
-
 	return TGoalVec();
 }
 
@@ -104,7 +97,7 @@ std::string CompleteQuest::questToString() const
 		return "find " + VLC->generaltexth->tentColors[q.obj->subID] + " keymaster tent";
 	}
 
-	if(q.quest->missionType == CQuest::MISSION_NONE)
+	if(q.quest->questName == CQuest::missionName(0))
 		return "inactive quest";
 
 	MetaString ms;

+ 1 - 1
AI/Nullkiller/Pathfinding/Rules/AIMovementAfterDestinationRule.cpp

@@ -130,7 +130,7 @@ namespace AIPathfinding
 		auto questInfo = QuestInfo(questObj->quest, destination.nodeObject, destination.coord);
 		QuestAction questAction(questInfo);
 
-		if(destination.nodeObject->ID == Obj::QUEST_GUARD && questObj->quest->missionType == CQuest::MISSION_NONE)
+		if(destination.nodeObject->ID == Obj::QUEST_GUARD && questObj->quest->questName == CQuest::missionName(0))
 		{
 			return false;
 		}

+ 13 - 20
AI/VCAI/Goals/CompleteQuest.cpp

@@ -25,41 +25,34 @@ TGoalVec CompleteQuest::getAllPossibleSubgoals()
 {
 	TGoalVec solutions;
 
-	if(q.quest->missionType && q.quest->progress != CQuest::COMPLETE)
+	if(q.quest->progress != CQuest::COMPLETE)
 	{
 		logAi->debug("Trying to realize quest: %s", questToString());
 
-		switch(q.quest->missionType)
-		{
-		case CQuest::MISSION_ART:
+		if(!q.quest->artifacts.empty())
 			return missionArt();
 
-		case CQuest::MISSION_HERO:
+		if(!q.quest->heroes.empty())
 			return missionHero();
 
-		case CQuest::MISSION_ARMY:
+		if(!q.quest->creatures.empty())
 			return missionArmy();
 
-		case CQuest::MISSION_RESOURCES:
+		if(q.quest->resources.nonZero())
 			return missionResources();
 
-		case CQuest::MISSION_KILL_HERO:
-		case CQuest::MISSION_KILL_CREATURE:
+		if(q.quest->killTarget >= 0)
 			return missionDestroyObj();
 
-		case CQuest::MISSION_PRIMARY_STAT:
-			return missionIncreasePrimaryStat();
+		for(auto & s : q.quest->primary)
+			if(s)
+				return missionIncreasePrimaryStat();
 
-		case CQuest::MISSION_LEVEL:
+		if(q.quest->heroLevel > 0)
 			return missionLevel();
-
-		case CQuest::MISSION_PLAYER:
-			break;
 		
-		case CQuest::MISSION_KEYMASTER:
+		if(q.quest->questName == CQuest::missionName(10))
 			return missionKeymaster();
-
-		} //end of switch
 	}
 
 	return TGoalVec();
@@ -67,7 +60,7 @@ TGoalVec CompleteQuest::getAllPossibleSubgoals()
 
 TSubgoal CompleteQuest::whatToDoToAchieve()
 {
-	if(q.quest->missionType == CQuest::MISSION_NONE)
+	if(q.quest->questName == CQuest::missionName(0))
 	{
 		throw cannotFulfillGoalException("Can not complete inactive quest");
 	}
@@ -101,7 +94,7 @@ std::string CompleteQuest::completeMessage() const
 
 std::string CompleteQuest::questToString() const
 {
-	if(q.quest->missionType == CQuest::MISSION_NONE)
+	if(q.quest->questName == CQuest::missionName(0))
 		return "inactive quest";
 
 	MetaString ms;

+ 11 - 5
client/windows/CQuestLog.cpp

@@ -149,7 +149,7 @@ void CQuestLog::recreateLabelList()
 	for (int i = 0; i < quests.size(); ++i)
 	{
 		// Quests with MISSION_NONE type don't have text for them and can't be displayed
-		if (quests[i].quest->missionType == CQuest::MISSION_NONE)
+		if (quests[i].quest->questName == CQuest::missionName(0))
 			continue;
 
 		if (quests[i].quest->progress == CQuest::COMPLETE)
@@ -236,7 +236,7 @@ void CQuestLog::selectQuest(int which, int labelId)
 
 	MetaString text;
 	std::vector<Component> components;
-	currentQuest->quest->getVisitText (text, components, currentQuest->quest->isCustomFirst, true);
+	currentQuest->quest->getVisitText(text, components, true);
 	if(description->slider)
 		description->slider->scrollToMin(); // scroll text to start position
 	description->setText(text.toString()); //TODO: use special log entry text
@@ -247,9 +247,15 @@ void CQuestLog::selectQuest(int which, int labelId)
 	int descriptionHeight = DESCRIPTION_HEIGHT_MAX;
 	if(componentsSize)
 	{
-		descriptionHeight -= 15;
 		CComponent::ESize imageSize = CComponent::large;
-		switch (currentQuest->quest->missionType)
+		if (componentsSize > 4)
+		{
+			imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
+			descriptionHeight -= 155;
+		}
+		else
+			descriptionHeight -= 130;
+		/*switch (currentQuest->quest->missionType)
 		{
 			case CQuest::MISSION_ARMY:
 			{
@@ -285,7 +291,7 @@ void CQuestLog::selectQuest(int which, int labelId)
 			default:
 				descriptionHeight -= 115;
 				break;
-		}
+		}*/
 
 		OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 

+ 1 - 1
lib/CGeneralTextHandler.cpp

@@ -547,7 +547,7 @@ CGeneralTextHandler::CGeneralTextHandler():
 
 		for (size_t i = 0; i < 9; ++i) //9 types of quests
 		{
-			std::string questName = CQuest::missionName(static_cast<CQuest::Emission>(1+i));
+			std::string questName = CQuest::missionName(1+i);
 
 			for (size_t j = 0; j < 5; ++j)
 			{

+ 186 - 361
lib/mapObjects/CQuest.cpp

@@ -37,7 +37,6 @@ std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;
 //TODO: Remove constructor
 CQuest::CQuest():
 	qid(-1),
-	missionType(MISSION_NONE),
 	progress(NOT_ACTIVE),
 	lastDay(-1),
 	killTarget(-1),
@@ -47,7 +46,8 @@ CQuest::CQuest():
 	isCustomFirst(false),
 	isCustomNext(false),
 	isCustomComplete(false),
-	repeatedQuest(false)
+	repeatedQuest(false),
+	questName(CQuest::missionName(0))
 {
 }
 
@@ -57,7 +57,7 @@ static std::string visitedTxt(const bool visited)
 	return VLC->generaltexth->allTexts[id];
 }
 
-const std::string & CQuest::missionName(CQuest::Emission mission)
+const std::string & CQuest::missionName(int mission)
 {
 	static const std::array<std::string, 11> names = {
 		"empty",
@@ -164,277 +164,137 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
 	cb->giveResources(h->getOwner(), resources);
 }
 
-void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
+void CQuest::addTextReplacements(MetaString & text) const
 {
-	MetaString text;
-	bool failRequirements = (h ? !checkQuest(h) : true);
-	loadComponents(components, h);
-
-	if(firstVisit)
+	if(heroLevel > 0)
+		text.replaceNumber(heroLevel);
+	
+	{ //primary skills
+		MetaString loot;
+		for(int i = 0; i < 4; ++i)
+		{
+			if(primary[i])
+			{
+				loot.appendRawString("%d %s");
+				loot.replaceNumber(primary[i]);
+				loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
+			}
+		}
+		if(!loot.empty())
+			text.replaceRawString(loot.buildList());
+	}
+	
+	if(killTarget >= 0 && !heroName.empty())
 	{
-		isCustom = isCustomFirst;
-		text = firstVisitText;
-		iwText.appendRawString(text.toString());
+		//components.emplace_back(Component::EComponentType::HERO_PORTRAIT, heroPortrait, 0, 0);
+		addKillTargetReplacements(text);
 	}
-	else if(failRequirements)
+	
+	if(killTarget >= 0 && stackToKill.type)
 	{
-		isCustom = isCustomNext;
-		text = nextVisitText;
-		iwText.appendRawString(text.toString());
+		//components.emplace_back(stackToKill);
+		addKillTargetReplacements(text);
 	}
-	switch (missionType)
+	
+	if(!heroes.empty())
+		text.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated());
+	
+	if(!artifacts.empty())
 	{
-		case MISSION_LEVEL:
-			if(!isCustom)
-				iwText.replaceNumber(heroLevel); //TODO: heroLevel
-			break;
-		case MISSION_PRIMARY_STAT:
-		{
-			MetaString loot;
-			for(int i = 0; i < 4; ++i)
-			{
-				if(primary[i])
-				{
-					loot.appendRawString("%d %s");
-					loot.replaceNumber(primary[i]);
-					loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
-				}
-			}
-			if (!isCustom)
-				iwText.replaceRawString(loot.buildList());
-		}
-			break;
-		case MISSION_KILL_HERO:
-			components.emplace_back(Component::EComponentType::HERO_PORTRAIT, heroPortrait, 0, 0);
-			if(!isCustom)
-				addReplacements(iwText, text.toString());
-			break;
-		case MISSION_HERO:
-			if(!isCustom && !heroes.empty())
-				iwText.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated());
-			break;
-		case MISSION_KILL_CREATURE:
-			{
-				components.emplace_back(stackToKill);
-				if(!isCustom)
-				{
-					addReplacements(iwText, text.toString());
-				}
-			}
-			break;
-		case MISSION_ART:
+		MetaString loot;
+		for(const auto & elem : artifacts)
 		{
-			MetaString loot;
-			for(const auto & elem : artifacts)
-			{
-				loot.appendRawString("%s");
-				loot.replaceLocalString(EMetaText::ART_NAMES, elem);
-			}
-			if(!isCustom)
-				iwText.replaceRawString(loot.buildList());
+			loot.appendRawString("%s");
+			loot.replaceLocalString(EMetaText::ART_NAMES, elem);
 		}
-			break;
-		case MISSION_ARMY:
+		text.replaceRawString(loot.buildList());
+	}
+	
+	if(!creatures.empty())
+	{
+		MetaString loot;
+		for(const auto & elem : creatures)
 		{
-			MetaString loot;
-			for(const auto & elem : creatures)
-			{
-				loot.appendRawString("%s");
-				loot.replaceCreatureName(elem);
-			}
-			if(!isCustom)
-				iwText.replaceRawString(loot.buildList());
+			loot.appendRawString("%s");
+			loot.replaceCreatureName(elem);
 		}
-			break;
-		case MISSION_RESOURCES:
+		text.replaceRawString(loot.buildList());
+	}
+	
+	if(resources.nonZero())
+	{
+		MetaString loot;
+		for(int i = 0; i < 7; ++i)
 		{
-			MetaString loot;
-			for(int i = 0; i < 7; ++i)
+			if(resources[i])
 			{
-				if(resources[i])
-				{
-					loot.appendRawString("%d %s");
-					loot.replaceNumber(resources[i]);
-					loot.replaceLocalString(EMetaText::RES_NAMES, i);
-				}
+				loot.appendRawString("%d %s");
+				loot.replaceNumber(resources[i]);
+				loot.replaceLocalString(EMetaText::RES_NAMES, i);
 			}
-			if(!isCustom)
-				iwText.replaceRawString(loot.buildList());
 		}
-			break;
-		case MISSION_PLAYER:
-			if(!isCustom && !players.empty())
-				iwText.replaceLocalString(EMetaText::COLOR, players.front());
-			break;
+		text.replaceRawString(loot.buildList());
 	}
+	
+	if(!players.empty())
+		text.replaceLocalString(EMetaText::COLOR, players.front());
 }
 
-void CQuest::getRolloverText(MetaString &ms, bool onHover) const
+void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool firstVisit, const CGHeroInstance * h) const
 {
-	// Quests with MISSION_NONE type don't have a text for them
-	assert(missionType != MISSION_NONE);
+	bool failRequirements = (h ? !checkQuest(h) : true);
+	loadComponents(components, h);
 
+	if(firstVisit)
+		iwText.appendRawString(firstVisitText.toString());
+	else if(failRequirements)
+		iwText.appendRawString(nextVisitText.toString());
+	
+	addTextReplacements(iwText);
+}
+
+void CQuest::getRolloverText(MetaString &ms, bool onHover) const
+{
 	if(onHover)
 		ms.appendRawString("\n\n");
 
-	std::string questName = missionName(missionType);
 	std::string questState = missionState(onHover ? 3 : 4);
 
-	ms.appendRawString(VLC->generaltexth->translate("core.seerhut.quest", questName, questState,textOption));
+	ms.appendRawString(VLC->generaltexth->translate("core.seerhut.quest", questName, questState, textOption));
 
-	switch(missionType)
-	{
-		case MISSION_LEVEL:
-			ms.replaceNumber(heroLevel);
-			break;
-		case MISSION_PRIMARY_STAT:
-			{
-				MetaString loot;
-				for (int i = 0; i < 4; ++i)
-				{
-					if (primary[i])
-					{
-						loot.appendRawString("%d %s");
-						loot.replaceNumber(primary[i]);
-						loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
-					}
-				}
-				ms.replaceRawString(loot.buildList());
-			}
-			break;
-		case MISSION_KILL_HERO:
-			ms.replaceRawString(heroName);
-			break;
-		case MISSION_KILL_CREATURE:
-			ms.replaceCreatureName(stackToKill);
-			break;
-		case MISSION_ART:
-			{
-				MetaString loot;
-				for(const auto & elem : artifacts)
-				{
-					loot.appendRawString("%s");
-					loot.replaceLocalString(EMetaText::ART_NAMES, elem);
-				}
-				ms.replaceRawString(loot.buildList());
-			}
-			break;
-		case MISSION_ARMY:
-			{
-				MetaString loot;
-				for(const auto & elem : creatures)
-				{
-					loot.appendRawString("%s");
-					loot.replaceCreatureName(elem);
-				}
-				ms.replaceRawString(loot.buildList());
-			}
-			break;
-		case MISSION_RESOURCES:
-			{
-				MetaString loot;
-				for (int i = 0; i < 7; ++i)
-				{
-					if (resources[i])
-					{
-						loot.appendRawString("%d %s");
-						loot.replaceNumber(resources[i]);
-						loot.replaceLocalString(EMetaText::RES_NAMES, i);
-					}
-				}
-				ms.replaceRawString(loot.buildList());
-			}
-			break;
-		case MISSION_HERO:
-			ms.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated());
-			break;
-		case MISSION_PLAYER:
-			ms.replaceRawString(VLC->generaltexth->colors[players.front()]);
-			break;
-		default:
-			break;
-	}
+	addTextReplacements(ms);
 }
 
 void CQuest::getCompletionText(MetaString &iwText) const
 {
 	iwText.appendRawString(completedText.toString());
-	switch(missionType)
+	
+	addTextReplacements(iwText);
+}
+
+void CQuest::defineQuestName()
+{
+	//standard quests
+	questName = CQuest::missionName(0);
+	if(heroLevel > 0) questName = CQuest::missionName(1);
+	for(auto & s : primary) if(s) questName = CQuest::missionName(2);
+	if(killTarget >= 0 && !heroName.empty()) questName = CQuest::missionName(3);
+	if(killTarget >= 0 && stackToKill.getType()) questName = CQuest::missionName(4);
+	if(!artifacts.empty()) questName = CQuest::missionName(5);
+	if(!creatures.empty()) questName = CQuest::missionName(6);
+	if(resources.nonZero()) questName = CQuest::missionName(7);
+	if(!heroes.empty()) questName = CQuest::missionName(8);
+	if(!players.empty()) questName = CQuest::missionName(9);
+}
+
+void CQuest::addKillTargetReplacements(MetaString &out) const
+{
+	if(!heroName.empty())
+		out.replaceTextID(heroName);
+	if(stackToKill.type)
 	{
-		case CQuest::MISSION_LEVEL:
-			if (!isCustomComplete)
-				iwText.replaceNumber(heroLevel);
-			break;
-		case CQuest::MISSION_PRIMARY_STAT:
-		{
-			MetaString loot;
-			assert(primary.size() <= 4);
-			for (int i = 0; i < primary.size(); ++i)
-			{
-				if (primary[i])
-				{
-					loot.appendRawString("%d %s");
-					loot.replaceNumber(primary[i]);
-					loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
-				}
-			}
-			if (!isCustomComplete)
-				iwText.replaceRawString(loot.buildList());
-			break;
-		}
-		case CQuest::MISSION_ART:
-		{
-			MetaString loot;
-			for(const auto & elem : artifacts)
-			{
-				loot.appendRawString("%s");
-				loot.replaceLocalString(EMetaText::ART_NAMES, elem);
-			}
-			if (!isCustomComplete)
-				iwText.replaceRawString(loot.buildList());
-		}
-			break;
-		case CQuest::MISSION_ARMY:
-		{
-			MetaString loot;
-			for(const auto & elem : creatures)
-			{
-				loot.appendRawString("%s");
-				loot.replaceCreatureName(elem);
-			}
-			if (!isCustomComplete)
-				iwText.replaceRawString(loot.buildList());
-		}
-			break;
-		case CQuest::MISSION_RESOURCES:
-		{
-			MetaString loot;
-			for (int i = 0; i < 7; ++i)
-			{
-				if (resources[i])
-				{
-					loot.appendRawString("%d %s");
-					loot.replaceNumber(resources[i]);
-					loot.replaceLocalString(EMetaText::RES_NAMES, i);
-				}
-			}
-			if (!isCustomComplete)
-				iwText.replaceRawString(loot.buildList());
-		}
-			break;
-		case MISSION_KILL_HERO:
-		case MISSION_KILL_CREATURE:
-			if (!isCustomComplete)
-				addReplacements(iwText, completedText.toString());
-			break;
-		case MISSION_HERO:
-			if (!isCustomComplete && !heroes.empty())
-				iwText.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated());
-			break;
-		case MISSION_PLAYER:
-			if (!isCustomComplete && !players.empty())
-				iwText.replaceRawString(VLC->generaltexth->colors[players.front()]);
-			break;
+		out.replaceCreatureName(stackToKill);
+		out.replaceRawString(VLC->generaltexth->arraytxt[147+stackDirection]);
 	}
 }
 
@@ -456,85 +316,87 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
 	
 	Rewardable::Limiter::serializeJson(handler);
 
-	static const std::vector<std::string> MISSION_TYPE_JSON =
-	{
-		"None", "Level", "PrimaryStat", "KillHero", "KillCreature", "Artifact", "Army", "Resources", "Hero", "Player"
-	};
-
-	handler.serializeEnum("missionType", missionType, Emission::MISSION_NONE, MISSION_TYPE_JSON);
 	handler.serializeInt("timeLimit", lastDay, -1);
 	handler.serializeInstance<int>("killTarget", killTarget, -1);
 
-	if(!handler.saving)
+	if(!handler.saving) //compatibility with legacy vmaps
 	{
-		switch (missionType)
+		std::string missionType = "None";
+		handler.serializeString("missionType", missionType);
+		if(missionType == "None")
+			return;
+		
+		if(missionType == "Level")
+			handler.serializeInt("heroLevel", heroLevel, -1);
+		
+		if(missionType == "PrimaryStat")
 		{
-			case MISSION_NONE:
-				break;
-			case MISSION_LEVEL:
-				handler.serializeInt("heroLevel", heroLevel, -1);
-				break;
-			case MISSION_PRIMARY_STAT:
-				{
-					auto primarySkills = handler.enterStruct("primarySkills");
-					for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
-						handler.serializeInt(NPrimarySkill::names[i], primary[i], 0);
-				}
-				break;
-			case MISSION_KILL_HERO:
-			case MISSION_KILL_CREATURE:
-				break;
-			case MISSION_ART:
-				handler.serializeIdArray<ArtifactID>("artifacts", artifacts);
-				break;
-			case MISSION_ARMY:
-			{
-				auto a = handler.enterArray("creatures");
-				a.serializeStruct(creatures);
-			}
-				break;
-			case MISSION_RESOURCES:
-			{
-				auto r = handler.enterStruct("resources");
+			auto primarySkills = handler.enterStruct("primarySkills");
+			for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
+				handler.serializeInt(NPrimarySkill::names[i], primary[i], 0);
+		}
+		
+		if(missionType == "Artifact")
+			handler.serializeIdArray<ArtifactID>("artifacts", artifacts);
+		
+		if(missionType == "Army")
+		{
+			auto a = handler.enterArray("creatures");
+			a.serializeStruct(creatures);
+		}
+		
+		if(missionType == "Resources")
+		{
+			auto r = handler.enterStruct("resources");
 
-				for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
-				{
-					handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], resources[idx], 0);
-				}
-			}
-				break;
-			case MISSION_HERO:
-			{
-				ui32 temp;
-				handler.serializeId<ui32, ui32, HeroTypeID>("hero", temp, 0);
-				heroes.emplace_back(temp);
-			}
-				break;
-			case MISSION_PLAYER:
+			for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
 			{
-				ui32 temp;
-				handler.serializeId<ui32, ui32, PlayerColor>("player", temp, PlayerColor::NEUTRAL);
-				players.emplace_back(temp);
+				handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], resources[idx], 0);
 			}
-				break;
-			default:
-				logGlobal->error("Invalid quest mission type");
-				break;
+		}
+		
+		if(missionType == "Hero")
+		{
+			ui32 temp;
+			handler.serializeId<ui32, ui32, HeroTypeID>("hero", temp, 0);
+			heroes.emplace_back(temp);
+		}
+		
+		if(missionType == "Player")
+		{
+			ui32 temp;
+			handler.serializeId<ui32, ui32, PlayerColor>("player", temp, PlayerColor::NEUTRAL);
+			players.emplace_back(temp);
 		}
 	}
 
 }
 
+bool IQuestObject::checkQuest(const CGHeroInstance* h) const
+{
+	return quest->checkQuest(h);
+}
+
+void IQuestObject::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const
+{
+	quest->getVisitText(text,components, FirstVisit, h);
+}
+
+void IQuestObject::afterAddToMapCommon(CMap * map) const
+{
+	map->addNewQuestInstance(quest);
+}
+
 void CGSeerHut::setObjToKill()
 {
-	if(quest->missionType == CQuest::MISSION_KILL_CREATURE)
+	if(getCreatureToKill(true))
 	{
 		quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?
 		assert(quest->stackToKill.type);
 		quest->stackToKill.count = 0; //no count in info window
 		quest->stackDirection = checkDirection();
 	}
-	else if(quest->missionType == CQuest::MISSION_KILL_HERO)
+	else if(getHeroToKill(true))
 	{
 		quest->heroName = getHeroToKill(false)->getNameTranslated();
 		quest->heroPortrait = getHeroToKill(false)->getPortraitSource();
@@ -566,27 +428,28 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
 	CRewardableObject::initObj(rand);
 
 	quest->progress = CQuest::NOT_ACTIVE;
-	if(quest->missionType)
+	
+	quest->defineQuestName();
+	
+	if(quest->questName == quest->missionName(0))
 	{
-		std::string questName  = quest->missionName(quest->missionType);
-
-		if(!quest->isCustomFirst)
-			quest->firstVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, quest->missionState(0), quest->textOption).get());
-		if(!quest->isCustomNext)
-			quest->nextVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, quest->missionState(1), quest->textOption).get());
-		if(!quest->isCustomComplete)
-			quest->completedText.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, quest->missionState(2), quest->textOption).get());
+		quest->progress = CQuest::COMPLETE;
+		quest->firstVisitText.appendTextID(TextIdentifier("core", "seehut", "empty", quest->completedOption).get());
 	}
 	else
 	{
-		quest->progress = CQuest::COMPLETE;
-		quest->firstVisitText.appendTextID(TextIdentifier("core", "seehut", "empty", quest->completedOption).get());
+		if(!quest->isCustomFirst)
+			quest->firstVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(0), quest->textOption).get());
+		if(!quest->isCustomNext)
+			quest->nextVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(1), quest->textOption).get());
+		if(!quest->isCustomComplete)
+			quest->completedText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(2), quest->textOption).get());
 	}
 }
 
 void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
 {
-	quest->getRolloverText (text, onHover);//TODO: simplify?
+	quest->getRolloverText(text, onHover);//TODO: simplify?
 	if(!onHover)
 		text.replaceRawString(seerName);
 }
@@ -600,7 +463,7 @@ std::string CGSeerHut::getHoverText(PlayerColor player) const
 		boost::algorithm::replace_first(hoverName, "%s", seerName);
 	}
 
-	if(quest->progress & quest->missionType) //rollover when the quest is active
+	if(quest->progress/* & quest->missionType*/) //rollover when the quest is active
 	{
 		MetaString ms;
 		getRolloverText (ms, true);
@@ -609,47 +472,12 @@ std::string CGSeerHut::getHoverText(PlayerColor player) const
 	return hoverName;
 }
 
-void CQuest::addReplacements(MetaString &out, const std::string &base) const
-{
-	switch(missionType)
-	{
-	case MISSION_KILL_CREATURE:
-		if(stackToKill.type)
-		{
-			out.replaceCreatureName(stackToKill);
-			if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
-			{
-				out.replaceRawString(VLC->generaltexth->arraytxt[147+stackDirection]);
-			}
-		}
-		break;
-	case MISSION_KILL_HERO:
-		out.replaceTextID(heroName);
-		break;
-	}
-}
-
-bool IQuestObject::checkQuest(const CGHeroInstance* h) const
-{
-	return quest->checkQuest(h);
-}
-
-void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
-{
-	quest->getVisitText (text,components, isCustom, FirstVisit, h);
-}
-
-void IQuestObject::afterAddToMapCommon(CMap * map) const
-{
-	map->addNewQuestInstance(quest);
-}
-
 void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
 {
 	switch(what)
 	{
 		case 10:
-			quest->progress = static_cast<CQuest::Eprogress>(val);
+			quest->progress = static_cast<CQuest::EProgress>(val);
 			break;
 	}
 }
@@ -671,11 +499,9 @@ void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
 	{
 		bool firstVisit = !quest->progress;
 		bool failRequirements = !checkQuest(h);
-		bool isCustom = false;
 
 		if(firstVisit)
 		{
-			isCustom = quest->isCustomFirst;
 			cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
 
 			AddQuest aq;
@@ -683,14 +509,10 @@ void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
 			aq.player = h->tempOwner;
 			cb->sendAndApply(&aq); //TODO: merge with setObjProperty?
 		}
-		else if(failRequirements)
-		{
-			isCustom = quest->isCustomNext;
-		}
 
 		if(firstVisit || failRequirements)
 		{
-			getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
+			getVisitText (iw.text, iw.components, firstVisit, h);
 
 			cb->showInfoDialog(&iw);
 		}
@@ -765,7 +587,10 @@ void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer)
 	if(answer)
 	{
 		quest->completeQuest(cb, hero);
-		cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
+		if(quest && quest->repeatedQuest)
+			cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::NOT_ACTIVE);
+		else
+			cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
 	}
 }
 
@@ -919,12 +744,12 @@ void CGBorderGuard::initObj(CRandomGenerator & rand)
 	blockVisit = true;
 }
 
-void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
+void CGBorderGuard::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const
 {
-	text.appendLocalString(EMetaText::ADVOB_TXT,18);
+	text.appendLocalString(EMetaText::ADVOB_TXT, 18);
 }
 
-void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
+void CGBorderGuard::getRolloverText(MetaString &text, bool onHover) const
 {
 	if (!onHover)
 	{

+ 13 - 27
lib/mapObjects/CQuest.h

@@ -20,37 +20,21 @@ class CGCreature;
 class DLL_LINKAGE CQuest: public Rewardable::Limiter
 {
 public:
-	enum Emission {
-		MISSION_NONE = 0,
-		MISSION_LEVEL = 1,
-		MISSION_PRIMARY_STAT = 2,
-		MISSION_KILL_HERO = 3,
-		MISSION_KILL_CREATURE = 4,
-		MISSION_ART = 5,
-		MISSION_ARMY = 6,
-		MISSION_RESOURCES = 7,
-		MISSION_HERO = 8,
-		MISSION_PLAYER = 9,
-		MISSION_HOTA_MULTI = 10,
-		// end of H3 missions
-		MISSION_KEYMASTER = 100,
-		MISSION_HOTA_HERO_CLASS = 101,
-		MISSION_HOTA_REACH_DATE = 102
-	};
 
-	enum Eprogress {
+	enum EProgress {
 		NOT_ACTIVE,
 		IN_PROGRESS,
 		COMPLETE
 	};
 
-	static const std::string  & missionName(Emission mission);
-	static const std::string  & missionState(int index);
+	static const std::string & missionName(int index);
+	static const std::string & missionState(int index);
+	
+	std::string questName;
 
 	si32 qid; //unique quest id for serialization / identification
 
-	Emission missionType;
-	Eprogress progress;
+	EProgress progress;
 	si32 lastDay; //after this day (first day is 0) mission cannot be completed; if -1 - no limit
 	int killTarget;
 	bool repeatedQuest;
@@ -74,11 +58,13 @@ public:
 
 	static bool checkMissionArmy(const CQuest * q, const CCreatureSet * army);
 	virtual bool checkQuest (const CGHeroInstance * h) const; //determines whether the quest is complete or not
-	virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
+	virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
 	virtual void getCompletionText(MetaString &text) const;
 	virtual void getRolloverText (MetaString &text, bool onHover) const; //hover or quest log entry
 	virtual void completeQuest(IGameCallback *, const CGHeroInstance * h) const;
-	virtual void addReplacements(MetaString &out, const std::string &base) const;
+	virtual void addTextReplacements(MetaString &out) const;
+	virtual void addKillTargetReplacements(MetaString &out) const;
+	void defineQuestName();
 
 	bool operator== (const CQuest & quest) const
 	{
@@ -88,7 +74,6 @@ public:
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
 		h & qid;
-		h & missionType;
 		h & progress;
 		h & lastDay;
 		h & textOption;
@@ -103,6 +88,7 @@ public:
 		h & isCustomNext;
 		h & isCustomComplete;
 		h & completedOption;
+		h & questName;
 		h & static_cast<Rewardable::Limiter&>(*this);
 	}
 
@@ -117,7 +103,7 @@ public:
 	///Information about quest should remain accessible even if IQuestObject removed from map
 	///All CQuest objects are freed in CMap destructor
 	virtual ~IQuestObject() = default;
-	virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
+	virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
 	virtual bool checkQuest (const CGHeroInstance * h) const;
 
 	template <typename Handler> void serialize(Handler &h, const int version)
@@ -215,7 +201,7 @@ public:
 	void onHeroVisit(const CGHeroInstance * h) const override;
 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
 
-	void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
+	void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
 	void getRolloverText (MetaString &text, bool onHover) const;
 	bool checkQuest (const CGHeroInstance * h) const override;
 

+ 43 - 24
lib/mapping/MapFormatH3M.cpp

@@ -1858,11 +1858,30 @@ enum class ESeerHutRewardType : uint8_t
 	CREATURE = 10,
 };
 
+enum class EQuestMission {
+	NONE = 0,
+	LEVEL = 1,
+	PRIMARY_SKILL = 2,
+	KILL_HERO = 3,
+	KILL_CREATURE = 4,
+	ARTIFACT = 5,
+	ARMY = 6,
+	RESOURCES = 7,
+	HERO = 8,
+	PLAYER = 9,
+	HOTA_MULTI = 10,
+	// end of H3 missions
+	KEYMASTER = 100,
+	HOTA_HERO_CLASS = 101,
+	HOTA_REACH_DATE = 102
+};
+
 void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
 {
+	EQuestMission missionType = EQuestMission::NONE;
 	if(features.levelAB)
 	{
-		readQuest(hut, position);
+		missionType = static_cast<EQuestMission>(readQuest(hut, position));
 	}
 	else
 	{
@@ -1872,11 +1891,7 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, con
 		{
 			//not none quest
 			hut->quest->artifacts.push_back(artID);
-			hut->quest->missionType = CQuest::MISSION_ART;
-		}
-		else
-		{
-			hut->quest->missionType = CQuest::MISSION_NONE;
+			missionType = EQuestMission::ARTIFACT;
 		}
 		hut->quest->lastDay = -1; //no timeout
 		hut->quest->isCustomFirst = false;
@@ -1884,7 +1899,7 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, con
 		hut->quest->isCustomComplete = false;
 	}
 
-	if(hut->quest->missionType)
+	if(missionType != EQuestMission::NONE)
 	{
 		auto rewardType = static_cast<ESeerHutRewardType>(reader->readUInt8());
 		Rewardable::VisitInfo vinfo;
@@ -1976,15 +1991,15 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, con
 	}
 }
 
-void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
+int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
 {
-	guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
+	auto missionId = reader->readUInt8();
 
-	switch(guard->quest->missionType)
+	switch(static_cast<EQuestMission>(missionId))
 	{
-		case CQuest::MISSION_NONE:
-			return;
-		case CQuest::MISSION_PRIMARY_STAT:
+		case EQuestMission::NONE:
+			return missionId;
+		case EQuestMission::PRIMARY_SKILL:
 		{
 			for(int x = 0; x < 4; ++x)
 			{
@@ -1992,14 +2007,17 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
 			}
 		}
 		break;
-		case CQuest::MISSION_LEVEL:
-		case CQuest::MISSION_KILL_HERO:
-		case CQuest::MISSION_KILL_CREATURE:
+		case EQuestMission::LEVEL:
+		{
+			guard->quest->heroLevel = reader->readUInt32();
+		}
+		case EQuestMission::KILL_HERO:
+		case EQuestMission::KILL_CREATURE:
 		{
 			guard->quest->killTarget = reader->readUInt32();
 			break;
 		}
-		case CQuest::MISSION_ART:
+		case EQuestMission::ARTIFACT:
 		{
 			int artNumber = reader->readUInt8();
 			for(int yy = 0; yy < artNumber; ++yy)
@@ -2010,7 +2028,7 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
 			}
 			break;
 		}
-		case CQuest::MISSION_ARMY:
+		case EQuestMission::ARMY:
 		{
 			int typeNumber = reader->readUInt8();
 			guard->quest->creatures.resize(typeNumber);
@@ -2021,30 +2039,30 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
 			}
 			break;
 		}
-		case CQuest::MISSION_RESOURCES:
+		case EQuestMission::RESOURCES:
 		{
 			for(int x = 0; x < 7; ++x)
 				guard->quest->resources[x] = reader->readUInt32();
 
 			break;
 		}
-		case CQuest::MISSION_HERO:
+		case EQuestMission::HERO:
 		{
 			guard->quest->heroes.push_back(reader->readHero());
 			break;
 		}
-		case CQuest::MISSION_PLAYER:
+		case EQuestMission::PLAYER:
 		{
 			guard->quest->players.push_back(reader->readPlayer());
 			break;
 		}
-		case CQuest::MISSION_HOTA_MULTI:
+		case EQuestMission::HOTA_MULTI:
 		{
 			uint32_t missionSubID = reader->readUInt32();
 
 			if(missionSubID == 0)
 			{
-				guard->quest->missionType = CQuest::MISSION_HOTA_HERO_CLASS;
+				missionId = int(EQuestMission::HOTA_HERO_CLASS);
 				std::set<HeroClassID> heroClasses;
 				reader->readBitmaskHeroClassesSized(heroClasses, false);
 				for(auto & hc : heroClasses)
@@ -2053,7 +2071,7 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
 			}
 			if(missionSubID == 1)
 			{
-				guard->quest->missionType = CQuest::MISSION_HOTA_REACH_DATE;
+				missionId = int(EQuestMission::HOTA_REACH_DATE);
 				guard->quest->daysPassed = reader->readUInt32();
 				break;
 			}
@@ -2072,6 +2090,7 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
 	guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
 	guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
 	guard->quest->isCustomComplete = !guard->quest->completedText.empty();
+	return missionId;
 }
 
 CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)

+ 1 - 1
lib/mapping/MapFormatH3M.h

@@ -204,7 +204,7 @@ private:
 	 *
 	 * @param guard the quest guard where that quest should be applied to
 	 */
-	void readQuest(IQuestObject * guard, const int3 & position);
+	int readQuest(IQuestObject * guard, const int3 & position);
 
 	void readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven);
 

+ 1 - 1
lib/rewardable/Limiter.cpp

@@ -26,7 +26,7 @@ Rewardable::Limiter::Limiter()
 	: dayOfWeek(0)
 	, daysPassed(0)
 	, heroExperience(0)
-	, heroLevel(0)
+	, heroLevel(-1)
 	, manaPercentage(0)
 	, manaPoints(0)
 	, primary(GameConstants::PRIMARY_SKILLS, 0)

+ 1 - 11
lib/rmg/modificators/TreasurePlacer.cpp

@@ -460,13 +460,9 @@ void TreasurePlacer::addAllPossibleObjects()
 				reward.reward.creatures.emplace_back(creature->getId(), creaturesAmount);
 				reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
 				obj->configuration.info.push_back(reward);
-				
-				obj->quest->missionType = CQuest::MISSION_ART;
-				
+								
 				ArtifactID artid = qap->drawRandomArtifact();
 				obj->quest->artifacts.push_back(artid);
-				obj->quest->lastDay = -1;
-				obj->quest->isCustomFirst = obj->quest->isCustomNext = obj->quest->isCustomComplete = false;
 				
 				generator.banQuestArt(artid);
 				zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid);
@@ -513,11 +509,8 @@ void TreasurePlacer::addAllPossibleObjects()
 				reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
 				obj->configuration.info.push_back(reward);
 				
-				obj->quest->missionType = CQuest::MISSION_ART;
 				ArtifactID artid = qap->drawRandomArtifact();
 				obj->quest->artifacts.push_back(artid);
-				obj->quest->lastDay = -1;
-				obj->quest->isCustomFirst = obj->quest->isCustomNext = obj->quest->isCustomComplete = false;
 				
 				generator.banQuestArt(artid);
 				zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid);
@@ -538,11 +531,8 @@ void TreasurePlacer::addAllPossibleObjects()
 				reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
 				obj->configuration.info.push_back(reward);
 				
-				obj->quest->missionType = CQuest::MISSION_ART;
 				ArtifactID artid = qap->drawRandomArtifact();
 				obj->quest->artifacts.push_back(artid);
-				obj->quest->lastDay = -1;
-				obj->quest->isCustomFirst = obj->quest->isCustomNext = obj->quest->isCustomComplete = false;
 				
 				generator.banQuestArt(artid);
 				zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid);

+ 0 - 40
mapeditor/inspector/inspector.cpp

@@ -29,20 +29,6 @@
 #include "PickObjectDelegate.h"
 #include "../mapcontroller.h"
 
-static QList<std::pair<QString, QVariant>> MissionIdentifiers
-{
-	{QObject::tr("None"), QVariant::fromValue(int(CQuest::Emission::MISSION_NONE))},
-	{QObject::tr("Reach level"), QVariant::fromValue(int(CQuest::Emission::MISSION_LEVEL))},
-	{QObject::tr("Stats"), QVariant::fromValue(int(CQuest::Emission::MISSION_PRIMARY_STAT))},
-	{QObject::tr("Kill hero"), QVariant::fromValue(int(CQuest::Emission::MISSION_KILL_HERO))},
-	{QObject::tr("Kill monster"), QVariant::fromValue(int(CQuest::Emission::MISSION_KILL_CREATURE))},
-	{QObject::tr("Artifact"), QVariant::fromValue(int(CQuest::Emission::MISSION_ART))},
-	{QObject::tr("Army"), QVariant::fromValue(int(CQuest::Emission::MISSION_ARMY))},
-	{QObject::tr("Resources"), QVariant::fromValue(int(CQuest::Emission::MISSION_RESOURCES))},
-	{QObject::tr("Hero"), QVariant::fromValue(int(CQuest::Emission::MISSION_HERO))},
-	{QObject::tr("Player"), QVariant::fromValue(int(CQuest::Emission::MISSION_PLAYER))},
-};
-
 static QList<std::pair<QString, QVariant>> CharacterIdentifiers
 {
 	{QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
@@ -411,12 +397,6 @@ void Inspector::updateProperties(CGEvent * o)
 void Inspector::updateProperties(CGSeerHut * o)
 {
 	if(!o || !o->quest) return;
-
-	{ //Mission type
-		auto * delegate = new InspectorDelegate;
-		delegate->options = MissionIdentifiers;
-		addProperty<CQuest::Emission>("Mission type", o->quest->missionType, delegate, false);
-	}
 	
 	addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
 	addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
@@ -678,8 +658,6 @@ void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant &
 {
 	if(!o) return;
 	
-	if(key == "Mission type")
-		o->quest->missionType = CQuest::Emission(value.toInt());
 	if(key == "First visit text")
 		o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(), TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
 	if(key == "Next visit text")
@@ -798,24 +776,6 @@ QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
 	return item;
 }
 
-QTableWidgetItem * Inspector::addProperty(CQuest::Emission value)
-{
-	auto * item = new QTableWidgetItem;
-	item->setFlags(Qt::NoItemFlags);
-	item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
-	
-	for(auto & i : MissionIdentifiers)
-	{
-		if(i.second.toInt() == value)
-		{
-			item->setText(i.first);
-			break;
-		}
-	}
-	
-	return item;
-}
-
 //========================================================================
 
 Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)

+ 0 - 1
mapeditor/inspector/inspector.h

@@ -96,7 +96,6 @@ protected:
 	QTableWidgetItem * addProperty(bool value);
 	QTableWidgetItem * addProperty(CGObjectInstance * value);
 	QTableWidgetItem * addProperty(CGCreature::Character value);
-	QTableWidgetItem * addProperty(CQuest::Emission value);
 	QTableWidgetItem * addProperty(PropertyEditorPlaceholder value);
 	
 //===============END OF DECLARATION=======================================