|  | @@ -1,1268 +1,1267 @@
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				|  |  | -#include "stdafx.h"
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				|  |  | -#include "mapHandler.h"
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				|  |  | -#include "SDL_Extensions.h"
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				|  |  | -#include "CGameInfo.h"
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				|  |  | -#include <cstdlib>
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				|  |  | -#include "hch/CLodHandler.h"
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				|  |  | -#include "hch/CDefObjInfoHandler.h"
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				|  |  | -#include <algorithm>
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				|  |  | -#include "CGameState.h"
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				|  |  | -#include "hch/CHeroHandler.h"
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				|  |  | -#include "hch/CTownHandler.h"
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				|  |  | -#include "client/Graphics.h"
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				|  |  | -#include <iomanip>
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				|  |  | -#include <sstream>
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				|  |  | -#include "hch/CObjectHandler.h"
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				|  |  | -#include "map.h"
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				|  |  | -#include "hch/CDefHandler.h"
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				|  |  | -extern SDL_Surface * screen;
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				|  |  | -std::string nameFromType (int typ)
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				|  |  | -{
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				|  |  | -	switch((EterrainType)typ)
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				|  |  | -	{
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				|  |  | -		case dirt:
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				|  |  | -		{
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				|  |  | -			return std::string("DIRTTL.DEF");
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				|  |  | -			break;
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				|  |  | -		}
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				|  |  | -		case sand:
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				|  |  | -		{
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				|  |  | -			return std::string("SANDTL.DEF");
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				|  |  | -			break;
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				|  |  | -		}
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				|  |  | -		case grass:
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				|  |  | -		{
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				|  |  | -			return std::string("GRASTL.DEF");
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				|  |  | -			break;
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				|  |  | -		}
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				|  |  | -		case snow:
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				|  |  | -		{
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				|  |  | -			return std::string("SNOWTL.DEF");
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				|  |  | -			break;
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				|  |  | -		}
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				|  |  | -		case swamp:
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				|  |  | -		{
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				|  |  | -			return std::string("SWMPTL.DEF");			
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				|  |  | -			break;
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				|  |  | -		}
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				|  |  | -		case rough:
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				|  |  | -		{
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				|  |  | -			return std::string("ROUGTL.DEF");		
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				|  |  | -			break;
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				|  |  | -		}
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				|  |  | -		case subterranean:
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				|  |  | -		{
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				|  |  | -			return std::string("SUBBTL.DEF");		
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				|  |  | -			break;
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				|  |  | -		}
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				|  |  | -		case lava:
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				|  |  | -		{
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				|  |  | -			return std::string("LAVATL.DEF");		
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				|  |  | -			break;
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				|  |  | -		}
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				|  |  | -		case water:
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				|  |  | -		{
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				|  |  | -			return std::string("WATRTL.DEF");
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				|  |  | -			break;
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				|  |  | -		}
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				|  |  | -		case rock:
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				|  |  | -		{
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				|  |  | -			return std::string("ROCKTL.DEF");		
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				|  |  | -			break;
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				|  |  | -		}
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				|  |  | -	}
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				|  |  | -	return std::string();
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				|  |  | -}
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				|  |  | -class OCM_HLP
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				|  |  | -{
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				|  |  | -public:
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				|  |  | -	bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
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				|  |  | -	{
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				|  |  | -		return (*a.first)<(*b.first);
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				|  |  | -	}
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				|  |  | -} ocmptwo ;
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				|  |  | -void alphaTransformDef(CGDefInfo * defInfo)
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				|  |  | -{	
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				|  |  | -	SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
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				|  |  | -	for(int yy=0;yy<defInfo->handler->ourImages.size();yy++)
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				|  |  | -	{
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				|  |  | -		defInfo->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
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				|  |  | -		defInfo->handler->alphaTransformed = true;
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				|  |  | -	}
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				|  |  | -	SDL_FreeSurface(alphaTransSurf);
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				|  |  | -}
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				|  |  | -void CMapHandler::prepareFOWDefs()
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				|  |  | -{
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				|  |  | -	fullHide = CDefHandler::giveDef("TSHRC.DEF");
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				|  |  | -	partialHide = CDefHandler::giveDef("TSHRE.DEF");
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				|  |  | -
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				|  |  | -	//adding necessary rotations
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				|  |  | -	Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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				|  |  | -	partialHide->ourImages.push_back(nw);
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				|  |  | -	//necessaary rotations added
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				|  |  | -
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				|  |  | -	for(int i=0; i<partialHide->ourImages.size(); ++i)
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				|  |  | -	{
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				|  |  | -		CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
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				|  |  | -	}
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				|  |  | -
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				|  |  | -	hideBitmap.resize(CGI->mh->map->width);
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				|  |  | -	for (int i=0;i<hideBitmap.size();i++)
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				|  |  | -	{
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				|  |  | -		hideBitmap[i].resize(CGI->mh->map->height);
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				|  |  | -	}
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				|  |  | -	for (int i=0; i<hideBitmap.size(); ++i)
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				|  |  | -	{
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				|  |  | -		for (int j=0; j<CGI->mh->map->height; ++j)
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				|  |  | -		{
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				|  |  | -			hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1);
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				|  |  | -			for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)
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				|  |  | -				hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
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				|  |  | -		}
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				|  |  | -	}
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				|  |  | -}
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				|  |  | -
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				|  |  | -void CMapHandler::roadsRiverTerrainInit()
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				|  |  | -{
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				|  |  | -	//initializing road's and river's DefHandlers
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				|  |  | -
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				|  |  | -	roadDefs.push_back(CDefHandler::giveDef("dirtrd.def"));
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				|  |  | -	roadDefs.push_back(CDefHandler::giveDef("gravrd.def"));
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				|  |  | -	roadDefs.push_back(CDefHandler::giveDef("cobbrd.def"));
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				|  |  | -	staticRiverDefs.push_back(CDefHandler::giveDef("clrrvr.def"));
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				|  |  | -	staticRiverDefs.push_back(CDefHandler::giveDef("icyrvr.def"));
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				|  |  | -	staticRiverDefs.push_back(CDefHandler::giveDef("mudrvr.def"));
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				|  |  | -	staticRiverDefs.push_back(CDefHandler::giveDef("lavrvr.def"));
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				|  |  | -	for(int g=0; g<staticRiverDefs.size(); ++g)
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				|  |  | -	{
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				|  |  | -		for(int h=0; h<staticRiverDefs[g]->ourImages.size(); ++h)
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				|  |  | -		{
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				|  |  | -			CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
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				|  |  | -		}
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				|  |  | -	}
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				|  |  | -	for(int g=0; g<roadDefs.size(); ++g)
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				|  |  | -	{
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				|  |  | -		for(int h=0; h<roadDefs[g]->ourImages.size(); ++h)
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				|  |  | -		{
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				|  |  | -			CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
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				|  |  | -		}
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				|  |  | -	}
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				|  |  | -
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				|  |  | -	sizes.x = CGI->mh->map->width;
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				|  |  | -	sizes.y = CGI->mh->map->height;
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				|  |  | -	sizes.z = CGI->mh->map->twoLevel+1;
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				|  |  | -	ttiles.resize(CGI->mh->map->width,Woff);
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				|  |  | -	for (int i=0-Woff;i<ttiles.size()-Woff;i++)
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				|  |  | -	{
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				|  |  | -		ttiles[i].resize(CGI->mh->map->height,Hoff);
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				|  |  | -	}
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				|  |  | -	for (int i=0-Woff;i<ttiles.size()-Woff;i++)
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				|  |  | -	{
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				|  |  | -		for (int j=0-Hoff;j<CGI->mh->map->height+Hoff;j++)
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				|  |  | -			ttiles[i][j].resize(CGI->mh->map->twoLevel+1,0);
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				|  |  | -	}
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				|  |  | -
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				|  |  | -
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				|  |  | -
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				|  |  | -	for (int i=0; i<map->width; i++) //jest po szerokoœci
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				|  |  | -	{
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				|  |  | -		for (int j=0; j<map->height;j++) //po wysokoœci
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				|  |  | -		{
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				|  |  | -			for (int k=0; k<=map->twoLevel; ++k)
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				|  |  | -			{
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				|  |  | -				TerrainTile2 &pom(ttiles[i][j][k]);
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				|  |  | -				pom.pos = int3(i, j, k);
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				|  |  | -				pom.tileInfo = &(map->terrain[i][j][k]);
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				|  |  | -				if(pom.tileInfo->malle)
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				|  |  | -				{
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				|  |  | -					int cDir;
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				|  |  | -					bool rotV, rotH;
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				|  |  | -
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				|  |  | -					int roadpom = pom.tileInfo->malle-1,
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				|  |  | -						impom = pom.tileInfo->roadDir;
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				|  |  | -					SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
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				|  |  | -					ttiles[i][j][k].roadbitmap.push_back(pom1);
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				|  |  | -					cDir = pom.tileInfo->roadDir;
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				|  |  | -
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				|  |  | -					rotH = (pom.tileInfo->siodmyTajemniczyBajt >> 5) & 1;
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				|  |  | -					rotV = (pom.tileInfo->siodmyTajemniczyBajt >> 4) & 1;
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				|  |  | -
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				|  |  | -					if(rotH)
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				|  |  | -					{
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				|  |  | -						ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
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				|  |  | -					}
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				|  |  | -					if(rotV)
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				|  |  | -					{
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				|  |  | -						ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
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				|  |  | -					}
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				|  |  | -					if(rotH || rotV)
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				|  |  | -					{
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				|  |  | -						ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
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				|  |  | -					}
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				|  |  | -				}
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				|  |  | -			}
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				|  |  | -		}
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				|  |  | -	}
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				|  |  | -
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				|  |  | -	for (int i=0; i<map->width; i++) //jest po szerokoœci
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				|  |  | -	{
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				|  |  | -		for (int j=0; j<map->height;j++) //po wysokoœci
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				|  |  | -		{
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				|  |  | -			for(int k=0; k<=map->twoLevel; ++k)
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				|  |  | -			{
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				|  |  | -				if(map->terrain[i][j][k].nuine)
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				|  |  | -				{
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				|  |  | -					int cDir;
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				|  |  | -					bool rotH, rotV;
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				|  |  | -
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				|  |  | -					ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[map->terrain[i][j][k].nuine-1]->ourImages[map->terrain[i][j][k].rivDir].bitmap);
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				|  |  | -					cDir = map->terrain[i][j][k].rivDir;
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				|  |  | -					rotH = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 3) & 1;
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				|  |  | -					rotV = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 2) & 1;
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				|  |  | -
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				|  |  | -					if(rotH)
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				|  |  | -					{
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				|  |  | -						ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
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				|  |  | -					}
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				|  |  | -					if(rotV)
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				|  |  | -					{
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				|  |  | -						ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
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				|  |  | -					}
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				|  |  | -					if(rotH || rotV)
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				|  |  | -					{
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				|  |  | -						ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
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				|  |  | -					}
 | 
	
		
			
				|  |  | -				}
 | 
	
		
			
				|  |  | -			}
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				|  |  | -		}
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				|  |  | -	}
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				|  |  | -}
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				|  |  | -void CMapHandler::borderAndTerrainBitmapInit()
 | 
	
		
			
				|  |  | -{
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				|  |  | -	CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
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				|  |  | -	bord->notFreeImgs =  true;
 | 
	
		
			
				|  |  | -	terrainGraphics.resize(10);
 | 
	
		
			
				|  |  | -	for (int i = 0; i < 10 ; i++)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
 | 
	
		
			
				|  |  | -		terrainGraphics[i].resize(hlp->ourImages.size());
 | 
	
		
			
				|  |  | -		hlp->notFreeImgs = true;
 | 
	
		
			
				|  |  | -		for(int j=0; j<hlp->ourImages.size();j++)
 | 
	
		
			
				|  |  | -			terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
 | 
	
		
			
				|  |  | -		delete hlp;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	for (int i=0-Woff; i<map->width+Woff; i++) //jest po szerokoœci
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for (int j=0-Hoff; j<map->height+Hoff;j++) //po wysokoœci
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			for(int k=0; k<=map->twoLevel; ++k)
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				if(i < 0 || i > (map->width-1) || j < 0  || j > (map->height-1))
 | 
	
		
			
				|  |  | -				{
 | 
	
		
			
				|  |  | -					if(i==-1 && j==-1)
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						ttiles[i][j][k].terbitmap = bord->ourImages[16].bitmap;
 | 
	
		
			
				|  |  | -						continue;
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -					else if(i==-1 && j==(map->height))
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						ttiles[i][j][k].terbitmap = bord->ourImages[19].bitmap;
 | 
	
		
			
				|  |  | -						continue;
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -					else if(i==(map->width) && j==-1)
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						ttiles[i][j][k].terbitmap = bord->ourImages[17].bitmap;
 | 
	
		
			
				|  |  | -						continue;
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -					else if(i==(map->width) && j==(map->height))
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						ttiles[i][j][k].terbitmap = bord->ourImages[18].bitmap;
 | 
	
		
			
				|  |  | -						continue;
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -					else if(j == -1 && i > -1 && i < map->height)
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						ttiles[i][j][k].terbitmap = bord->ourImages[22+rand()%2].bitmap;
 | 
	
		
			
				|  |  | -						continue;
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -					else if(i == -1 && j > -1 && j < map->height)
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						ttiles[i][j][k].terbitmap = bord->ourImages[33+rand()%2].bitmap;
 | 
	
		
			
				|  |  | -						continue;
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -					else if(j == map->height && i >-1 && i < map->width)
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						ttiles[i][j][k].terbitmap = bord->ourImages[29+rand()%2].bitmap;
 | 
	
		
			
				|  |  | -						continue;
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -					else if(i == map->width && j > -1 && j < map->height)
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						ttiles[i][j][k].terbitmap = bord->ourImages[25+rand()%2].bitmap;
 | 
	
		
			
				|  |  | -						continue;
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -					else
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						ttiles[i][j][k].terbitmap = bord->ourImages[rand()%16].bitmap;
 | 
	
		
			
				|  |  | -						continue;
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -				}
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	delete bord;
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -void CMapHandler::initObjectRects()
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	//initializing objects / rects
 | 
	
		
			
				|  |  | -	for(int f=0; f<map->objects.size(); ++f)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		if((map->objects[f]->ID==34 && static_cast<CGHeroInstance*>(map->objects[f])->inTownGarrison)
 | 
	
		
			
				|  |  | -			|| !map->objects[f]->defInfo)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			continue;
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -		CDefHandler * curd = map->objects[f]->defInfo->handler;
 | 
	
		
			
				|  |  | -		if(curd)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			for(int fx=0; fx<curd->ourImages[0].bitmap->w>>5; ++fx) //curd->ourImages[0].bitmap->w/32
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				for(int fy=0; fy<curd->ourImages[0].bitmap->h>>5; ++fy) //curd->ourImages[0].bitmap->h/32
 | 
	
		
			
				|  |  | -				{
 | 
	
		
			
				|  |  | -					SDL_Rect cr;
 | 
	
		
			
				|  |  | -					cr.w = 32;
 | 
	
		
			
				|  |  | -					cr.h = 32;
 | 
	
		
			
				|  |  | -					cr.x = fx<<5; //fx*32
 | 
	
		
			
				|  |  | -					cr.y = fy<<5; //fy*32
 | 
	
		
			
				|  |  | -					std::pair<CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(map->objects[f],cr);
 | 
	
		
			
				|  |  | -					
 | 
	
		
			
				|  |  | -					if((map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						//TerrainTile2 & curt =
 | 
	
		
			
				|  |  | -						//	ttiles
 | 
	
		
			
				|  |  | -						//	[map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
 | 
	
		
			
				|  |  | -						//[map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
 | 
	
		
			
				|  |  | -						//[map->objects[f]->pos.z];
 | 
	
		
			
				|  |  | -						ttiles[map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][map->objects[f]->pos.z].objects.push_back(toAdd);
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -				} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 | 
	
		
			
				|  |  | -			} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 | 
	
		
			
				|  |  | -		}//if curd
 | 
	
		
			
				|  |  | -	} // for(int f=0; f<map->objects.size(); ++f)
 | 
	
		
			
				|  |  | -	for(int ix=0; ix<ttiles.size()-Woff; ++ix)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			for(int iz=0; iz<ttiles[0][0].size(); ++iz)
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -void processDef (CGDefInfo* def)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	if(def->id == 26)
 | 
	
		
			
				|  |  | -		return;
 | 
	
		
			
				|  |  | -	def->handler=CDefHandler::giveDef(def->name);
 | 
	
		
			
				|  |  | -	def->width = def->handler->ourImages[0].bitmap->w/32;
 | 
	
		
			
				|  |  | -	def->height = def->handler->ourImages[0].bitmap->h/32;
 | 
	
		
			
				|  |  | -	CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];
 | 
	
		
			
				|  |  | -	if(pom && def->id!=98)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		pom->handler = def->handler;
 | 
	
		
			
				|  |  | -		pom->width = pom->handler->ourImages[0].bitmap->w/32;
 | 
	
		
			
				|  |  | -		pom->height = pom->handler->ourImages[0].bitmap->h/32;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(def->id != 34 && def->id != 98)
 | 
	
		
			
				|  |  | -		tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
 | 
	
		
			
				|  |  | -	if(!def->handler->alphaTransformed)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for(int yy=0; yy<def->handler->ourImages.size(); ++yy)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			def->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);
 | 
	
		
			
				|  |  | -			def->handler->alphaTransformed = true;
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -void CMapHandler::initHeroDef(CGHeroInstance * h)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	h->defInfo->handler = graphics->flags1[0];
 | 
	
		
			
				|  |  | -	h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32;
 | 
	
		
			
				|  |  | -	h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32;
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -void CMapHandler::init()
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	timeHandler th;
 | 
	
		
			
				|  |  | -	th.getDif();
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	std::ifstream ifs("config/townsDefs.txt");
 | 
	
		
			
				|  |  | -	int ccc;
 | 
	
		
			
				|  |  | -	ifs>>ccc;
 | 
	
		
			
				|  |  | -	for(int i=0;i<ccc*2;i++)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		CGDefInfo *n;
 | 
	
		
			
				|  |  | -		if(i<ccc)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			n = CGI->state->villages[i];
 | 
	
		
			
				|  |  | -			map->defs.insert(CGI->state->forts[i]);
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -		else 
 | 
	
		
			
				|  |  | -			n = CGI->state->capitols[i%ccc];
 | 
	
		
			
				|  |  | -		ifs >> n->name;
 | 
	
		
			
				|  |  | -		if(!n)
 | 
	
		
			
				|  |  | -			tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
 | 
	
		
			
				|  |  | -		map->defs.insert(n);
 | 
	
		
			
				|  |  | -	} 
 | 
	
		
			
				|  |  | -	tlog0<<"\tLoading town def info: "<<th.getDif()<<std::endl;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	for(int i=0;i<map->heroes.size();i++)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		if(!map->heroes[i]->defInfo->handler)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			initHeroDef(map->heroes[i]);
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
 | 
	
		
			
				|  |  | -	std::for_each(map->defs.begin(),map->defs.end(),processDef); //and non-h3m defs
 | 
	
		
			
				|  |  | -	tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	for(int i=0;i<PLAYER_LIMIT;i++)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for(int j=0; j<map->players[i].heroesNames.size();j++)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			usedHeroes.insert(map->players[i].heroesNames[j].heroID);
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	for(int h=0; h<map->defy.size(); ++h) //initializing loaded def handler's info	{
 | 
	
		
			
				|  |  | -		CGI->mh->loadedDefs.insert(std::make_pair(map->defy[h]->name, map->defy[h]->handler));
 | 
	
		
			
				|  |  | -	tlog0<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	prepareFOWDefs();
 | 
	
		
			
				|  |  | -	roadsRiverTerrainInit();	//road's and river's DefHandlers; and simple values initialization
 | 
	
		
			
				|  |  | -	borderAndTerrainBitmapInit();
 | 
	
		
			
				|  |  | -	tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
 | 
	
		
			
				|  |  | -	initObjectRects();
 | 
	
		
			
				|  |  | -	tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	if(!otherHeroAnim)
 | 
	
		
			
				|  |  | -		heroAnim = anim; //the same, as it should be
 | 
	
		
			
				|  |  | -	//setting surface to blit at
 | 
	
		
			
				|  |  | -	SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
 | 
	
		
			
				|  |  | -	if(extSurf)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		su = extSurf;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		 su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	if (((dx+x)>((map->width+Woff)) || (dy+y)>((map->height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
 | 
	
		
			
				|  |  | -		throw new std::string("terrainRect: out of range");
 | 
	
		
			
				|  |  | -	////printing terrain
 | 
	
		
			
				|  |  | -	for (int bx=0; bx<dx; bx++)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for (int by=0; by<dy; by++)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			const TerrainTile2 & tile = ttiles[x+bx][y+by][level];
 | 
	
		
			
				|  |  | -			SDL_Rect sr;
 | 
	
		
			
				|  |  | -			sr.y=by*32;
 | 
	
		
			
				|  |  | -			sr.x=bx*32;
 | 
	
		
			
				|  |  | -			sr.h=sr.w=32;
 | 
	
		
			
				|  |  | -			validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | -			if(tile.terbitmap)
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap, &genRect(sr.h, sr.w, 0, 0), su, &sr);
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -			else
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				switch(tile.tileInfo->siodmyTajemniczyBajt%4)
 | 
	
		
			
				|  |  | -				{
 | 
	
		
			
				|  |  | -				case 0:
 | 
	
		
			
				|  |  | -					SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 | 
	
		
			
				|  |  | -						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | -					break;
 | 
	
		
			
				|  |  | -				case 1:
 | 
	
		
			
				|  |  | -					CSDL_Ext::blitWithRotate1(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 | 
	
		
			
				|  |  | -						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | -					break;
 | 
	
		
			
				|  |  | -				case 2:
 | 
	
		
			
				|  |  | -					CSDL_Ext::blitWithRotate2(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 | 
	
		
			
				|  |  | -						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | -					break;
 | 
	
		
			
				|  |  | -				default:
 | 
	
		
			
				|  |  | -					CSDL_Ext::blitWithRotate3(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 | 
	
		
			
				|  |  | -						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | -					break;
 | 
	
		
			
				|  |  | -				}
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	////terrain printed
 | 
	
		
			
				|  |  | -	////printing rivers
 | 
	
		
			
				|  |  | -	for (int bx=0; bx<dx; bx++)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for (int by=0; by<dy; by++)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			SDL_Rect sr;
 | 
	
		
			
				|  |  | -			sr.y=by*32;
 | 
	
		
			
				|  |  | -			sr.x=bx*32;
 | 
	
		
			
				|  |  | -			sr.h=sr.w=32;
 | 
	
		
			
				|  |  | -			validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | -			if(ttiles[x+bx][y+by][level].rivbitmap.size())
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	////rivers printed
 | 
	
		
			
				|  |  | -	////printing roads
 | 
	
		
			
				|  |  | -	for (int bx=0; bx<dx; bx++)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for (int by=-1; by<dy; by++)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			if(y+by<=-4)
 | 
	
		
			
				|  |  | -				continue;
 | 
	
		
			
				|  |  | -			SDL_Rect sr;
 | 
	
		
			
				|  |  | -			sr.y=by*32+16;
 | 
	
		
			
				|  |  | -			sr.x=bx*32;
 | 
	
		
			
				|  |  | -			sr.h=sr.w=32;
 | 
	
		
			
				|  |  | -			validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | -			if(ttiles[x+bx][y+by][level].roadbitmap.size())
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	////roads printed
 | 
	
		
			
				|  |  | -	////printing objects
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	for (int bx=0; bx<dx; bx++)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for (int by=0; by<dy; by++)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				SDL_Rect sr;
 | 
	
		
			
				|  |  | -				sr.w = 32;
 | 
	
		
			
				|  |  | -				sr.h = 32;
 | 
	
		
			
				|  |  | -				sr.x = (bx)*32;
 | 
	
		
			
				|  |  | -				sr.y = (by)*32;
 | 
	
		
			
				|  |  | -				validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -				SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
 | 
	
		
			
				|  |  | -				pp.h = sr.h;
 | 
	
		
			
				|  |  | -				pp.w = sr.w;
 | 
	
		
			
				|  |  | -				const CGHeroInstance * themp = (dynamic_cast<const CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -				if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
 | 
	
		
			
				|  |  | -				{
 | 
	
		
			
				|  |  | -					int imgVal = 8;
 | 
	
		
			
				|  |  | -					SDL_Surface * tb;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -					if(themp->type==NULL)
 | 
	
		
			
				|  |  | -						continue;
 | 
	
		
			
				|  |  | -					std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -					int gg;
 | 
	
		
			
				|  |  | -					for(gg=0; gg<iv.size(); ++gg)
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
 | 
	
		
			
				|  |  | -						{
 | 
	
		
			
				|  |  | -							tb = iv[gg+heroAnim%imgVal].bitmap;
 | 
	
		
			
				|  |  | -							break;
 | 
	
		
			
				|  |  | -						}
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -					CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
 | 
	
		
			
				|  |  | -					pp.y+=imgVal*2-32;
 | 
	
		
			
				|  |  | -					sr.y-=16;
 | 
	
		
			
				|  |  | -					SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
 | 
	
		
			
				|  |  | -				}
 | 
	
		
			
				|  |  | -				else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
 | 
	
		
			
				|  |  | -				{
 | 
	
		
			
				|  |  | -					int imgVal = 8;
 | 
	
		
			
				|  |  | -					SDL_Surface * tb;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -					if(themp->type==NULL)
 | 
	
		
			
				|  |  | -						continue;
 | 
	
		
			
				|  |  | -					std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -					int gg;
 | 
	
		
			
				|  |  | -					for(gg=0; gg<iv.size(); ++gg)
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
 | 
	
		
			
				|  |  | -						{
 | 
	
		
			
				|  |  | -							tb = iv[gg].bitmap;
 | 
	
		
			
				|  |  | -							break;
 | 
	
		
			
				|  |  | -						}
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -					CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
 | 
	
		
			
				|  |  | -					if(themp->pos.x==x+bx && themp->pos.y==y+by)
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						SDL_Rect bufr = sr;
 | 
	
		
			
				|  |  | -						bufr.x-=2*32;
 | 
	
		
			
				|  |  | -						bufr.y-=1*32;
 | 
	
		
			
				|  |  | -						bufr.h = 64;
 | 
	
		
			
				|  |  | -						bufr.w = 96;
 | 
	
		
			
				|  |  | -						if(bufr.x-extRect->x>-64)
 | 
	
		
			
				|  |  | -							SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -				}
 | 
	
		
			
				|  |  | -				else
 | 
	
		
			
				|  |  | -				{
 | 
	
		
			
				|  |  | -					int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
 | 
	
		
			
				|  |  | -					int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -					//setting appropriate flag color
 | 
	
		
			
				|  |  | -					if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255)
 | 
	
		
			
				|  |  | -						CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner);
 | 
	
		
			
				|  |  | -					
 | 
	
		
			
				|  |  | -					CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr);
 | 
	
		
			
				|  |  | -				}
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	////objects printed, printing shadow
 | 
	
		
			
				|  |  | -	for (int bx=0; bx<dx; bx++)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for (int by=0; by<dy; by++)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			SDL_Rect sr;
 | 
	
		
			
				|  |  | -			sr.y=by*32;
 | 
	
		
			
				|  |  | -			sr.x=bx*32;
 | 
	
		
			
				|  |  | -			sr.h=sr.w=32;
 | 
	
		
			
				|  |  | -			validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | -			
 | 
	
		
			
				|  |  | -			if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->map->width && by+y<CGI->mh->map->height && !(*visibilityMap)[bx+x][by+y][level])
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				SDL_Surface * hide = getVisBitmap(bx+x, by+y, *visibilityMap, level);
 | 
	
		
			
				|  |  | -				CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	////shadow printed
 | 
	
		
			
				|  |  | -	//printing borders
 | 
	
		
			
				|  |  | -	for (int bx=0; bx<dx; bx++)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for (int by=0; by<dy; by++)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			if(bx+x<0 || by+y<0 || bx+x>map->width+(-1) || by+y>map->height+(-1))
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				SDL_Rect sr;
 | 
	
		
			
				|  |  | -				sr.y=by*32;
 | 
	
		
			
				|  |  | -				sr.x=bx*32;
 | 
	
		
			
				|  |  | -				sr.h=sr.w=32;
 | 
	
		
			
				|  |  | -				validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | -				SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap,&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -			else 
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -#ifdef MARK_BLOCKED_POSITIONS
 | 
	
		
			
				|  |  | -				if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
 | 
	
		
			
				|  |  | -				{
 | 
	
		
			
				|  |  | -					SDL_Rect sr;
 | 
	
		
			
				|  |  | -					sr.y=by*32;
 | 
	
		
			
				|  |  | -					sr.x=bx*32;
 | 
	
		
			
				|  |  | -					sr.h=sr.w=32;
 | 
	
		
			
				|  |  | -					validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -					SDL_Surface * ns =  CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
 | 
	
		
			
				|  |  | -					for(int f=0; f<ns->w*ns->h*4; ++f)
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						*((unsigned char*)(ns->pixels) + f) = 128;
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -					SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -					SDL_FreeSurface(ns);
 | 
	
		
			
				|  |  | -				}
 | 
	
		
			
				|  |  | -#endif
 | 
	
		
			
				|  |  | -#ifdef MARK_VISITABLE_POSITIONS
 | 
	
		
			
				|  |  | -				if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
 | 
	
		
			
				|  |  | -				{
 | 
	
		
			
				|  |  | -					SDL_Rect sr;
 | 
	
		
			
				|  |  | -					sr.y=by*32;
 | 
	
		
			
				|  |  | -					sr.x=bx*32;
 | 
	
		
			
				|  |  | -					sr.h=sr.w=32;
 | 
	
		
			
				|  |  | -					validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -					SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
 | 
	
		
			
				|  |  | -					for(int f=0; f<ns->w*ns->h*4; ++f)
 | 
	
		
			
				|  |  | -					{
 | 
	
		
			
				|  |  | -						*((unsigned char*)(ns->pixels) + f) = 128;
 | 
	
		
			
				|  |  | -					}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -					SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -					SDL_FreeSurface(ns);
 | 
	
		
			
				|  |  | -				}
 | 
	
		
			
				|  |  | -#endif
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	//borders printed
 | 
	
		
			
				|  |  | -	return su;
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	int size = visibilityMap.size()-1;							//is tile visible. arrangement: (like num keyboard)
 | 
	
		
			
				|  |  | -	bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0,	//789
 | 
	
		
			
				|  |  | -		d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0,			//456
 | 
	
		
			
				|  |  | -		d9 = (y>0 && x<size) ? visibilityMap[x+1][y-1][lvl] : 0,//123
 | 
	
		
			
				|  |  | -		d4 = (x>0) ? visibilityMap[x-1][y][lvl] : 0,
 | 
	
		
			
				|  |  | -		d5 = visibilityMap[x][y][lvl],
 | 
	
		
			
				|  |  | -		d6 = (x<size) ? visibilityMap[x+1][y][lvl] : 0,
 | 
	
		
			
				|  |  | -		d1 = (x>0 && y<size) ? visibilityMap[x-1][y+1][lvl] : 0,
 | 
	
		
			
				|  |  | -		d2 = (y<size) ? visibilityMap[x][y+1][lvl] : 0,
 | 
	
		
			
				|  |  | -		d3 = (x<size && y<size) ? visibilityMap[x+1][y+1][lvl] : 0;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && !d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[22].bitmap; //visible right bottom corner
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[15].bitmap; //visible right top corner
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[34].bitmap; //visible left bottom corner
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[35].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return partialHide->ourImages[rand()%2].bitmap; //visible top
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[0].bitmap; //visible top
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[4].bitmap; //visble bottom
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[36].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return partialHide->ourImages[2+rand()%2].bitmap; //visible right
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[2].bitmap; //visible right
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(d2 && d6 && !d4 && !d8 && !d7)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && d6 && !d4 && d8 && !d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && !d6 && d4 && d8 && !d3)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[37].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(d2 && !d6 && d4 && !d8 && !d9)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[38].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(d2 && d6 && d4 && d8)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[16].bitmap; //visible right corners
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && !d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[18].bitmap; //visible top corners
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[39].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[40].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[41].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[19].bitmap; //visible corners without left top
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && !d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[20].bitmap; //visible corners without left bottom
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[42].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[43].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[21].bitmap; //visible all corners only
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(d2 && d6 && d4 && !d8)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[6].bitmap; //hidden top
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(d2 && !d6 && d4 && d8)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[7].bitmap; //hidden right
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && d6 && d4 && d8)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[8].bitmap; //hidden bottom
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(d2 && d6 && !d4 && d8)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[44].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && d6 && d4 && !d8)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[9].bitmap; //hidden top and bottom
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(d2 && !d6 && !d4 && d8)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[29].bitmap;  //hidden left and right
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && d8 && d3 && !d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && d8 && !d3 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[45].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && !d4 && d8 && d3 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[33].bitmap; //visible top and bottom corners
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && d4 && !d8 && !d3 && d9)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[46].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && d4 && !d8 && d3 && !d9)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[47].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && !d6 && d4 && !d8 && d3 && d9)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[32].bitmap; //visible left and right corners
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(d2 && !d6 && !d4 && !d8 && d7 && !d9)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[48].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(d2 && !d6 && !d4 && !d8 && !d7 && d9)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(d2 && !d6 && !d4 && !d8 && d7 && d9)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[31].bitmap; //visible bottom and top corners
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && d6 && !d4 && !d8 && !d7 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && d6 && !d4 && !d8 && d7 && !d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[26].bitmap; //visible right and left top corner
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(!d2 && d6 && !d4 && !d8 && d7 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[49].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	if(d2 && d6 && !d4 && !d8 && d7)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && d6 && !d4 && d8 && d1)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && !d6 && d4 && d8 && d3)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[50].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(d2 && !d6 && d4 && !d8 && d9)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		//return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[51].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	//newly added
 | 
	
		
			
				|  |  | -	else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[0].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && !d9 && !d1) //visible t and tl
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[1].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible b and br
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[4].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible b and bl
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[5].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && !d1) //visible l and tl
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[36].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && !d6 && d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible l and bl
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[36].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) //visible r and tr
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[2].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible r and br
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return partialHide->ourImages[3].bitmap;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	int ret=-1;
 | 
	
		
			
				|  |  | -	if(a.x>=CGI->mh->map->width && a.y>=CGI->mh->map->height)
 | 
	
		
			
				|  |  | -		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][CGI->mh->map->width-1][a.z].tileInfo->malle];
 | 
	
		
			
				|  |  | -	else if(a.x>=CGI->mh->map->width && a.y<CGI->mh->map->height)
 | 
	
		
			
				|  |  | -		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][a.y][a.z].tileInfo->malle];
 | 
	
		
			
				|  |  | -	else if(a.x<CGI->mh->map->width && a.y>=CGI->mh->map->height)
 | 
	
		
			
				|  |  | -		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->map->width-1][a.z].tileInfo->malle];
 | 
	
		
			
				|  |  | -	else
 | 
	
		
			
				|  |  | -		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].tileInfo->malle];
 | 
	
		
			
				|  |  | -	if(!(a.x==b.x || a.y==b.y))
 | 
	
		
			
				|  |  | -		ret*=1.41421;
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -	//TODO: use hero's pathfinding skill during calculating cost
 | 
	
		
			
				|  |  | -	return ret;
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -//std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
 | 
	
		
			
				|  |  | -//{
 | 
	
		
			
				|  |  | -//	std::vector < CGObjectInstance * > ret;
 | 
	
		
			
				|  |  | -//	for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
 | 
	
		
			
				|  |  | -//	{
 | 
	
		
			
				|  |  | -//		CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
 | 
	
		
			
				|  |  | -//		if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
 | 
	
		
			
				|  |  | -//			ret.push_back(curi);
 | 
	
		
			
				|  |  | -//	}
 | 
	
		
			
				|  |  | -//	return ret;
 | 
	
		
			
				|  |  | -//}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -std::string CMapHandler::getDefName(int id, int subid)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];
 | 
	
		
			
				|  |  | -	if(temp)
 | 
	
		
			
				|  |  | -		return temp->name;
 | 
	
		
			
				|  |  | -#ifndef __GNUC__
 | 
	
		
			
				|  |  | -	throw new std::exception("Def not found.");
 | 
	
		
			
				|  |  | -#else
 | 
	
		
			
				|  |  | -	throw new std::exception();
 | 
	
		
			
				|  |  | -#endif
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -bool CMapHandler::printObject(const CGObjectInstance *obj)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	CDefHandler * curd = obj->defInfo->handler;
 | 
	
		
			
				|  |  | -	for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			SDL_Rect cr;
 | 
	
		
			
				|  |  | -			cr.w = 32;
 | 
	
		
			
				|  |  | -			cr.h = 32;
 | 
	
		
			
				|  |  | -			cr.x = fx*32;
 | 
	
		
			
				|  |  | -			cr.y = fy*32;
 | 
	
		
			
				|  |  | -			std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
 | 
	
		
			
				|  |  | -			if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				TerrainTile2 & curt =
 | 
	
		
			
				|  |  | -					ttiles
 | 
	
		
			
				|  |  | -					  [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
 | 
	
		
			
				|  |  | -				      [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
 | 
	
		
			
				|  |  | -					  [obj->pos.z];
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -				ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -		} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 | 
	
		
			
				|  |  | -	} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 | 
	
		
			
				|  |  | -	return true;
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -bool CMapHandler::hideObject(const CGObjectInstance *obj)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	CDefHandler * curd = obj->defInfo->handler;
 | 
	
		
			
				|  |  | -	for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
 | 
	
		
			
				|  |  | -			{
 | 
	
		
			
				|  |  | -				std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
 | 
	
		
			
				|  |  | -				for(int dd=0; dd<ctile.size(); ++dd)
 | 
	
		
			
				|  |  | -				{
 | 
	
		
			
				|  |  | -					if(ctile[dd].first->id==obj->id)
 | 
	
		
			
				|  |  | -						ctile.erase(ctile.begin() + dd);
 | 
	
		
			
				|  |  | -				}
 | 
	
		
			
				|  |  | -			}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -		} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 | 
	
		
			
				|  |  | -	} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 | 
	
		
			
				|  |  | -	return true;
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -bool CMapHandler::removeObject(CGObjectInstance *obj)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	hideObject(obj);
 | 
	
		
			
				|  |  | -	return true;
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -unsigned char CMapHandler::getHeroFrameNum(const unsigned char &dir, const bool &isMoving) const
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	if(isMoving)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		switch(dir)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -		case 1:
 | 
	
		
			
				|  |  | -			return 10;
 | 
	
		
			
				|  |  | -		case 2:
 | 
	
		
			
				|  |  | -			return 5;
 | 
	
		
			
				|  |  | -		case 3:
 | 
	
		
			
				|  |  | -			return 6;
 | 
	
		
			
				|  |  | -		case 4:
 | 
	
		
			
				|  |  | -			return 7;
 | 
	
		
			
				|  |  | -		case 5:
 | 
	
		
			
				|  |  | -			return 8;
 | 
	
		
			
				|  |  | -		case 6:
 | 
	
		
			
				|  |  | -			return 9;
 | 
	
		
			
				|  |  | -		case 7:
 | 
	
		
			
				|  |  | -			return 12;
 | 
	
		
			
				|  |  | -		case 8:
 | 
	
		
			
				|  |  | -			return 11;
 | 
	
		
			
				|  |  | -		default:
 | 
	
		
			
				|  |  | -#ifndef __GNUC__
 | 
	
		
			
				|  |  | -			throw std::exception("Something very wrong1.");
 | 
	
		
			
				|  |  | -#else
 | 
	
		
			
				|  |  | -			throw std::exception();
 | 
	
		
			
				|  |  | -#endif
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else //if(isMoving)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		switch(dir)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -		case 1:
 | 
	
		
			
				|  |  | -			return 13;
 | 
	
		
			
				|  |  | -		case 2:
 | 
	
		
			
				|  |  | -			return 0;
 | 
	
		
			
				|  |  | -		case 3:
 | 
	
		
			
				|  |  | -			return 1;
 | 
	
		
			
				|  |  | -		case 4:
 | 
	
		
			
				|  |  | -			return 2;
 | 
	
		
			
				|  |  | -		case 5:
 | 
	
		
			
				|  |  | -			return 3;
 | 
	
		
			
				|  |  | -		case 6:
 | 
	
		
			
				|  |  | -			return 4;
 | 
	
		
			
				|  |  | -		case 7:
 | 
	
		
			
				|  |  | -			return 15;
 | 
	
		
			
				|  |  | -		case 8:
 | 
	
		
			
				|  |  | -			return 14;
 | 
	
		
			
				|  |  | -		default:
 | 
	
		
			
				|  |  | -#ifndef __GNUC__
 | 
	
		
			
				|  |  | -			throw std::exception("Something very wrong2.");
 | 
	
		
			
				|  |  | -#else
 | 
	
		
			
				|  |  | -			throw std::exception();
 | 
	
		
			
				|  |  | -#endif
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	if(ext)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		if(val->x<0)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			val->w += val->x;
 | 
	
		
			
				|  |  | -			val->x = ext->x;
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -		else
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			val->x += ext->x;
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -		if(val->y<0)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			val->h += val->y;
 | 
	
		
			
				|  |  | -			val->y = ext->y;
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -		else
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			val->y += ext->y;
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -		if(val->x+val->w > ext->x+ext->w)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			val->w = ext->x+ext->w-val->x;
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -		if(val->y+val->h > ext->y+ext->h)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			val->h = ext->y+ext->h-val->y;
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -		//for sign problems
 | 
	
		
			
				|  |  | -		if(val->h > 20000 || val->w > 20000)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			val->h = val->w = 0;
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	if(a.z!=b.z)
 | 
	
		
			
				|  |  | -		return -1; //error!
 | 
	
		
			
				|  |  | -	if(a.x==b.x+1 && a.y==b.y+1) //lt
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return 0;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(a.x==b.x && a.y==b.y+1) //t
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return 1;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(a.x==b.x-1 && a.y==b.y+1) //rt
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return 2;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(a.x==b.x-1 && a.y==b.y) //r
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return 3;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(a.x==b.x-1 && a.y==b.y-1) //rb
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return 4;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(a.x==b.x && a.y==b.y-1) //b
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return 5;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(a.x==b.x+1 && a.y==b.y-1) //lb
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return 6;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	else if(a.x==b.x+1 && a.y==b.y) //l
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		return 7;
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -	return -2; //shouldn't happen
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -void CMapHandler::updateWater() //shift colors in palettes of water tiles
 | 
	
		
			
				|  |  | -{
 | 
	
		
			
				|  |  | -	SDL_Color palette[14];
 | 
	
		
			
				|  |  | -	for(int j=0; j<terrainGraphics[8].size(); j++)
 | 
	
		
			
				|  |  | -	{
 | 
	
		
			
				|  |  | -		for(int i=0; i<12; ++i)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			palette[(i+1)%12] = terrainGraphics[8][j]->format->palette->colors[229 + i];
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -		SDL_SetColors(terrainGraphics[8][j],palette,229,12);
 | 
	
		
			
				|  |  | -		for(int i=0; i<14; ++i)
 | 
	
		
			
				|  |  | -		{
 | 
	
		
			
				|  |  | -			palette[(i+1)%14] = terrainGraphics[8][j]->format->palette->colors[242 + i];
 | 
	
		
			
				|  |  | -		}
 | 
	
		
			
				|  |  | -		SDL_SetColors(terrainGraphics[8][j],palette,242,14);
 | 
	
		
			
				|  |  | -	}
 | 
	
		
			
				|  |  | -}
 | 
	
		
			
				|  |  | -
 | 
	
		
			
				|  |  | -TerrainTile2::TerrainTile2()
 | 
	
		
			
				|  |  | -:terbitmap(0),tileInfo(0)
 | 
	
		
			
				|  |  | -{}
 | 
	
		
			
				|  |  | +#include "stdafx.h"
 | 
	
		
			
				|  |  | +#include "mapHandler.h"
 | 
	
		
			
				|  |  | +#include "SDL_Extensions.h"
 | 
	
		
			
				|  |  | +#include "CGameInfo.h"
 | 
	
		
			
				|  |  | +#include <cstdlib>
 | 
	
		
			
				|  |  | +#include "hch/CLodHandler.h"
 | 
	
		
			
				|  |  | +#include "hch/CDefObjInfoHandler.h"
 | 
	
		
			
				|  |  | +#include <algorithm>
 | 
	
		
			
				|  |  | +#include "CGameState.h"
 | 
	
		
			
				|  |  | +#include "hch/CHeroHandler.h"
 | 
	
		
			
				|  |  | +#include "hch/CTownHandler.h"
 | 
	
		
			
				|  |  | +#include "client/Graphics.h"
 | 
	
		
			
				|  |  | +#include <iomanip>
 | 
	
		
			
				|  |  | +#include <sstream>
 | 
	
		
			
				|  |  | +#include "hch/CObjectHandler.h"
 | 
	
		
			
				|  |  | +#include "map.h"
 | 
	
		
			
				|  |  | +#include "hch/CDefHandler.h"
 | 
	
		
			
				|  |  | +extern SDL_Surface * screen;
 | 
	
		
			
				|  |  | +std::string nameFromType (int typ)
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	switch((EterrainType)typ)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		case dirt:
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			return std::string("DIRTTL.DEF");
 | 
	
		
			
				|  |  | +			break;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		case sand:
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			return std::string("SANDTL.DEF");
 | 
	
		
			
				|  |  | +			break;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		case grass:
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			return std::string("GRASTL.DEF");
 | 
	
		
			
				|  |  | +			break;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		case snow:
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			return std::string("SNOWTL.DEF");
 | 
	
		
			
				|  |  | +			break;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		case swamp:
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			return std::string("SWMPTL.DEF");			
 | 
	
		
			
				|  |  | +			break;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		case rough:
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			return std::string("ROUGTL.DEF");		
 | 
	
		
			
				|  |  | +			break;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		case subterranean:
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			return std::string("SUBBTL.DEF");		
 | 
	
		
			
				|  |  | +			break;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		case lava:
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			return std::string("LAVATL.DEF");		
 | 
	
		
			
				|  |  | +			break;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		case water:
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			return std::string("WATRTL.DEF");
 | 
	
		
			
				|  |  | +			break;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		case rock:
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			return std::string("ROCKTL.DEF");		
 | 
	
		
			
				|  |  | +			break;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	return std::string();
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +struct OCM_HLP
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return (*a.first)<(*b.first);
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +} ocmptwo ;
 | 
	
		
			
				|  |  | +void alphaTransformDef(CGDefInfo * defInfo)
 | 
	
		
			
				|  |  | +{	
 | 
	
		
			
				|  |  | +	SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
 | 
	
		
			
				|  |  | +	for(int yy=0;yy<defInfo->handler->ourImages.size();yy++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		defInfo->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
 | 
	
		
			
				|  |  | +		defInfo->handler->alphaTransformed = true;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	SDL_FreeSurface(alphaTransSurf);
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +void CMapHandler::prepareFOWDefs()
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	fullHide = CDefHandler::giveDef("TSHRC.DEF");
 | 
	
		
			
				|  |  | +	partialHide = CDefHandler::giveDef("TSHRE.DEF");
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	//adding necessary rotations
 | 
	
		
			
				|  |  | +	Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 | 
	
		
			
				|  |  | +	partialHide->ourImages.push_back(nw);
 | 
	
		
			
				|  |  | +	//necessaary rotations added
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	for(int i=0; i<partialHide->ourImages.size(); ++i)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	hideBitmap.resize(CGI->mh->map->width);
 | 
	
		
			
				|  |  | +	for (int i=0;i<hideBitmap.size();i++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		hideBitmap[i].resize(CGI->mh->map->height);
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	for (int i=0; i<hideBitmap.size(); ++i)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for (int j=0; j<CGI->mh->map->height; ++j)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1);
 | 
	
		
			
				|  |  | +			for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)
 | 
	
		
			
				|  |  | +				hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +void CMapHandler::roadsRiverTerrainInit()
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	//initializing road's and river's DefHandlers
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	roadDefs.push_back(CDefHandler::giveDef("dirtrd.def"));
 | 
	
		
			
				|  |  | +	roadDefs.push_back(CDefHandler::giveDef("gravrd.def"));
 | 
	
		
			
				|  |  | +	roadDefs.push_back(CDefHandler::giveDef("cobbrd.def"));
 | 
	
		
			
				|  |  | +	staticRiverDefs.push_back(CDefHandler::giveDef("clrrvr.def"));
 | 
	
		
			
				|  |  | +	staticRiverDefs.push_back(CDefHandler::giveDef("icyrvr.def"));
 | 
	
		
			
				|  |  | +	staticRiverDefs.push_back(CDefHandler::giveDef("mudrvr.def"));
 | 
	
		
			
				|  |  | +	staticRiverDefs.push_back(CDefHandler::giveDef("lavrvr.def"));
 | 
	
		
			
				|  |  | +	for(int g=0; g<staticRiverDefs.size(); ++g)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for(int h=0; h<staticRiverDefs[g]->ourImages.size(); ++h)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	for(int g=0; g<roadDefs.size(); ++g)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for(int h=0; h<roadDefs[g]->ourImages.size(); ++h)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	sizes.x = CGI->mh->map->width;
 | 
	
		
			
				|  |  | +	sizes.y = CGI->mh->map->height;
 | 
	
		
			
				|  |  | +	sizes.z = CGI->mh->map->twoLevel+1;
 | 
	
		
			
				|  |  | +	ttiles.resize(CGI->mh->map->width,Woff);
 | 
	
		
			
				|  |  | +	for (int i=0-Woff;i<ttiles.size()-Woff;i++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		ttiles[i].resize(CGI->mh->map->height,Hoff);
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	for (int i=0-Woff;i<ttiles.size()-Woff;i++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for (int j=0-Hoff;j<CGI->mh->map->height+Hoff;j++)
 | 
	
		
			
				|  |  | +			ttiles[i][j].resize(CGI->mh->map->twoLevel+1,0);
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	for (int i=0; i<map->width; i++) //jest po szeroko�ci
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for (int j=0; j<map->height;j++) //po wysoko�ci
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			for (int k=0; k<=map->twoLevel; ++k)
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				TerrainTile2 &pom(ttiles[i][j][k]);
 | 
	
		
			
				|  |  | +				pom.pos = int3(i, j, k);
 | 
	
		
			
				|  |  | +				pom.tileInfo = &(map->terrain[i][j][k]);
 | 
	
		
			
				|  |  | +				if(pom.tileInfo->malle)
 | 
	
		
			
				|  |  | +				{
 | 
	
		
			
				|  |  | +					int cDir;
 | 
	
		
			
				|  |  | +					bool rotV, rotH;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					int roadpom = pom.tileInfo->malle-1,
 | 
	
		
			
				|  |  | +						impom = pom.tileInfo->roadDir;
 | 
	
		
			
				|  |  | +					SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
 | 
	
		
			
				|  |  | +					ttiles[i][j][k].roadbitmap.push_back(pom1);
 | 
	
		
			
				|  |  | +					cDir = pom.tileInfo->roadDir;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					rotH = (pom.tileInfo->siodmyTajemniczyBajt >> 5) & 1;
 | 
	
		
			
				|  |  | +					rotV = (pom.tileInfo->siodmyTajemniczyBajt >> 4) & 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if(rotH)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					if(rotV)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					if(rotH || rotV)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	for (int i=0; i<map->width; i++) //jest po szeroko�ci
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for (int j=0; j<map->height;j++) //po wysoko�ci
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			for(int k=0; k<=map->twoLevel; ++k)
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				if(map->terrain[i][j][k].nuine)
 | 
	
		
			
				|  |  | +				{
 | 
	
		
			
				|  |  | +					int cDir;
 | 
	
		
			
				|  |  | +					bool rotH, rotV;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[map->terrain[i][j][k].nuine-1]->ourImages[map->terrain[i][j][k].rivDir].bitmap);
 | 
	
		
			
				|  |  | +					cDir = map->terrain[i][j][k].rivDir;
 | 
	
		
			
				|  |  | +					rotH = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 3) & 1;
 | 
	
		
			
				|  |  | +					rotV = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 2) & 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if(rotH)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					if(rotV)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					if(rotH || rotV)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +void CMapHandler::borderAndTerrainBitmapInit()
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
 | 
	
		
			
				|  |  | +	bord->notFreeImgs =  true;
 | 
	
		
			
				|  |  | +	terrainGraphics.resize(10);
 | 
	
		
			
				|  |  | +	for (int i = 0; i < 10 ; i++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
 | 
	
		
			
				|  |  | +		terrainGraphics[i].resize(hlp->ourImages.size());
 | 
	
		
			
				|  |  | +		hlp->notFreeImgs = true;
 | 
	
		
			
				|  |  | +		for(int j=0; j<hlp->ourImages.size();j++)
 | 
	
		
			
				|  |  | +			terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
 | 
	
		
			
				|  |  | +		delete hlp;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	for (int i=0-Woff; i<map->width+Woff; i++) //jest po szeroko�ci
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for (int j=0-Hoff; j<map->height+Hoff;j++) //po wysoko�ci
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			for(int k=0; k<=map->twoLevel; ++k)
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				if(i < 0 || i > (map->width-1) || j < 0  || j > (map->height-1))
 | 
	
		
			
				|  |  | +				{
 | 
	
		
			
				|  |  | +					if(i==-1 && j==-1)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].terbitmap = bord->ourImages[16].bitmap;
 | 
	
		
			
				|  |  | +						continue;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					else if(i==-1 && j==(map->height))
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].terbitmap = bord->ourImages[19].bitmap;
 | 
	
		
			
				|  |  | +						continue;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					else if(i==(map->width) && j==-1)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].terbitmap = bord->ourImages[17].bitmap;
 | 
	
		
			
				|  |  | +						continue;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					else if(i==(map->width) && j==(map->height))
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].terbitmap = bord->ourImages[18].bitmap;
 | 
	
		
			
				|  |  | +						continue;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					else if(j == -1 && i > -1 && i < map->height)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].terbitmap = bord->ourImages[22+rand()%2].bitmap;
 | 
	
		
			
				|  |  | +						continue;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					else if(i == -1 && j > -1 && j < map->height)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].terbitmap = bord->ourImages[33+rand()%2].bitmap;
 | 
	
		
			
				|  |  | +						continue;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					else if(j == map->height && i >-1 && i < map->width)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].terbitmap = bord->ourImages[29+rand()%2].bitmap;
 | 
	
		
			
				|  |  | +						continue;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					else if(i == map->width && j > -1 && j < map->height)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].terbitmap = bord->ourImages[25+rand()%2].bitmap;
 | 
	
		
			
				|  |  | +						continue;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					else
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						ttiles[i][j][k].terbitmap = bord->ourImages[rand()%16].bitmap;
 | 
	
		
			
				|  |  | +						continue;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	delete bord;
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +void CMapHandler::initObjectRects()
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	//initializing objects / rects
 | 
	
		
			
				|  |  | +	for(int f=0; f<map->objects.size(); ++f)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		if((map->objects[f]->ID==34 && static_cast<CGHeroInstance*>(map->objects[f])->inTownGarrison)
 | 
	
		
			
				|  |  | +			|| !map->objects[f]->defInfo)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			continue;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		CDefHandler * curd = map->objects[f]->defInfo->handler;
 | 
	
		
			
				|  |  | +		if(curd)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			for(int fx=0; fx<curd->ourImages[0].bitmap->w>>5; ++fx) //curd->ourImages[0].bitmap->w/32
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				for(int fy=0; fy<curd->ourImages[0].bitmap->h>>5; ++fy) //curd->ourImages[0].bitmap->h/32
 | 
	
		
			
				|  |  | +				{
 | 
	
		
			
				|  |  | +					SDL_Rect cr;
 | 
	
		
			
				|  |  | +					cr.w = 32;
 | 
	
		
			
				|  |  | +					cr.h = 32;
 | 
	
		
			
				|  |  | +					cr.x = fx<<5; //fx*32
 | 
	
		
			
				|  |  | +					cr.y = fy<<5; //fy*32
 | 
	
		
			
				|  |  | +					std::pair<CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(map->objects[f],cr);
 | 
	
		
			
				|  |  | +					
 | 
	
		
			
				|  |  | +					if((map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						//TerrainTile2 & curt =
 | 
	
		
			
				|  |  | +						//	ttiles
 | 
	
		
			
				|  |  | +						//	[map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
 | 
	
		
			
				|  |  | +						//[map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
 | 
	
		
			
				|  |  | +						//[map->objects[f]->pos.z];
 | 
	
		
			
				|  |  | +						ttiles[map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][map->objects[f]->pos.z].objects.push_back(toAdd);
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +				} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 | 
	
		
			
				|  |  | +			} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 | 
	
		
			
				|  |  | +		}//if curd
 | 
	
		
			
				|  |  | +	} // for(int f=0; f<map->objects.size(); ++f)
 | 
	
		
			
				|  |  | +	for(int ix=0; ix<ttiles.size()-Woff; ++ix)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			for(int iz=0; iz<ttiles[0][0].size(); ++iz)
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +void processDef (CGDefInfo* def)
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	if(def->id == 26)
 | 
	
		
			
				|  |  | +		return;
 | 
	
		
			
				|  |  | +	def->handler=CDefHandler::giveDef(def->name);
 | 
	
		
			
				|  |  | +	def->width = def->handler->ourImages[0].bitmap->w/32;
 | 
	
		
			
				|  |  | +	def->height = def->handler->ourImages[0].bitmap->h/32;
 | 
	
		
			
				|  |  | +	CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];
 | 
	
		
			
				|  |  | +	if(pom && def->id!=98)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		pom->handler = def->handler;
 | 
	
		
			
				|  |  | +		pom->width = pom->handler->ourImages[0].bitmap->w/32;
 | 
	
		
			
				|  |  | +		pom->height = pom->handler->ourImages[0].bitmap->h/32;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(def->id != 34 && def->id != 98)
 | 
	
		
			
				|  |  | +		tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
 | 
	
		
			
				|  |  | +	if(!def->handler->alphaTransformed)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for(int yy=0; yy<def->handler->ourImages.size(); ++yy)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			def->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);
 | 
	
		
			
				|  |  | +			def->handler->alphaTransformed = true;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +void CMapHandler::initHeroDef(CGHeroInstance * h)
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	h->defInfo->handler = graphics->flags1[0];
 | 
	
		
			
				|  |  | +	h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32;
 | 
	
		
			
				|  |  | +	h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32;
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +void CMapHandler::init()
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	timeHandler th;
 | 
	
		
			
				|  |  | +	th.getDif();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	std::ifstream ifs("config/townsDefs.txt");
 | 
	
		
			
				|  |  | +	int ccc;
 | 
	
		
			
				|  |  | +	ifs>>ccc;
 | 
	
		
			
				|  |  | +	for(int i=0;i<ccc*2;i++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		CGDefInfo *n;
 | 
	
		
			
				|  |  | +		if(i<ccc)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			n = CGI->state->villages[i];
 | 
	
		
			
				|  |  | +			map->defs.insert(CGI->state->forts[i]);
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		else 
 | 
	
		
			
				|  |  | +			n = CGI->state->capitols[i%ccc];
 | 
	
		
			
				|  |  | +		ifs >> n->name;
 | 
	
		
			
				|  |  | +		if(!n)
 | 
	
		
			
				|  |  | +			tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
 | 
	
		
			
				|  |  | +		map->defs.insert(n);
 | 
	
		
			
				|  |  | +	} 
 | 
	
		
			
				|  |  | +	tlog0<<"\tLoading town def info: "<<th.getDif()<<std::endl;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	for(int i=0;i<map->heroes.size();i++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		if(!map->heroes[i]->defInfo->handler)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			initHeroDef(map->heroes[i]);
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
 | 
	
		
			
				|  |  | +	std::for_each(map->defs.begin(),map->defs.end(),processDef); //and non-h3m defs
 | 
	
		
			
				|  |  | +	tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	for(int i=0;i<PLAYER_LIMIT;i++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for(int j=0; j<map->players[i].heroesNames.size();j++)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			usedHeroes.insert(map->players[i].heroesNames[j].heroID);
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	for(int h=0; h<map->defy.size(); ++h) //initializing loaded def handler's info	{
 | 
	
		
			
				|  |  | +		CGI->mh->loadedDefs.insert(std::make_pair(map->defy[h]->name, map->defy[h]->handler));
 | 
	
		
			
				|  |  | +	tlog0<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	prepareFOWDefs();
 | 
	
		
			
				|  |  | +	roadsRiverTerrainInit();	//road's and river's DefHandlers; and simple values initialization
 | 
	
		
			
				|  |  | +	borderAndTerrainBitmapInit();
 | 
	
		
			
				|  |  | +	tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
 | 
	
		
			
				|  |  | +	initObjectRects();
 | 
	
		
			
				|  |  | +	tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect)
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	if(!otherHeroAnim)
 | 
	
		
			
				|  |  | +		heroAnim = anim; //the same, as it should be
 | 
	
		
			
				|  |  | +	//setting surface to blit at
 | 
	
		
			
				|  |  | +	SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
 | 
	
		
			
				|  |  | +	if(extSurf)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		su = extSurf;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		 su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	if (((dx+x)>((map->width+Woff)) || (dy+y)>((map->height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
 | 
	
		
			
				|  |  | +		throw new std::string("terrainRect: out of range");
 | 
	
		
			
				|  |  | +	////printing terrain
 | 
	
		
			
				|  |  | +	for (int bx=0; bx<dx; bx++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for (int by=0; by<dy; by++)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			const TerrainTile2 & tile = ttiles[x+bx][y+by][level];
 | 
	
		
			
				|  |  | +			SDL_Rect sr;
 | 
	
		
			
				|  |  | +			sr.y=by*32;
 | 
	
		
			
				|  |  | +			sr.x=bx*32;
 | 
	
		
			
				|  |  | +			sr.h=sr.w=32;
 | 
	
		
			
				|  |  | +			validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | +			if(tile.terbitmap)
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap, &genRect(sr.h, sr.w, 0, 0), su, &sr);
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			else
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				switch(tile.tileInfo->siodmyTajemniczyBajt%4)
 | 
	
		
			
				|  |  | +				{
 | 
	
		
			
				|  |  | +				case 0:
 | 
	
		
			
				|  |  | +					SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 | 
	
		
			
				|  |  | +						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | +					break;
 | 
	
		
			
				|  |  | +				case 1:
 | 
	
		
			
				|  |  | +					CSDL_Ext::blitWithRotate1(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 | 
	
		
			
				|  |  | +						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | +					break;
 | 
	
		
			
				|  |  | +				case 2:
 | 
	
		
			
				|  |  | +					CSDL_Ext::blitWithRotate2(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 | 
	
		
			
				|  |  | +						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | +					break;
 | 
	
		
			
				|  |  | +				default:
 | 
	
		
			
				|  |  | +					CSDL_Ext::blitWithRotate3(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 | 
	
		
			
				|  |  | +						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | +					break;
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	////terrain printed
 | 
	
		
			
				|  |  | +	////printing rivers
 | 
	
		
			
				|  |  | +	for (int bx=0; bx<dx; bx++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for (int by=0; by<dy; by++)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			SDL_Rect sr;
 | 
	
		
			
				|  |  | +			sr.y=by*32;
 | 
	
		
			
				|  |  | +			sr.x=bx*32;
 | 
	
		
			
				|  |  | +			sr.h=sr.w=32;
 | 
	
		
			
				|  |  | +			validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | +			if(ttiles[x+bx][y+by][level].rivbitmap.size())
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	////rivers printed
 | 
	
		
			
				|  |  | +	////printing roads
 | 
	
		
			
				|  |  | +	for (int bx=0; bx<dx; bx++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for (int by=-1; by<dy; by++)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			if(y+by<=-4)
 | 
	
		
			
				|  |  | +				continue;
 | 
	
		
			
				|  |  | +			SDL_Rect sr;
 | 
	
		
			
				|  |  | +			sr.y=by*32+16;
 | 
	
		
			
				|  |  | +			sr.x=bx*32;
 | 
	
		
			
				|  |  | +			sr.h=sr.w=32;
 | 
	
		
			
				|  |  | +			validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | +			if(ttiles[x+bx][y+by][level].roadbitmap.size())
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	////roads printed
 | 
	
		
			
				|  |  | +	////printing objects
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	for (int bx=0; bx<dx; bx++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for (int by=0; by<dy; by++)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				SDL_Rect sr;
 | 
	
		
			
				|  |  | +				sr.w = 32;
 | 
	
		
			
				|  |  | +				sr.h = 32;
 | 
	
		
			
				|  |  | +				sr.x = (bx)*32;
 | 
	
		
			
				|  |  | +				sr.y = (by)*32;
 | 
	
		
			
				|  |  | +				validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
 | 
	
		
			
				|  |  | +				pp.h = sr.h;
 | 
	
		
			
				|  |  | +				pp.w = sr.w;
 | 
	
		
			
				|  |  | +				const CGHeroInstance * themp = (dynamic_cast<const CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
 | 
	
		
			
				|  |  | +				{
 | 
	
		
			
				|  |  | +					int imgVal = 8;
 | 
	
		
			
				|  |  | +					SDL_Surface * tb;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if(themp->type==NULL)
 | 
	
		
			
				|  |  | +						continue;
 | 
	
		
			
				|  |  | +					std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					int gg;
 | 
	
		
			
				|  |  | +					for(gg=0; gg<iv.size(); ++gg)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
 | 
	
		
			
				|  |  | +						{
 | 
	
		
			
				|  |  | +							tb = iv[gg+heroAnim%imgVal].bitmap;
 | 
	
		
			
				|  |  | +							break;
 | 
	
		
			
				|  |  | +						}
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
 | 
	
		
			
				|  |  | +					pp.y+=imgVal*2-32;
 | 
	
		
			
				|  |  | +					sr.y-=16;
 | 
	
		
			
				|  |  | +					SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
 | 
	
		
			
				|  |  | +				{
 | 
	
		
			
				|  |  | +					int imgVal = 8;
 | 
	
		
			
				|  |  | +					SDL_Surface * tb;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if(themp->type==NULL)
 | 
	
		
			
				|  |  | +						continue;
 | 
	
		
			
				|  |  | +					std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					int gg;
 | 
	
		
			
				|  |  | +					for(gg=0; gg<iv.size(); ++gg)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
 | 
	
		
			
				|  |  | +						{
 | 
	
		
			
				|  |  | +							tb = iv[gg].bitmap;
 | 
	
		
			
				|  |  | +							break;
 | 
	
		
			
				|  |  | +						}
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
 | 
	
		
			
				|  |  | +					if(themp->pos.x==x+bx && themp->pos.y==y+by)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						SDL_Rect bufr = sr;
 | 
	
		
			
				|  |  | +						bufr.x-=2*32;
 | 
	
		
			
				|  |  | +						bufr.y-=1*32;
 | 
	
		
			
				|  |  | +						bufr.h = 64;
 | 
	
		
			
				|  |  | +						bufr.w = 96;
 | 
	
		
			
				|  |  | +						if(bufr.x-extRect->x>-64)
 | 
	
		
			
				|  |  | +							SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				else
 | 
	
		
			
				|  |  | +				{
 | 
	
		
			
				|  |  | +					int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
 | 
	
		
			
				|  |  | +					int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					//setting appropriate flag color
 | 
	
		
			
				|  |  | +					if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255)
 | 
	
		
			
				|  |  | +						CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner);
 | 
	
		
			
				|  |  | +					
 | 
	
		
			
				|  |  | +					CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr);
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	////objects printed, printing shadow
 | 
	
		
			
				|  |  | +	for (int bx=0; bx<dx; bx++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for (int by=0; by<dy; by++)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			SDL_Rect sr;
 | 
	
		
			
				|  |  | +			sr.y=by*32;
 | 
	
		
			
				|  |  | +			sr.x=bx*32;
 | 
	
		
			
				|  |  | +			sr.h=sr.w=32;
 | 
	
		
			
				|  |  | +			validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | +			
 | 
	
		
			
				|  |  | +			if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->map->width && by+y<CGI->mh->map->height && !(*visibilityMap)[bx+x][by+y][level])
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				SDL_Surface * hide = getVisBitmap(bx+x, by+y, *visibilityMap, level);
 | 
	
		
			
				|  |  | +				CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	////shadow printed
 | 
	
		
			
				|  |  | +	//printing borders
 | 
	
		
			
				|  |  | +	for (int bx=0; bx<dx; bx++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for (int by=0; by<dy; by++)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			if(bx+x<0 || by+y<0 || bx+x>map->width+(-1) || by+y>map->height+(-1))
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				SDL_Rect sr;
 | 
	
		
			
				|  |  | +				sr.y=by*32;
 | 
	
		
			
				|  |  | +				sr.x=bx*32;
 | 
	
		
			
				|  |  | +				sr.h=sr.w=32;
 | 
	
		
			
				|  |  | +				validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | +				SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap,&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			else 
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +#ifdef MARK_BLOCKED_POSITIONS
 | 
	
		
			
				|  |  | +				if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
 | 
	
		
			
				|  |  | +				{
 | 
	
		
			
				|  |  | +					SDL_Rect sr;
 | 
	
		
			
				|  |  | +					sr.y=by*32;
 | 
	
		
			
				|  |  | +					sr.x=bx*32;
 | 
	
		
			
				|  |  | +					sr.h=sr.w=32;
 | 
	
		
			
				|  |  | +					validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					SDL_Surface * ns =  CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
 | 
	
		
			
				|  |  | +					for(int f=0; f<ns->w*ns->h*4; ++f)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						*((unsigned char*)(ns->pixels) + f) = 128;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					SDL_FreeSurface(ns);
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +#endif
 | 
	
		
			
				|  |  | +#ifdef MARK_VISITABLE_POSITIONS
 | 
	
		
			
				|  |  | +				if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
 | 
	
		
			
				|  |  | +				{
 | 
	
		
			
				|  |  | +					SDL_Rect sr;
 | 
	
		
			
				|  |  | +					sr.y=by*32;
 | 
	
		
			
				|  |  | +					sr.x=bx*32;
 | 
	
		
			
				|  |  | +					sr.h=sr.w=32;
 | 
	
		
			
				|  |  | +					validateRectTerr(&sr, extRect);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
 | 
	
		
			
				|  |  | +					for(int f=0; f<ns->w*ns->h*4; ++f)
 | 
	
		
			
				|  |  | +					{
 | 
	
		
			
				|  |  | +						*((unsigned char*)(ns->pixels) + f) = 128;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					SDL_FreeSurface(ns);
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +#endif
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	//borders printed
 | 
	
		
			
				|  |  | +	return su;
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	int size = visibilityMap.size()-1;							//is tile visible. arrangement: (like num keyboard)
 | 
	
		
			
				|  |  | +	bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0,	//789
 | 
	
		
			
				|  |  | +		d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0,			//456
 | 
	
		
			
				|  |  | +		d9 = (y>0 && x<size) ? visibilityMap[x+1][y-1][lvl] : 0,//123
 | 
	
		
			
				|  |  | +		d4 = (x>0) ? visibilityMap[x-1][y][lvl] : 0,
 | 
	
		
			
				|  |  | +		d5 = visibilityMap[x][y][lvl],
 | 
	
		
			
				|  |  | +		d6 = (x<size) ? visibilityMap[x+1][y][lvl] : 0,
 | 
	
		
			
				|  |  | +		d1 = (x>0 && y<size) ? visibilityMap[x-1][y+1][lvl] : 0,
 | 
	
		
			
				|  |  | +		d2 = (y<size) ? visibilityMap[x][y+1][lvl] : 0,
 | 
	
		
			
				|  |  | +		d3 = (x<size && y<size) ? visibilityMap[x+1][y+1][lvl] : 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && !d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[22].bitmap; //visible right bottom corner
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[15].bitmap; //visible right top corner
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[34].bitmap; //visible left bottom corner
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[35].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return partialHide->ourImages[rand()%2].bitmap; //visible top
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[0].bitmap; //visible top
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[4].bitmap; //visble bottom
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[36].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return partialHide->ourImages[2+rand()%2].bitmap; //visible right
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[2].bitmap; //visible right
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(d2 && d6 && !d4 && !d8 && !d7)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && d6 && !d4 && d8 && !d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && !d6 && d4 && d8 && !d3)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[37].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(d2 && !d6 && d4 && !d8 && !d9)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[38].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(d2 && d6 && d4 && d8)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[16].bitmap; //visible right corners
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && !d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[18].bitmap; //visible top corners
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[39].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[40].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[41].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[19].bitmap; //visible corners without left top
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && !d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[20].bitmap; //visible corners without left bottom
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[42].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[43].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[21].bitmap; //visible all corners only
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(d2 && d6 && d4 && !d8)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[6].bitmap; //hidden top
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(d2 && !d6 && d4 && d8)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[7].bitmap; //hidden right
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && d6 && d4 && d8)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[8].bitmap; //hidden bottom
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(d2 && d6 && !d4 && d8)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[44].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && d6 && d4 && !d8)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[9].bitmap; //hidden top and bottom
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(d2 && !d6 && !d4 && d8)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[29].bitmap;  //hidden left and right
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && d8 && d3 && !d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && d8 && !d3 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[45].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && !d4 && d8 && d3 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[33].bitmap; //visible top and bottom corners
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && d4 && !d8 && !d3 && d9)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[46].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && d4 && !d8 && d3 && !d9)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[47].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && !d6 && d4 && !d8 && d3 && d9)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[32].bitmap; //visible left and right corners
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(d2 && !d6 && !d4 && !d8 && d7 && !d9)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[48].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(d2 && !d6 && !d4 && !d8 && !d7 && d9)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(d2 && !d6 && !d4 && !d8 && d7 && d9)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[31].bitmap; //visible bottom and top corners
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && d6 && !d4 && !d8 && !d7 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && d6 && !d4 && !d8 && d7 && !d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[26].bitmap; //visible right and left top corner
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(!d2 && d6 && !d4 && !d8 && d7 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[49].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	if(d2 && d6 && !d4 && !d8 && d7)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && d6 && !d4 && d8 && d1)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && !d6 && d4 && d8 && d3)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[50].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(d2 && !d6 && d4 && !d8 && d9)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		//return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[51].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	//newly added
 | 
	
		
			
				|  |  | +	else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[0].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && !d9 && !d1) //visible t and tl
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[1].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible b and br
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[4].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible b and bl
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[5].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && !d1) //visible l and tl
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[36].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && !d6 && d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible l and bl
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[36].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) //visible r and tr
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[2].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible r and br
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return partialHide->ourImages[3].bitmap;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	int ret=-1;
 | 
	
		
			
				|  |  | +	if(a.x>=CGI->mh->map->width && a.y>=CGI->mh->map->height)
 | 
	
		
			
				|  |  | +		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][CGI->mh->map->width-1][a.z].tileInfo->malle];
 | 
	
		
			
				|  |  | +	else if(a.x>=CGI->mh->map->width && a.y<CGI->mh->map->height)
 | 
	
		
			
				|  |  | +		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][a.y][a.z].tileInfo->malle];
 | 
	
		
			
				|  |  | +	else if(a.x<CGI->mh->map->width && a.y>=CGI->mh->map->height)
 | 
	
		
			
				|  |  | +		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->map->width-1][a.z].tileInfo->malle];
 | 
	
		
			
				|  |  | +	else
 | 
	
		
			
				|  |  | +		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].tileInfo->malle];
 | 
	
		
			
				|  |  | +	if(!(a.x==b.x || a.y==b.y))
 | 
	
		
			
				|  |  | +		ret*=1.41421;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	//TODO: use hero's pathfinding skill during calculating cost
 | 
	
		
			
				|  |  | +	return ret;
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +//std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
 | 
	
		
			
				|  |  | +//{
 | 
	
		
			
				|  |  | +//	std::vector < CGObjectInstance * > ret;
 | 
	
		
			
				|  |  | +//	for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
 | 
	
		
			
				|  |  | +//	{
 | 
	
		
			
				|  |  | +//		CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
 | 
	
		
			
				|  |  | +//		if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
 | 
	
		
			
				|  |  | +//			ret.push_back(curi);
 | 
	
		
			
				|  |  | +//	}
 | 
	
		
			
				|  |  | +//	return ret;
 | 
	
		
			
				|  |  | +//}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +std::string CMapHandler::getDefName(int id, int subid)
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];
 | 
	
		
			
				|  |  | +	if(temp)
 | 
	
		
			
				|  |  | +		return temp->name;
 | 
	
		
			
				|  |  | +#ifndef __GNUC__
 | 
	
		
			
				|  |  | +	throw new std::exception("Def not found.");
 | 
	
		
			
				|  |  | +#else
 | 
	
		
			
				|  |  | +	throw new std::exception();
 | 
	
		
			
				|  |  | +#endif
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +bool CMapHandler::printObject(const CGObjectInstance *obj)
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	CDefHandler * curd = obj->defInfo->handler;
 | 
	
		
			
				|  |  | +	for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			SDL_Rect cr;
 | 
	
		
			
				|  |  | +			cr.w = 32;
 | 
	
		
			
				|  |  | +			cr.h = 32;
 | 
	
		
			
				|  |  | +			cr.x = fx*32;
 | 
	
		
			
				|  |  | +			cr.y = fy*32;
 | 
	
		
			
				|  |  | +			std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
 | 
	
		
			
				|  |  | +			if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				TerrainTile2 & curt =
 | 
	
		
			
				|  |  | +					ttiles
 | 
	
		
			
				|  |  | +					  [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
 | 
	
		
			
				|  |  | +				      [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
 | 
	
		
			
				|  |  | +					  [obj->pos.z];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 | 
	
		
			
				|  |  | +	} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 | 
	
		
			
				|  |  | +	return true;
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +bool CMapHandler::hideObject(const CGObjectInstance *obj)
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	CDefHandler * curd = obj->defInfo->handler;
 | 
	
		
			
				|  |  | +	for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
 | 
	
		
			
				|  |  | +			{
 | 
	
		
			
				|  |  | +				std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
 | 
	
		
			
				|  |  | +				for(int dd=0; dd<ctile.size(); ++dd)
 | 
	
		
			
				|  |  | +				{
 | 
	
		
			
				|  |  | +					if(ctile[dd].first->id==obj->id)
 | 
	
		
			
				|  |  | +						ctile.erase(ctile.begin() + dd);
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 | 
	
		
			
				|  |  | +	} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 | 
	
		
			
				|  |  | +	return true;
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +bool CMapHandler::removeObject(CGObjectInstance *obj)
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	hideObject(obj);
 | 
	
		
			
				|  |  | +	return true;
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +unsigned char CMapHandler::getHeroFrameNum(const unsigned char &dir, const bool &isMoving) const
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	if(isMoving)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		switch(dir)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +		case 1:
 | 
	
		
			
				|  |  | +			return 10;
 | 
	
		
			
				|  |  | +		case 2:
 | 
	
		
			
				|  |  | +			return 5;
 | 
	
		
			
				|  |  | +		case 3:
 | 
	
		
			
				|  |  | +			return 6;
 | 
	
		
			
				|  |  | +		case 4:
 | 
	
		
			
				|  |  | +			return 7;
 | 
	
		
			
				|  |  | +		case 5:
 | 
	
		
			
				|  |  | +			return 8;
 | 
	
		
			
				|  |  | +		case 6:
 | 
	
		
			
				|  |  | +			return 9;
 | 
	
		
			
				|  |  | +		case 7:
 | 
	
		
			
				|  |  | +			return 12;
 | 
	
		
			
				|  |  | +		case 8:
 | 
	
		
			
				|  |  | +			return 11;
 | 
	
		
			
				|  |  | +		default:
 | 
	
		
			
				|  |  | +#ifndef __GNUC__
 | 
	
		
			
				|  |  | +			throw std::exception("Something very wrong1.");
 | 
	
		
			
				|  |  | +#else
 | 
	
		
			
				|  |  | +			throw std::exception();
 | 
	
		
			
				|  |  | +#endif
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else //if(isMoving)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		switch(dir)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +		case 1:
 | 
	
		
			
				|  |  | +			return 13;
 | 
	
		
			
				|  |  | +		case 2:
 | 
	
		
			
				|  |  | +			return 0;
 | 
	
		
			
				|  |  | +		case 3:
 | 
	
		
			
				|  |  | +			return 1;
 | 
	
		
			
				|  |  | +		case 4:
 | 
	
		
			
				|  |  | +			return 2;
 | 
	
		
			
				|  |  | +		case 5:
 | 
	
		
			
				|  |  | +			return 3;
 | 
	
		
			
				|  |  | +		case 6:
 | 
	
		
			
				|  |  | +			return 4;
 | 
	
		
			
				|  |  | +		case 7:
 | 
	
		
			
				|  |  | +			return 15;
 | 
	
		
			
				|  |  | +		case 8:
 | 
	
		
			
				|  |  | +			return 14;
 | 
	
		
			
				|  |  | +		default:
 | 
	
		
			
				|  |  | +#ifndef __GNUC__
 | 
	
		
			
				|  |  | +			throw std::exception("Something very wrong2.");
 | 
	
		
			
				|  |  | +#else
 | 
	
		
			
				|  |  | +			throw std::exception();
 | 
	
		
			
				|  |  | +#endif
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	if(ext)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		if(val->x<0)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			val->w += val->x;
 | 
	
		
			
				|  |  | +			val->x = ext->x;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		else
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			val->x += ext->x;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		if(val->y<0)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			val->h += val->y;
 | 
	
		
			
				|  |  | +			val->y = ext->y;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		else
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			val->y += ext->y;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		if(val->x+val->w > ext->x+ext->w)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			val->w = ext->x+ext->w-val->x;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		if(val->y+val->h > ext->y+ext->h)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			val->h = ext->y+ext->h-val->y;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		//for sign problems
 | 
	
		
			
				|  |  | +		if(val->h > 20000 || val->w > 20000)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			val->h = val->w = 0;
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	if(a.z!=b.z)
 | 
	
		
			
				|  |  | +		return -1; //error!
 | 
	
		
			
				|  |  | +	if(a.x==b.x+1 && a.y==b.y+1) //lt
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return 0;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(a.x==b.x && a.y==b.y+1) //t
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return 1;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(a.x==b.x-1 && a.y==b.y+1) //rt
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return 2;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(a.x==b.x-1 && a.y==b.y) //r
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return 3;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(a.x==b.x-1 && a.y==b.y-1) //rb
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return 4;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(a.x==b.x && a.y==b.y-1) //b
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return 5;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(a.x==b.x+1 && a.y==b.y-1) //lb
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return 6;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	else if(a.x==b.x+1 && a.y==b.y) //l
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		return 7;
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +	return -2; //shouldn't happen
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +void CMapHandler::updateWater() //shift colors in palettes of water tiles
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	SDL_Color palette[14];
 | 
	
		
			
				|  |  | +	for(int j=0; j<terrainGraphics[8].size(); j++)
 | 
	
		
			
				|  |  | +	{
 | 
	
		
			
				|  |  | +		for(int i=0; i<12; ++i)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			palette[(i+1)%12] = terrainGraphics[8][j]->format->palette->colors[229 + i];
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		SDL_SetColors(terrainGraphics[8][j],palette,229,12);
 | 
	
		
			
				|  |  | +		for(int i=0; i<14; ++i)
 | 
	
		
			
				|  |  | +		{
 | 
	
		
			
				|  |  | +			palette[(i+1)%14] = terrainGraphics[8][j]->format->palette->colors[242 + i];
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +		SDL_SetColors(terrainGraphics[8][j],palette,242,14);
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +TerrainTile2::TerrainTile2()
 | 
	
		
			
				|  |  | +:terbitmap(0),tileInfo(0)
 | 
	
		
			
				|  |  | +{}
 |