|
|
@@ -74,20 +74,20 @@
|
|
|
* Lodestar Grail implemented
|
|
|
* Fixed Gargoyles immunity
|
|
|
* New bonuses:
|
|
|
-** SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
|
|
|
-** TRANSMUTATION - "WoG werewolf"-like ability
|
|
|
-** SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
|
|
|
-** CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
|
|
|
-** RANGED_RETALIATION - allows ranged counterattack
|
|
|
-** BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
|
|
|
-** SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
|
|
|
-** MANUAL_CONTROL - grant manual control over war machine
|
|
|
-** WIDE_BREATH - melee creature attacks affect many nearby hexes
|
|
|
-** FIRST_STRIKE - creature counterattacks before attack if possible
|
|
|
-** SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
|
|
|
-** SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
|
|
|
-** BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
|
|
|
-** DESTRUCTION - creature ability for killing extra units after hit, configurable
|
|
|
+* * SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
|
|
|
+* * TRANSMUTATION - "WoG werewolf"-like ability
|
|
|
+* * SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
|
|
|
+* * CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
|
|
|
+* * RANGED_RETALIATION - allows ranged counterattack
|
|
|
+* * BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
|
|
|
+* * SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
|
|
|
+* * MANUAL_CONTROL - grant manual control over war machine
|
|
|
+* * WIDE_BREATH - melee creature attacks affect many nearby hexes
|
|
|
+* * FIRST_STRIKE - creature counterattacks before attack if possible
|
|
|
+* * SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
|
|
|
+* * SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
|
|
|
+* * BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
|
|
|
+* * DESTRUCTION - creature ability for killing extra units after hit, configurable
|
|
|
|
|
|
### MULTIPLAYER:
|
|
|
* Loading support. Save from single client could be used to load all clients.
|
|
|
@@ -106,13 +106,13 @@
|
|
|
* Added bonus limiters: alignment, faction and terrain
|
|
|
* Supported new terrains, new battlefields, custom water and rock terrains
|
|
|
* Following special buildings becomes available in the fan towns:
|
|
|
-** attackVisitingBonus
|
|
|
-** defenceVisitingBonus
|
|
|
-** spellPowerVisitingBonus
|
|
|
-** knowledgeVisitingBonus
|
|
|
-** experienceVisitingBonus
|
|
|
-** lighthouse
|
|
|
-** treasury
|
|
|
+* * attackVisitingBonus
|
|
|
+* * defenceVisitingBonus
|
|
|
+* * spellPowerVisitingBonus
|
|
|
+* * knowledgeVisitingBonus
|
|
|
+* * experienceVisitingBonus
|
|
|
+* * lighthouse
|
|
|
+* * treasury
|
|
|
|
|
|
### SOUND:
|
|
|
* Fixed many mising or wrong pickup and visit sounds for map objects
|
|
|
@@ -159,16 +159,16 @@
|
|
|
* Nomads will remove Sand movement penalty from army
|
|
|
* Flying and water walking is now supported in pathfinder
|
|
|
* New artifacts supported
|
|
|
-** Angel Wings
|
|
|
-** Boots of Levitation
|
|
|
+* * Angel Wings
|
|
|
+* * Boots of Levitation
|
|
|
* Implemented rumors in tavern window
|
|
|
* New cheat codes:
|
|
|
-** vcmiglaurung - gives 5000 crystal dragons into each slot
|
|
|
-** vcmiungoliant - conceal fog of war for current player
|
|
|
+* * vcmiglaurung - gives 5000 crystal dragons into each slot
|
|
|
+* * vcmiungoliant - conceal fog of war for current player
|
|
|
* New console commands:
|
|
|
-** gosolo - AI take control over human players and vice versa
|
|
|
-** controlai - give control of one or all AIs to player
|
|
|
-** set hideSystemMessages on/off - supress server messages in chat
|
|
|
+* * gosolo - AI take control over human players and vice versa
|
|
|
+* * controlai - give control of one or all AIs to player
|
|
|
+* * set hideSystemMessages on/off - supress server messages in chat
|
|
|
|
|
|
### BATTLES:
|
|
|
* Drawbridge mechanics implemented (animation still missing)
|
|
|
@@ -205,11 +205,11 @@
|
|
|
|
|
|
### SPELLS:
|
|
|
* New spells handled:
|
|
|
-** Earthquake
|
|
|
-** View Air
|
|
|
-** View Earth
|
|
|
-** Visions
|
|
|
-** Disguise
|
|
|
+* * Earthquake
|
|
|
+* * View Air
|
|
|
+* * View Earth
|
|
|
+* * Visions
|
|
|
+* * Disguise
|
|
|
* Implemented CURE spell negative dispell effect
|
|
|
* Added LOCATION target for spells castable on any hex with new target modifiers
|
|
|
|
|
|
@@ -230,11 +230,11 @@
|
|
|
* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
|
|
|
* (linux)
|
|
|
* Changes in used librries:
|
|
|
-** VCMI can now be compiled with SDL2
|
|
|
-** Movies will use ffmpeg library
|
|
|
-** change boost::bind to std::bind
|
|
|
-** removed boost::asign
|
|
|
-** Updated FuzzyLite to 5.0
|
|
|
+* * VCMI can now be compiled with SDL2
|
|
|
+* * Movies will use ffmpeg library
|
|
|
+* * change boost::bind to std::bind
|
|
|
+* * removed boost::asign
|
|
|
+* * Updated FuzzyLite to 5.0
|
|
|
* Multiplayer load support was implemented through command-line options
|
|
|
|
|
|
### ADVENTURE AI:
|
|
|
@@ -409,8 +409,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
* VCMI will not crash if building selection area is smaller than def
|
|
|
* Detection of transparency on selection area is closer to H3
|
|
|
* Improved handling buildings with mode "auto":
|
|
|
-** they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
|
|
|
-** transitive dependencies are handled (A makes B build, and B makes C and D)
|
|
|
+* * they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
|
|
|
+* * transitive dependencies are handled (A makes B build, and B makes C and D)
|
|
|
|
|
|
### SOUND:
|
|
|
* Added missing WoG creature sounds (from Kuririn).
|
|
|
@@ -440,10 +440,10 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
* Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
|
|
|
* Moat damage configurable
|
|
|
* More config options for spells:
|
|
|
-** mind immunity handled by config
|
|
|
-** direct damage immunity handled by config
|
|
|
-** immunity icon configurable
|
|
|
-** removed mind_spell flag
|
|
|
+* * mind immunity handled by config
|
|
|
+* * direct damage immunity handled by config
|
|
|
+* * immunity icon configurable
|
|
|
+* * removed mind_spell flag
|
|
|
* creature config use string ids now.
|
|
|
* support for string subtype id in short bonus format
|
|
|
* primary skill identifiers for bonuses
|
|
|
@@ -460,14 +460,14 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
* Simplified mod structure. Mods from 0.9 will not be compatible.
|
|
|
* Mods can be turned on and off in config/modSettings.json file
|
|
|
* Support for new factions, including:
|
|
|
-** New towns
|
|
|
-** New hero classes
|
|
|
-** New heroes
|
|
|
-** New town-related external dwellings
|
|
|
+* * New towns
|
|
|
+* * New hero classes
|
|
|
+* * New heroes
|
|
|
+* * New town-related external dwellings
|
|
|
* Support for new artifact, including combined, commander and stack artifacts
|
|
|
* Extended configuration options
|
|
|
-** All game objects are referenced by string identifiers
|
|
|
-** Subtype resolution for bonuses
|
|
|
+* * All game objects are referenced by string identifiers
|
|
|
+* * Subtype resolution for bonuses
|
|
|
|
|
|
### BATTLES:
|
|
|
* Support for "enchanted" WoG ability
|
|
|
@@ -547,12 +547,12 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
* Fixed and simplified Teleport casting
|
|
|
* Fixed Remove Obstacle spell
|
|
|
* New spells supported:
|
|
|
-** Chain Lightning
|
|
|
-** Fire Wall
|
|
|
-** Force Field
|
|
|
-** Land Mine
|
|
|
-** Quicksands
|
|
|
-** Sacrifice
|
|
|
+* * Chain Lightning
|
|
|
+* * Fire Wall
|
|
|
+* * Force Field
|
|
|
+* * Land Mine
|
|
|
+* * Quicksands
|
|
|
+* * Sacrifice
|
|
|
|
|
|
### TOWNS:
|
|
|
* T in castle window will open a tavern window (if available)
|
|
|
@@ -592,17 +592,17 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
### BATTLES:
|
|
|
* All attacked hexes will be highlighted
|
|
|
* New combat abilities supported:
|
|
|
-** Spell Resistance aura
|
|
|
-** Random spellcaster (Genies)
|
|
|
-** Mana channeling
|
|
|
-** Daemon summoning
|
|
|
-** Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
|
|
|
-** Fear
|
|
|
-** Fearless
|
|
|
-** No wall penalty
|
|
|
-** Enchanter
|
|
|
-** Bind
|
|
|
-** Dispell helpful spells
|
|
|
+* * Spell Resistance aura
|
|
|
+* * Random spellcaster (Genies)
|
|
|
+* * Mana channeling
|
|
|
+* * Daemon summoning
|
|
|
+* * Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
|
|
|
+* * Fear
|
|
|
+* * Fearless
|
|
|
+* * No wall penalty
|
|
|
+* * Enchanter
|
|
|
+* * Bind
|
|
|
+* * Dispell helpful spells
|
|
|
|
|
|
# 0.85 -> 0.86 (Sep 01 2011)
|
|
|
|
|
|
@@ -612,28 +612,28 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
* converted many config files to JSON
|
|
|
* .tga file support
|
|
|
* New artifacts supported
|
|
|
-** Admiral's Hat
|
|
|
-** Statue of Legion
|
|
|
-** Titan's Thunder
|
|
|
+* * Admiral's Hat
|
|
|
+* * Statue of Legion
|
|
|
+* * Titan's Thunder
|
|
|
|
|
|
### BATTLES:
|
|
|
* Correct handling of siege obstacles
|
|
|
* Catapult animation
|
|
|
* New combat abilities supported
|
|
|
-** Dragon Breath
|
|
|
-** Three-headed Attack
|
|
|
-** Attack all around
|
|
|
-** Death Cloud / Fireball area attack
|
|
|
-** Death Blow
|
|
|
-** Lightning Strike
|
|
|
-** Rebirth
|
|
|
+* * Dragon Breath
|
|
|
+* * Three-headed Attack
|
|
|
+* * Attack all around
|
|
|
+* * Death Cloud / Fireball area attack
|
|
|
+* * Death Blow
|
|
|
+* * Lightning Strike
|
|
|
+* * Rebirth
|
|
|
* New WoG abilities supported
|
|
|
-** Defense Bonus
|
|
|
-** Cast before attack
|
|
|
-** Immunity to direct damage spells
|
|
|
+* * Defense Bonus
|
|
|
+* * Cast before attack
|
|
|
+* * Immunity to direct damage spells
|
|
|
* New spells supported
|
|
|
-** Magic Mirror
|
|
|
-** Titan's Lightning Bolt
|
|
|
+* * Magic Mirror
|
|
|
+* * Titan's Lightning Bolt
|
|
|
|
|
|
# 0.84 -> 0.85 (Jun 01 2011)
|
|
|
|
|
|
@@ -641,9 +641,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
* Support for stack experience
|
|
|
* Implemented original campaign selection screens
|
|
|
* New artifacts supported:
|
|
|
-** Statesman's Medal
|
|
|
-** Diplomat's Ring
|
|
|
-** Ambassador's Sash
|
|
|
+* * Statesman's Medal
|
|
|
+* * Diplomat's Ring
|
|
|
+* * Ambassador's Sash
|
|
|
|
|
|
### TOWNS:
|
|
|
* Implemented animation for new town buildings
|
|
|
@@ -661,11 +661,11 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
* Bonus system has been rewritten
|
|
|
* Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
|
|
|
* New artifacts supported:
|
|
|
-** Angellic Alliance
|
|
|
-** Bird of Perception
|
|
|
-** Emblem of Cognizance
|
|
|
-** Spell Scroll
|
|
|
-** Stoic Watchman
|
|
|
+* * Angellic Alliance
|
|
|
+* * Bird of Perception
|
|
|
+* * Emblem of Cognizance
|
|
|
+* * Spell Scroll
|
|
|
+* * Stoic Watchman
|
|
|
|
|
|
### BATTLES:
|
|
|
* Better animations handling
|
|
|
@@ -673,9 +673,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
|
|
|
### HERO:
|
|
|
* New secondary skills supported:
|
|
|
-** Artillery
|
|
|
-** Eagle Eye
|
|
|
-** Tactics
|
|
|
+* * Artillery
|
|
|
+* * Eagle Eye
|
|
|
+* * Tactics
|
|
|
|
|
|
### AI PLAYER:
|
|
|
* new AI leading neutral creatures in combat, slightly better then previous
|
|
|
@@ -688,8 +688,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
* Mostly done pregame for MP games (temporarily only for local clients)
|
|
|
* Support for 16bpp displays
|
|
|
* Campaigns:
|
|
|
-** support for building bonus
|
|
|
-** moving to next map after victory
|
|
|
+* * support for building bonus
|
|
|
+* * moving to next map after victory
|
|
|
* Town Portal supported
|
|
|
* Vial of Dragon Blood and Statue of Legion supported
|
|
|
|
|
|
@@ -709,8 +709,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
* Some of the starting bonuses in campaigns are supported
|
|
|
* It's possible to select difficulty level of mission in campaign
|
|
|
* new cheat codes:
|
|
|
-** vcmisilmaril - player wins
|
|
|
-** vcmimelkor - player loses
|
|
|
+* * vcmisilmaril - player wins
|
|
|
+* * vcmimelkor - player loses
|
|
|
|
|
|
### ADVENTURE MAP:
|
|
|
* Neutral armies growth implemented (10% weekly)
|
|
|
@@ -720,36 +720,36 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
### HERO:
|
|
|
* Learning secondary skill supported.
|
|
|
* Most of hero specialities are supported, including:
|
|
|
-** Creature specialities (progressive, fixed, Sir Mullich)
|
|
|
-** Spell damage specialities (Deemer), fixed bonus (Ciele)
|
|
|
-** Secondary skill bonuses
|
|
|
-** Creature Upgrades (Gelu)
|
|
|
-** Resorce generation
|
|
|
-** Starting Skill (Adrienne)
|
|
|
+* * Creature specialities (progressive, fixed, Sir Mullich)
|
|
|
+* * Spell damage specialities (Deemer), fixed bonus (Ciele)
|
|
|
+* * Secondary skill bonuses
|
|
|
+* * Creature Upgrades (Gelu)
|
|
|
+* * Resorce generation
|
|
|
+* * Starting Skill (Adrienne)
|
|
|
|
|
|
### TOWNS:
|
|
|
* Support for new town structures:
|
|
|
-** Artifact Merchant
|
|
|
-** Aurora Borealis
|
|
|
-** Castle Gates
|
|
|
-** Magic University
|
|
|
-** Portal of Summoning
|
|
|
-** Skeleton transformer
|
|
|
-** Veil of Darkness
|
|
|
+* * Artifact Merchant
|
|
|
+* * Aurora Borealis
|
|
|
+* * Castle Gates
|
|
|
+* * Magic University
|
|
|
+* * Portal of Summoning
|
|
|
+* * Skeleton transformer
|
|
|
+* * Veil of Darkness
|
|
|
|
|
|
### OBJECTS:
|
|
|
* Stables will now upgrade Cavaliers to Champions.
|
|
|
* New object supported:
|
|
|
-** Abandoned Mine
|
|
|
-** Altar of Sacrifice
|
|
|
-** Black Market
|
|
|
-** Cover of Darkness
|
|
|
-** Hill Fort
|
|
|
-** Refugee Camp
|
|
|
-** Sanctuary
|
|
|
-** Tavern
|
|
|
-** University
|
|
|
-** Whirlpool
|
|
|
+* * Abandoned Mine
|
|
|
+* * Altar of Sacrifice
|
|
|
+* * Black Market
|
|
|
+* * Cover of Darkness
|
|
|
+* * Hill Fort
|
|
|
+* * Refugee Camp
|
|
|
+* * Sanctuary
|
|
|
+* * Tavern
|
|
|
+* * University
|
|
|
+* * Whirlpool
|
|
|
|
|
|
# 0.8 -> 0.81 (Jun 01 2010)
|
|
|
|
|
|
@@ -757,23 +757,23 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
* It's possible to start campaign
|
|
|
* Support for build grail victory condition
|
|
|
* New artifacts supported:
|
|
|
-** Angel's Wings
|
|
|
-** Boots of levitation
|
|
|
-** Orb of Vulnerability
|
|
|
-** Ammo cart
|
|
|
-** Golden Bow
|
|
|
-** Hourglass of Evil Hour
|
|
|
-** Bow of Sharpshooter
|
|
|
-** Armor of the Damned
|
|
|
+* * Angel's Wings
|
|
|
+* * Boots of levitation
|
|
|
+* * Orb of Vulnerability
|
|
|
+* * Ammo cart
|
|
|
+* * Golden Bow
|
|
|
+* * Hourglass of Evil Hour
|
|
|
+* * Bow of Sharpshooter
|
|
|
+* * Armor of the Damned
|
|
|
|
|
|
### ADVENTURE MAP:
|
|
|
* Creatures now guard surrounding tiles
|
|
|
* New adventura map spells supported:
|
|
|
-** Summon Boat
|
|
|
-** Scuttle Boat
|
|
|
-** Dimension Door
|
|
|
-** Fly
|
|
|
-** Water walk
|
|
|
+* * Summon Boat
|
|
|
+* * Scuttle Boat
|
|
|
+* * Dimension Door
|
|
|
+* * Fly
|
|
|
+* * Water walk
|
|
|
|
|
|
### BATTLES:
|
|
|
* A number of new creature abilities supported
|
|
|
@@ -790,18 +790,18 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
### TOWNS:
|
|
|
* Sending resources to other players by marketplace
|
|
|
* Support for new town structures:
|
|
|
-** Lighthouse
|
|
|
-** Colossus
|
|
|
-** Freelancer's Guild
|
|
|
-** Guardian Spirit
|
|
|
-** Necromancy Amplifier
|
|
|
-** Soul Prison
|
|
|
+* * Lighthouse
|
|
|
+* * Colossus
|
|
|
+* * Freelancer's Guild
|
|
|
+* * Guardian Spirit
|
|
|
+* * Necromancy Amplifier
|
|
|
+* * Soul Prison
|
|
|
|
|
|
### OBJECTS:
|
|
|
* New object supported:
|
|
|
-** Freelancer's Guild
|
|
|
-** Trading Post
|
|
|
-** War Machine Factory
|
|
|
+* * Freelancer's Guild
|
|
|
+* * Trading Post
|
|
|
+* * War Machine Factory
|
|
|
|
|
|
# 0.75 -> 0.8 (Mar 01 2010)
|
|
|
|
|
|
@@ -827,24 +827,24 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
|
|
|
|
|
### TOWNS:
|
|
|
* new town structures supported:
|
|
|
-** Ballista Yard
|
|
|
-** Blood Obelisk
|
|
|
-** Brimstone Clouds
|
|
|
-** Dwarven Treasury
|
|
|
-** Fountain of Fortune
|
|
|
-** Glyphs of Fear
|
|
|
-** Mystic Pond
|
|
|
-** Thieves Guild
|
|
|
-** Special Grail functionalities for Dungeon, Stronghold and Fortress
|
|
|
+* * Ballista Yard
|
|
|
+* * Blood Obelisk
|
|
|
+* * Brimstone Clouds
|
|
|
+* * Dwarven Treasury
|
|
|
+* * Fountain of Fortune
|
|
|
+* * Glyphs of Fear
|
|
|
+* * Mystic Pond
|
|
|
+* * Thieves Guild
|
|
|
+* * Special Grail functionalities for Dungeon, Stronghold and Fortress
|
|
|
|
|
|
### OBJECTS:
|
|
|
* New objects supported:
|
|
|
-** Border gate
|
|
|
-** Den of Thieves
|
|
|
-** Lighthouse
|
|
|
-** Obelisk
|
|
|
-** Quest Guard
|
|
|
-** Seer hut
|
|
|
+* * Border gate
|
|
|
+* * Den of Thieves
|
|
|
+* * Lighthouse
|
|
|
+* * Obelisk
|
|
|
+* * Quest Guard
|
|
|
+* * Seer hut
|
|
|
|
|
|
A lot of of various bugfixes and improvements:
|
|
|
http://bugs.vcmi.eu/changelog_page.php?version_id=14
|
|
|
@@ -867,11 +867,11 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=14
|
|
|
|
|
|
### TOWNS:
|
|
|
* new special town structures supported:
|
|
|
-** Academy of Battle Scholars
|
|
|
-** Cage of Warlords
|
|
|
-** Mana Vortex
|
|
|
-** Stables
|
|
|
-** Skyship (revealing entire map only)
|
|
|
+* * Academy of Battle Scholars
|
|
|
+* * Cage of Warlords
|
|
|
+* * Mana Vortex
|
|
|
+* * Stables
|
|
|
+* * Skyship (revealing entire map only)
|
|
|
|
|
|
### OBJECTS:
|
|
|
* External dwellings increase town growth
|
|
|
@@ -922,19 +922,19 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
|
|
* obstacles and units should be printed in better order (not tested)
|
|
|
* fixed armageddon animation
|
|
|
* new spells supported:
|
|
|
-** Anti-Magic
|
|
|
-** Cure
|
|
|
-** Resurrection
|
|
|
-** Animate Dead
|
|
|
-** Counterstrike
|
|
|
-** Berserk
|
|
|
-** Hypnotize
|
|
|
-** Blind
|
|
|
-** Fire Elemental
|
|
|
-** Earth Elemental
|
|
|
-** Water Elemental
|
|
|
-** Air Elemental
|
|
|
-** Remove obstacle
|
|
|
+* * Anti-Magic
|
|
|
+* * Cure
|
|
|
+* * Resurrection
|
|
|
+* * Animate Dead
|
|
|
+* * Counterstrike
|
|
|
+* * Berserk
|
|
|
+* * Hypnotize
|
|
|
+* * Blind
|
|
|
+* * Fire Elemental
|
|
|
+* * Earth Elemental
|
|
|
+* * Water Elemental
|
|
|
+* * Air Elemental
|
|
|
+* * Remove obstacle
|
|
|
|
|
|
### TOWNS:
|
|
|
* enemy castle can be taken over
|
|
|
@@ -943,10 +943,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
|
|
* heroes available in tavern should be always different
|
|
|
* ship bought in town will be correctly placed
|
|
|
* new special town structures supported:
|
|
|
-** Lookout Tower
|
|
|
-** Temple of Valhalla
|
|
|
-** Wall of Knowledge
|
|
|
-** Order of Fire
|
|
|
+* * Lookout Tower
|
|
|
+* * Temple of Valhalla
|
|
|
+* * Wall of Knowledge
|
|
|
+* * Order of Fire
|
|
|
|
|
|
### HERO WINDOW:
|
|
|
* war machines cannot be unequiped
|
|
|
@@ -961,14 +961,14 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
|
|
### OBJECTS:
|
|
|
* fixed pairing Subterranean Gates
|
|
|
* New objects supported:
|
|
|
-** Borderguard & Keymaster Tent
|
|
|
-** Cartographer
|
|
|
-** Creature banks
|
|
|
-** Eye of the Magi & Hut of the Magi
|
|
|
-** Garrison
|
|
|
-** Stables
|
|
|
-** Pandora Box
|
|
|
-** Pyramid
|
|
|
+* * Borderguard & Keymaster Tent
|
|
|
+* * Cartographer
|
|
|
+* * Creature banks
|
|
|
+* * Eye of the Magi & Hut of the Magi
|
|
|
+* * Garrison
|
|
|
+* * Stables
|
|
|
+* * Pandora Box
|
|
|
+* * Pyramid
|
|
|
|
|
|
# 0.72 -> 0.73 (Aug 01 2009)
|
|
|
|
|
|
@@ -1010,15 +1010,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
|
|
* non-living and undead creatures have now always 0 morale
|
|
|
* displaying luck effect animation
|
|
|
* support for battleground overlays:
|
|
|
-** cursed ground
|
|
|
-** magic plains
|
|
|
-** fiery fields
|
|
|
-** rock lands
|
|
|
-** magic clouds
|
|
|
-** lucid pools
|
|
|
-** holy ground
|
|
|
-** clover field
|
|
|
-** evil fog
|
|
|
+* * cursed ground
|
|
|
+* * magic plains
|
|
|
+* * fiery fields
|
|
|
+* * rock lands
|
|
|
+* * magic clouds
|
|
|
+* * lucid pools
|
|
|
+* * holy ground
|
|
|
+* * clover field
|
|
|
+* * evil fog
|
|
|
|
|
|
### TOWNS:
|
|
|
* fixes for horde buildings
|
|
|
@@ -1040,15 +1040,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
|
|
* fixed crash with flaggable building next to map edge
|
|
|
* fixed some descriptions for events
|
|
|
* New objects supported:
|
|
|
-** Buoy
|
|
|
-** Creature Generators
|
|
|
-** Flotsam
|
|
|
-** Mermaid
|
|
|
-** Ocean bottle
|
|
|
-** Sea Chest
|
|
|
-** Shipwreck Survivor
|
|
|
-** Shipyard
|
|
|
-** Sirens
|
|
|
+* * Buoy
|
|
|
+* * Creature Generators
|
|
|
+* * Flotsam
|
|
|
+* * Mermaid
|
|
|
+* * Ocean bottle
|
|
|
+* * Sea Chest
|
|
|
+* * Shipwreck Survivor
|
|
|
+* * Shipyard
|
|
|
+* * Sirens
|
|
|
|
|
|
# 0.71 -> 0.72 (Jun 1 2009)
|
|
|
|
|
|
@@ -1086,21 +1086,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
|
|
* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
|
|
|
* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
|
|
|
* new spells:
|
|
|
-** frost ring
|
|
|
-** fireball
|
|
|
-** inferno
|
|
|
-** meteor shower
|
|
|
-** death ripple
|
|
|
-** destroy undead
|
|
|
-** dispel
|
|
|
-** armageddon
|
|
|
-** disrupting ray
|
|
|
-** protection from air
|
|
|
-** protection from fire
|
|
|
-** protection from water
|
|
|
-** protection from earth
|
|
|
-** precision
|
|
|
-** slayer
|
|
|
+* * frost ring
|
|
|
+* * fireball
|
|
|
+* * inferno
|
|
|
+* * meteor shower
|
|
|
+* * death ripple
|
|
|
+* * destroy undead
|
|
|
+* * dispel
|
|
|
+* * armageddon
|
|
|
+* * disrupting ray
|
|
|
+* * protection from air
|
|
|
+* * protection from fire
|
|
|
+* * protection from water
|
|
|
+* * protection from earth
|
|
|
+* * precision
|
|
|
+* * slayer
|
|
|
|
|
|
### TOWNS:
|
|
|
* resting in town with mage guild will replenih all the mana points
|
|
|
@@ -1194,10 +1194,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
|
|
* blocked "save" command during battle
|
|
|
* spellbook displays only spells known by Hero
|
|
|
* New spells supported:
|
|
|
-** Mirth
|
|
|
-** Sorrow
|
|
|
-** Fortune
|
|
|
-** Misfortune
|
|
|
+* * Mirth
|
|
|
+* * Sorrow
|
|
|
+* * Fortune
|
|
|
+* * Misfortune
|
|
|
|
|
|
### TOWN INTERFACE:
|
|
|
* cannot build more than one capitol
|
|
|
@@ -1221,20 +1221,20 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
|
|
* windmill gives 500 gold only during first week ever (not every month)
|
|
|
* After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
|
|
|
* New objects supported:
|
|
|
-** Prison
|
|
|
-** Magic Well
|
|
|
-** Faerie Ring
|
|
|
-** Swan Pond
|
|
|
-** Idol of Fortune
|
|
|
-** Fountain of Fortune
|
|
|
-** Rally Flag
|
|
|
-** Oasis
|
|
|
-** Temple
|
|
|
-** Watering Hole
|
|
|
-** Fountain of Youth
|
|
|
-** support for Redwood Observatory
|
|
|
-** support for Shrine of Magic Incantation / Gesture / Thought
|
|
|
-** support for Sign / Ocean Bottle
|
|
|
+* * Prison
|
|
|
+* * Magic Well
|
|
|
+* * Faerie Ring
|
|
|
+* * Swan Pond
|
|
|
+* * Idol of Fortune
|
|
|
+* * Fountain of Fortune
|
|
|
+* * Rally Flag
|
|
|
+* * Oasis
|
|
|
+* * Temple
|
|
|
+* * Watering Hole
|
|
|
+* * Fountain of Youth
|
|
|
+* * support for Redwood Observatory
|
|
|
+* * support for Shrine of Magic Incantation / Gesture / Thought
|
|
|
+* * support for Sign / Ocean Bottle
|
|
|
|
|
|
### AI PLAYER:
|
|
|
* Minor improvements and fixes.
|
|
|
@@ -1274,21 +1274,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
|
|
* battle console displays notifications about wait/defend commands
|
|
|
* several reported bugs fixed
|
|
|
* new spells supported:
|
|
|
-** Haste
|
|
|
-** lightning bolt
|
|
|
-** ice bolt
|
|
|
-** slow
|
|
|
-** implosion
|
|
|
-** forgetfulness
|
|
|
-** shield
|
|
|
-** air shield
|
|
|
-** bless
|
|
|
-** curse
|
|
|
-** bloodlust
|
|
|
-** weakness
|
|
|
-** stone skin
|
|
|
-** prayer
|
|
|
-** frenzy
|
|
|
+* * Haste
|
|
|
+* * lightning bolt
|
|
|
+* * ice bolt
|
|
|
+* * slow
|
|
|
+* * implosion
|
|
|
+* * forgetfulness
|
|
|
+* * shield
|
|
|
+* * air shield
|
|
|
+* * bless
|
|
|
+* * curse
|
|
|
+* * bloodlust
|
|
|
+* * weakness
|
|
|
+* * stone skin
|
|
|
+* * prayer
|
|
|
+* * frenzy
|
|
|
|
|
|
### AI PLAYER:
|
|
|
* Genius AI (first VCMI AI) will control computer creatures during the combat.
|
|
|
@@ -1315,14 +1315,14 @@ And a lot of minor fixes
|
|
|
* many minor improvements
|
|
|
|
|
|
* Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
|
|
|
-** woggaladriel -> vcmiainur
|
|
|
-** wogoliphaunt -> vcminoldor
|
|
|
-** wogshadowfax -> vcminahar
|
|
|
-** wogeyeofsauron -> vcmieagles
|
|
|
-** wogisengard -> vcmiformenos
|
|
|
-** wogsaruman -> vcmiistari
|
|
|
-** wogpathofthedead -> vcmiangband
|
|
|
-** woggandalfwhite -> vcmiglorfindel
|
|
|
+* * woggaladriel -> vcmiainur
|
|
|
+* * wogoliphaunt -> vcminoldor
|
|
|
+* * wogshadowfax -> vcminahar
|
|
|
+* * wogeyeofsauron -> vcmieagles
|
|
|
+* * wogisengard -> vcmiformenos
|
|
|
+* * wogsaruman -> vcmiistari
|
|
|
+* * wogpathofthedead -> vcmiangband
|
|
|
+* * woggandalfwhite -> vcmiglorfindel
|
|
|
|
|
|
### ADVENTURE INTERFACE:
|
|
|
* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
|