@@ -527,7 +527,7 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
winLoseHandle(1<<sides[0] | 1<<sides[1]); //handle victory/loss of engaged players
- if(result < BattleResult::SURRENDER) //loser has escaped or surrendered
+ if(result == BattleResult::SURRENDER || result == BattleResult::ESCAPE) //loser has escaped or surrendered
{
SetAvailableHeroes sah;
sah.player = loser;