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vcmi: remove deprecated CStack::getCreature()

Function battle::Unit::unitType() does the same.
Konstantin 2 years ago
parent
commit
bc1aad3b26

+ 10 - 10
client/battle/BattleAnimationClasses.cpp

@@ -158,10 +158,10 @@ ECreatureAnimType AttackAnimation::findValidGroup( const std::vector<ECreatureAn
 
 const CCreature * AttackAnimation::getCreature() const
 {
-	if (attackingStack->getCreature()->getId() == CreatureID::ARROW_TOWERS)
+	if (attackingStack->unitType()->getId() == CreatureID::ARROW_TOWERS)
 		return owner.siegeController->getTurretCreature();
 	else
-		return attackingStack->getCreature();
+		return attackingStack->unitType();
 }
 
 
@@ -179,7 +179,7 @@ HittedAnimation::HittedAnimation(BattleInterface & owner, const CStack * stack)
 	: StackActionAnimation(owner, stack)
 {
 	setGroup(ECreatureAnimType::HITTED);
-	setSound(battle_sound(stack->getCreature(), wince));
+	setSound(battle_sound(stack->unitType(), wince));
 	logAnim->debug("Created HittedAnimation for %s", stack->getName());
 }
 
@@ -187,14 +187,14 @@ DefenceAnimation::DefenceAnimation(BattleInterface & owner, const CStack * stack
 	: StackActionAnimation(owner, stack)
 {
 	setGroup(ECreatureAnimType::DEFENCE);
-	setSound(battle_sound(stack->getCreature(), defend));
+	setSound(battle_sound(stack->unitType(), defend));
 	logAnim->debug("Created DefenceAnimation for %s", stack->getName());
 }
 
 DeathAnimation::DeathAnimation(BattleInterface & owner, const CStack * stack, bool ranged):
 	StackActionAnimation(owner, stack)
 {
-	setSound(battle_sound(stack->getCreature(), killed));
+	setSound(battle_sound(stack->unitType(), killed));
 
 	if(ranged && myAnim->framesInGroup(ECreatureAnimType::DEATH_RANGED) > 0)
 		setGroup(ECreatureAnimType::DEATH_RANGED);
@@ -356,13 +356,13 @@ bool MovementAnimation::init()
 
 	if (moveSoundHander == -1)
 	{
-		moveSoundHander = CCS->soundh->playSound(battle_sound(stack->getCreature(), move), -1);
+		moveSoundHander = CCS->soundh->playSound(battle_sound(stack->unitType(), move), -1);
 	}
 
 	Point begPosition = owner.stacksController->getStackPositionAtHex(prevHex, stack);
 	Point endPosition = owner.stacksController->getStackPositionAtHex(nextHex, stack);
 
-	progressPerSecond = AnimationControls::getMovementDistance(stack->getCreature());
+	progressPerSecond = AnimationControls::getMovementDistance(stack->unitType());
 
 	begX = begPosition.x;
 	begY = begPosition.y;
@@ -373,7 +373,7 @@ bool MovementAnimation::init()
 	if (stack->hasBonus(Selector::type()(Bonus::FLYING)))
 	{
 		float distance = static_cast<float>(sqrt(distanceX * distanceX + distanceY * distanceY));
-		progressPerSecond =  AnimationControls::getFlightDistance(stack->getCreature()) / distance;
+		progressPerSecond =  AnimationControls::getFlightDistance(stack->unitType()) / distance;
 	}
 
 	return true;
@@ -453,7 +453,7 @@ bool MovementEndAnimation::init()
 	logAnim->debug("CMovementEndAnimation::init: stack %s", stack->getName());
 	myAnim->pos.moveTo(owner.stacksController->getStackPositionAtHex(nextHex, stack));
 
-	CCS->soundh->playSound(battle_sound(stack->getCreature(), endMoving));
+	CCS->soundh->playSound(battle_sound(stack->unitType(), endMoving));
 
 	if(!myAnim->framesInGroup(ECreatureAnimType::MOVE_END))
 	{
@@ -494,7 +494,7 @@ bool MovementStartAnimation::init()
 	}
 
 	logAnim->debug("CMovementStartAnimation::init: stack %s", stack->getName());
-	CCS->soundh->playSound(battle_sound(stack->getCreature(), startMoving));
+	CCS->soundh->playSound(battle_sound(stack->unitType(), startMoving));
 
 	if(!myAnim->framesInGroup(ECreatureAnimType::MOVE_START))
 	{

+ 1 - 1
client/battle/BattleProjectileController.cpp

@@ -146,7 +146,7 @@ BattleProjectileController::BattleProjectileController(BattleInterface & owner):
 
 const CCreature & BattleProjectileController::getShooter(const CStack * stack) const
 {
-	const CCreature * creature = stack->getCreature();
+	const CCreature * creature = stack->unitType();
 
 	if(creature->getId() == CreatureID::ARROW_TOWERS)
 		creature = owner.siegeController->getTurretCreature();

+ 2 - 2
client/battle/BattleStacksController.cpp

@@ -49,7 +49,7 @@ static void onAnimationFinished(const CStack *stack, std::weak_ptr<CreatureAnima
 
 	if (animation->isIdle())
 	{
-		const CCreature *creature = stack->getCreature();
+		const CCreature *creature = stack->unitType();
 
 		if (stack->isFrozen())
 			animation->setType(ECreatureAnimType::FROZEN);
@@ -207,7 +207,7 @@ void BattleStacksController::stackAdded(const CStack * stack, bool instant)
 	}
 	else
 	{
-		stackAnimation[stack->ID] = AnimationControls::getAnimation(stack->getCreature());
+		stackAnimation[stack->ID] = AnimationControls::getAnimation(stack->unitType());
 		stackAnimation[stack->ID]->onAnimationReset += std::bind(&onAnimationFinished, stack, stackAnimation[stack->ID]);
 		stackAnimation[stack->ID]->pos.h = stackAnimation[stack->ID]->getHeight();
 		stackAnimation[stack->ID]->pos.w = stackAnimation[stack->ID]->getWidth();

+ 2 - 7
lib/CStack.cpp

@@ -56,11 +56,6 @@ CStack::CStack(const CStackBasicDescriptor * stack, const PlayerColor & O, int I
 	health.init(); //???
 }
 
-const CCreature * CStack::getCreature() const
-{
-	return type;
-}
-
 void CStack::localInit(BattleInfo * battleInfo)
 {
 	battle = battleInfo;
@@ -88,7 +83,7 @@ ui32 CStack::level() const
 	if(base)
 		return base->getLevel(); //creature or commander
 	else
-		return std::max(1, static_cast<int>(getCreature()->getLevel())); //war machine, clone etc
+		return std::max(1, static_cast<int>(unitType()->getLevel())); //war machine, clone etc
 }
 
 si32 CStack::magicResistance() const
@@ -347,7 +342,7 @@ bool CStack::unitHasAmmoCart(const battle::Unit * unit) const
 {
 	for(const CStack * st : battle->stacks)
 	{
-		if(battle->battleMatchOwner(st, unit, true) && st->getCreature()->getId() == CreatureID::AMMO_CART)
+		if(battle->battleMatchOwner(st, unit, true) && st->unitType()->getId() == CreatureID::AMMO_CART)
 		{
 			return st->alive();
 		}

+ 0 - 2
lib/CStack.h

@@ -43,8 +43,6 @@ public:
 	CStack();
 	~CStack();
 
-	const CCreature * getCreature() const; //deprecated
-
 	std::string nodeName() const override;
 
 	void localInit(BattleInfo * battleInfo);

+ 2 - 2
lib/battle/BattleInfo.cpp

@@ -52,7 +52,7 @@ void BattleInfo::calculateCasualties(std::map<ui32,si32> * casualties) const
 		const CStack * const st = elem;
 		si32 killed = st->getKilled();
 		if(killed > 0)
-			casualties[st->side][st->getCreature()->getId()] += killed;
+			casualties[st->side][st->unitType()->getId()] += killed;
 	}
 }
 
@@ -210,7 +210,7 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const
 	if(town)
 	{
 		curB->town = town;
-		curB->terrainType = (*VLC->townh)[town->subID]->nativeTerrain;
+		curB->terrainType = town->getNativeTerrain();
 	}
 	else
 	{

+ 3 - 3
lib/battle/CBattleInfoCallback.cpp

@@ -271,7 +271,7 @@ PossiblePlayerBattleAction CBattleInfoCallback::getCasterAction(const CSpell * s
 	return PossiblePlayerBattleAction(spellSelMode, spell->id);
 }
 
-std::set<BattleHex> CBattleInfoCallback::battleGetAttackedHexes(const CStack* attacker, BattleHex destinationTile, BattleHex attackerPos) const
+std::set<BattleHex> CBattleInfoCallback::battleGetAttackedHexes(const battle::Unit * attacker, BattleHex destinationTile, BattleHex attackerPos) const
 {
 	std::set<BattleHex> attackedHexes;
 	RETURN_IF_NOT_BATTLE(attackedHexes);
@@ -645,7 +645,7 @@ std::vector<BattleHex> CBattleInfoCallback::battleGetAvailableHexes(const battle
 	return ret;
 }
 
-bool CBattleInfoCallback::battleCanAttack(const CStack * stack, const CStack * target, BattleHex dest) const
+bool CBattleInfoCallback::battleCanAttack(const battle::Unit * stack, const battle::Unit * target, BattleHex dest) const
 {
 	RETURN_IF_NOT_BATTLE(false);
 
@@ -658,7 +658,7 @@ bool CBattleInfoCallback::battleCanAttack(const CStack * stack, const CStack * t
 	if(!battleMatchOwner(stack, target))
 		return false;
 
-	auto id = stack->getCreature()->getId();
+	auto id = stack->unitType()->getId();
 	if (id == CreatureID::FIRST_AID_TENT || id == CreatureID::CATAPULT)
 		return false;
 

+ 2 - 2
lib/battle/CBattleInfoCallback.h

@@ -83,10 +83,10 @@ public:
 
 	int battleGetSurrenderCost(const PlayerColor & Player) const; //returns cost of surrendering battle, -1 if surrendering is not possible
 	ReachabilityInfo::TDistances battleGetDistances(const battle::Unit * unit, BattleHex assumedPosition) const;
-	std::set<BattleHex> battleGetAttackedHexes(const CStack* attacker, BattleHex destinationTile, BattleHex attackerPos = BattleHex::INVALID) const;
+	std::set<BattleHex> battleGetAttackedHexes(const battle::Unit * attacker, BattleHex destinationTile, BattleHex attackerPos = BattleHex::INVALID) const;
 	bool isEnemyUnitWithinSpecifiedRange(BattleHex attackerPosition, const battle::Unit * defenderUnit, unsigned int range) const;
 
-	bool battleCanAttack(const CStack * stack, const CStack * target, BattleHex dest) const; //determines if stack with given ID can attack target at the selected destination
+	bool battleCanAttack(const battle::Unit * stack, const battle::Unit * target, BattleHex dest) const; //determines if stack with given ID can attack target at the selected destination
 	bool battleCanShoot(const battle::Unit * attacker, BattleHex dest) const; //determines if stack with given ID shoot at the selected destination
 	bool battleCanShoot(const battle::Unit * attacker) const; //determines if stack with given ID shoot in principle
 	bool battleIsUnitBlocked(const battle::Unit * unit) const; //returns true if there is neighboring enemy stack

+ 13 - 13
server/CGameHandler.cpp

@@ -1208,11 +1208,11 @@ void CGameHandler::addGenericKilledLog(BattleLogMessage & blm, const CStack * de
 		boost::format txt(formatString);
 		if(killed > 1)
 		{
-			txt % killed % (multiple ? VLC->generaltexth->allTexts[43] : defender->getCreature()->getNamePluralTranslated()); // creatures perish
+			txt % killed % (multiple ? VLC->generaltexth->allTexts[43] : defender->unitType()->getNamePluralTranslated()); // creatures perish
 		}
 		else //killed == 1
 		{
-			txt % (multiple ? VLC->generaltexth->allTexts[42] : defender->getCreature()->getNameSingularTranslated()); // creature perishes
+			txt % (multiple ? VLC->generaltexth->allTexts[42] : defender->unitType()->getNameSingularTranslated()); // creature perishes
 		}
 		MetaString line;
 		line << txt.str();
@@ -4478,10 +4478,10 @@ void CGameHandler::updateGateState()
 	// - deals moat damage to attacker if bridge is closed (fortress only)
 
 	bool hasForceFieldOnBridge = !battleGetAllObstaclesOnPos(BattleHex(ESiegeHex::GATE_BRIDGE), true).empty();
-	bool hasStackAtGateInner   = gs->curB->battleGetStackByPos(BattleHex(ESiegeHex::GATE_INNER), false) != nullptr;
-	bool hasStackAtGateOuter   = gs->curB->battleGetStackByPos(BattleHex(ESiegeHex::GATE_OUTER), false) != nullptr;
-	bool hasStackAtGateBridge  = gs->curB->battleGetStackByPos(BattleHex(ESiegeHex::GATE_BRIDGE), false) != nullptr;
-	bool hasWideMoat         = vstd::contains_if(battleGetAllObstaclesOnPos(BattleHex(ESiegeHex::GATE_BRIDGE), false), [](const std::shared_ptr<const CObstacleInstance> & obst)
+	bool hasStackAtGateInner   = gs->curB->battleGetUnitByPos(BattleHex(ESiegeHex::GATE_INNER), false) != nullptr;
+	bool hasStackAtGateOuter   = gs->curB->battleGetUnitByPos(BattleHex(ESiegeHex::GATE_OUTER), false) != nullptr;
+	bool hasStackAtGateBridge  = gs->curB->battleGetUnitByPos(BattleHex(ESiegeHex::GATE_BRIDGE), false) != nullptr;
+	bool hasWideMoat           = vstd::contains_if(battleGetAllObstaclesOnPos(BattleHex(ESiegeHex::GATE_BRIDGE), false), [](const std::shared_ptr<const CObstacleInstance> & obst)
 	{
 		return obst->obstacleType == CObstacleInstance::MOAT;
 	});
@@ -6031,8 +6031,8 @@ void CGameHandler::handleAfterAttackCasting(bool ranged, const CStack * attacker
 
 		int bonusAdditionalInfo = attacker->getBonus(Selector::type()(Bonus::TRANSMUTATION))->additionalInfo[0];
 
-		if(defender->getCreature()->getId() == bonusAdditionalInfo ||
-			(bonusAdditionalInfo == CAddInfo::NONE && defender->getCreature()->getId() == attacker->getCreature()->getId()))
+		if(defender->unitType()->getId() == bonusAdditionalInfo ||
+			(bonusAdditionalInfo == CAddInfo::NONE && defender->unitType()->getId() == attacker->unitType()->getId()))
 			return;
 
 		battle::UnitInfo resurrectInfo;
@@ -6421,7 +6421,7 @@ void CGameHandler::runBattle()
 			auto accessibility = getAccesibility();
 			CreatureID creatureData = CreatureID(summonInfo->subtype);
 			std::vector<BattleHex> targetHexes;
-			const bool targetIsBig = stack->getCreature()->isDoubleWide(); //target = creature to guard
+			const bool targetIsBig = stack->unitType()->isDoubleWide(); //target = creature to guard
 			const bool guardianIsBig = creatureData.toCreature()->isDoubleWide();
 
 			/*Chosen idea for two hex units was to cover all possible surrounding hexes of target unit with as small number of stacks as possible.
@@ -6606,7 +6606,7 @@ void CGameHandler::runBattle()
 			}
 
 			const CGHeroInstance * curOwner = battleGetOwnerHero(next);
-			const int stackCreatureId = next->getCreature()->getId();
+			const int stackCreatureId = next->unitType()->getId();
 
 			if ((stackCreatureId == CreatureID::ARROW_TOWERS || stackCreatureId == CreatureID::BALLISTA)
 				&& (!curOwner || getRandomGenerator().nextInt(99) >= curOwner->valOfBonuses(Bonus::MANUAL_CONTROL, stackCreatureId)))
@@ -6622,7 +6622,7 @@ void CGameHandler::runBattle()
 
 				for(auto & elem : gs->curB->stacks)
 				{
-					if(elem->getCreature()->getId() != CreatureID::CATAPULT
+					if(elem->unitType()->getId() != CreatureID::CATAPULT
 						&& elem->owner != next->owner
 						&& elem->isValidTarget()
 						&& gs->curB->battleCanShoot(next, elem->getPosition()))
@@ -6644,7 +6644,7 @@ void CGameHandler::runBattle()
 				continue;
 			}
 
-			if (next->getCreature()->getId() == CreatureID::CATAPULT)
+			if (next->unitType()->getId() == CreatureID::CATAPULT)
 			{
 				const auto & attackableBattleHexes = curB.getAttackableBattleHexes();
 
@@ -6666,7 +6666,7 @@ void CGameHandler::runBattle()
 				}
 			}
 
-			if (next->getCreature()->getId() == CreatureID::FIRST_AID_TENT)
+			if (next->unitType()->getId() == CreatureID::FIRST_AID_TENT)
 			{
 				TStacks possibleStacks = battleGetStacksIf([=](const CStack * s)
 				{