2
0
Opuszek 3 сар өмнө
parent
commit
c1ef3c42a9

+ 1 - 2
server/battles/BattleFlowProcessor.cpp

@@ -432,7 +432,7 @@ bool BattleFlowProcessor::tryMakeAutomaticActionOfBallistaOrTowers(const CBattle
 	const CreatureID stackCreatureId = next->unitType()->getId();
 	const CreatureID stackCreatureId = next->unitType()->getId();
 
 
 	if ((stackCreatureId == CreatureID::ARROW_TOWERS || stackCreatureId == CreatureID::BALLISTA)
 	if ((stackCreatureId == CreatureID::ARROW_TOWERS || stackCreatureId == CreatureID::BALLISTA)
-	                && (!curOwner || !gameHandler->randomizer->rollCombatAbility(curOwner->id, curOwner->valOfBonuses(BonusType::MANUAL_CONTROL, BonusSubtypeID(stackCreatureId)))))
+		&& (!curOwner || !gameHandler->randomizer->rollCombatAbility(curOwner->id, curOwner->valOfBonuses(BonusType::MANUAL_CONTROL, BonusSubtypeID(stackCreatureId)))))
 	{
 	{
 		BattleAction attack;
 		BattleAction attack;
 		attack.actionType = EActionType::SHOOT;
 		attack.actionType = EActionType::SHOOT;
@@ -557,7 +557,6 @@ bool BattleFlowProcessor::tryMakeAutomaticActionOfFirstAidTent(const CBattleInfo
 	return false;
 	return false;
 }
 }
 
 
-
 bool BattleFlowProcessor::rollGoodMorale(const CBattleInfoCallback & battle, const CStack * next)
 bool BattleFlowProcessor::rollGoodMorale(const CBattleInfoCallback & battle, const CStack * next)
 {
 {
 	//check for good morale
 	//check for good morale