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@@ -147,6 +147,10 @@ void AdventureMapInterface::show(SDL_Surface * to)
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void AdventureMapInterface::tick(uint32_t msPassed)
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{
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handleMapScrollingUpdate(msPassed);
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+
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+ // we want animations to be active during enemy turn but map itself to be non-interactive
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+ // so call timer update directly on inactive element
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+ widget->getMapView()->tick(msPassed);
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}
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void AdventureMapInterface::handleMapScrollingUpdate(uint32_t timePassed)
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