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@@ -694,7 +694,7 @@ void CPlayerInterface::battleStart(const CCreatureSet *army1, const CCreatureSet
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if((!replay && army2_object
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if((!replay && army2_object
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&& army2_object->getOwner() == PlayerColor::UNFLAGGABLE
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&& army2_object->getOwner() == PlayerColor::UNFLAGGABLE
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&& settings["adventure"]["quickCombat"].Bool())
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&& settings["adventure"]["quickCombat"].Bool())
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- || settings["adventure"]["alwaysSkipBattle"].Bool())
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+ || settings["adventure"]["alwaysSkipCombat"].Bool())
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{
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{
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autofightingAI = CDynLibHandler::getNewBattleAI(settings["server"]["friendlyAI"].String());
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autofightingAI = CDynLibHandler::getNewBattleAI(settings["server"]["friendlyAI"].String());
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autofightingAI->init(env, cb);
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autofightingAI->init(env, cb);
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