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@@ -89,386 +89,6 @@ static void setScrollingCursor(ui8 direction)
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CCS->curh->set(Cursor::Map::SCROLL_SOUTH);
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}
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-CTerrainRect::CTerrainRect()
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- : fadeSurface(nullptr),
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- lastRedrawStatus(EMapAnimRedrawStatus::OK),
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- fadeAnim(std::make_shared<CFadeAnimation>()),
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- curHoveredTile(-1,-1,-1),
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- currentPath(nullptr)
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-{
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- tilesw=(ADVOPT.advmapW+31)/32;
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- tilesh=(ADVOPT.advmapH+31)/32;
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- pos.x=ADVOPT.advmapX;
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- pos.y=ADVOPT.advmapY;
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- pos.w=ADVOPT.advmapW;
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- pos.h=ADVOPT.advmapH;
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- moveX = moveY = 0;
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- addUsedEvents(LCLICK | RCLICK | MCLICK | HOVER | MOVE);
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-}
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-
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-CTerrainRect::~CTerrainRect()
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-{
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- if(fadeSurface)
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- SDL_FreeSurface(fadeSurface);
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-}
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-
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-void CTerrainRect::deactivate()
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-{
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- CIntObject::deactivate();
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- curHoveredTile = int3(-1,-1,-1); //we lost info about hovered tile when disabling
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-}
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-
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-void CTerrainRect::clickLeft(tribool down, bool previousState)
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-{
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- if(adventureInt->mode == EAdvMapMode::WORLD_VIEW)
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- return;
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- if(indeterminate(down))
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- return;
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-
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-#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
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- if(adventureInt->swipeEnabled)
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- {
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- if(handleSwipeStateChange((bool)down == true))
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- {
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- return; // if swipe is enabled, we don't process "down" events and wait for "up" (to make sure this wasn't a swiping gesture)
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- }
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- }
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- else
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- {
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-#endif
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- if(down == false)
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- return;
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-#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
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- }
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-#endif
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- int3 mp = whichTileIsIt();
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- if(mp.x < 0 || mp.y < 0 || mp.x >= LOCPLINT->cb->getMapSize().x || mp.y >= LOCPLINT->cb->getMapSize().y)
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- return;
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-
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- adventureInt->tileLClicked(mp);
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-}
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-
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-void CTerrainRect::clickRight(tribool down, bool previousState)
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-{
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-#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
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- if(adventureInt->swipeEnabled && isSwiping)
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- return;
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-#endif
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- if(adventureInt->mode == EAdvMapMode::WORLD_VIEW)
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- return;
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- int3 mp = whichTileIsIt();
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-
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- if(CGI->mh->map->isInTheMap(mp) && down)
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- adventureInt->tileRClicked(mp);
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-}
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-
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-void CTerrainRect::clickMiddle(tribool down, bool previousState)
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-{
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- handleSwipeStateChange((bool)down == true);
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-}
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-
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-void CTerrainRect::mouseMoved(const SDL_MouseMotionEvent & sEvent)
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-{
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- handleHover(sEvent);
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-
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- if(!adventureInt->swipeEnabled)
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- return;
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-
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- handleSwipeMove(sEvent);
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-}
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-
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-void CTerrainRect::handleSwipeMove(const SDL_MouseMotionEvent & sEvent)
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-{
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-#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
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- if(sEvent.state == 0 || GH.multifinger) // any "button" is enough on mobile
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-#else
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- if((sEvent.state & SDL_BUTTON_MMASK) == 0) // swipe only works with middle mouse on other platforms
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-#endif
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- {
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- return;
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- }
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-
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- if(!isSwiping)
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- {
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- // try to distinguish if this touch was meant to be a swipe or just fat-fingering press
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- if(abs(sEvent.x - swipeInitialRealPos.x) > SwipeTouchSlop ||
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- abs(sEvent.y - swipeInitialRealPos.y) > SwipeTouchSlop)
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- {
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- isSwiping = true;
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- }
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- }
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-
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- if(isSwiping)
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- {
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- adventureInt->swipeTargetPosition.x =
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- swipeInitialMapPos.x + static_cast<si32>(swipeInitialRealPos.x - sEvent.x) / 32;
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- adventureInt->swipeTargetPosition.y =
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- swipeInitialMapPos.y + static_cast<si32>(swipeInitialRealPos.y - sEvent.y) / 32;
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- adventureInt->swipeMovementRequested = true;
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- }
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-}
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-
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-bool CTerrainRect::handleSwipeStateChange(bool btnPressed)
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-{
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- if(btnPressed)
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- {
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- swipeInitialRealPos = int3(GH.getCursorPosition().x, GH.getCursorPosition().y, 0);
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- swipeInitialMapPos = int3(adventureInt->position);
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- return true;
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- }
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- else if(isSwiping) // only accept this touch if it wasn't a swipe
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- {
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- isSwiping = false;
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- return true;
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- }
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- return false;
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-}
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-
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-void CTerrainRect::handleHover(const SDL_MouseMotionEvent &sEvent)
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-{
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- int3 tHovered = whichTileIsIt(sEvent.x, sEvent.y);
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- int3 pom = adventureInt->verifyPos(tHovered);
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-
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- if(tHovered != pom) //tile outside the map
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- {
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- CCS->curh->set(Cursor::Map::POINTER);
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- return;
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- }
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-
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- if (pom != curHoveredTile)
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- {
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- curHoveredTile = pom;
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- adventureInt->tileHovered(pom);
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- }
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-}
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-
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-void CTerrainRect::hover(bool on)
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-{
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- if (!on)
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- {
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- adventureInt->statusbar->clear();
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- CCS->curh->set(Cursor::Map::POINTER);
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- }
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- //Hoverable::hover(on);
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-}
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-void CTerrainRect::showPath(const Rect & extRect, SDL_Surface * to)
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-{
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- const static int pns[9][9] = {
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- {16, 17, 18, 7, -1, 19, 6, 5, -1},
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- { 8, 9, 18, 7, -1, 19, 6, -1, 20},
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- { 8, 1, 10, 7, -1, 19, -1, 21, 20},
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- {24, 17, 18, 15, -1, -1, 6, 5, 4},
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- {-1, -1, -1, -1, -1, -1, -1, -1, -1},
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- { 8, 1, 2, -1, -1, 11, 22, 21, 20},
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- {24, 17, -1, 23, -1, 3, 14, 5, 4},
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- {24, -1, 2, 23, -1, 3, 22, 13, 4},
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- {-1, 1, 2, 23, -1, 3, 22, 21, 12}
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- }; //table of magic values TODO meaning, change variable name
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-
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- for (int i = 0; i < -1 + (int)currentPath->nodes.size(); ++i)
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- {
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- const int3 &curPos = currentPath->nodes[i].coord, &nextPos = currentPath->nodes[i+1].coord;
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- if(curPos.z != adventureInt->position.z)
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- continue;
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-
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- int pn=-1;//number of picture
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- if (i==0) //last tile
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- {
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- int x = 32*(curPos.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x,
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- y = 32*(curPos.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y;
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- if (x<0 || y<0 || x>pos.w || y>pos.h)
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- continue;
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- pn=0;
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- }
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- else
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- {
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- const int3 &prevPos = currentPath->nodes[i-1].coord;
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- std::vector<CGPathNode> & cv = currentPath->nodes;
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-
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- /* Vector directions
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- * 0 1 2
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- * \ | /
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- * 3 - 4 - 5
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- * / | \
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- * 6 7 8
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- *For example:
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- * |
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- * |__\
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- * /
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- * is id1=7, id2=5 (pns[7][5])
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- */
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- bool pathContinuous = curPos.areNeighbours(nextPos) && curPos.areNeighbours(prevPos);
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- if(pathContinuous && cv[i].action != CGPathNode::EMBARK && cv[i].action != CGPathNode::DISEMBARK)
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- {
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- int id1=(curPos.x-nextPos.x+1)+3*(curPos.y-nextPos.y+1); //Direction of entering vector
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- int id2=(cv[i-1].coord.x-curPos.x+1)+3*(cv[i-1].coord.y-curPos.y+1); //Direction of exiting vector
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- pn=pns[id1][id2];
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- }
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- else //path discontinuity or sea/land transition (eg. when moving through Subterranean Gate or Boat)
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- {
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- pn = 0;
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- }
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- }
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- if (currentPath->nodes[i].turns)
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- pn+=25;
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- if (pn>=0)
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- {
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- const auto arrow = graphics->heroMoveArrows->getImage(pn);
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-
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- int x = 32*(curPos.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x,
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- y = 32*(curPos.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y;
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- if (x< -32 || y< -32 || x>pos.w || y>pos.h)
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- continue;
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- int hvx = (x + arrow->width()) - (pos.x + pos.w),
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- hvy = (y + arrow->height()) - (pos.y + pos.h);
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-
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- Rect prevClip;
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- CSDL_Ext::getClipRect(to, prevClip);
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- CSDL_Ext::setClipRect(to, extRect); //preventing blitting outside of that rect
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-
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- if(ADVOPT.smoothMove) //version for smooth hero move, with pos shifts
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- {
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- if (hvx<0 && hvy<0)
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- {
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- arrow->draw(to, x + moveX, y + moveY);
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- }
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- else if(hvx<0)
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- {
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- Rect srcRect = genRect(arrow->height() - hvy, arrow->width(), 0, 0);
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- arrow->draw(to, x + moveX, y + moveY, &srcRect);
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- }
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- else if (hvy<0)
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- {
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- Rect srcRect = genRect(arrow->height(), arrow->width() - hvx, 0, 0);
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- arrow->draw(to, x + moveX, y + moveY, &srcRect);
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- }
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- else
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- {
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- Rect srcRect = genRect(arrow->height() - hvy, arrow->width() - hvx, 0, 0);
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- arrow->draw(to, x + moveX, y + moveY, &srcRect);
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- }
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- }
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- else //standard version
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- {
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- if (hvx<0 && hvy<0)
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- {
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- arrow->draw(to, x, y);
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- }
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- else if(hvx<0)
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- {
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- Rect srcRect = genRect(arrow->height() - hvy, arrow->width(), 0, 0);
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- arrow->draw(to, x, y, &srcRect);
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- }
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- else if (hvy<0)
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- {
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- Rect srcRect = genRect(arrow->height(), arrow->width() - hvx, 0, 0);
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- arrow->draw(to, x, y, &srcRect);
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- }
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- else
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- {
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- Rect srcRect = genRect(arrow->height() - hvy, arrow->width() - hvx, 0, 0);
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- arrow->draw(to, x, y, &srcRect);
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- }
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- }
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- CSDL_Ext::setClipRect(to, prevClip);
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-
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- }
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- } //for (int i=0;i<currentPath->nodes.size()-1;i++)
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-}
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-
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-void CTerrainRect::show(SDL_Surface * to)
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-{
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- if (adventureInt->mode == EAdvMapMode::NORMAL)
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- {
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- MapDrawingInfo info(adventureInt->position, LOCPLINT->cb->getVisibilityMap(), pos);
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- info.otherheroAnim = true;
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- info.anim = adventureInt->anim;
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- info.heroAnim = adventureInt->heroAnim;
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- if (ADVOPT.smoothMove)
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- info.movement = int3(moveX, moveY, 0);
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-
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- lastRedrawStatus = CGI->mh->drawTerrainRectNew(to, &info);
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- if (fadeAnim->isFading())
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- {
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- Rect r(pos);
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- fadeAnim->update();
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- fadeAnim->draw(to, r.topLeft());
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- }
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-
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- if (currentPath/* && adventureInt->position.z==currentPath->startPos().z*/) //drawing path
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- {
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- showPath(pos, to);
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- }
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- }
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-}
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-
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-void CTerrainRect::showAll(SDL_Surface * to)
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-{
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- // world view map is static and doesn't need redraw every frame
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- if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
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- {
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- MapDrawingInfo info(adventureInt->position, LOCPLINT->cb->getVisibilityMap(), pos, adventureInt->worldViewIcons);
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- info.scaled = true;
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- info.scale = adventureInt->worldViewScale;
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- adventureInt->worldViewOptions.adjustDrawingInfo(info);
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- CGI->mh->drawTerrainRectNew(to, &info);
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- }
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-}
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-
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-void CTerrainRect::showAnim(SDL_Surface * to)
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-{
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- if (fadeAnim->isFading())
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- show(to);
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- else if (lastRedrawStatus == EMapAnimRedrawStatus::REDRAW_REQUESTED)
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- show(to); // currently the same; maybe we should pass some flag to map handler so it redraws ONLY tiles that need redraw instead of full
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-}
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-
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-int3 CTerrainRect::whichTileIsIt(const int x, const int y)
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-{
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- int3 ret;
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- ret.x = adventureInt->position.x + ((x-CGI->mh->offsetX-pos.x)/32);
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- ret.y = adventureInt->position.y + ((y-CGI->mh->offsetY-pos.y)/32);
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- ret.z = adventureInt->position.z;
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- return ret;
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-}
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-
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-int3 CTerrainRect::whichTileIsIt()
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-{
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- return whichTileIsIt(GH.getCursorPosition().x, GH.getCursorPosition().y);
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-}
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-
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-int3 CTerrainRect::tileCountOnScreen()
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-{
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- switch (adventureInt->mode)
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- {
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- default:
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- logGlobal->error("Unknown map mode %d", (int)adventureInt->mode);
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- return int3();
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- case EAdvMapMode::NORMAL:
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- return int3(tilesw, tilesh, 1);
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- case EAdvMapMode::WORLD_VIEW:
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- return int3((si32)(tilesw / adventureInt->worldViewScale), (si32)(tilesh / adventureInt->worldViewScale), 1);
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- }
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-}
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-
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-void CTerrainRect::fadeFromCurrentView()
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-{
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- if (!ADVOPT.screenFading)
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- return;
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- if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
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- return;
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-
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- if (!fadeSurface)
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- fadeSurface = CSDL_Ext::newSurface(pos.w, pos.h);
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- CSDL_Ext::blitSurface(screen, fadeSurface, Point(0,0));
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- fadeAnim->init(CFadeAnimation::EMode::OUT, fadeSurface);
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-}
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-
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-bool CTerrainRect::needsAnimUpdate()
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-{
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- return fadeAnim->isFading() || lastRedrawStatus == EMapAnimRedrawStatus::REDRAW_REQUESTED;
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-}
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-
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void CResDataBar::clickRight(tribool down, bool previousState)
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{
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}
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@@ -550,1472 +170,3 @@ void CResDataBar::showAll(SDL_Surface * to)
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draw(to);
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}
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-CAdvMapInt::CAdvMapInt():
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- mode(EAdvMapMode::NORMAL),
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- worldViewScale(0.0f), //actual init later in changeMode
|
|
|
- minimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH)),
|
|
|
- statusbar(CGStatusBar::create(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG)),
|
|
|
- heroList(ADVOPT.hlistSize, Point(ADVOPT.hlistX, ADVOPT.hlistY), ADVOPT.hlistAU, ADVOPT.hlistAD),
|
|
|
- townList(ADVOPT.tlistSize, Point(ADVOPT.tlistX, ADVOPT.tlistY), ADVOPT.tlistAU, ADVOPT.tlistAD),
|
|
|
- infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192)), state(NA),
|
|
|
- spellBeingCasted(nullptr), position(int3(0, 0, 0)), selection(nullptr),
|
|
|
- updateScreen(false), anim(0), animValHitCount(0), heroAnim(0), heroAnimValHitCount(0),
|
|
|
- activeMapPanel(nullptr), duringAITurn(false), scrollingDir(0), scrollingState(false),
|
|
|
- swipeEnabled(settings["general"]["swipe"].Bool()), swipeMovementRequested(false),
|
|
|
- swipeTargetPosition(int3(-1, -1, -1))
|
|
|
-{
|
|
|
- pos.x = pos.y = 0;
|
|
|
- pos.w = screen->w;
|
|
|
- pos.h = screen->h;
|
|
|
- strongInterest = true; // handle all mouse move events to prevent dead mouse move space in fullscreen mode
|
|
|
- townList.onSelect = std::bind(&CAdvMapInt::selectionChanged,this);
|
|
|
- bg = IImage::createFromFile(ADVOPT.mainGraphic);
|
|
|
- if(!ADVOPT.worldViewGraphic.empty())
|
|
|
- {
|
|
|
- bgWorldView = IImage::createFromFile(ADVOPT.worldViewGraphic);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- bgWorldView = nullptr;
|
|
|
- logGlobal->warn("ADVOPT.worldViewGraphic is empty => bitmap not loaded");
|
|
|
- }
|
|
|
- if (!bgWorldView)
|
|
|
- {
|
|
|
- logGlobal->warn("bgWorldView not defined in resolution config; fallback to VWorld.bmp");
|
|
|
- bgWorldView = IImage::createFromFile("VWorld.bmp");
|
|
|
- }
|
|
|
-
|
|
|
- worldViewIcons = std::make_shared<CAnimation>("VwSymbol");//todo: customize with ADVOPT
|
|
|
- worldViewIcons->preload();
|
|
|
-
|
|
|
- for(int g = 0; g < ADVOPT.gemG.size(); ++g)
|
|
|
- {
|
|
|
- gems.push_back(std::make_shared<CAnimImage>(ADVOPT.gemG[g], 0, 0, ADVOPT.gemX[g], ADVOPT.gemY[g]));
|
|
|
- }
|
|
|
-
|
|
|
- auto makeButton = [&](int textID, std::function<void()> callback, config::ButtonInfo info, int key) -> std::shared_ptr<CButton>
|
|
|
- {
|
|
|
- auto button = std::make_shared<CButton>(Point(info.x, info.y), info.defName, CGI->generaltexth->zelp[textID], callback, key, info.playerColoured);
|
|
|
- for(auto image : info.additionalDefs)
|
|
|
- button->addImage(image);
|
|
|
- return button;
|
|
|
- };
|
|
|
-
|
|
|
- kingOverview = makeButton(293, std::bind(&CAdvMapInt::fshowOverview,this), ADVOPT.kingOverview, SDLK_k);
|
|
|
- underground = makeButton(294, std::bind(&CAdvMapInt::fswitchLevel,this), ADVOPT.underground, SDLK_u);
|
|
|
- questlog = makeButton(295, std::bind(&CAdvMapInt::fshowQuestlog,this), ADVOPT.questlog, SDLK_q);
|
|
|
- sleepWake = makeButton(296, std::bind(&CAdvMapInt::fsleepWake,this), ADVOPT.sleepWake, SDLK_w);
|
|
|
- moveHero = makeButton(297, std::bind(&CAdvMapInt::fmoveHero,this), ADVOPT.moveHero, SDLK_m);
|
|
|
- spellbook = makeButton(298, std::bind(&CAdvMapInt::fshowSpellbok,this), ADVOPT.spellbook, SDLK_c);
|
|
|
- advOptions = makeButton(299, std::bind(&CAdvMapInt::fadventureOPtions,this), ADVOPT.advOptions, SDLK_a);
|
|
|
- sysOptions = makeButton(300, std::bind(&CAdvMapInt::fsystemOptions,this), ADVOPT.sysOptions, SDLK_o);
|
|
|
- nextHero = makeButton(301, std::bind(&CAdvMapInt::fnextHero,this), ADVOPT.nextHero, SDLK_h);
|
|
|
- endTurn = makeButton(302, std::bind(&CAdvMapInt::fendTurn,this), ADVOPT.endTurn, SDLK_e);
|
|
|
-
|
|
|
- int panelSpaceBottom = screen->h - resdatabar.pos.h - 4;
|
|
|
-
|
|
|
- panelMain = std::make_shared<CAdvMapPanel>(nullptr, Point(0, 0));
|
|
|
- // TODO correct drawing position
|
|
|
- panelWorldView = std::make_shared<CAdvMapWorldViewPanel>(worldViewIcons, bgWorldView, Point(heroList.pos.x - 2, 195), panelSpaceBottom, LOCPLINT->playerID);
|
|
|
-
|
|
|
- panelMain->addChildColorableButton(kingOverview);
|
|
|
- panelMain->addChildColorableButton(underground);
|
|
|
- panelMain->addChildColorableButton(questlog);
|
|
|
- panelMain->addChildColorableButton(sleepWake);
|
|
|
- panelMain->addChildColorableButton(moveHero);
|
|
|
- panelMain->addChildColorableButton(spellbook);
|
|
|
- panelMain->addChildColorableButton(advOptions);
|
|
|
- panelMain->addChildColorableButton(sysOptions);
|
|
|
- panelMain->addChildColorableButton(nextHero);
|
|
|
- panelMain->addChildColorableButton(endTurn);
|
|
|
-
|
|
|
-
|
|
|
- // TODO move configs to resolutions.json, similarly to previous buttons
|
|
|
- config::ButtonInfo worldViewBackConfig = config::ButtonInfo();
|
|
|
- worldViewBackConfig.defName = "IOK6432.DEF";
|
|
|
- worldViewBackConfig.x = screen->w - 73;
|
|
|
- worldViewBackConfig.y = 343 + 195;
|
|
|
- worldViewBackConfig.playerColoured = false;
|
|
|
- panelWorldView->addChildToPanel(
|
|
|
- makeButton(288, std::bind(&CAdvMapInt::fworldViewBack,this), worldViewBackConfig, SDLK_ESCAPE), ACTIVATE | DEACTIVATE);
|
|
|
-
|
|
|
- config::ButtonInfo worldViewPuzzleConfig = config::ButtonInfo();
|
|
|
- worldViewPuzzleConfig.defName = "VWPUZ.DEF";
|
|
|
- worldViewPuzzleConfig.x = screen->w - 188;
|
|
|
- worldViewPuzzleConfig.y = 343 + 195;
|
|
|
- worldViewPuzzleConfig.playerColoured = false;
|
|
|
- panelWorldView->addChildToPanel( // no help text for this one
|
|
|
- std::make_shared<CButton>(Point(worldViewPuzzleConfig.x, worldViewPuzzleConfig.y), worldViewPuzzleConfig.defName, std::pair<std::string, std::string>(),
|
|
|
- std::bind(&CPlayerInterface::showPuzzleMap,LOCPLINT), SDLK_p, worldViewPuzzleConfig.playerColoured), ACTIVATE | DEACTIVATE);
|
|
|
-
|
|
|
- config::ButtonInfo worldViewScale1xConfig = config::ButtonInfo();
|
|
|
- worldViewScale1xConfig.defName = "VWMAG1.DEF";
|
|
|
- worldViewScale1xConfig.x = screen->w - 191;
|
|
|
- worldViewScale1xConfig.y = 23 + 195;
|
|
|
- worldViewScale1xConfig.playerColoured = false;
|
|
|
- panelWorldView->addChildToPanel( // help text is wrong for this button
|
|
|
- makeButton(291, std::bind(&CAdvMapInt::fworldViewScale1x,this), worldViewScale1xConfig, SDLK_1), ACTIVATE | DEACTIVATE);
|
|
|
-
|
|
|
- config::ButtonInfo worldViewScale2xConfig = config::ButtonInfo();
|
|
|
- worldViewScale2xConfig.defName = "VWMAG2.DEF";
|
|
|
- worldViewScale2xConfig.x = screen->w - 191 + 63;
|
|
|
- worldViewScale2xConfig.y = 23 + 195;
|
|
|
- worldViewScale2xConfig.playerColoured = false;
|
|
|
- panelWorldView->addChildToPanel( // help text is wrong for this button
|
|
|
- makeButton(291, std::bind(&CAdvMapInt::fworldViewScale2x,this), worldViewScale2xConfig, SDLK_2), ACTIVATE | DEACTIVATE);
|
|
|
-
|
|
|
- config::ButtonInfo worldViewScale4xConfig = config::ButtonInfo();
|
|
|
- worldViewScale4xConfig.defName = "VWMAG4.DEF";
|
|
|
- worldViewScale4xConfig.x = screen->w - 191 + 126;
|
|
|
- worldViewScale4xConfig.y = 23 + 195;
|
|
|
- worldViewScale4xConfig.playerColoured = false;
|
|
|
- panelWorldView->addChildToPanel( // help text is wrong for this button
|
|
|
- makeButton(291, std::bind(&CAdvMapInt::fworldViewScale4x,this), worldViewScale4xConfig, SDLK_4), ACTIVATE | DEACTIVATE);
|
|
|
-
|
|
|
- config::ButtonInfo worldViewUndergroundConfig = config::ButtonInfo();
|
|
|
- worldViewUndergroundConfig.defName = "IAM010.DEF";
|
|
|
- worldViewUndergroundConfig.additionalDefs.push_back("IAM003.DEF");
|
|
|
- worldViewUndergroundConfig.x = screen->w - 115;
|
|
|
- worldViewUndergroundConfig.y = 343 + 195;
|
|
|
- worldViewUndergroundConfig.playerColoured = true;
|
|
|
- worldViewUnderground = makeButton(294, std::bind(&CAdvMapInt::fswitchLevel,this), worldViewUndergroundConfig, SDLK_u);
|
|
|
- panelWorldView->addChildColorableButton(worldViewUnderground);
|
|
|
-
|
|
|
- setPlayer(LOCPLINT->playerID);
|
|
|
-
|
|
|
- int iconColorMultiplier = player.getNum() * 19;
|
|
|
- int wvLeft = heroList.pos.x - 2; // TODO correct drawing position
|
|
|
- //int wvTop = 195;
|
|
|
- for (int i = 0; i < 5; ++i)
|
|
|
- {
|
|
|
- panelWorldView->addChildIcon(std::pair<int, Point>(i, Point(5, 58 + i * 20)), iconColorMultiplier);
|
|
|
- panelWorldView->addChildToPanel(std::make_shared<CLabel>(wvLeft + 45, 263 + i * 20, EFonts::FONT_SMALL, ETextAlignment::TOPLEFT,
|
|
|
- Colors::WHITE, CGI->generaltexth->allTexts[612 + i]));
|
|
|
- }
|
|
|
- for (int i = 0; i < 7; ++i)
|
|
|
- {
|
|
|
- panelWorldView->addChildIcon(std::pair<int, Point>(i + 5, Point(5, 182 + i * 20)), iconColorMultiplier);
|
|
|
- panelWorldView->addChildIcon(std::pair<int, Point>(i + 12, Point(160, 182 + i * 20)), iconColorMultiplier);
|
|
|
- panelWorldView->addChildToPanel(std::make_shared<CLabel>(wvLeft + 45, 387 + i * 20, EFonts::FONT_SMALL, ETextAlignment::TOPLEFT,
|
|
|
- Colors::WHITE, CGI->generaltexth->allTexts[619 + i]));
|
|
|
- }
|
|
|
- panelWorldView->addChildToPanel(std::make_shared<CLabel>(wvLeft + 5, 367, EFonts::FONT_SMALL, ETextAlignment::TOPLEFT,
|
|
|
- Colors::WHITE, CGI->generaltexth->allTexts[617]));
|
|
|
- panelWorldView->addChildToPanel(std::make_shared<CLabel>(wvLeft + 45, 367, EFonts::FONT_SMALL, ETextAlignment::TOPLEFT,
|
|
|
- Colors::WHITE, CGI->generaltexth->allTexts[618]));
|
|
|
-
|
|
|
- activeMapPanel = panelMain;
|
|
|
-
|
|
|
- changeMode(EAdvMapMode::NORMAL);
|
|
|
-
|
|
|
- underground->block(!CGI->mh->map->twoLevel);
|
|
|
- questlog->block(!CGI->mh->map->quests.size());
|
|
|
- worldViewUnderground->block(!CGI->mh->map->twoLevel);
|
|
|
-
|
|
|
- addUsedEvents(MOVE);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::fshowOverview()
|
|
|
-{
|
|
|
- GH.pushIntT<CKingdomInterface>();
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::fworldViewBack()
|
|
|
-{
|
|
|
- changeMode(EAdvMapMode::NORMAL);
|
|
|
- CGI->mh->discardWorldViewCache();
|
|
|
-
|
|
|
- auto hero = curHero();
|
|
|
- if (hero)
|
|
|
- centerOn(hero);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::fworldViewScale1x()
|
|
|
-{
|
|
|
- // TODO set corresponding scale button to "selected" mode
|
|
|
- changeMode(EAdvMapMode::WORLD_VIEW, 0.22f);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::fworldViewScale2x()
|
|
|
-{
|
|
|
- changeMode(EAdvMapMode::WORLD_VIEW, 0.36f);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::fworldViewScale4x()
|
|
|
-{
|
|
|
- changeMode(EAdvMapMode::WORLD_VIEW, 0.5f);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::fswitchLevel()
|
|
|
-{
|
|
|
- // with support for future multi-level maps :)
|
|
|
- int maxLevels = CGI->mh->map->levels();
|
|
|
- if (maxLevels < 2)
|
|
|
- return;
|
|
|
-
|
|
|
- position.z = (position.z + 1) % maxLevels;
|
|
|
-
|
|
|
- underground->setIndex(position.z, true);
|
|
|
- underground->redraw();
|
|
|
-
|
|
|
- worldViewUnderground->setIndex(position.z, true);
|
|
|
- worldViewUnderground->redraw();
|
|
|
-
|
|
|
- updateScreen = true;
|
|
|
- minimap.setLevel(position.z);
|
|
|
-
|
|
|
- if (mode == EAdvMapMode::WORLD_VIEW)
|
|
|
- terrain.redraw();
|
|
|
-}
|
|
|
-void CAdvMapInt::fshowQuestlog()
|
|
|
-{
|
|
|
- LOCPLINT->showQuestLog();
|
|
|
-}
|
|
|
-void CAdvMapInt::fsleepWake()
|
|
|
-{
|
|
|
- const CGHeroInstance *h = curHero();
|
|
|
- if (!h)
|
|
|
- return;
|
|
|
- bool newSleep = !isHeroSleeping(h);
|
|
|
- setHeroSleeping(h, newSleep);
|
|
|
- updateSleepWake(h);
|
|
|
- if (newSleep)
|
|
|
- {
|
|
|
- fnextHero();
|
|
|
-
|
|
|
- //moveHero.block(true);
|
|
|
- //uncomment to enable original HoMM3 behaviour:
|
|
|
- //move button is disabled for hero going to sleep, even though it's enabled when you reselect him
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::fmoveHero()
|
|
|
-{
|
|
|
- const CGHeroInstance *h = curHero();
|
|
|
- if (!h || !terrain.currentPath || !CGI->mh->canStartHeroMovement())
|
|
|
- return;
|
|
|
-
|
|
|
- LOCPLINT->moveHero(h, *terrain.currentPath);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::fshowSpellbok()
|
|
|
-{
|
|
|
- if (!curHero()) //checking necessary values
|
|
|
- return;
|
|
|
-
|
|
|
- centerOn(selection);
|
|
|
-
|
|
|
- GH.pushIntT<CSpellWindow>(curHero(), LOCPLINT, false);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::fadventureOPtions()
|
|
|
-{
|
|
|
- GH.pushIntT<CAdventureOptions>();
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::fsystemOptions()
|
|
|
-{
|
|
|
- GH.pushIntT<CSystemOptionsWindow>();
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::fnextHero()
|
|
|
-{
|
|
|
- auto hero = dynamic_cast<const CGHeroInstance*>(selection);
|
|
|
- int next = getNextHeroIndex(vstd::find_pos(LOCPLINT->wanderingHeroes, hero));
|
|
|
- if (next < 0)
|
|
|
- return;
|
|
|
- select(LOCPLINT->wanderingHeroes[next], true);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::fendTurn()
|
|
|
-{
|
|
|
- if(!LOCPLINT->makingTurn)
|
|
|
- return;
|
|
|
-
|
|
|
- if(settings["adventure"]["heroReminder"].Bool())
|
|
|
- {
|
|
|
- for(auto hero : LOCPLINT->wanderingHeroes)
|
|
|
- {
|
|
|
- if(!isHeroSleeping(hero) && hero->movement > 0)
|
|
|
- {
|
|
|
- // Only show hero reminder if conditions met:
|
|
|
- // - There still movement points
|
|
|
- // - Hero don't have a path or there not points for first step on path
|
|
|
- auto path = LOCPLINT->getAndVerifyPath(hero);
|
|
|
- if(!path || path->nodes.size() < 2 || !path->nodes[path->nodes.size()-2].turns)
|
|
|
- {
|
|
|
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[55], std::bind(&CAdvMapInt::endingTurn, this), nullptr);
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- endingTurn();
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::updateSleepWake(const CGHeroInstance *h)
|
|
|
-{
|
|
|
- sleepWake->block(!h);
|
|
|
- if (!h)
|
|
|
- return;
|
|
|
- bool state = isHeroSleeping(h);
|
|
|
- sleepWake->setIndex(state ? 1 : 0, true);
|
|
|
- sleepWake->assignedKeys.clear();
|
|
|
- sleepWake->assignedKeys.insert(state ? SDLK_w : SDLK_z);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::updateMoveHero(const CGHeroInstance *h, tribool hasPath)
|
|
|
-{
|
|
|
- if(!h)
|
|
|
- {
|
|
|
- moveHero->block(true);
|
|
|
- return;
|
|
|
- }
|
|
|
- //default value is for everywhere but CPlayerInterface::moveHero, because paths are not updated from there immediately
|
|
|
- if(boost::logic::indeterminate(hasPath))
|
|
|
- hasPath = LOCPLINT->paths[h].nodes.size() ? true : false;
|
|
|
-
|
|
|
- moveHero->block(!(bool)hasPath || (h->movement == 0));
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::updateSpellbook(const CGHeroInstance *h)
|
|
|
-{
|
|
|
- spellbook->block(!h);
|
|
|
-}
|
|
|
-
|
|
|
-int CAdvMapInt::getNextHeroIndex(int startIndex)
|
|
|
-{
|
|
|
- if (LOCPLINT->wanderingHeroes.size() == 0)
|
|
|
- return -1;
|
|
|
- if (startIndex < 0)
|
|
|
- startIndex = 0;
|
|
|
- int i = startIndex;
|
|
|
- do
|
|
|
- {
|
|
|
- i++;
|
|
|
- if (i >= LOCPLINT->wanderingHeroes.size())
|
|
|
- i = 0;
|
|
|
- }
|
|
|
- while (((LOCPLINT->wanderingHeroes[i]->movement == 0) || isHeroSleeping(LOCPLINT->wanderingHeroes[i])) && (i != startIndex));
|
|
|
-
|
|
|
- if ((LOCPLINT->wanderingHeroes[i]->movement != 0) && !isHeroSleeping(LOCPLINT->wanderingHeroes[i]))
|
|
|
- return i;
|
|
|
- else
|
|
|
- return -1;
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::updateNextHero(const CGHeroInstance *h)
|
|
|
-{
|
|
|
- int start = vstd::find_pos(LOCPLINT->wanderingHeroes, h);
|
|
|
- int next = getNextHeroIndex(start);
|
|
|
- if (next < 0)
|
|
|
- {
|
|
|
- nextHero->block(true);
|
|
|
- return;
|
|
|
- }
|
|
|
- const CGHeroInstance *nextH = LOCPLINT->wanderingHeroes[next];
|
|
|
- bool noActiveHeroes = (next == start) && ((nextH->movement == 0) || isHeroSleeping(nextH));
|
|
|
- nextHero->block(noActiveHeroes);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::activate()
|
|
|
-{
|
|
|
- CIntObject::activate();
|
|
|
- if (!(active & KEYBOARD))
|
|
|
- CIntObject::activate(KEYBOARD);
|
|
|
-
|
|
|
- screenBuf = screen;
|
|
|
- GH.statusbar = statusbar;
|
|
|
-
|
|
|
- if(LOCPLINT)
|
|
|
- {
|
|
|
- LOCPLINT->cingconsole->activate();
|
|
|
- LOCPLINT->cingconsole->pos = this->pos;
|
|
|
- }
|
|
|
-
|
|
|
- if(!duringAITurn)
|
|
|
- {
|
|
|
- activeMapPanel->activate();
|
|
|
- if (mode == EAdvMapMode::NORMAL)
|
|
|
- {
|
|
|
- heroList.activate();
|
|
|
- townList.activate();
|
|
|
- infoBar.activate();
|
|
|
- }
|
|
|
- minimap.activate();
|
|
|
- terrain.activate();
|
|
|
- statusbar->activate();
|
|
|
-
|
|
|
- GH.fakeMouseMove(); //to restore the cursor
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::deactivate()
|
|
|
-{
|
|
|
- CIntObject::deactivate();
|
|
|
-
|
|
|
- if(!duringAITurn)
|
|
|
- {
|
|
|
- scrollingDir = 0;
|
|
|
-
|
|
|
- CCS->curh->set(Cursor::Map::POINTER);
|
|
|
- activeMapPanel->deactivate();
|
|
|
- if (mode == EAdvMapMode::NORMAL)
|
|
|
- {
|
|
|
- heroList.deactivate();
|
|
|
- townList.deactivate();
|
|
|
- infoBar.deactivate();
|
|
|
- }
|
|
|
- minimap.deactivate();
|
|
|
- terrain.deactivate();
|
|
|
- statusbar->deactivate();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::showAll(SDL_Surface * to)
|
|
|
-{
|
|
|
- bg->draw(to, 0, 0);
|
|
|
-
|
|
|
- if(state != INGAME)
|
|
|
- return;
|
|
|
-
|
|
|
- switch (mode)
|
|
|
- {
|
|
|
- case EAdvMapMode::NORMAL:
|
|
|
-
|
|
|
- heroList.showAll(to);
|
|
|
- townList.showAll(to);
|
|
|
- infoBar.showAll(to);
|
|
|
- break;
|
|
|
- case EAdvMapMode::WORLD_VIEW:
|
|
|
-
|
|
|
- terrain.showAll(to);
|
|
|
- break;
|
|
|
- }
|
|
|
- activeMapPanel->showAll(to);
|
|
|
-
|
|
|
- updateScreen = true;
|
|
|
- minimap.showAll(to);
|
|
|
- show(to);
|
|
|
-
|
|
|
-
|
|
|
- resdatabar.showAll(to);
|
|
|
-
|
|
|
- statusbar->show(to);
|
|
|
-
|
|
|
- LOCPLINT->cingconsole->show(to);
|
|
|
-}
|
|
|
-
|
|
|
-bool CAdvMapInt::isHeroSleeping(const CGHeroInstance *hero)
|
|
|
-{
|
|
|
- if (!hero)
|
|
|
- return false;
|
|
|
-
|
|
|
- return vstd::contains(LOCPLINT->sleepingHeroes, hero);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::setHeroSleeping(const CGHeroInstance *hero, bool sleep)
|
|
|
-{
|
|
|
- if (sleep)
|
|
|
- LOCPLINT->sleepingHeroes.push_back(hero); //FIXME: should we check for existence?
|
|
|
- else
|
|
|
- LOCPLINT->sleepingHeroes -= hero;
|
|
|
- updateNextHero(nullptr);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::show(SDL_Surface * to)
|
|
|
-{
|
|
|
- if(state != INGAME)
|
|
|
- return;
|
|
|
-
|
|
|
- ++animValHitCount; //for animations
|
|
|
-
|
|
|
- if(animValHitCount % 2 == 0)
|
|
|
- {
|
|
|
- ++heroAnim;
|
|
|
- }
|
|
|
- if(animValHitCount >= 8)
|
|
|
- {
|
|
|
- CGI->mh->updateWater();
|
|
|
- animValHitCount = 0;
|
|
|
- ++anim;
|
|
|
- updateScreen = true;
|
|
|
- }
|
|
|
-
|
|
|
- if(swipeEnabled)
|
|
|
- {
|
|
|
- handleSwipeUpdate();
|
|
|
- }
|
|
|
-#if defined(VCMI_ANDROID) || defined(VCMI_IOS) // on mobile, map-moving mode is exclusive (TODO technically it might work with both enabled; to be checked)
|
|
|
- else
|
|
|
-#endif
|
|
|
- {
|
|
|
- handleMapScrollingUpdate();
|
|
|
- }
|
|
|
-
|
|
|
- for(int i = 0; i < 4; i++)
|
|
|
- {
|
|
|
- if(settings["session"]["spectate"].Bool())
|
|
|
- gems[i]->setFrame(PlayerColor(1).getNum());
|
|
|
- else
|
|
|
- gems[i]->setFrame(LOCPLINT->playerID.getNum());
|
|
|
- }
|
|
|
- if(updateScreen)
|
|
|
- {
|
|
|
- int3 betterPos = LOCPLINT->repairScreenPos(position);
|
|
|
- if (betterPos != position)
|
|
|
- {
|
|
|
- logGlobal->warn("Incorrect position for adventure map!");
|
|
|
- position = betterPos;
|
|
|
- }
|
|
|
-
|
|
|
- terrain.show(to);
|
|
|
- for(int i = 0; i < 4; i++)
|
|
|
- gems[i]->showAll(to);
|
|
|
- updateScreen=false;
|
|
|
- LOCPLINT->cingconsole->show(to);
|
|
|
- }
|
|
|
- else if (terrain.needsAnimUpdate())
|
|
|
- {
|
|
|
- terrain.showAnim(to);
|
|
|
- for(int i = 0; i < 4; i++)
|
|
|
- gems[i]->showAll(to);
|
|
|
- }
|
|
|
-
|
|
|
- infoBar.show(to);
|
|
|
- statusbar->showAll(to);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::handleMapScrollingUpdate()
|
|
|
-{
|
|
|
- int scrollSpeed = static_cast<int>(settings["adventure"]["scrollSpeed"].Float());
|
|
|
- //if advmap needs updating AND (no dialog is shown OR ctrl is pressed)
|
|
|
- if((animValHitCount % (4 / scrollSpeed)) == 0
|
|
|
- && ((GH.topInt().get() == this) || isCtrlKeyDown()))
|
|
|
- {
|
|
|
- if((scrollingDir & LEFT) && (position.x > -CGI->mh->frameW))
|
|
|
- position.x--;
|
|
|
-
|
|
|
- if((scrollingDir & RIGHT) && (position.x < CGI->mh->map->width - CGI->mh->tilesW + CGI->mh->frameW))
|
|
|
- position.x++;
|
|
|
-
|
|
|
- if((scrollingDir & UP) && (position.y > -CGI->mh->frameH))
|
|
|
- position.y--;
|
|
|
-
|
|
|
- if((scrollingDir & DOWN) && (position.y < CGI->mh->map->height - CGI->mh->tilesH + CGI->mh->frameH))
|
|
|
- position.y++;
|
|
|
-
|
|
|
- if(scrollingDir)
|
|
|
- {
|
|
|
- setScrollingCursor(scrollingDir);
|
|
|
- scrollingState = true;
|
|
|
- updateScreen = true;
|
|
|
- minimap.redraw();
|
|
|
- if(mode == EAdvMapMode::WORLD_VIEW)
|
|
|
- terrain.redraw();
|
|
|
- }
|
|
|
- else if(scrollingState)
|
|
|
- {
|
|
|
- CCS->curh->set(Cursor::Map::POINTER);
|
|
|
- scrollingState = false;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::handleSwipeUpdate()
|
|
|
-{
|
|
|
- if(swipeMovementRequested)
|
|
|
- {
|
|
|
- auto fixedPos = LOCPLINT->repairScreenPos(swipeTargetPosition);
|
|
|
- position.x = fixedPos.x;
|
|
|
- position.y = fixedPos.y;
|
|
|
- CCS->curh->set(Cursor::Map::POINTER);
|
|
|
- updateScreen = true;
|
|
|
- minimap.redraw();
|
|
|
- swipeMovementRequested = false;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::selectionChanged()
|
|
|
-{
|
|
|
- const CGTownInstance *to = LOCPLINT->towns[townList.getSelectedIndex()];
|
|
|
- if (selection != to)
|
|
|
- select(to);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::centerOn(int3 on, bool fade)
|
|
|
-{
|
|
|
- bool switchedLevels = on.z != position.z;
|
|
|
-
|
|
|
- if (fade)
|
|
|
- {
|
|
|
- terrain.fadeFromCurrentView();
|
|
|
- }
|
|
|
-
|
|
|
- switch (mode)
|
|
|
- {
|
|
|
- default:
|
|
|
- case EAdvMapMode::NORMAL:
|
|
|
- on.x -= CGI->mh->frameW; // is this intentional? frame size doesn't really have to correspond to camera size...
|
|
|
- on.y -= CGI->mh->frameH;
|
|
|
- break;
|
|
|
- case EAdvMapMode::WORLD_VIEW:
|
|
|
- on.x -= static_cast<si32>(CGI->mh->tilesW / 2 / worldViewScale);
|
|
|
- on.y -= static_cast<si32>(CGI->mh->tilesH / 2 / worldViewScale);
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- on = LOCPLINT->repairScreenPos(on);
|
|
|
-
|
|
|
- position = on;
|
|
|
- updateScreen=true;
|
|
|
- underground->setIndex(on.z,true); //change underground switch button image
|
|
|
- underground->redraw();
|
|
|
- worldViewUnderground->setIndex(on.z, true);
|
|
|
- worldViewUnderground->redraw();
|
|
|
- if (switchedLevels)
|
|
|
- minimap.setLevel(position.z);
|
|
|
- minimap.redraw();
|
|
|
-
|
|
|
- if (mode == EAdvMapMode::WORLD_VIEW)
|
|
|
- terrain.redraw();
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::centerOn(const CGObjectInstance * obj, bool fade)
|
|
|
-{
|
|
|
- centerOn(obj->getSightCenter(), fade);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
|
|
|
-{
|
|
|
-
|
|
|
- if (mode == EAdvMapMode::WORLD_VIEW)
|
|
|
- return;
|
|
|
-
|
|
|
- ui8 Dir = 0;
|
|
|
- SDL_Keycode k = key.keysym.sym;
|
|
|
- const CGHeroInstance *h = curHero(); //selected hero
|
|
|
- const CGTownInstance *t = curTown(); //selected town
|
|
|
-
|
|
|
- switch(k)
|
|
|
- {
|
|
|
- case SDLK_g:
|
|
|
- if(key.state != SDL_PRESSED || GH.topInt()->type & BLOCK_ADV_HOTKEYS)
|
|
|
- return;
|
|
|
-
|
|
|
- {
|
|
|
- //find first town with tavern
|
|
|
- auto itr = range::find_if(LOCPLINT->towns, [](const CGTownInstance * town)
|
|
|
- {
|
|
|
- return town->hasBuilt(BuildingID::TAVERN);
|
|
|
- });
|
|
|
-
|
|
|
- if(itr != LOCPLINT->towns.end())
|
|
|
- LOCPLINT->showThievesGuildWindow(*itr);
|
|
|
- else
|
|
|
- LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
|
|
|
- }
|
|
|
- return;
|
|
|
- case SDLK_i:
|
|
|
- if(isActive())
|
|
|
- CAdventureOptions::showScenarioInfo();
|
|
|
- return;
|
|
|
- case SDLK_l:
|
|
|
- if(isActive())
|
|
|
- LOCPLINT->proposeLoadingGame();
|
|
|
- return;
|
|
|
- case SDLK_s:
|
|
|
- if(isActive() && key.type == SDL_KEYUP)
|
|
|
- GH.pushIntT<CSavingScreen>();
|
|
|
- return;
|
|
|
- case SDLK_d:
|
|
|
- {
|
|
|
- if(h && isActive() && LOCPLINT->makingTurn && key.state == SDL_PRESSED)
|
|
|
- LOCPLINT->tryDiggging(h);
|
|
|
- return;
|
|
|
- }
|
|
|
- case SDLK_p:
|
|
|
- if(isActive())
|
|
|
- LOCPLINT->showPuzzleMap();
|
|
|
- return;
|
|
|
- case SDLK_v:
|
|
|
- if(isActive())
|
|
|
- LOCPLINT->viewWorldMap();
|
|
|
- return;
|
|
|
- case SDLK_r:
|
|
|
- if(isActive() && LOCPLINT->ctrlPressed())
|
|
|
- {
|
|
|
- LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.adventureMap.confirmRestartGame"),
|
|
|
- [](){ LOCPLINT->sendCustomEvent(EUserEvent::RESTART_GAME); }, nullptr);
|
|
|
- }
|
|
|
- return;
|
|
|
- case SDLK_SPACE: //space - try to revisit current object with selected hero
|
|
|
- {
|
|
|
- if(!isActive())
|
|
|
- return;
|
|
|
- if(h && key.state == SDL_PRESSED)
|
|
|
- {
|
|
|
- auto unlockPim = vstd::makeUnlockGuard(*CPlayerInterface::pim);
|
|
|
- //TODO!!!!!!! possible freeze, when GS mutex is locked and network thread can't apply package
|
|
|
- //this thread leaves scope and tries to lock pim while holding gs,
|
|
|
- //network thread tries to lock gs (appluy cl) while holding pim
|
|
|
- //this thread should first lock pim, however gs locking/unlocking is done inside cb
|
|
|
- LOCPLINT->cb->moveHero(h,h->pos);
|
|
|
- }
|
|
|
- }
|
|
|
- return;
|
|
|
- case SDLK_RETURN:
|
|
|
- {
|
|
|
- if(!isActive() || !selection || key.state != SDL_PRESSED)
|
|
|
- return;
|
|
|
- if(h)
|
|
|
- LOCPLINT->openHeroWindow(h);
|
|
|
- else if(t)
|
|
|
- LOCPLINT->openTownWindow(t);
|
|
|
- return;
|
|
|
- }
|
|
|
- case SDLK_ESCAPE:
|
|
|
- {
|
|
|
- if(isActive() || GH.topInt().get() != this || !spellBeingCasted || key.state != SDL_PRESSED)
|
|
|
- return;
|
|
|
-
|
|
|
- leaveCastingMode();
|
|
|
- return;
|
|
|
- }
|
|
|
- case SDLK_t:
|
|
|
- {
|
|
|
- //act on key down if marketplace windows is not already opened
|
|
|
- if(key.state != SDL_PRESSED || GH.topInt()->type & BLOCK_ADV_HOTKEYS)
|
|
|
- return;
|
|
|
-
|
|
|
- if(LOCPLINT->ctrlPressed()) //CTRL + T => open marketplace
|
|
|
- {
|
|
|
- //check if we have any marketplace
|
|
|
- const CGTownInstance *townWithMarket = nullptr;
|
|
|
- for(const CGTownInstance *t : LOCPLINT->cb->getTownsInfo())
|
|
|
- {
|
|
|
- if(t->hasBuilt(BuildingID::MARKETPLACE))
|
|
|
- {
|
|
|
- townWithMarket = t;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(townWithMarket) //if any town has marketplace, open window
|
|
|
- GH.pushIntT<CMarketplaceWindow>(townWithMarket);
|
|
|
- else //if not - complain
|
|
|
- LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
|
|
|
- }
|
|
|
- else if(isActive()) //no ctrl, advmapint is on the top => switch to town
|
|
|
- {
|
|
|
- townList.selectNext();
|
|
|
- }
|
|
|
- return;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- static const int3 directions[] = { int3(-1, +1, 0), int3(0, +1, 0), int3(+1, +1, 0),
|
|
|
- int3(-1, 0, 0), int3(0, 0, 0), int3(+1, 0, 0),
|
|
|
- int3(-1, -1, 0), int3(0, -1, 0), int3(+1, -1, 0) };
|
|
|
-
|
|
|
- //numpad arrow
|
|
|
- if(CGuiHandler::isArrowKey(k))
|
|
|
- k = CGuiHandler::arrowToNum(k);
|
|
|
-
|
|
|
- k -= SDLK_KP_1;
|
|
|
-
|
|
|
- if(k < 0 || k > 8)
|
|
|
- return;
|
|
|
-
|
|
|
- if (!CGI->mh->canStartHeroMovement())
|
|
|
- return;
|
|
|
-
|
|
|
- int3 dir = directions[k];
|
|
|
-
|
|
|
- if(!isActive() || LOCPLINT->ctrlPressed())//ctrl makes arrow move screen, not hero
|
|
|
- {
|
|
|
- Dir = (dir.x<0 ? LEFT : 0) |
|
|
|
- (dir.x>0 ? RIGHT : 0) |
|
|
|
- (dir.y<0 ? UP : 0) |
|
|
|
- (dir.y>0 ? DOWN : 0) ;
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- if(!h || key.state != SDL_PRESSED)
|
|
|
- break;
|
|
|
-
|
|
|
- if(k == 4)
|
|
|
- {
|
|
|
- centerOn(h);
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- CGPath &path = LOCPLINT->paths[h];
|
|
|
- terrain.currentPath = &path;
|
|
|
- int3 dst = h->visitablePos() + dir;
|
|
|
- if(dst != verifyPos(dst) || !LOCPLINT->cb->getPathsInfo(h)->getPath(path, dst))
|
|
|
- {
|
|
|
- terrain.currentPath = nullptr;
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if (path.nodes.size() > 2)
|
|
|
- updateMoveHero(h);
|
|
|
- else
|
|
|
- if(!path.nodes[0].turns)
|
|
|
- LOCPLINT->moveHero(h, path);
|
|
|
- }
|
|
|
-
|
|
|
- return;
|
|
|
- }
|
|
|
- if(Dir && key.state == SDL_PRESSED //arrow is pressed
|
|
|
- && LOCPLINT->ctrlPressed()
|
|
|
- )
|
|
|
- scrollingDir |= Dir;
|
|
|
- else
|
|
|
- scrollingDir &= ~Dir;
|
|
|
-}
|
|
|
-void CAdvMapInt::handleRightClick(std::string text, tribool down)
|
|
|
-{
|
|
|
- if(down)
|
|
|
- {
|
|
|
- CRClickPopup::createAndPush(text);
|
|
|
- }
|
|
|
-}
|
|
|
-int3 CAdvMapInt::verifyPos(int3 ver)
|
|
|
-{
|
|
|
- if (ver.x<0)
|
|
|
- ver.x=0;
|
|
|
- if (ver.y<0)
|
|
|
- ver.y=0;
|
|
|
- if (ver.z<0)
|
|
|
- ver.z=0;
|
|
|
- if (ver.x>=CGI->mh->sizes.x)
|
|
|
- ver.x=CGI->mh->sizes.x-1;
|
|
|
- if (ver.y>=CGI->mh->sizes.y)
|
|
|
- ver.y=CGI->mh->sizes.y-1;
|
|
|
- if (ver.z>=CGI->mh->sizes.z)
|
|
|
- ver.z=CGI->mh->sizes.z-1;
|
|
|
- return ver;
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::select(const CArmedInstance *sel, bool centerView)
|
|
|
-{
|
|
|
- assert(sel);
|
|
|
- LOCPLINT->setSelection(sel);
|
|
|
- selection = sel;
|
|
|
- if (LOCPLINT->battleInt == nullptr && LOCPLINT->makingTurn)
|
|
|
- {
|
|
|
- auto pos = sel->visitablePos();
|
|
|
- auto tile = LOCPLINT->cb->getTile(pos);
|
|
|
- if(tile)
|
|
|
- CCS->musich->playMusicFromSet("terrain", tile->terType->getJsonKey(), true, false);
|
|
|
- }
|
|
|
- if(centerView)
|
|
|
- centerOn(sel);
|
|
|
-
|
|
|
- terrain.currentPath = nullptr;
|
|
|
- if(sel->ID==Obj::TOWN)
|
|
|
- {
|
|
|
- auto town = dynamic_cast<const CGTownInstance*>(sel);
|
|
|
-
|
|
|
- infoBar.showTownSelection(town);
|
|
|
- townList.select(town);
|
|
|
- heroList.select(nullptr);
|
|
|
-
|
|
|
- updateSleepWake(nullptr);
|
|
|
- updateMoveHero(nullptr);
|
|
|
- updateSpellbook(nullptr);
|
|
|
- }
|
|
|
- else //hero selected
|
|
|
- {
|
|
|
- auto hero = dynamic_cast<const CGHeroInstance*>(sel);
|
|
|
-
|
|
|
- infoBar.showHeroSelection(hero);
|
|
|
- heroList.select(hero);
|
|
|
- townList.select(nullptr);
|
|
|
-
|
|
|
- terrain.currentPath = LOCPLINT->getAndVerifyPath(hero);
|
|
|
-
|
|
|
- updateSleepWake(hero);
|
|
|
- updateMoveHero(hero);
|
|
|
- updateSpellbook(hero);
|
|
|
- }
|
|
|
- townList.redraw();
|
|
|
- heroList.redraw();
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::mouseMoved( const SDL_MouseMotionEvent & sEvent )
|
|
|
-{
|
|
|
-#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
|
|
|
- if(swipeEnabled)
|
|
|
- return;
|
|
|
-#endif
|
|
|
- // adventure map scrolling with mouse
|
|
|
- // currently disabled in world view mode (as it is in OH3), but should work correctly if mode check is removed
|
|
|
- // don't scroll if there is no window in focus - these events don't seem to correspond to the actual mouse movement
|
|
|
- if(!isCtrlKeyDown() && isActive() && sEvent.windowID != 0 && mode == EAdvMapMode::NORMAL)
|
|
|
- {
|
|
|
- if(sEvent.x<15)
|
|
|
- {
|
|
|
- scrollingDir |= LEFT;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- scrollingDir &= ~LEFT;
|
|
|
- }
|
|
|
- if(sEvent.x>screen->w-15)
|
|
|
- {
|
|
|
- scrollingDir |= RIGHT;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- scrollingDir &= ~RIGHT;
|
|
|
- }
|
|
|
- if(sEvent.y<15)
|
|
|
- {
|
|
|
- scrollingDir |= UP;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- scrollingDir &= ~UP;
|
|
|
- }
|
|
|
- if(sEvent.y>screen->h-15)
|
|
|
- {
|
|
|
- scrollingDir |= DOWN;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- scrollingDir &= ~DOWN;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-bool CAdvMapInt::isActive()
|
|
|
-{
|
|
|
- return active & ~CIntObject::KEYBOARD;
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::startHotSeatWait(PlayerColor Player)
|
|
|
-{
|
|
|
- state = WAITING;
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::setPlayer(PlayerColor Player)
|
|
|
-{
|
|
|
- player = Player;
|
|
|
- bg->playerColored(player);
|
|
|
-
|
|
|
- panelMain->setPlayerColor(player);
|
|
|
- panelWorldView->setPlayerColor(player);
|
|
|
- panelWorldView->recolorIcons(player, player.getNum() * 19);
|
|
|
- resdatabar.background->colorize(player);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::startTurn()
|
|
|
-{
|
|
|
- state = INGAME;
|
|
|
- if(LOCPLINT->cb->getCurrentPlayer() == LOCPLINT->playerID
|
|
|
- || settings["session"]["spectate"].Bool())
|
|
|
- {
|
|
|
- adjustActiveness(false);
|
|
|
- minimap.setAIRadar(false);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::endingTurn()
|
|
|
-{
|
|
|
- if(settings["session"]["spectate"].Bool())
|
|
|
- return;
|
|
|
-
|
|
|
- LOCPLINT->makingTurn = false;
|
|
|
- LOCPLINT->cb->endTurn();
|
|
|
- CCS->soundh->ambientStopAllChannels();
|
|
|
-}
|
|
|
-
|
|
|
-const CGObjectInstance* CAdvMapInt::getActiveObject(const int3 &mapPos)
|
|
|
-{
|
|
|
- std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mapPos); //blocking objects at tile
|
|
|
-
|
|
|
- if (bobjs.empty())
|
|
|
- return nullptr;
|
|
|
-
|
|
|
- return *boost::range::max_element(bobjs, &CMapHandler::compareObjectBlitOrder);
|
|
|
-/*
|
|
|
- if (bobjs.back()->ID == Obj::HERO)
|
|
|
- return bobjs.back();
|
|
|
- else
|
|
|
- return bobjs.front();*/
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::tileLClicked(const int3 &mapPos)
|
|
|
-{
|
|
|
- if(mode != EAdvMapMode::NORMAL)
|
|
|
- return;
|
|
|
- if(!LOCPLINT->cb->isVisible(mapPos) || !LOCPLINT->makingTurn)
|
|
|
- return;
|
|
|
-
|
|
|
- const TerrainTile *tile = LOCPLINT->cb->getTile(mapPos);
|
|
|
-
|
|
|
- const CGObjectInstance *topBlocking = getActiveObject(mapPos);
|
|
|
-
|
|
|
- int3 selPos = selection->getSightCenter();
|
|
|
- if(spellBeingCasted && isInScreenRange(selPos, mapPos))
|
|
|
- {
|
|
|
- const TerrainTile *heroTile = LOCPLINT->cb->getTile(selPos);
|
|
|
-
|
|
|
- switch(spellBeingCasted->id)
|
|
|
- {
|
|
|
- case SpellID::SCUTTLE_BOAT: //Scuttle Boat
|
|
|
- if(topBlocking && topBlocking->ID == Obj::BOAT)
|
|
|
- leaveCastingMode(true, mapPos);
|
|
|
- break;
|
|
|
- case SpellID::DIMENSION_DOOR:
|
|
|
- if(!tile || tile->isClear(heroTile))
|
|
|
- leaveCastingMode(true, mapPos);
|
|
|
- break;
|
|
|
- }
|
|
|
- return;
|
|
|
- }
|
|
|
- //check if we can select this object
|
|
|
- bool canSelect = topBlocking && topBlocking->ID == Obj::HERO && topBlocking->tempOwner == LOCPLINT->playerID;
|
|
|
- canSelect |= topBlocking && topBlocking->ID == Obj::TOWN && LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, topBlocking->tempOwner);
|
|
|
-
|
|
|
- bool isHero = false;
|
|
|
- if(selection->ID != Obj::HERO) //hero is not selected (presumably town)
|
|
|
- {
|
|
|
- assert(!terrain.currentPath); //path can be active only when hero is selected
|
|
|
- if(selection == topBlocking) //selected town clicked
|
|
|
- LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(topBlocking));
|
|
|
- else if(canSelect)
|
|
|
- select(static_cast<const CArmedInstance*>(topBlocking), false);
|
|
|
- }
|
|
|
- else if(const CGHeroInstance * currentHero = curHero()) //hero is selected
|
|
|
- {
|
|
|
- isHero = true;
|
|
|
-
|
|
|
- const CGPathNode *pn = LOCPLINT->cb->getPathsInfo(currentHero)->getPathInfo(mapPos);
|
|
|
- if(currentHero == topBlocking) //clicked selected hero
|
|
|
- {
|
|
|
- LOCPLINT->openHeroWindow(currentHero);
|
|
|
- return;
|
|
|
- }
|
|
|
- else if(canSelect && pn->turns == 255 ) //selectable object at inaccessible tile
|
|
|
- {
|
|
|
- select(static_cast<const CArmedInstance*>(topBlocking), false);
|
|
|
- return;
|
|
|
- }
|
|
|
- else //still here? we need to move hero if we clicked end of already selected path or calculate a new path otherwise
|
|
|
- {
|
|
|
- if(terrain.currentPath && terrain.currentPath->endPos() == mapPos)//we'll be moving
|
|
|
- {
|
|
|
- if(CGI->mh->canStartHeroMovement())
|
|
|
- LOCPLINT->moveHero(currentHero, *terrain.currentPath);
|
|
|
- return;
|
|
|
- }
|
|
|
- else //remove old path and find a new one if we clicked on accessible tile
|
|
|
- {
|
|
|
- CGPath &path = LOCPLINT->paths[currentHero];
|
|
|
- CGPath newpath;
|
|
|
- bool gotPath = LOCPLINT->cb->getPathsInfo(currentHero)->getPath(newpath, mapPos); //try getting path, erase if failed
|
|
|
- if(gotPath && newpath.nodes.size())
|
|
|
- path = newpath;
|
|
|
-
|
|
|
- if(path.nodes.size())
|
|
|
- terrain.currentPath = &path;
|
|
|
- else
|
|
|
- LOCPLINT->eraseCurrentPathOf(currentHero);
|
|
|
-
|
|
|
- updateMoveHero(currentHero);
|
|
|
- }
|
|
|
- }
|
|
|
- } //end of hero is selected "case"
|
|
|
- else
|
|
|
- {
|
|
|
- throw std::runtime_error("Nothing is selected...");
|
|
|
- }
|
|
|
-
|
|
|
- const auto shipyard = ourInaccessibleShipyard(topBlocking);
|
|
|
- if(isHero && shipyard != nullptr)
|
|
|
- {
|
|
|
- LOCPLINT->showShipyardDialogOrProblemPopup(shipyard);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::tileHovered(const int3 &mapPos)
|
|
|
-{
|
|
|
- if(mode != EAdvMapMode::NORMAL //disable in world view
|
|
|
- || !selection) //may occur just at the start of game (fake move before full intiialization)
|
|
|
- return;
|
|
|
- if(!LOCPLINT->cb->isVisible(mapPos))
|
|
|
- {
|
|
|
- CCS->curh->set(Cursor::Map::POINTER);
|
|
|
- statusbar->clear();
|
|
|
- return;
|
|
|
- }
|
|
|
- auto objRelations = PlayerRelations::ALLIES;
|
|
|
- const CGObjectInstance *objAtTile = getActiveObject(mapPos);
|
|
|
- if(objAtTile)
|
|
|
- {
|
|
|
- objRelations = LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner);
|
|
|
- std::string text = curHero() ? objAtTile->getHoverText(curHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
|
|
|
- boost::replace_all(text,"\n"," ");
|
|
|
- statusbar->write(text);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- std::string hlp;
|
|
|
- CGI->mh->getTerrainDescr(mapPos, hlp, false);
|
|
|
- statusbar->write(hlp);
|
|
|
- }
|
|
|
-
|
|
|
- if(spellBeingCasted)
|
|
|
- {
|
|
|
- switch(spellBeingCasted->id)
|
|
|
- {
|
|
|
- case SpellID::SCUTTLE_BOAT:
|
|
|
- if(objAtTile && objAtTile->ID == Obj::BOAT)
|
|
|
- CCS->curh->set(Cursor::Map::SCUTTLE_BOAT);
|
|
|
- else
|
|
|
- CCS->curh->set(Cursor::Map::POINTER);
|
|
|
- return;
|
|
|
- case SpellID::DIMENSION_DOOR:
|
|
|
- {
|
|
|
- const TerrainTile * t = LOCPLINT->cb->getTile(mapPos, false);
|
|
|
- int3 hpos = selection->getSightCenter();
|
|
|
- if((!t || t->isClear(LOCPLINT->cb->getTile(hpos))) && isInScreenRange(hpos, mapPos))
|
|
|
- CCS->curh->set(Cursor::Map::TELEPORT);
|
|
|
- else
|
|
|
- CCS->curh->set(Cursor::Map::POINTER);
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(selection->ID == Obj::TOWN)
|
|
|
- {
|
|
|
- if(objAtTile)
|
|
|
- {
|
|
|
- if(objAtTile->ID == Obj::TOWN && objRelations != PlayerRelations::ENEMIES)
|
|
|
- CCS->curh->set(Cursor::Map::TOWN);
|
|
|
- else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
|
|
|
- CCS->curh->set(Cursor::Map::HERO);
|
|
|
- else
|
|
|
- CCS->curh->set(Cursor::Map::POINTER);
|
|
|
- }
|
|
|
- else
|
|
|
- CCS->curh->set(Cursor::Map::POINTER);
|
|
|
- }
|
|
|
- else if(const CGHeroInstance * hero = curHero())
|
|
|
- {
|
|
|
- std::array<Cursor::Map, 4> cursorMove = { Cursor::Map::T1_MOVE, Cursor::Map::T2_MOVE, Cursor::Map::T3_MOVE, Cursor::Map::T4_MOVE, };
|
|
|
- std::array<Cursor::Map, 4> cursorAttack = { Cursor::Map::T1_ATTACK, Cursor::Map::T2_ATTACK, Cursor::Map::T3_ATTACK, Cursor::Map::T4_ATTACK, };
|
|
|
- std::array<Cursor::Map, 4> cursorSail = { Cursor::Map::T1_SAIL, Cursor::Map::T2_SAIL, Cursor::Map::T3_SAIL, Cursor::Map::T4_SAIL, };
|
|
|
- std::array<Cursor::Map, 4> cursorDisembark = { Cursor::Map::T1_DISEMBARK, Cursor::Map::T2_DISEMBARK, Cursor::Map::T3_DISEMBARK, Cursor::Map::T4_DISEMBARK, };
|
|
|
- std::array<Cursor::Map, 4> cursorExchange = { Cursor::Map::T1_EXCHANGE, Cursor::Map::T2_EXCHANGE, Cursor::Map::T3_EXCHANGE, Cursor::Map::T4_EXCHANGE, };
|
|
|
- std::array<Cursor::Map, 4> cursorVisit = { Cursor::Map::T1_VISIT, Cursor::Map::T2_VISIT, Cursor::Map::T3_VISIT, Cursor::Map::T4_VISIT, };
|
|
|
- std::array<Cursor::Map, 4> cursorSailVisit = { Cursor::Map::T1_SAIL_VISIT, Cursor::Map::T2_SAIL_VISIT, Cursor::Map::T3_SAIL_VISIT, Cursor::Map::T4_SAIL_VISIT, };
|
|
|
-
|
|
|
- const CGPathNode * pathNode = LOCPLINT->cb->getPathsInfo(hero)->getPathInfo(mapPos);
|
|
|
- assert(pathNode);
|
|
|
-
|
|
|
- if(LOCPLINT->altPressed() && pathNode->reachable()) //overwrite status bar text with movement info
|
|
|
- {
|
|
|
- ShowMoveDetailsInStatusbar(*hero, *pathNode);
|
|
|
- }
|
|
|
-
|
|
|
- int turns = pathNode->turns;
|
|
|
- vstd::amin(turns, 3);
|
|
|
- switch(pathNode->action)
|
|
|
- {
|
|
|
- case CGPathNode::NORMAL:
|
|
|
- case CGPathNode::TELEPORT_NORMAL:
|
|
|
- if(pathNode->layer == EPathfindingLayer::LAND)
|
|
|
- CCS->curh->set(cursorMove[turns]);
|
|
|
- else
|
|
|
- CCS->curh->set(cursorSailVisit[turns]);
|
|
|
- break;
|
|
|
-
|
|
|
- case CGPathNode::VISIT:
|
|
|
- case CGPathNode::BLOCKING_VISIT:
|
|
|
- case CGPathNode::TELEPORT_BLOCKING_VISIT:
|
|
|
- if(objAtTile && objAtTile->ID == Obj::HERO)
|
|
|
- {
|
|
|
- if(selection == objAtTile)
|
|
|
- CCS->curh->set(Cursor::Map::HERO);
|
|
|
- else
|
|
|
- CCS->curh->set(cursorExchange[turns]);
|
|
|
- }
|
|
|
- else if(pathNode->layer == EPathfindingLayer::LAND)
|
|
|
- CCS->curh->set(cursorVisit[turns]);
|
|
|
- else
|
|
|
- CCS->curh->set(cursorSailVisit[turns]);
|
|
|
- break;
|
|
|
-
|
|
|
- case CGPathNode::BATTLE:
|
|
|
- case CGPathNode::TELEPORT_BATTLE:
|
|
|
- CCS->curh->set(cursorAttack[turns]);
|
|
|
- break;
|
|
|
-
|
|
|
- case CGPathNode::EMBARK:
|
|
|
- CCS->curh->set(cursorSail[turns]);
|
|
|
- break;
|
|
|
-
|
|
|
- case CGPathNode::DISEMBARK:
|
|
|
- CCS->curh->set(cursorDisembark[turns]);
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- if(objAtTile && objRelations != PlayerRelations::ENEMIES)
|
|
|
- {
|
|
|
- if(objAtTile->ID == Obj::TOWN)
|
|
|
- CCS->curh->set(Cursor::Map::TOWN);
|
|
|
- else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
|
|
|
- CCS->curh->set(Cursor::Map::HERO);
|
|
|
- else
|
|
|
- CCS->curh->set(Cursor::Map::POINTER);
|
|
|
- }
|
|
|
- else
|
|
|
- CCS->curh->set(Cursor::Map::POINTER);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(ourInaccessibleShipyard(objAtTile))
|
|
|
- {
|
|
|
- CCS->curh->set(Cursor::Map::T1_SAIL);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::ShowMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
|
|
|
-{
|
|
|
- const int maxMovementPointsAtStartOfLastTurn = pathNode.turns > 0 ? hero.maxMovePoints(pathNode.layer == EPathfindingLayer::LAND) : hero.movement;
|
|
|
- const int movementPointsLastTurnCost = maxMovementPointsAtStartOfLastTurn - pathNode.moveRemains;
|
|
|
- const int remainingPointsAfterMove = pathNode.turns == 0 ? pathNode.moveRemains : 0;
|
|
|
-
|
|
|
- std::string result = VLC->generaltexth->translate("vcmi.adventureMap", pathNode.turns > 0 ? "moveCostDetails" : "moveCostDetailsNoTurns");
|
|
|
-
|
|
|
- boost::replace_first(result, "%TURNS", std::to_string(pathNode.turns));
|
|
|
- boost::replace_first(result, "%POINTS", std::to_string(movementPointsLastTurnCost));
|
|
|
- boost::replace_first(result, "%REMAINING", std::to_string(remainingPointsAfterMove));
|
|
|
-
|
|
|
- statusbar->write(result);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::tileRClicked(const int3 &mapPos)
|
|
|
-{
|
|
|
- if(mode != EAdvMapMode::NORMAL)
|
|
|
- return;
|
|
|
- if(spellBeingCasted)
|
|
|
- {
|
|
|
- leaveCastingMode();
|
|
|
- return;
|
|
|
- }
|
|
|
- if(!LOCPLINT->cb->isVisible(mapPos))
|
|
|
- {
|
|
|
- CRClickPopup::createAndPush(VLC->generaltexth->allTexts[61]); //Uncharted Territory
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- const CGObjectInstance * obj = getActiveObject(mapPos);
|
|
|
- if(!obj)
|
|
|
- {
|
|
|
- // Bare or undiscovered terrain
|
|
|
- const TerrainTile * tile = LOCPLINT->cb->getTile(mapPos);
|
|
|
- if (tile)
|
|
|
- {
|
|
|
- std::string hlp;
|
|
|
- CGI->mh->getTerrainDescr(mapPos, hlp, true);
|
|
|
- CRClickPopup::createAndPush(hlp);
|
|
|
- }
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- CRClickPopup::createAndPush(obj, GH.getCursorPosition(), ETextAlignment::CENTER);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::enterCastingMode(const CSpell * sp)
|
|
|
-{
|
|
|
- assert(sp->id == SpellID::SCUTTLE_BOAT || sp->id == SpellID::DIMENSION_DOOR);
|
|
|
- spellBeingCasted = sp;
|
|
|
-
|
|
|
- deactivate();
|
|
|
- terrain.activate();
|
|
|
- GH.fakeMouseMove();
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::leaveCastingMode(bool cast, int3 dest)
|
|
|
-{
|
|
|
- assert(spellBeingCasted);
|
|
|
- SpellID id = spellBeingCasted->id;
|
|
|
- spellBeingCasted = nullptr;
|
|
|
- terrain.deactivate();
|
|
|
- activate();
|
|
|
-
|
|
|
- if(cast)
|
|
|
- LOCPLINT->cb->castSpell(curHero(), id, dest);
|
|
|
- else
|
|
|
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[731]); //Spell cancelled
|
|
|
-}
|
|
|
-
|
|
|
-const CGHeroInstance * CAdvMapInt::curHero() const
|
|
|
-{
|
|
|
- if(selection && selection->ID == Obj::HERO)
|
|
|
- return static_cast<const CGHeroInstance *>(selection);
|
|
|
- else
|
|
|
- return nullptr;
|
|
|
-}
|
|
|
-
|
|
|
-const CGTownInstance * CAdvMapInt::curTown() const
|
|
|
-{
|
|
|
- if(selection && selection->ID == Obj::TOWN)
|
|
|
- return static_cast<const CGTownInstance *>(selection);
|
|
|
- else
|
|
|
- return nullptr;
|
|
|
-}
|
|
|
-
|
|
|
-const IShipyard * CAdvMapInt::ourInaccessibleShipyard(const CGObjectInstance *obj) const
|
|
|
-{
|
|
|
- const IShipyard *ret = IShipyard::castFrom(obj);
|
|
|
-
|
|
|
- if(!ret ||
|
|
|
- obj->tempOwner != player ||
|
|
|
- (CCS->curh->get<Cursor::Map>() != Cursor::Map::T1_SAIL && CCS->curh->get<Cursor::Map>() != Cursor::Map::POINTER))
|
|
|
- return nullptr;
|
|
|
-
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::aiTurnStarted()
|
|
|
-{
|
|
|
- if(settings["session"]["spectate"].Bool())
|
|
|
- return;
|
|
|
-
|
|
|
- adjustActiveness(true);
|
|
|
- CCS->musich->playMusicFromSet("enemy-turn", true, false);
|
|
|
- adventureInt->minimap.setAIRadar(true);
|
|
|
- adventureInt->infoBar.startEnemyTurn(LOCPLINT->cb->getCurrentPlayer());
|
|
|
- adventureInt->infoBar.showAll(screen);//force refresh on inactive object
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::adjustActiveness(bool aiTurnStart)
|
|
|
-{
|
|
|
- bool wasActive = isActive();
|
|
|
-
|
|
|
- if(wasActive)
|
|
|
- deactivate();
|
|
|
- adventureInt->duringAITurn = aiTurnStart;
|
|
|
- if(wasActive)
|
|
|
- activate();
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::quickCombatLock()
|
|
|
-{
|
|
|
- if(!duringAITurn)
|
|
|
- deactivate();
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::quickCombatUnlock()
|
|
|
-{
|
|
|
- if(!duringAITurn)
|
|
|
- activate();
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::changeMode(EAdvMapMode newMode, float newScale)
|
|
|
-{
|
|
|
- if (mode != newMode)
|
|
|
- {
|
|
|
- mode = newMode;
|
|
|
-
|
|
|
- switch (mode)
|
|
|
- {
|
|
|
- case EAdvMapMode::NORMAL:
|
|
|
- panelMain->activate();
|
|
|
- panelWorldView->deactivate();
|
|
|
- activeMapPanel = panelMain;
|
|
|
-
|
|
|
- townList.activate();
|
|
|
- heroList.activate();
|
|
|
- infoBar.activate();
|
|
|
-
|
|
|
- worldViewOptions.clear();
|
|
|
-
|
|
|
- break;
|
|
|
- case EAdvMapMode::WORLD_VIEW:
|
|
|
- panelMain->deactivate();
|
|
|
- panelWorldView->activate();
|
|
|
-
|
|
|
- activeMapPanel = panelWorldView;
|
|
|
-
|
|
|
- townList.deactivate();
|
|
|
- heroList.deactivate();
|
|
|
- infoBar.showSelection(); // to prevent new day animation interfering world view mode
|
|
|
- infoBar.deactivate();
|
|
|
-
|
|
|
- break;
|
|
|
- }
|
|
|
- worldViewScale = newScale;
|
|
|
- redraw();
|
|
|
- }
|
|
|
- else if (worldViewScale != newScale) // still in world view mode, but the scale changed
|
|
|
- {
|
|
|
- worldViewScale = newScale;
|
|
|
- redraw();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CAdventureOptions::CAdventureOptions()
|
|
|
- : CWindowObject(PLAYER_COLORED, "ADVOPTS")
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
-
|
|
|
- viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_v);
|
|
|
- viewWorld->addCallback(std::bind(&CPlayerInterface::viewWorldMap, LOCPLINT));
|
|
|
-
|
|
|
- exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
|
|
|
- exit->assignedKeys.insert(SDLK_ESCAPE);
|
|
|
-
|
|
|
- scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_i);
|
|
|
- scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
|
|
|
-
|
|
|
- puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_p);
|
|
|
- puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
|
|
|
-
|
|
|
- dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_d);
|
|
|
- if(const CGHeroInstance *h = adventureInt->curHero())
|
|
|
- dig->addCallback(std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h));
|
|
|
- else
|
|
|
- dig->block(true);
|
|
|
-}
|
|
|
-
|
|
|
-void CAdventureOptions::showScenarioInfo()
|
|
|
-{
|
|
|
- if(LOCPLINT->cb->getStartInfo()->campState)
|
|
|
- {
|
|
|
- GH.pushIntT<CCampaignInfoScreen>();
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- GH.pushIntT<CScenarioInfoScreen>();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-CAdvMapInt::WorldViewOptions::WorldViewOptions()
|
|
|
-{
|
|
|
- clear();
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::WorldViewOptions::clear()
|
|
|
-{
|
|
|
- showAllTerrain = false;
|
|
|
-
|
|
|
- iconPositions.clear();
|
|
|
-}
|
|
|
-
|
|
|
-void CAdvMapInt::WorldViewOptions::adjustDrawingInfo(MapDrawingInfo& info)
|
|
|
-{
|
|
|
- info.showAllTerrain = showAllTerrain;
|
|
|
-
|
|
|
- info.additionalIcons = &iconPositions;
|
|
|
-}
|