@@ -290,7 +290,7 @@ ReachabilityInfo getReachabilityWithEnemyBypass(
continue;
auto dmg = damageCache.getOriginalDamage(activeStack, unit, state);
- auto turnsToKill = unit->getAvailableHealth() / std::max(dmg, 1);
+ auto turnsToKill = unit->getAvailableHealth() / std::max(dmg, 1LL);
vstd::amin(turnsToKill, 100);