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@@ -10,9 +10,6 @@
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#include "StdInc.h"
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#include "BattleAnimationClasses.h"
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-#include <boost/math/constants/constants.hpp>
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-
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-#include "BattleInterfaceClasses.h"
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#include "BattleInterface.h"
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#include "BattleProjectileController.h"
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#include "BattleSiegeController.h"
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@@ -24,17 +21,13 @@
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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-#include "../Graphics.h"
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-#include "../gui/CAnimation.h"
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#include "../gui/CCursorHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../../CCallback.h"
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#include "../../lib/CStack.h"
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-#include "../../lib/CTownHandler.h"
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-#include "../../lib/mapObjects/CGTownInstance.h"
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-CBattleAnimation::CBattleAnimation(BattleInterface & owner)
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+BattleAnimation::BattleAnimation(BattleInterface & owner)
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: owner(owner),
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ID(owner.stacksController->animIDhelper++),
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initialized(false)
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@@ -42,7 +35,7 @@ CBattleAnimation::CBattleAnimation(BattleInterface & owner)
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logAnim->trace("Animation #%d created", ID);
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}
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-bool CBattleAnimation::tryInitialize()
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+bool BattleAnimation::tryInitialize()
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{
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assert(!initialized);
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@@ -54,12 +47,12 @@ bool CBattleAnimation::tryInitialize()
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return false;
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}
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-bool CBattleAnimation::isInitialized()
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+bool BattleAnimation::isInitialized()
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{
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return initialized;
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}
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-CBattleAnimation::~CBattleAnimation()
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+BattleAnimation::~BattleAnimation()
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{
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logAnim->trace("Animation #%d ended, type is %s", ID, typeid(this).name());
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for(auto & elem : pendingAnimations())
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@@ -70,42 +63,37 @@ CBattleAnimation::~CBattleAnimation()
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logAnim->trace("Animation #%d deleted", ID);
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}
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-std::vector<CBattleAnimation *> & CBattleAnimation::pendingAnimations()
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+std::vector<BattleAnimation *> & BattleAnimation::pendingAnimations()
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{
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return owner.stacksController->currentAnimations;
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}
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-std::shared_ptr<CreatureAnimation> CBattleAnimation::stackAnimation(const CStack * stack) const
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+std::shared_ptr<CreatureAnimation> BattleAnimation::stackAnimation(const CStack * stack) const
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{
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return owner.stacksController->stackAnimation[stack->ID];
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}
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-bool CBattleAnimation::stackFacingRight(const CStack * stack)
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+bool BattleAnimation::stackFacingRight(const CStack * stack)
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{
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return owner.stacksController->stackFacingRight[stack->ID];
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}
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-void CBattleAnimation::setStackFacingRight(const CStack * stack, bool facingRight)
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+void BattleAnimation::setStackFacingRight(const CStack * stack, bool facingRight)
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{
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owner.stacksController->stackFacingRight[stack->ID] = facingRight;
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}
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-CBattleStackAnimation::CBattleStackAnimation(BattleInterface & owner, const CStack * stack)
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- : CBattleAnimation(owner),
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+BattleStackAnimation::BattleStackAnimation(BattleInterface & owner, const CStack * stack)
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+ : BattleAnimation(owner),
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myAnim(stackAnimation(stack)),
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stack(stack)
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{
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assert(myAnim);
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}
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-void CBattleStackAnimation::shiftColor(const ColorShifter * shifter)
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-{
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- assert(myAnim);
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- myAnim->shiftColor(shifter);
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-}
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-
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-void CAttackAnimation::nextFrame()
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+void AttackAnimation::nextFrame()
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{
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+ assert(myAnim->getType() == group);
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if(myAnim->getType() != group)
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{
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myAnim->setType(group);
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@@ -114,20 +102,17 @@ void CAttackAnimation::nextFrame()
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if(!soundPlayed)
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{
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- if(shooting)
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- CCS->soundh->playSound(battle_sound(getCreature(), shoot));
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- else
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- CCS->soundh->playSound(battle_sound(getCreature(), attack));
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+ playSound();
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soundPlayed = true;
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}
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}
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-CAttackAnimation::~CAttackAnimation()
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+AttackAnimation::~AttackAnimation()
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{
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myAnim->setType(ECreatureAnimType::HOLDING);
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}
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-const CCreature * CAttackAnimation::getCreature() const
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+const CCreature * AttackAnimation::getCreature() const
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{
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if (attackingStack->getCreature()->idNumber == CreatureID::ARROW_TOWERS)
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return owner.siegeController->getTurretCreature();
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@@ -135,101 +120,97 @@ const CCreature * CAttackAnimation::getCreature() const
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return attackingStack->getCreature();
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}
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-CAttackAnimation::CAttackAnimation(BattleInterface & owner, const CStack *attacker, BattleHex _dest, const CStack *defender)
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- : CBattleStackAnimation(owner, attacker),
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- shooting(false),
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+
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+AttackAnimation::AttackAnimation(BattleInterface & owner, const CStack *attacker, BattleHex _dest, const CStack *defender)
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+ : BattleStackAnimation(owner, attacker),
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group(ECreatureAnimType::SHOOT_FRONT),
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soundPlayed(false),
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dest(_dest),
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- attackedStack(defender),
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+ defendingStack(defender),
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attackingStack(attacker)
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{
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assert(attackingStack && "attackingStack is nullptr in CBattleAttack::CBattleAttack !\n");
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attackingStackPosBeforeReturn = attackingStack->getPosition();
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}
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-CDefenceAnimation::CDefenceAnimation(StackAttackedInfo _attackedInfo, BattleInterface & owner)
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- : CBattleStackAnimation(owner, _attackedInfo.defender),
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- attacker(_attackedInfo.attacker),
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- rangedAttack(_attackedInfo.indirectAttack),
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- killed(_attackedInfo.killed)
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+bool HittedAnimation::init()
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+{
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+ CCS->soundh->playSound(battle_sound(stack->getCreature(), wince));
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+ myAnim->playOnce(ECreatureAnimType::HITTED);
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+ myAnim->onAnimationReset += [&](){ delete this; };
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+ return true;
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+}
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+
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+HittedAnimation::HittedAnimation(BattleInterface & owner, const CStack * stack)
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+ : BattleStackAnimation(owner, stack)
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{
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- logAnim->debug("Created defence anim for %s", _attackedInfo.defender->getName());
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}
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-bool CDefenceAnimation::init()
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+DefenceAnimation::DefenceAnimation(BattleInterface & owner, const CStack * stack)
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+ : BattleStackAnimation(owner, stack)
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{
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- logAnim->info("CDefenceAnimation::init: stack %s", stack->getName());
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+}
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- CCS->soundh->playSound(getMySound());
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- myAnim->setType(getMyAnimType());
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+bool DefenceAnimation::init()
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+{
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+ CCS->soundh->playSound(battle_sound(stack->getCreature(), defend));
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+ myAnim->playOnce(ECreatureAnimType::DEFENCE);
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myAnim->onAnimationReset += [&](){ delete this; };
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return true; //initialized successfuly
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}
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-std::string CDefenceAnimation::getMySound()
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+ECreatureAnimType::Type DeathAnimation::getMyAnimType()
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{
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- if(killed)
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- return battle_sound(stack->getCreature(), killed);
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- else if(stack->defendingAnim)
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- return battle_sound(stack->getCreature(), defend);
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+ if(rangedAttack && myAnim->framesInGroup(ECreatureAnimType::DEATH_RANGED) > 0)
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+ return ECreatureAnimType::DEATH_RANGED;
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else
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- return battle_sound(stack->getCreature(), wince);
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+ return ECreatureAnimType::DEATH;
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}
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-ECreatureAnimType::Type CDefenceAnimation::getMyAnimType()
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+bool DeathAnimation::init()
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{
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- if(killed)
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- {
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- if(rangedAttack && myAnim->framesInGroup(ECreatureAnimType::DEATH_RANGED) > 0)
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- return ECreatureAnimType::DEATH_RANGED;
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- else
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- return ECreatureAnimType::DEATH;
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- }
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+ CCS->soundh->playSound(battle_sound(stack->getCreature(), killed));
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+ myAnim->playOnce(getMyAnimType());
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+ myAnim->onAnimationReset += [&](){ delete this; };
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+ return true;
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+}
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- if(stack->defendingAnim)
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- return ECreatureAnimType::DEFENCE;
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- else
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- return ECreatureAnimType::HITTED;
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+DeathAnimation::DeathAnimation(BattleInterface & owner, const CStack * stack, bool ranged):
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+ BattleStackAnimation(owner, stack),
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+ rangedAttack(ranged)
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+{
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}
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-CDefenceAnimation::~CDefenceAnimation()
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+DeathAnimation::~DeathAnimation()
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{
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- if(killed)
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- {
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- if(rangedAttack && myAnim->framesInGroup(ECreatureAnimType::DEAD_RANGED) > 0)
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- myAnim->setType(ECreatureAnimType::DEAD_RANGED);
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- else
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- myAnim->setType(ECreatureAnimType::DEAD);
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- }
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+ if(rangedAttack && myAnim->framesInGroup(ECreatureAnimType::DEAD_RANGED) > 0)
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+ myAnim->setType(ECreatureAnimType::DEAD_RANGED);
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else
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- {
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- myAnim->setType(ECreatureAnimType::HOLDING);
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- }
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+ myAnim->setType(ECreatureAnimType::DEAD);
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}
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-CDummyAnimation::CDummyAnimation(BattleInterface & owner, int howManyFrames)
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- : CBattleAnimation(owner),
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+DummyAnimation::DummyAnimation(BattleInterface & owner, int howManyFrames)
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+ : BattleAnimation(owner),
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counter(0),
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howMany(howManyFrames)
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{
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logAnim->debug("Created dummy animation for %d frames", howManyFrames);
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}
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-bool CDummyAnimation::init()
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+bool DummyAnimation::init()
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{
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return true;
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}
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-void CDummyAnimation::nextFrame()
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+void DummyAnimation::nextFrame()
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{
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counter++;
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if(counter > howMany)
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delete this;
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}
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-bool CMeleeAttackAnimation::init()
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+bool MeleeAttackAnimation::init()
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{
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assert(attackingStack);
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assert(!myAnim->isDeadOrDying());
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@@ -240,10 +221,7 @@ bool CMeleeAttackAnimation::init()
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return false;
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}
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- logAnim->info("CMeleeAttackAnimation::init: stack %s -> stack %s", stack->getName(), attackedStack->getName());
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- //reversed
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-
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- shooting = false;
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+ logAnim->info("CMeleeAttackAnimation::init: stack %s -> stack %s", stack->getName(), defendingStack->getName());
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static const ECreatureAnimType::Type mutPosToGroup[] =
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{
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@@ -270,15 +248,15 @@ bool CMeleeAttackAnimation::init()
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int mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn, dest);
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if(mutPos == -1 && attackingStack->doubleWide())
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{
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- mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn + revShiftattacker, attackedStack->getPosition());
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+ mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn + revShiftattacker, defendingStack->getPosition());
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}
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- if (mutPos == -1 && attackedStack->doubleWide())
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+ if (mutPos == -1 && defendingStack->doubleWide())
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{
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- mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn, attackedStack->occupiedHex());
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+ mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn, defendingStack->occupiedHex());
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}
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- if (mutPos == -1 && attackedStack->doubleWide() && attackingStack->doubleWide())
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+ if (mutPos == -1 && defendingStack->doubleWide() && attackingStack->doubleWide())
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{
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- mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn + revShiftattacker, attackedStack->occupiedHex());
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+ mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn + revShiftattacker, defendingStack->occupiedHex());
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}
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@@ -308,7 +286,7 @@ bool CMeleeAttackAnimation::init()
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return true;
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}
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-void CMeleeAttackAnimation::nextFrame()
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+void MeleeAttackAnimation::nextFrame()
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{
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size_t currentFrame = stackAnimation(attackingStack)->getCurrentFrame();
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size_t totalFrames = stackAnimation(attackingStack)->framesInGroup(group);
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@@ -318,24 +296,28 @@ void CMeleeAttackAnimation::nextFrame()
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if(owner.getAnimationCondition(EAnimationEvents::HIT) == false)
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owner.setAnimationCondition(EAnimationEvents::HIT, true);
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}
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+ AttackAnimation::nextFrame();
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+}
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- CAttackAnimation::nextFrame();
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+void MeleeAttackAnimation::playSound()
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+{
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+ CCS->soundh->playSound(battle_sound(getCreature(), attack));
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}
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-CMeleeAttackAnimation::CMeleeAttackAnimation(BattleInterface & owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked)
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- : CAttackAnimation(owner, attacker, _dest, _attacked)
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+MeleeAttackAnimation::MeleeAttackAnimation(BattleInterface & owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked)
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+ : AttackAnimation(owner, attacker, _dest, _attacked)
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{
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logAnim->debug("Created melee attack anim for %s", attacker->getName());
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}
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-CStackMoveAnimation::CStackMoveAnimation(BattleInterface & owner, const CStack * _stack, BattleHex _currentHex):
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- CBattleStackAnimation(owner, _stack),
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+StackMoveAnimation::StackMoveAnimation(BattleInterface & owner, const CStack * _stack, BattleHex _currentHex):
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+ BattleStackAnimation(owner, _stack),
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currentHex(_currentHex)
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{
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}
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-bool CMovementAnimation::init()
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+bool MovementAnimation::init()
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{
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assert(stack);
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assert(!myAnim->isDeadOrDying());
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@@ -395,7 +377,7 @@ bool CMovementAnimation::init()
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return true;
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}
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-void CMovementAnimation::nextFrame()
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+void MovementAnimation::nextFrame()
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{
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progress += float(GH.mainFPSmng->getElapsedMilliseconds()) / 1000 * timeToMove;
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@@ -403,7 +385,7 @@ void CMovementAnimation::nextFrame()
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myAnim->pos.x = static_cast<Sint16>(begX + distanceX * progress );
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myAnim->pos.y = static_cast<Sint16>(begY + distanceY * progress );
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- CBattleAnimation::nextFrame();
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+ BattleAnimation::nextFrame();
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if(progress >= 1.0)
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{
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@@ -427,7 +409,7 @@ void CMovementAnimation::nextFrame()
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}
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}
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-CMovementAnimation::~CMovementAnimation()
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+MovementAnimation::~MovementAnimation()
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{
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assert(stack);
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@@ -440,8 +422,8 @@ CMovementAnimation::~CMovementAnimation()
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}
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}
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-CMovementAnimation::CMovementAnimation(BattleInterface & owner, const CStack *_stack, std::vector<BattleHex> _destTiles, int _distance)
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- : CStackMoveAnimation(owner, _stack, _destTiles.front()),
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+MovementAnimation::MovementAnimation(BattleInterface & owner, const CStack *_stack, std::vector<BattleHex> _destTiles, int _distance)
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+ : StackMoveAnimation(owner, _stack, _destTiles.front()),
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destTiles(_destTiles),
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curentMoveIndex(0),
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oldPos(stack->getPosition()),
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@@ -453,13 +435,13 @@ CMovementAnimation::CMovementAnimation(BattleInterface & owner, const CStack *_s
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logAnim->debug("Created movement anim for %s", stack->getName());
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}
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-CMovementEndAnimation::CMovementEndAnimation(BattleInterface & owner, const CStack * _stack, BattleHex destTile)
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-: CStackMoveAnimation(owner, _stack, destTile)
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+MovementEndAnimation::MovementEndAnimation(BattleInterface & owner, const CStack * _stack, BattleHex destTile)
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+: StackMoveAnimation(owner, _stack, destTile)
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{
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logAnim->debug("Created movement end anim for %s", stack->getName());
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}
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-bool CMovementEndAnimation::init()
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+bool MovementEndAnimation::init()
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{
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assert(stack);
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assert(!myAnim->isDeadOrDying());
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@@ -487,7 +469,7 @@ bool CMovementEndAnimation::init()
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return true;
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}
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|
|
|
-CMovementEndAnimation::~CMovementEndAnimation()
|
|
|
+MovementEndAnimation::~MovementEndAnimation()
|
|
|
{
|
|
|
if(myAnim->getType() != ECreatureAnimType::DEAD)
|
|
|
myAnim->setType(ECreatureAnimType::HOLDING); //resetting to default
|
|
@@ -495,13 +477,13 @@ CMovementEndAnimation::~CMovementEndAnimation()
|
|
|
CCS->curh->show();
|
|
|
}
|
|
|
|
|
|
-CMovementStartAnimation::CMovementStartAnimation(BattleInterface & owner, const CStack * _stack)
|
|
|
- : CStackMoveAnimation(owner, _stack, _stack->getPosition())
|
|
|
+MovementStartAnimation::MovementStartAnimation(BattleInterface & owner, const CStack * _stack)
|
|
|
+ : StackMoveAnimation(owner, _stack, _stack->getPosition())
|
|
|
{
|
|
|
logAnim->debug("Created movement start anim for %s", stack->getName());
|
|
|
}
|
|
|
|
|
|
-bool CMovementStartAnimation::init()
|
|
|
+bool MovementStartAnimation::init()
|
|
|
{
|
|
|
assert(stack);
|
|
|
assert(!myAnim->isDeadOrDying());
|
|
@@ -526,13 +508,13 @@ bool CMovementStartAnimation::init()
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
-CReverseAnimation::CReverseAnimation(BattleInterface & owner, const CStack * stack, BattleHex dest)
|
|
|
- : CStackMoveAnimation(owner, stack, dest)
|
|
|
+ReverseAnimation::ReverseAnimation(BattleInterface & owner, const CStack * stack, BattleHex dest)
|
|
|
+ : StackMoveAnimation(owner, stack, dest)
|
|
|
{
|
|
|
logAnim->debug("Created reverse anim for %s", stack->getName());
|
|
|
}
|
|
|
|
|
|
-bool CReverseAnimation::init()
|
|
|
+bool ReverseAnimation::init()
|
|
|
{
|
|
|
assert(myAnim);
|
|
|
assert(!myAnim->isDeadOrDying());
|
|
@@ -547,7 +529,7 @@ bool CReverseAnimation::init()
|
|
|
if(myAnim->framesInGroup(ECreatureAnimType::TURN_L))
|
|
|
{
|
|
|
myAnim->playOnce(ECreatureAnimType::TURN_L);
|
|
|
- myAnim->onAnimationReset += std::bind(&CReverseAnimation::setupSecondPart, this);
|
|
|
+ myAnim->onAnimationReset += std::bind(&ReverseAnimation::setupSecondPart, this);
|
|
|
}
|
|
|
else
|
|
|
{
|
|
@@ -556,14 +538,14 @@ bool CReverseAnimation::init()
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
-void CBattleStackAnimation::rotateStack(BattleHex hex)
|
|
|
+void BattleStackAnimation::rotateStack(BattleHex hex)
|
|
|
{
|
|
|
setStackFacingRight(stack, !stackFacingRight(stack));
|
|
|
|
|
|
stackAnimation(stack)->pos = owner.stacksController->getStackPositionAtHex(hex, stack);
|
|
|
}
|
|
|
|
|
|
-void CReverseAnimation::setupSecondPart()
|
|
|
+void ReverseAnimation::setupSecondPart()
|
|
|
{
|
|
|
assert(stack);
|
|
|
|
|
@@ -584,7 +566,7 @@ void CReverseAnimation::setupSecondPart()
|
|
|
delete this;
|
|
|
}
|
|
|
|
|
|
-bool CResurrectionAnimation::init()
|
|
|
+bool ResurrectionAnimation::init()
|
|
|
{
|
|
|
assert(stack);
|
|
|
|
|
@@ -601,19 +583,24 @@ bool CResurrectionAnimation::init()
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
-CResurrectionAnimation::CResurrectionAnimation(BattleInterface & owner, const CStack * stack):
|
|
|
- CBattleStackAnimation(owner, stack)
|
|
|
+ResurrectionAnimation::ResurrectionAnimation(BattleInterface & owner, const CStack * _stack):
|
|
|
+ BattleStackAnimation(owner, _stack)
|
|
|
{
|
|
|
|
|
|
}
|
|
|
|
|
|
-CRangedAttackAnimation::CRangedAttackAnimation(BattleInterface & owner, const CStack * attacker, BattleHex dest_, const CStack * defender)
|
|
|
- : CAttackAnimation(owner, attacker, dest_, defender),
|
|
|
+RangedAttackAnimation::RangedAttackAnimation(BattleInterface & owner_, const CStack * attacker, BattleHex dest_, const CStack * defender)
|
|
|
+ : AttackAnimation(owner_, attacker, dest_, defender),
|
|
|
projectileEmitted(false)
|
|
|
{
|
|
|
}
|
|
|
|
|
|
-bool CRangedAttackAnimation::init()
|
|
|
+void RangedAttackAnimation::playSound()
|
|
|
+{
|
|
|
+ CCS->soundh->playSound(battle_sound(getCreature(), shoot));
|
|
|
+}
|
|
|
+
|
|
|
+bool RangedAttackAnimation::init()
|
|
|
{
|
|
|
assert(attackingStack);
|
|
|
assert(!myAnim->isDeadOrDying());
|
|
@@ -630,14 +617,13 @@ bool CRangedAttackAnimation::init()
|
|
|
|
|
|
setAnimationGroup();
|
|
|
initializeProjectile();
|
|
|
- shooting = true;
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
-void CRangedAttackAnimation::setAnimationGroup()
|
|
|
+void RangedAttackAnimation::setAnimationGroup()
|
|
|
{
|
|
|
Point shooterPos = stackAnimation(attackingStack)->pos.topLeft();
|
|
|
- Point shotTarget = owner.stacksController->getStackPositionAtHex(dest, attackedStack);
|
|
|
+ Point shotTarget = owner.stacksController->getStackPositionAtHex(dest, defendingStack);
|
|
|
|
|
|
//maximal angle in radians between straight horizontal line and shooting line for which shot is considered to be straight (absoulte value)
|
|
|
static const double straightAngle = 0.2;
|
|
@@ -653,10 +639,10 @@ void CRangedAttackAnimation::setAnimationGroup()
|
|
|
group = getForwardGroup();
|
|
|
}
|
|
|
|
|
|
-void CRangedAttackAnimation::initializeProjectile()
|
|
|
+void RangedAttackAnimation::initializeProjectile()
|
|
|
{
|
|
|
const CCreature *shooterInfo = getCreature();
|
|
|
- Point shotTarget = owner.stacksController->getStackPositionAtHex(dest, attackedStack) + Point(225, 225);
|
|
|
+ Point shotTarget = owner.stacksController->getStackPositionAtHex(dest, defendingStack) + Point(225, 225);
|
|
|
Point shotOrigin = stackAnimation(attackingStack)->pos.topLeft() + Point(222, 265);
|
|
|
int multiplier = stackFacingRight(attackingStack) ? 1 : -1;
|
|
|
|
|
@@ -683,14 +669,14 @@ void CRangedAttackAnimation::initializeProjectile()
|
|
|
createProjectile(shotOrigin, shotTarget);
|
|
|
}
|
|
|
|
|
|
-void CRangedAttackAnimation::emitProjectile()
|
|
|
+void RangedAttackAnimation::emitProjectile()
|
|
|
{
|
|
|
logAnim->info("Ranged attack projectile emitted");
|
|
|
owner.projectilesController->emitStackProjectile(attackingStack);
|
|
|
projectileEmitted = true;
|
|
|
}
|
|
|
|
|
|
-void CRangedAttackAnimation::nextFrame()
|
|
|
+void RangedAttackAnimation::nextFrame()
|
|
|
{
|
|
|
// animation should be paused if there is an active projectile
|
|
|
if (projectileEmitted)
|
|
@@ -705,7 +691,7 @@ void CRangedAttackAnimation::nextFrame()
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- CAttackAnimation::nextFrame();
|
|
|
+ AttackAnimation::nextFrame();
|
|
|
|
|
|
if (!projectileEmitted)
|
|
|
{
|
|
@@ -719,7 +705,7 @@ void CRangedAttackAnimation::nextFrame()
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-CRangedAttackAnimation::~CRangedAttackAnimation()
|
|
|
+RangedAttackAnimation::~RangedAttackAnimation()
|
|
|
{
|
|
|
//FIXME: this assert triggers under some unclear, rare conditions. Possibly - if game window is inactive and/or in foreground/minimized?
|
|
|
assert(!owner.projectilesController->hasActiveProjectile(attackingStack));
|
|
@@ -733,49 +719,49 @@ CRangedAttackAnimation::~CRangedAttackAnimation()
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-CShootingAnimation::CShootingAnimation(BattleInterface & owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked)
|
|
|
- : CRangedAttackAnimation(owner, attacker, _dest, _attacked)
|
|
|
+ShootingAnimation::ShootingAnimation(BattleInterface & owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked)
|
|
|
+ : RangedAttackAnimation(owner, attacker, _dest, _attacked)
|
|
|
{
|
|
|
logAnim->debug("Created shooting anim for %s", stack->getName());
|
|
|
}
|
|
|
|
|
|
-void CShootingAnimation::createProjectile(const Point & from, const Point & dest) const
|
|
|
+void ShootingAnimation::createProjectile(const Point & from, const Point & dest) const
|
|
|
{
|
|
|
owner.projectilesController->createProjectile(attackingStack, from, dest);
|
|
|
}
|
|
|
|
|
|
-uint32_t CShootingAnimation::getAttackClimaxFrame() const
|
|
|
+uint32_t ShootingAnimation::getAttackClimaxFrame() const
|
|
|
{
|
|
|
const CCreature *shooterInfo = getCreature();
|
|
|
return shooterInfo->animation.attackClimaxFrame;
|
|
|
}
|
|
|
|
|
|
-ECreatureAnimType::Type CShootingAnimation::getUpwardsGroup() const
|
|
|
+ECreatureAnimType::Type ShootingAnimation::getUpwardsGroup() const
|
|
|
{
|
|
|
return ECreatureAnimType::SHOOT_UP;
|
|
|
}
|
|
|
|
|
|
-ECreatureAnimType::Type CShootingAnimation::getForwardGroup() const
|
|
|
+ECreatureAnimType::Type ShootingAnimation::getForwardGroup() const
|
|
|
{
|
|
|
return ECreatureAnimType::SHOOT_FRONT;
|
|
|
}
|
|
|
|
|
|
-ECreatureAnimType::Type CShootingAnimation::getDownwardsGroup() const
|
|
|
+ECreatureAnimType::Type ShootingAnimation::getDownwardsGroup() const
|
|
|
{
|
|
|
return ECreatureAnimType::SHOOT_DOWN;
|
|
|
}
|
|
|
|
|
|
-CCatapultAnimation::CCatapultAnimation(BattleInterface & owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked, int _catapultDmg)
|
|
|
- : CShootingAnimation(owner, attacker, _dest, _attacked),
|
|
|
+CatapultAnimation::CatapultAnimation(BattleInterface & owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked, int _catapultDmg)
|
|
|
+ : ShootingAnimation(owner, attacker, _dest, _attacked),
|
|
|
catapultDamage(_catapultDmg),
|
|
|
explosionEmitted(false)
|
|
|
{
|
|
|
logAnim->debug("Created shooting anim for %s", stack->getName());
|
|
|
}
|
|
|
|
|
|
-void CCatapultAnimation::nextFrame()
|
|
|
+void CatapultAnimation::nextFrame()
|
|
|
{
|
|
|
- CShootingAnimation::nextFrame();
|
|
|
+ ShootingAnimation::nextFrame();
|
|
|
|
|
|
if ( explosionEmitted)
|
|
|
return;
|
|
@@ -787,21 +773,21 @@ void CCatapultAnimation::nextFrame()
|
|
|
return;
|
|
|
|
|
|
explosionEmitted = true;
|
|
|
- Point shotTarget = owner.stacksController->getStackPositionAtHex(dest, attackedStack) + Point(225, 225) - Point(126, 105);
|
|
|
+ Point shotTarget = owner.stacksController->getStackPositionAtHex(dest, defendingStack) + Point(225, 225) - Point(126, 105);
|
|
|
|
|
|
if(catapultDamage > 0)
|
|
|
- owner.stacksController->addNewAnim( new CPointEffectAnimation(owner, "WALLHIT", "SGEXPL.DEF", shotTarget));
|
|
|
+ owner.stacksController->addNewAnim( new PointEffectAnimation(owner, "WALLHIT", "SGEXPL.DEF", shotTarget));
|
|
|
else
|
|
|
- owner.stacksController->addNewAnim( new CPointEffectAnimation(owner, "WALLMISS", "CSGRCK.DEF", shotTarget));
|
|
|
+ owner.stacksController->addNewAnim( new PointEffectAnimation(owner, "WALLMISS", "CSGRCK.DEF", shotTarget));
|
|
|
}
|
|
|
|
|
|
-void CCatapultAnimation::createProjectile(const Point & from, const Point & dest) const
|
|
|
+void CatapultAnimation::createProjectile(const Point & from, const Point & dest) const
|
|
|
{
|
|
|
owner.projectilesController->createCatapultProjectile(attackingStack, from, dest);
|
|
|
}
|
|
|
|
|
|
-CCastAnimation::CCastAnimation(BattleInterface & owner, const CStack * attacker, BattleHex dest_, const CStack * defender, const CSpell * spell)
|
|
|
- : CRangedAttackAnimation(owner, attacker, dest_, defender),
|
|
|
+CastAnimation::CastAnimation(BattleInterface & owner_, const CStack * attacker, BattleHex dest_, const CStack * defender, const CSpell * spell)
|
|
|
+ : RangedAttackAnimation(owner_, attacker, dest_, defender),
|
|
|
spell(spell)
|
|
|
{
|
|
|
assert(dest.isValid());// FIXME: when?
|
|
@@ -810,7 +796,7 @@ CCastAnimation::CCastAnimation(BattleInterface & owner, const CStack * attacker,
|
|
|
dest = defender->getPosition();
|
|
|
}
|
|
|
|
|
|
-ECreatureAnimType::Type CCastAnimation::findValidGroup( const std::vector<ECreatureAnimType::Type> candidates ) const
|
|
|
+ECreatureAnimType::Type CastAnimation::findValidGroup( const std::vector<ECreatureAnimType::Type> candidates ) const
|
|
|
{
|
|
|
for ( auto group : candidates)
|
|
|
{
|
|
@@ -822,7 +808,7 @@ ECreatureAnimType::Type CCastAnimation::findValidGroup( const std::vector<ECreat
|
|
|
return ECreatureAnimType::HOLDING;
|
|
|
}
|
|
|
|
|
|
-ECreatureAnimType::Type CCastAnimation::getUpwardsGroup() const
|
|
|
+ECreatureAnimType::Type CastAnimation::getUpwardsGroup() const
|
|
|
{
|
|
|
return findValidGroup({
|
|
|
ECreatureAnimType::VCMI_CAST_UP,
|
|
@@ -832,7 +818,7 @@ ECreatureAnimType::Type CCastAnimation::getUpwardsGroup() const
|
|
|
});
|
|
|
}
|
|
|
|
|
|
-ECreatureAnimType::Type CCastAnimation::getForwardGroup() const
|
|
|
+ECreatureAnimType::Type CastAnimation::getForwardGroup() const
|
|
|
{
|
|
|
return findValidGroup({
|
|
|
ECreatureAnimType::VCMI_CAST_FRONT,
|
|
@@ -842,7 +828,7 @@ ECreatureAnimType::Type CCastAnimation::getForwardGroup() const
|
|
|
});
|
|
|
}
|
|
|
|
|
|
-ECreatureAnimType::Type CCastAnimation::getDownwardsGroup() const
|
|
|
+ECreatureAnimType::Type CastAnimation::getDownwardsGroup() const
|
|
|
{
|
|
|
return findValidGroup({
|
|
|
ECreatureAnimType::VCMI_CAST_DOWN,
|
|
@@ -852,13 +838,13 @@ ECreatureAnimType::Type CCastAnimation::getDownwardsGroup() const
|
|
|
});
|
|
|
}
|
|
|
|
|
|
-void CCastAnimation::createProjectile(const Point & from, const Point & dest) const
|
|
|
+void CastAnimation::createProjectile(const Point & from, const Point & dest) const
|
|
|
{
|
|
|
if (!spell->animationInfo.projectile.empty())
|
|
|
owner.projectilesController->createSpellProjectile(attackingStack, from, dest, spell);
|
|
|
}
|
|
|
|
|
|
-uint32_t CCastAnimation::getAttackClimaxFrame() const
|
|
|
+uint32_t CastAnimation::getAttackClimaxFrame() const
|
|
|
{
|
|
|
//FIXME: allow defining this parameter in config file, separately from attackClimaxFrame of missile attacks
|
|
|
uint32_t maxFrames = stackAnimation(attackingStack)->framesInGroup(group);
|
|
@@ -868,8 +854,8 @@ uint32_t CCastAnimation::getAttackClimaxFrame() const
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
-CPointEffectAnimation::CPointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, int effects):
|
|
|
- CBattleAnimation(owner),
|
|
|
+PointEffectAnimation::PointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, int effects):
|
|
|
+ BattleAnimation(owner),
|
|
|
animation(std::make_shared<CAnimation>(animationName)),
|
|
|
soundName(soundName),
|
|
|
effectFlags(effects),
|
|
@@ -880,40 +866,40 @@ CPointEffectAnimation::CPointEffectAnimation(BattleInterface & owner, std::strin
|
|
|
logAnim->info("CPointEffectAnimation::init: effect %s", animationName);
|
|
|
}
|
|
|
|
|
|
-CPointEffectAnimation::CPointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, std::vector<BattleHex> hex, int effects):
|
|
|
- CPointEffectAnimation(owner, soundName, animationName, effects)
|
|
|
+PointEffectAnimation::PointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, std::vector<BattleHex> hex, int effects):
|
|
|
+ PointEffectAnimation(owner, soundName, animationName, effects)
|
|
|
{
|
|
|
battlehexes = hex;
|
|
|
}
|
|
|
|
|
|
-CPointEffectAnimation::CPointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, BattleHex hex, int effects):
|
|
|
- CPointEffectAnimation(owner, soundName, animationName, effects)
|
|
|
+PointEffectAnimation::PointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, BattleHex hex, int effects):
|
|
|
+ PointEffectAnimation(owner, soundName, animationName, effects)
|
|
|
{
|
|
|
assert(hex.isValid());
|
|
|
battlehexes.push_back(hex);
|
|
|
}
|
|
|
|
|
|
-CPointEffectAnimation::CPointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, std::vector<Point> pos, int effects):
|
|
|
- CPointEffectAnimation(owner, soundName, animationName, effects)
|
|
|
+PointEffectAnimation::PointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, std::vector<Point> pos, int effects):
|
|
|
+ PointEffectAnimation(owner, soundName, animationName, effects)
|
|
|
{
|
|
|
positions = pos;
|
|
|
}
|
|
|
|
|
|
-CPointEffectAnimation::CPointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, Point pos, int effects):
|
|
|
- CPointEffectAnimation(owner, soundName, animationName, effects)
|
|
|
+PointEffectAnimation::PointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, Point pos, int effects):
|
|
|
+ PointEffectAnimation(owner, soundName, animationName, effects)
|
|
|
{
|
|
|
positions.push_back(pos);
|
|
|
}
|
|
|
|
|
|
-CPointEffectAnimation::CPointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, Point pos, BattleHex hex, int effects):
|
|
|
- CPointEffectAnimation(owner, soundName, animationName, effects)
|
|
|
+PointEffectAnimation::PointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, Point pos, BattleHex hex, int effects):
|
|
|
+ PointEffectAnimation(owner, soundName, animationName, effects)
|
|
|
{
|
|
|
assert(hex.isValid());
|
|
|
battlehexes.push_back(hex);
|
|
|
positions.push_back(pos);
|
|
|
}
|
|
|
|
|
|
-bool CPointEffectAnimation::init()
|
|
|
+bool PointEffectAnimation::init()
|
|
|
{
|
|
|
animation->preload();
|
|
|
|
|
@@ -971,7 +957,7 @@ bool CPointEffectAnimation::init()
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
-void CPointEffectAnimation::nextFrame()
|
|
|
+void PointEffectAnimation::nextFrame()
|
|
|
{
|
|
|
playSound();
|
|
|
playEffect();
|
|
@@ -984,37 +970,37 @@ void CPointEffectAnimation::nextFrame()
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-bool CPointEffectAnimation::alignToBottom() const
|
|
|
+bool PointEffectAnimation::alignToBottom() const
|
|
|
{
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return effectFlags & ALIGN_TO_BOTTOM;
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}
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-bool CPointEffectAnimation::waitForSound() const
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+bool PointEffectAnimation::waitForSound() const
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{
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return effectFlags & WAIT_FOR_SOUND;
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}
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-bool CPointEffectAnimation::forceOnTop() const
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+bool PointEffectAnimation::forceOnTop() const
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{
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return effectFlags & FORCE_ON_TOP;
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}
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-bool CPointEffectAnimation::screenFill() const
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+bool PointEffectAnimation::screenFill() const
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{
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return effectFlags & SCREEN_FILL;
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}
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-void CPointEffectAnimation::onEffectFinished()
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+void PointEffectAnimation::onEffectFinished()
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{
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effectFinished = true;
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}
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-void CPointEffectAnimation::onSoundFinished()
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+void PointEffectAnimation::onSoundFinished()
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{
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soundFinished = true;
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}
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-void CPointEffectAnimation::playSound()
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+void PointEffectAnimation::playSound()
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{
|
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if (soundPlayed)
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|
return;
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@@ -1034,7 +1020,7 @@ void CPointEffectAnimation::playSound()
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|
CCS->soundh->setCallback(channel, [&](){ onSoundFinished(); });
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}
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-void CPointEffectAnimation::playEffect()
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+void PointEffectAnimation::playEffect()
|
|
|
{
|
|
|
if ( effectFinished )
|
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|
return;
|
|
@@ -1055,7 +1041,7 @@ void CPointEffectAnimation::playEffect()
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|
|
}
|
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|
}
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-void CPointEffectAnimation::clearEffect()
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|
|
+void PointEffectAnimation::clearEffect()
|
|
|
{
|
|
|
auto & effects = owner.effectsController->battleEffects;
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|
|
|
|
@@ -1064,17 +1050,13 @@ void CPointEffectAnimation::clearEffect()
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|
|
});
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|
}
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|
-CPointEffectAnimation::~CPointEffectAnimation()
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|
|
+PointEffectAnimation::~PointEffectAnimation()
|
|
|
{
|
|
|
assert(effectFinished);
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|
|
assert(soundFinished);
|
|
|
}
|
|
|
|
|
|
-CWaitingAnimation::CWaitingAnimation(BattleInterface & owner):
|
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|
- CBattleAnimation(owner)
|
|
|
-{}
|
|
|
-
|
|
|
-void CWaitingAnimation::nextFrame()
|
|
|
+void WaitingProjectileAnimation::nextFrame()
|
|
|
{
|
|
|
// initialization conditions fulfilled, delay is over
|
|
|
if(owner.getAnimationCondition(EAnimationEvents::HIT) == false)
|
|
@@ -1083,16 +1065,16 @@ void CWaitingAnimation::nextFrame()
|
|
|
delete this;
|
|
|
}
|
|
|
|
|
|
-CWaitingProjectileAnimation::CWaitingProjectileAnimation(BattleInterface & owner, const CStack * shooter):
|
|
|
- CWaitingAnimation(owner),
|
|
|
+WaitingProjectileAnimation::WaitingProjectileAnimation(BattleInterface & owner_, const CStack * shooter):
|
|
|
+ BattleAnimation(owner_),
|
|
|
shooter(shooter)
|
|
|
{}
|
|
|
|
|
|
-bool CWaitingProjectileAnimation::init()
|
|
|
+bool WaitingProjectileAnimation::init()
|
|
|
{
|
|
|
for(auto & elem : pendingAnimations())
|
|
|
{
|
|
|
- auto * attackAnim = dynamic_cast<CRangedAttackAnimation *>(elem);
|
|
|
+ auto * attackAnim = dynamic_cast<RangedAttackAnimation *>(elem);
|
|
|
|
|
|
if( attackAnim && shooter && attackAnim->stack->ID == shooter->ID && !attackAnim->isInitialized() )
|
|
|
{
|