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fix campaign completion

Laserlicht 1 jaar geleden
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c635ca562e
1 gewijzigde bestanden met toevoegingen van 1 en 1 verwijderingen
  1. 1 1
      client/CServerHandler.cpp

+ 1 - 1
client/CServerHandler.cpp

@@ -729,7 +729,7 @@ void CServerHandler::startCampaignScenario(HighScoreParameter param, std::shared
 		auto & epilogue = ourCampaign->scenario(*ourCampaign->lastScenario()).epilog;
 		auto & epilogue = ourCampaign->scenario(*ourCampaign->lastScenario()).epilog;
 		auto finisher = [=]()
 		auto finisher = [=]()
 		{
 		{
-			if(ourCampaign->campaignSet != "")
+			if(ourCampaign->campaignSet != "" && ourCampaign->isCampaignFinished())
 			{
 			{
 				Settings entry = persistentStorage.write["completedCampaigns"][ourCampaign->getFilename()];
 				Settings entry = persistentStorage.write["completedCampaigns"][ourCampaign->getFilename()];
 				entry->Bool() = true;
 				entry->Bool() = true;