Browse Source

Rename new files.

O01eg 11 years ago
parent
commit
c6238588bd
6 changed files with 7 additions and 6 deletions
  1. 1 1
      CCallback.h
  2. 2 2
      lib/CGameInfoCallback.cpp
  3. 1 1
      lib/CGameInfoCallback.h
  4. 1 1
      lib/CMakeLists.txt
  5. 1 0
      lib/IGameCallback.cpp
  6. 1 1
      lib/IGameCallback.h

+ 1 - 1
CCallback.h

@@ -1,7 +1,7 @@
 #pragma once
 
 
-#include "lib/IGameCallback2.h"
+#include "lib/CGameInfoCallback.h"
 #include "int3.h" // for int3
 
 /*

+ 2 - 2
lib/IGameCallback2.cpp → lib/CGameInfoCallback.cpp

@@ -1,5 +1,5 @@
 /*
- * IGameCallback.cpp, part of VCMI engine
+ * CGameInfoCallback.cpp, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
  *
@@ -9,7 +9,7 @@
  */
 
 #include "StdInc.h"
-#include "IGameCallback2.h"
+#include "CGameInfoCallback.h"
 
 #include "CGameState.h" // PlayerState
 #include "CObjectHandler.h" // for CGObjectInstance

+ 1 - 1
lib/IGameCallback2.h → lib/CGameInfoCallback.h

@@ -4,7 +4,7 @@
 #include "CBattleCallback.h" //for CCallbackBase
 
 /*
- * IGameCallback.h, part of VCMI engine
+ * CGameInfoCallback.h, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
  *

+ 1 - 1
lib/CMakeLists.txt

@@ -7,7 +7,7 @@ include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}
 set(lib_SRCS
 		StdInc.cpp
 		IGameCallback.cpp
-		IGameCallback2.cpp
+		CGameInfoCallback.cpp
 		CGameState.cpp
 		CObjectHandler.cpp
 		Connection.cpp

+ 1 - 0
lib/IGameCallback.cpp

@@ -172,6 +172,7 @@ void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
 	out << gs;
 }
 
+// hardly memory usage for `-ggdb3 -O0 -fstack-protector -fvar-tracking-assignments -gdwarf-4` flags
 template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
 template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
 template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;

+ 1 - 1
lib/IGameCallback.h

@@ -1,6 +1,6 @@
 #pragma once
 
-#include "IGameCallback2.h" // for CGameInfoCallback
+#include "CGameInfoCallback.h" // for CGameInfoCallback
 
 /*
  * IGameCallback.h, part of VCMI engine