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exclude some code similar to android

Andrey Filipenkov 4 gadi atpakaļ
vecāks
revīzija
c4233ad706
3 mainītis faili ar 25 papildinājumiem un 19 dzēšanām
  1. 1 1
      client/CMT.cpp
  2. 15 9
      client/CServerHandler.cpp
  3. 9 9
      server/CVCMIServer.cpp

+ 1 - 1
client/CMT.cpp

@@ -170,7 +170,7 @@ int main(int argc, char * argv[])
 	setenv("LANG", "C", 1);
 #endif
 
-#ifndef VCMI_ANDROID
+#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
 	// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
 	boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
 #endif

+ 15 - 9
client/CServerHandler.cpp

@@ -21,10 +21,12 @@
 
 #include "mainmenu/CMainMenu.h"
 
-#ifndef VCMI_ANDROID
-#include "../lib/Interprocess.h"
-#else
+#ifdef VCMI_ANDROID
 #include "../lib/CAndroidVMHelper.h"
+#elif defined(VCMI_IOS)
+//TODO
+#else
+#include "../lib/Interprocess.h"
 #endif
 #include "../lib/CConfigHandler.h"
 #include "../lib/CGeneralTextHandler.h"
@@ -132,7 +134,7 @@ void CServerHandler::resetStateForLobby(const StartInfo::EMode mode, const std::
 	else
 		myNames.push_back(settings["general"]["playerName"].String());
 
-#ifndef VCMI_ANDROID
+#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
 	shm.reset();
 
 	if(!settings["session"]["disable-shm"].Bool())
@@ -181,6 +183,8 @@ void CServerHandler::startLocalServerAndConnect()
 		CAndroidVMHelper envHelper;
 		envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "startServer", true);
 	}
+#elif defined(VCMI_IOS)
+	// TODO
 #else
 	threadRunLocalServer = std::make_shared<boost::thread>(&CServerHandler::threadRunServer, this); //runs server executable;
 #endif
@@ -188,10 +192,7 @@ void CServerHandler::startLocalServerAndConnect()
 
 	th->update();
 
-#ifndef VCMI_ANDROID
-	if(shm)
-		shm->sr->waitTillReady();
-#else
+#ifdef VCMI_ANDROID
 	logNetwork->info("waiting for server");
 	while(!androidTestServerReadyFlag.load())
 	{
@@ -200,12 +201,17 @@ void CServerHandler::startLocalServerAndConnect()
 	}
 	logNetwork->info("waiting for server finished...");
 	androidTestServerReadyFlag = false;
+#elif defined(VCMI_IOS)
+	//TODO
+#else
+	if(shm)
+		shm->sr->waitTillReady();
 #endif
 	logNetwork->trace("Waiting for server: %d ms", th->getDiff());
 
 	th->update(); //put breakpoint here to attach to server before it does something stupid
 
-#ifndef VCMI_ANDROID
+#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
 	justConnectToServer(settings["server"]["server"].String(), shm ? shm->sr->port : 0);
 #else
 	justConnectToServer(settings["server"]["server"].String());

+ 9 - 9
server/CVCMIServer.cpp

@@ -29,6 +29,8 @@
 #include "../lib/rmg/CMapGenOptions.h"
 #ifdef VCMI_ANDROID
 #include "lib/CAndroidVMHelper.h"
+#elif defined(VCMI_IOS)
+	//TODO
 #else
 #include "../lib/Interprocess.h"
 #endif
@@ -55,7 +57,7 @@
 
 #include "../lib/CGameState.h"
 
-#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID)
+#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
 #include <execinfo.h>
 #endif
 
@@ -157,7 +159,7 @@ void CVCMIServer::run()
 	if(!restartGameplay)
 	{
 		this->announceLobbyThread = vstd::make_unique<boost::thread>(&CVCMIServer::threadAnnounceLobby, this);
-#ifndef VCMI_ANDROID
+#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
 		if(cmdLineOptions.count("enable-shm"))
 		{
 			std::string sharedMemoryName = "vcmi_memory";
@@ -171,14 +173,11 @@ void CVCMIServer::run()
 
 		startAsyncAccept();
 
-#ifndef VCMI_ANDROID
+#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
 		if(shm)
 		{
 			shm->sr->setToReadyAndNotify(port);
 		}
-#else
-		CAndroidVMHelper vmHelper;
-		vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
 #endif
 	}
 
@@ -829,7 +828,7 @@ ui8 CVCMIServer::getIdOfFirstUnallocatedPlayer() const
 	return 0;
 }
 
-#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID)
+#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
 void handleLinuxSignal(int sig)
 {
 	const int STACKTRACE_SIZE = 100;
@@ -904,13 +903,13 @@ static void handleCommandOptions(int argc, char * argv[], boost::program_options
 
 int main(int argc, char * argv[])
 {
-#ifndef VCMI_ANDROID
+#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
 	// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
 	boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
 #endif
 	// Installs a sig sev segmentation violation handler
 	// to log stacktrace
-#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID)
+#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
 	signal(SIGSEGV, handleLinuxSignal);
 #endif
 
@@ -966,6 +965,7 @@ int main(int argc, char * argv[])
 	return 0;
 }
 
+// TODO iOS
 #ifdef VCMI_ANDROID
 void CVCMIServer::create()
 {