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@@ -21,8 +21,11 @@
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#include "../render/IScreenHandler.h"
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#include <tbb/parallel_for.h>
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-#include <SDL_surface.h>
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+#include <tbb/task_arena.h>
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+
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#include <SDL_image.h>
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+#include <SDL_surface.h>
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+#include <SDL_version.h>
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class SDLImageLoader;
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@@ -88,8 +91,70 @@ SDLImageShared::SDLImageShared(const ImagePath & filename)
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}
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}
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+void SDLImageShared::scaledDraw(SDL_Surface * where, SDL_Palette * palette, const Point & scaleTo, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const
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+{
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+ assert(upscalingInProgress == false);
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+ if (!surf)
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+ return;
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+
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+ Rect sourceRect(0, 0, surf->w, surf->h);
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+ Point destShift(0, 0);
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+ Point destScale = Point(surf->w, surf->h) * scaleTo / dimensions();
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+ Point marginsScaled = margins * scaleTo / dimensions();
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+
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+ if(src)
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+ {
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+ Rect srcUnscaled(Point(src->topLeft() * dimensions() / scaleTo), Point(src->dimensions() * dimensions() / scaleTo));
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+
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+ if(srcUnscaled.x < margins.x)
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+ destShift.x += marginsScaled.x - src->x;
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+
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+ if(srcUnscaled.y < margins.y)
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+ destShift.y += marginsScaled.y - src->y;
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+
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+ sourceRect = Rect(srcUnscaled).intersect(Rect(margins.x, margins.y, surf->w, surf->h));
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+
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+ destScale.x = std::min(destScale.x, sourceRect.w * scaleTo.x / dimensions().x);
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+ destScale.y = std::min(destScale.y, sourceRect.h * scaleTo.y / dimensions().y);
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+
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+ sourceRect -= margins;
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+ }
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+ else
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+ destShift = marginsScaled;
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+
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+ destShift += dest;
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+
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+ SDL_SetSurfaceColorMod(surf, colorMultiplier.r, colorMultiplier.g, colorMultiplier.b);
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+ SDL_SetSurfaceAlphaMod(surf, alpha);
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+
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+ if (alpha != SDL_ALPHA_OPAQUE || (mode != EImageBlitMode::OPAQUE && surf->format->Amask != 0))
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+ SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
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+ else
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+ SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
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+
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+ if (palette && surf->format->palette)
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+ SDL_SetSurfacePalette(surf, palette);
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+
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+ SDL_Rect srcRect = CSDL_Ext::toSDL(sourceRect);
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+ SDL_Rect dstRect = CSDL_Ext::toSDL(Rect(destShift, destScale));
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+
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+ if (sourceRect.dimensions() * scaleTo / dimensions() != destScale)
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+ logGlobal->info("???");
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+
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+ SDL_Surface * tempSurface = SDL_ConvertSurface(surf, where->format, 0);
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+ int result = SDL_BlitScaled(tempSurface, &srcRect, where, &dstRect);
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+
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+ SDL_FreeSurface(tempSurface);
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+ if (result != 0)
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+ logGlobal->error("SDL_BlitScaled failed! %s", SDL_GetError());
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+
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+ if (surf->format->palette)
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+ SDL_SetSurfacePalette(surf, originalPalette);
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+}
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+
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void SDLImageShared::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const
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{
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+ assert(upscalingInProgress == false);
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if (!surf)
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return;
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@@ -140,6 +205,7 @@ void SDLImageShared::draw(SDL_Surface * where, SDL_Palette * palette, const Poin
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void SDLImageShared::optimizeSurface()
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{
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+ assert(upscalingInProgress == false);
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if (!surf)
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return;
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@@ -155,6 +221,7 @@ void SDLImageShared::optimizeSurface()
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std::shared_ptr<const ISharedImage> SDLImageShared::scaleInteger(int factor, SDL_Palette * palette, EImageBlitMode mode) const
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{
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+ assert(upscalingInProgress == false);
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if (factor <= 0)
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throw std::runtime_error("Unable to scale by integer value of " + std::to_string(factor));
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@@ -164,32 +231,50 @@ std::shared_ptr<const ISharedImage> SDLImageShared::scaleInteger(int factor, SDL
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if (palette && surf->format->palette)
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SDL_SetSurfacePalette(surf, palette);
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- SDLImageScaler scaler(surf, Rect(margins, fullSize));
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-
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- // dump heuristics to differentiate tileable UI elements from map object / combat assets
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+ // simple heuristics to differentiate tileable UI elements from map object / combat assets
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+ EScalingAlgorithm algorithm;
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if (mode == EImageBlitMode::OPAQUE || mode == EImageBlitMode::COLORKEY || mode == EImageBlitMode::SIMPLE)
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- scaler.scaleSurfaceIntegerFactor(GH.screenHandler().getScalingFactor(), EScalingAlgorithm::XBRZ_OPAQUE);
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+ algorithm = EScalingAlgorithm::XBRZ_OPAQUE;
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else
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- scaler.scaleSurfaceIntegerFactor(GH.screenHandler().getScalingFactor(), EScalingAlgorithm::XBRZ_ALPHA);
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+ algorithm = EScalingAlgorithm::XBRZ_ALPHA;
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- SDL_Surface * scaled = scaler.acquireResultSurface();
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+ auto result = std::make_shared<SDLImageShared>(this, factor, algorithm);
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- auto ret = std::make_shared<SDLImageShared>(scaled);
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+ if (surf->format->palette)
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+ SDL_SetSurfacePalette(surf, originalPalette);
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- ret->fullSize = scaler.getResultDimensions().dimensions();
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- ret->margins = scaler.getResultDimensions().topLeft();
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+ return result;
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+}
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- // erase our own reference
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- SDL_FreeSurface(scaled);
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+SDLImageShared::SDLImageShared(const SDLImageShared * from, int integerScaleFactor, EScalingAlgorithm algorithm)
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+{
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+ static tbb::task_arena upscalingArena;
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- if (surf->format->palette)
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- SDL_SetSurfacePalette(surf, originalPalette);
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+ upscalingInProgress = true;
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- return ret;
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+ auto scaler = std::make_shared<SDLImageScaler>(from->surf, Rect(from->margins, from->fullSize));
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+
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+ const auto & scalingTask = [this, algorithm, scaler]()
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+ {
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+ scaler->scaleSurfaceIntegerFactor(GH.screenHandler().getScalingFactor(), algorithm);
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+ surf = scaler->acquireResultSurface();
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+ fullSize = scaler->getResultDimensions().dimensions();
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+ margins = scaler->getResultDimensions().topLeft();
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+
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+ upscalingInProgress = false;
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+ };
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+
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+ upscalingArena.enqueue(scalingTask);
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+}
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+
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+bool SDLImageShared::isLoading() const
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+{
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+ return upscalingInProgress;
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}
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std::shared_ptr<const ISharedImage> SDLImageShared::scaleTo(const Point & size, SDL_Palette * palette) const
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{
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+ assert(upscalingInProgress == false);
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if (palette && surf->format->palette)
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SDL_SetSurfacePalette(surf, palette);
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@@ -221,6 +306,7 @@ std::shared_ptr<const ISharedImage> SDLImageShared::scaleTo(const Point & size,
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void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palette * palette) const
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{
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+ assert(upscalingInProgress == false);
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if (!surf)
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return;
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@@ -233,6 +319,7 @@ void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palet
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bool SDLImageShared::isTransparent(const Point & coords) const
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{
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+ assert(upscalingInProgress == false);
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if (surf)
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return CSDL_Ext::isTransparent(surf, coords.x - margins.x, coords.y - margins.y);
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else
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@@ -241,6 +328,7 @@ bool SDLImageShared::isTransparent(const Point & coords) const
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Rect SDLImageShared::contentRect() const
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{
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+ assert(upscalingInProgress == false);
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auto tmpMargins = margins;
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auto tmpSize = Point(surf->w, surf->h);
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return Rect(tmpMargins, tmpSize);
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@@ -248,6 +336,7 @@ Rect SDLImageShared::contentRect() const
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const SDL_Palette * SDLImageShared::getPalette() const
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{
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+ assert(upscalingInProgress == false);
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if (!surf)
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return nullptr;
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return surf->format->palette;
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@@ -255,11 +344,13 @@ const SDL_Palette * SDLImageShared::getPalette() const
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Point SDLImageShared::dimensions() const
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{
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+ assert(upscalingInProgress == false);
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return fullSize;
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}
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std::shared_ptr<const ISharedImage> SDLImageShared::horizontalFlip() const
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{
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+ assert(upscalingInProgress == false);
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if (!surf)
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return shared_from_this();
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@@ -275,6 +366,7 @@ std::shared_ptr<const ISharedImage> SDLImageShared::horizontalFlip() const
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std::shared_ptr<const ISharedImage> SDLImageShared::verticalFlip() const
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{
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+ assert(upscalingInProgress == false);
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if (!surf)
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return shared_from_this();
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@@ -291,6 +383,7 @@ std::shared_ptr<const ISharedImage> SDLImageShared::verticalFlip() const
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// Keep the original palette, in order to do color switching operation
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void SDLImageShared::savePalette()
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{
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+ assert(upscalingInProgress == false);
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// For some images that don't have palette, skip this
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if(surf->format->palette == nullptr)
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return;
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