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Merge pull request #3644 from Laserlicht/fix_castle_replay

fix castle quick combat
Ivan Savenko 1 rok pred
rodič
commit
bea80a60fb

+ 13 - 0
server/CGameHandler.cpp

@@ -4194,6 +4194,19 @@ const CGHeroInstance * CGameHandler::getVisitingHero(const CGObjectInstance *obj
 	return nullptr;
 }
 
+const CGObjectInstance * CGameHandler::getVisitingObject(const CGHeroInstance *hero)
+{
+	assert(hero);
+
+	for(const auto & query : queries->allQueries())
+	{
+		auto visit = std::dynamic_pointer_cast<const CObjectVisitQuery>(query);
+		if (visit && visit->visitingHero == hero)
+			return visit->visitedObject;
+	}
+	return nullptr;
+}
+
 bool CGameHandler::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
 {
 	assert(obj);

+ 1 - 0
server/CGameHandler.h

@@ -154,6 +154,7 @@ public:
 
 	/// Returns hero that is currently visiting this object, or nullptr if no visit is active
 	const CGHeroInstance * getVisitingHero(const CGObjectInstance *obj);
+	const CGObjectInstance * getVisitingObject(const CGHeroInstance *hero);
 	bool isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero) override;
 	void setObjPropertyValue(ObjectInstanceID objid, ObjProperty prop, int32_t value) override;
 	void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) override;

+ 1 - 1
server/battles/BattleResultProcessor.cpp

@@ -282,7 +282,7 @@ void BattleResultProcessor::endBattle(const CBattleInfoCallback & battle)
 	// in battles against neutrals attacker can ask to replay battle manually, additionally in battles against AI player human side can also ask for replay
 	if(onlyOnePlayerHuman)
 	{
-		auto battleDialogQuery = std::make_shared<CBattleDialogQuery>(gameHandler, battle.getBattle());
+		auto battleDialogQuery = std::make_shared<CBattleDialogQuery>(gameHandler, battle.getBattle(), battleQuery->result);
 		battleResult->queryID = battleDialogQuery->queryID;
 		gameHandler->queries->addQuery(battleDialogQuery);
 	}

+ 14 - 3
server/queries/BattleQueries.cpp

@@ -19,6 +19,7 @@
 #include "../../lib/battle/SideInBattle.h"
 #include "../../lib/CPlayerState.h"
 #include "../../lib/mapObjects/CGObjectInstance.h"
+#include "../../lib/mapObjects/CGTownInstance.h"
 #include "../../lib/networkPacks/PacksForServer.h"
 #include "../../lib/serializer/Cast.h"
 
@@ -26,7 +27,7 @@ void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisi
 {
 	assert(result);
 
-	if(result)
+	if(result && !isAiVsHuman)
 		objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
 }
 
@@ -37,6 +38,8 @@ CBattleQuery::CBattleQuery(CGameHandler * owner, const IBattleInfo * bi):
 	belligerents[0] = bi->getSideArmy(0);
 	belligerents[1] = bi->getSideArmy(1);
 
+	isAiVsHuman = bi->getSidePlayer(1).isValidPlayer() && gh->getPlayerState(bi->getSidePlayer(0))->isHuman() != gh->getPlayerState(bi->getSidePlayer(1))->isHuman();
+
 	addPlayer(bi->getSidePlayer(0));
 	addPlayer(bi->getSidePlayer(1));
 }
@@ -75,9 +78,10 @@ void CBattleQuery::onExposure(QueryPtr topQuery)
 		owner->popQuery(*this);
 }
 
-CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * bi):
+CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * bi, std::optional<BattleResult> Br):
 	CDialogQuery(owner),
-	bi(bi)
+	bi(bi),
+	result(Br)
 {
 	addPlayer(bi->getSidePlayer(0));
 	addPlayer(bi->getSidePlayer(1));
@@ -104,6 +108,13 @@ void CBattleDialogQuery::onRemoval(PlayerColor color)
 	}
 	else
 	{
+		auto hero = bi->getSideHero(BattleSide::ATTACKER);
+		auto visitingObj = bi->getDefendedTown() ? bi->getDefendedTown() : gh->getVisitingObject(hero);
+		bool isAiVsHuman = bi->getSidePlayer(1).isValidPlayer() && gh->getPlayerState(bi->getSidePlayer(0))->isHuman() != gh->getPlayerState(bi->getSidePlayer(1))->isHuman();
+		
 		gh->battles->endBattleConfirm(bi->getBattleID());
+
+		if(visitingObj && result && isAiVsHuman)
+			visitingObj->battleFinished(hero, *result);
 	}
 }

+ 3 - 2
server/queries/BattleQueries.h

@@ -23,6 +23,7 @@ public:
 	std::array<const CArmedInstance *,2> belligerents;
 	std::array<int, 2> initialHeroMana;
 
+	bool isAiVsHuman;
 	BattleID battleID;
 	std::optional<BattleResult> result;
 
@@ -37,9 +38,9 @@ public:
 class CBattleDialogQuery : public CDialogQuery
 {
 public:
-	CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * Bi);
+	CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * Bi, std::optional<BattleResult> Br);
 
 	const IBattleInfo * bi;
-
+	std::optional<BattleResult> result;
 	void onRemoval(PlayerColor color) override;
 };