|
@@ -75,7 +75,7 @@ CSoundHandler::CSoundHandler()
|
|
|
// Vectors for helper(s)
|
|
|
pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
|
|
|
soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07;
|
|
|
- horseSounds += // must be the same order as terrains (see EtrrainType);
|
|
|
+ horseSounds += // must be the same order as terrains (see EterrainType);
|
|
|
soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
|
|
|
soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
|
|
|
soundBase::horseSubterranean, soundBase::horseLava,
|
|
@@ -89,6 +89,7 @@ void CSoundHandler::init()
|
|
|
if (initialized) {
|
|
|
// Load sounds
|
|
|
sndh.add_file(std::string(DATA_DIR "/Data/Heroes3.snd"));
|
|
|
+ sndh.add_file(std::string(DATA_DIR "/Data/Heroes3-cd2.snd"));
|
|
|
sndh.add_file(std::string(DATA_DIR "/Data/H3ab_ahd.snd"));
|
|
|
}
|
|
|
}
|