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simplify CGuiHandler::handleEvents()

Threre is no need to allow (and I doubt is was in fact possible with old code) new events to arrive during processing events. Let them to be processed in next frame.
AlexVinS 11 vuotta sitten
vanhempi
sitoutus
c2dd696e96
1 muutettua tiedostoa jossa 4 lisäystä ja 12 poistoa
  1. 4 12
      client/gui/CGuiHandler.cpp

+ 4 - 12
client/gui/CGuiHandler.cpp

@@ -169,19 +169,11 @@ void CGuiHandler::updateTime()
 
 void CGuiHandler::handleEvents()
 {
-	while(true)
+	boost::unique_lock<boost::mutex> lock(eventsM);
+	while(!events.empty())
 	{
-		SDL_Event ev;
-		boost::unique_lock<boost::mutex> lock(eventsM);
-		if(events.empty())
-		{
-			return;
-		}
-		else
-		{
-			ev = events.front();
-			events.pop();
-		}
+		SDL_Event ev = events.front();
+		events.pop();		
 		this->handleEvent(&ev);
 	}
 }