|  | @@ -427,6 +427,8 @@ void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
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				|  |  |  	EVENT_HANDLER_CALLED_BY_CLIENT;
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				|  |  |  	localState->addWanderingHero(hero);
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				|  |  |  	adventureInt->onHeroChanged(hero);
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				|  |  | +	if(castleInt)
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				|  |  | +		CCS->soundh->playSound(soundBase::newBuilding);
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				|  |  |  }
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				|  |  |  void CPlayerInterface::openTownWindow(const CGTownInstance * town)
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				|  |  |  {
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