Andrey Filipenkov 3 年之前
父节点
当前提交
c4c2e03b6e
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      client/battle/CBattleInterface.cpp

+ 1 - 1
client/battle/CBattleInterface.cpp

@@ -1884,7 +1884,7 @@ void CBattleInterface::blockUI(bool on)
 	bSurrender->block(on || curInt->cb->battleGetSurrenderCost() < 0);
 	bSurrender->block(on || curInt->cb->battleGetSurrenderCost() < 0);
 
 
 	// block only if during enemy turn and auto-fight is off
 	// block only if during enemy turn and auto-fight is off
-	// othervice - crash on accessing non-exisiting active stack
+	// otherwise - crash on accessing non-exisiting active stack
 	bAutofight->block(!curInt->isAutoFightOn && !activeStack);
 	bAutofight->block(!curInt->isAutoFightOn && !activeStack);
 
 
 	if (tacticsMode && btactEnd && btactNext)
 	if (tacticsMode && btactEnd && btactNext)