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@@ -7,49 +7,34 @@
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* Full text of license available in license.txt file, in main folder
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*
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*/
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+
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// CMT.cpp : Defines the entry point for the console application.
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-//
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#include "StdInc.h"
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+#include "CMT.h"
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#include "CGameInfo.h"
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#include "mainmenu/CMainMenu.h"
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-#include "lobby/CSelectionBase.h"
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-#include "windows/CCastleInterface.h"
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+#include "mainmenu/CPrologEpilogVideo.h"
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#include "gui/CursorHandler.h"
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#include "CPlayerInterface.h"
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#include "CVideoHandler.h"
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#include "CMusicHandler.h"
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-#include "Client.h"
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#include "gui/CGuiHandler.h"
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#include "CServerHandler.h"
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#include "gui/NotificationHandler.h"
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#include "ClientCommandManager.h"
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#include "windows/CMessage.h"
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-#include "renderSDL/SDL_Extensions.h"
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+#include "renderSDL/WindowHandler.h"
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#include "../lib/filesystem/Filesystem.h"
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-#include "../lib/filesystem/FileStream.h"
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#include "../lib/CConsoleHandler.h"
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-#include "../lib/CGameState.h"
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-#include "../lib/CBuildingHandler.h"
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-#include "../CCallback.h"
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-#include "../lib/CHeroHandler.h"
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-#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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-#include "../lib/serializer/BinaryDeserializer.h"
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-#include "../lib/serializer/BinarySerializer.h"
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#include "../lib/VCMIDirs.h"
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-#include "../lib/NetPacks.h"
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-#include "../lib/CModHandler.h"
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-#include "../lib/CTownHandler.h"
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+#include "../lib/mapping/CCampaignHandler.h"
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+
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#include "../lib/logging/CBasicLogConfigurator.h"
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-#include "../lib/CPlayerState.h"
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-#include "../lib/serializer/Connection.h"
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-#include <boost/asio.hpp>
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#include <boost/program_options.hpp>
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-
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-#include "mainmenu/CPrologEpilogVideo.h"
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#include <vstd/StringUtils.h>
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#include <SDL.h>
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@@ -60,8 +45,6 @@
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#include "../lib/CAndroidVMHelper.h"
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#endif
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-#include "CMT.h"
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-
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#if __MINGW32__
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#undef main
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#endif
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@@ -70,11 +53,8 @@ namespace po = boost::program_options;
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namespace po_style = boost::program_options::command_line_style;
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namespace bfs = boost::filesystem;
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-std::string NAME_AFFIX = "client";
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-std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
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CGuiHandler GH;
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-int preferredDriverIndex = -1;
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SDL_Window * mainWindow = nullptr;
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SDL_Renderer * mainRenderer = nullptr;
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SDL_Texture * screenTexture = nullptr;
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@@ -95,19 +75,11 @@ static po::variables_map vm;
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#ifndef VCMI_IOS
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void processCommand(const std::string &message);
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#endif
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-static void setScreenRes(int w, int h, int bpp, bool fullscreen, int displayIndex, bool resetVideo=true);
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void playIntro();
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static void mainLoop();
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static CBasicLogConfigurator *logConfig;
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-#ifndef VCMI_WINDOWS
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-#ifndef _GNU_SOURCE
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-#define _GNU_SOURCE
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-#endif
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-#include <getopt.h>
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-#endif
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-
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void init()
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{
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CStopWatch tmh;
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@@ -139,17 +111,6 @@ static void prog_help(const po::options_description &opts)
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std::cout << opts;
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}
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-static void SDLLogCallback(void* userdata,
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- int category,
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- SDL_LogPriority priority,
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- const char* message)
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-{
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- //todo: convert SDL log priority to vcmi log priority
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- //todo: make separate log domain for SDL
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-
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- logGlobal->debug("SDL(category %d; priority %d) %s", category, priority, message);
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-}
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-
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#if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
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int wmain(int argc, wchar_t* argv[])
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#elif defined(VCMI_MOBILE)
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@@ -255,7 +216,7 @@ int main(int argc, char * argv[])
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const bfs::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Client_log.txt";
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logConfig = new CBasicLogConfigurator(logPath, console);
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logConfig->configureDefault();
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- logGlobal->info(NAME);
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+ logGlobal->info("Starting client of '%s'", GameConstants::VCMI_VERSION);
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logGlobal->info("Creating console and configuring logger: %d ms", pomtime.getDiff());
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logGlobal->info("The log file will be saved to %s", logPath);
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@@ -340,68 +301,9 @@ int main(int argc, char * argv[])
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srand ( (unsigned int)time(nullptr) );
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-
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- const JsonNode& video = settings["video"];
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- const JsonNode& res = video["screenRes"];
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-
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- //something is really wrong...
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- if (res["width"].Float() < 100 || res["height"].Float() < 100)
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- {
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- logGlobal->error("Fatal error: failed to load settings!");
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- logGlobal->error("Possible reasons:");
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- logGlobal->error("\tCorrupted local configuration file at %s/settings.json", VCMIDirs::get().userConfigPath());
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- logGlobal->error("\tMissing or corrupted global configuration file at %s/schemas/settings.json", VCMIDirs::get().userConfigPath());
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- logGlobal->error("VCMI will now exit...");
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- exit(EXIT_FAILURE);
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- }
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-
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if(!settings["session"]["headless"].Bool())
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- {
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- if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO|SDL_INIT_NOPARACHUTE))
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- {
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- logGlobal->error("Something was wrong: %s", SDL_GetError());
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- exit(-1);
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- }
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-
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- #ifdef VCMI_ANDROID
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- // manually setting egl pixel format, as a possible solution for sdl2<->android problem
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- // https://bugzilla.libsdl.org/show_bug.cgi?id=2291
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- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
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- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
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- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
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- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
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- #endif // VCMI_ANDROID
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-
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- //(!)init here AFTER SDL_Init() while using SDL for FPS management
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GH.init();
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- SDL_LogSetOutputFunction(&SDLLogCallback, nullptr);
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-
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- int driversCount = SDL_GetNumRenderDrivers();
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- std::string preferredDriverName = video["driver"].String();
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-
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- logGlobal->info("Found %d render drivers", driversCount);
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-
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- for(int it = 0; it < driversCount; it++)
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- {
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- SDL_RendererInfo info;
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- SDL_GetRenderDriverInfo(it,&info);
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-
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- std::string driverName(info.name);
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-
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- if(!preferredDriverName.empty() && driverName == preferredDriverName)
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- {
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- preferredDriverIndex = it;
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- logGlobal->info("\t%s (active)", driverName);
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- }
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- else
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- logGlobal->info("\t%s", driverName);
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- }
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-
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- setScreenRes((int)res["width"].Float(), (int)res["height"].Float(), (int)video["bitsPerPixel"].Float(), video["fullscreen"].Bool(), (int)video["displayIndex"].Float());
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- logGlobal->info("\tInitializing screen: %d ms", pomtime.getDiff());
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- }
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-
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CCS = new CClientState();
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CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.)
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CSH = new CServerHandler();
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@@ -487,7 +389,6 @@ int main(int argc, char * argv[])
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CCS->curh->show();
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}
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-
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logGlobal->info("Initialization of VCMI (together): %d ms", total.getDiff());
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session["autoSkip"].Bool() = vm.count("autoSkip");
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@@ -577,361 +478,6 @@ void playIntro()
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}
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}
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-#if !defined(VCMI_MOBILE)
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-static bool checkVideoMode(int monitorIndex, int w, int h)
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-{
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- //we only check that our desired window size fits on screen
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- SDL_DisplayMode mode;
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-
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- if (0 != SDL_GetDesktopDisplayMode(monitorIndex, &mode))
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- {
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- logGlobal->error("SDL_GetDesktopDisplayMode failed");
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- logGlobal->error(SDL_GetError());
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- return false;
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- }
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-
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- logGlobal->info("Check display mode: requested %d x %d; available up to %d x %d ", w, h, mode.w, mode.h);
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-
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- if (!mode.w || !mode.h || (w <= mode.w && h <= mode.h))
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- {
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- return true;
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- }
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-
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- return false;
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-}
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-#endif
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-
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-static void cleanupRenderer()
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-{
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- screenBuf = nullptr; //it`s a link - just nullify
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-
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- if(nullptr != screen2)
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- {
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- SDL_FreeSurface(screen2);
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- screen2 = nullptr;
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- }
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-
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- if(nullptr != screen)
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- {
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- SDL_FreeSurface(screen);
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- screen = nullptr;
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- }
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-
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- if(nullptr != screenTexture)
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- {
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- SDL_DestroyTexture(screenTexture);
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- screenTexture = nullptr;
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- }
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-}
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-
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-static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIndex)
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-{
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- // VCMI will only work with 2 or 4 bytes per pixel
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- vstd::amax(bpp, 16);
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- vstd::amin(bpp, 32);
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- if(bpp>16)
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- bpp = 32;
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-
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- if(displayIndex < 0)
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- {
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- if (mainWindow != nullptr)
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- displayIndex = SDL_GetWindowDisplayIndex(mainWindow);
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- if (displayIndex < 0)
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- displayIndex = 0;
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- }
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-
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-#if defined(VCMI_MOBILE)
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- SDL_GetWindowSize(mainWindow, &w, &h);
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-#else
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- if(!checkVideoMode(displayIndex, w, h))
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- {
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- logGlobal->error("Error: SDL says that %dx%d resolution is not available!", w, h);
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- }
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-#endif
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-
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- bool bufOnScreen = (screenBuf == screen);
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- bool realFullscreen = settings["video"]["realFullscreen"].Bool();
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-
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- /* match best rendering resolution */
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- int renderWidth = 0, renderHeight = 0;
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- auto aspectRatio = (float)w / (float)h;
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- auto minDiff = 10.f;
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-
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- // TODO: CONFIGURABLE ADVMAP
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- static const std::vector<Point> supportedResolutions = {
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- { 1280, 720 }
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- };
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-
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-
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- for (const auto& pair : supportedResolutions)
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- {
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- int pWidth = pair.x;
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- int pHeight = pair.y;
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-
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- /* filter out resolution which is larger than window */
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- if (pWidth > w || pHeight > h)
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- {
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- continue;
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- }
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- auto ratio = (float)pWidth / (float)pHeight;
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- auto diff = fabs(aspectRatio - ratio);
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- /* select closest aspect ratio */
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- if (diff < minDiff)
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- {
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- renderWidth = pWidth;
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- renderHeight = pHeight;
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- minDiff = diff;
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- }
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- /* select largest resolution meets prior conditions.
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- * since there are resolutions like 1366x768(not exactly 16:9), a deviation of 0.005 is allowed. */
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- else if (fabs(diff - minDiff) < 0.005f && pWidth > renderWidth)
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- {
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- renderWidth = pWidth;
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- renderHeight = pHeight;
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- }
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- }
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- if (renderWidth == 0)
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- {
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- // no matching resolution for upscaling - complain & fallback to default resolution.
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- logGlobal->error("Failed to match rendering resolution for %dx%d!", w, h);
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- Settings newRes = settings.write["video"]["screenRes"];
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-
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- w = supportedResolutions.front().x;
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- h = supportedResolutions.front().y;
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-
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- newRes["width"].Float() = w;
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- newRes["height"].Float() = h;
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-
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- logGlobal->error("Falling back to %dx%d", w, h);
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- renderWidth = w;
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- renderHeight = h;
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- }
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- else
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- {
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- logGlobal->info("Set logical rendering resolution to %dx%d", renderWidth, renderHeight);
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- }
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-
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- cleanupRenderer();
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-
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- if(nullptr == mainWindow)
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- {
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-#if defined(VCMI_MOBILE)
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- auto createWindow = [displayIndex](uint32_t extraFlags) -> bool {
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- mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), 0, 0, SDL_WINDOW_FULLSCREEN | extraFlags);
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- return mainWindow != nullptr;
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- };
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-
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-# ifdef VCMI_IOS
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- SDL_SetHint(SDL_HINT_IOS_HIDE_HOME_INDICATOR, "1");
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- SDL_SetHint(SDL_HINT_RETURN_KEY_HIDES_IME, "1");
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- SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
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-
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- uint32_t windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI;
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- if(!createWindow(windowFlags | SDL_WINDOW_METAL))
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- {
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- logGlobal->warn("Metal unavailable, using OpenGLES");
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- createWindow(windowFlags);
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- }
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-# else
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- createWindow(0);
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-# endif // VCMI_IOS
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-
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- // SDL on mobile doesn't do proper letterboxing, and will show an annoying flickering in the blank space in case you're not using the full screen estate
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- // That's why we need to make sure our width and height we'll use below have the same aspect ratio as the screen itself to ensure we fill the full screen estate
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-
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- SDL_Rect screenRect;
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-
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- if(SDL_GetDisplayBounds(0, &screenRect) == 0)
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- {
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- const auto screenWidth = screenRect.w;
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- const auto screenHeight = screenRect.h;
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-
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- const auto aspect = static_cast<double>(screenWidth) / screenHeight;
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-
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- logGlobal->info("Screen size and aspect ratio: %dx%d (%lf)", screenWidth, screenHeight, aspect);
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-
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- if((double)w / aspect > (double)h)
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- {
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- h = (int)round((double)w / aspect);
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- }
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- else
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- {
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- w = (int)round((double)h * aspect);
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- }
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-
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- logGlobal->info("Changing logical screen size to %dx%d", w, h);
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- }
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- else
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- {
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- logGlobal->error("Can't fix aspect ratio for screen");
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- }
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-#else
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- if(fullscreen)
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- {
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- if(realFullscreen)
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- mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), renderWidth, renderHeight, SDL_WINDOW_FULLSCREEN);
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- else //in windowed full-screen mode use desktop resolution
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- mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), 0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP);
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- SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
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- }
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- else
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- {
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- mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex),SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex), w, h, 0);
|
|
|
- }
|
|
|
-#endif // defined(VCMI_MOBILE)
|
|
|
-
|
|
|
- if(nullptr == mainWindow)
|
|
|
- {
|
|
|
- throw std::runtime_error("Unable to create window\n");
|
|
|
- }
|
|
|
-
|
|
|
- //create first available renderer if preferred not set. Use no flags, so HW accelerated will be preferred but SW renderer also will possible
|
|
|
- mainRenderer = SDL_CreateRenderer(mainWindow,preferredDriverIndex,0);
|
|
|
-
|
|
|
- if(nullptr == mainRenderer)
|
|
|
- {
|
|
|
- throw std::runtime_error("Unable to create renderer\n");
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- SDL_RendererInfo info;
|
|
|
- SDL_GetRendererInfo(mainRenderer, &info);
|
|
|
- logGlobal->info("Created renderer %s", info.name);
|
|
|
-
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
-#if !defined(VCMI_MOBILE)
|
|
|
-
|
|
|
- if(fullscreen)
|
|
|
- {
|
|
|
- if(realFullscreen)
|
|
|
- {
|
|
|
- SDL_SetWindowFullscreen(mainWindow, SDL_WINDOW_FULLSCREEN);
|
|
|
-
|
|
|
- SDL_DisplayMode mode;
|
|
|
- SDL_GetDesktopDisplayMode(displayIndex, &mode);
|
|
|
- mode.w = renderWidth;
|
|
|
- mode.h = renderHeight;
|
|
|
-
|
|
|
- SDL_SetWindowDisplayMode(mainWindow, &mode);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- SDL_SetWindowFullscreen(mainWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
|
|
- }
|
|
|
-
|
|
|
- SDL_SetWindowPosition(mainWindow, SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex));
|
|
|
-
|
|
|
- SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- SDL_SetWindowFullscreen(mainWindow, 0);
|
|
|
- SDL_SetWindowSize(mainWindow, w, h);
|
|
|
- SDL_SetWindowPosition(mainWindow, SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex), SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex));
|
|
|
- }
|
|
|
-#endif
|
|
|
- }
|
|
|
-
|
|
|
- if(!(fullscreen && realFullscreen))
|
|
|
- {
|
|
|
- SDL_RenderSetLogicalSize(mainRenderer, renderWidth, renderHeight);
|
|
|
-
|
|
|
-//following line is bugged not only on android, do not re-enable without checking
|
|
|
-//#ifndef VCMI_ANDROID
|
|
|
-// // on android this stretches the game to fit the screen, not preserving aspect and apparently this also breaks coordinates scaling in mouse events
|
|
|
-// SDL_RenderSetViewport(mainRenderer, nullptr);
|
|
|
-//#endif
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- #ifdef VCMI_ENDIAN_BIG
|
|
|
- int bmask = 0xff000000;
|
|
|
- int gmask = 0x00ff0000;
|
|
|
- int rmask = 0x0000ff00;
|
|
|
- int amask = 0x000000ff;
|
|
|
- #else
|
|
|
- int bmask = 0x000000ff;
|
|
|
- int gmask = 0x0000ff00;
|
|
|
- int rmask = 0x00ff0000;
|
|
|
- int amask = 0xFF000000;
|
|
|
- #endif
|
|
|
-
|
|
|
- screen = SDL_CreateRGBSurface(0,renderWidth,renderHeight,bpp,rmask,gmask,bmask,amask);
|
|
|
- if(nullptr == screen)
|
|
|
- {
|
|
|
- logGlobal->error("Unable to create surface %dx%d with %d bpp: %s", renderWidth, renderHeight, bpp, SDL_GetError());
|
|
|
- throw std::runtime_error("Unable to create surface");
|
|
|
- }
|
|
|
- //No blending for screen itself. Required for proper cursor rendering.
|
|
|
- SDL_SetSurfaceBlendMode(screen, SDL_BLENDMODE_NONE);
|
|
|
-
|
|
|
- screenTexture = SDL_CreateTexture(mainRenderer,
|
|
|
- SDL_PIXELFORMAT_ARGB8888,
|
|
|
- SDL_TEXTUREACCESS_STREAMING,
|
|
|
- renderWidth, renderHeight);
|
|
|
-
|
|
|
- if(nullptr == screenTexture)
|
|
|
- {
|
|
|
- logGlobal->error("Unable to create screen texture");
|
|
|
- logGlobal->error(SDL_GetError());
|
|
|
- throw std::runtime_error("Unable to create screen texture");
|
|
|
- }
|
|
|
-
|
|
|
- screen2 = CSDL_Ext::copySurface(screen);
|
|
|
-
|
|
|
-
|
|
|
- if(nullptr == screen2)
|
|
|
- {
|
|
|
- throw std::runtime_error("Unable to copy surface\n");
|
|
|
- }
|
|
|
-
|
|
|
- screenBuf = bufOnScreen ? screen : screen2;
|
|
|
-
|
|
|
- SDL_SetRenderDrawColor(mainRenderer, 0, 0, 0, 0);
|
|
|
- SDL_RenderClear(mainRenderer);
|
|
|
- SDL_RenderPresent(mainRenderer);
|
|
|
-
|
|
|
- if(!settings["session"]["headless"].Bool() && settings["general"]["notifications"].Bool())
|
|
|
- {
|
|
|
- NotificationHandler::init(mainWindow);
|
|
|
- }
|
|
|
-
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-//used only once during initialization
|
|
|
-static void setScreenRes(int w, int h, int bpp, bool fullscreen, int displayIndex, bool resetVideo)
|
|
|
-{
|
|
|
- if(!recreateWindow(w, h, bpp, fullscreen, displayIndex))
|
|
|
- {
|
|
|
- throw std::runtime_error("Requested screen resolution is not available\n");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-static void fullScreenChanged()
|
|
|
-{
|
|
|
- boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
|
|
|
-
|
|
|
- Settings full = settings.write["video"]["fullscreen"];
|
|
|
- const bool toFullscreen = full->Bool();
|
|
|
-
|
|
|
- auto bitsPerPixel = screen->format->BitsPerPixel;
|
|
|
-
|
|
|
- auto w = screen->w;
|
|
|
- auto h = screen->h;
|
|
|
-
|
|
|
- if(!recreateWindow(w, h, bitsPerPixel, toFullscreen, -1))
|
|
|
- {
|
|
|
- //will return false and report error if video mode is not supported
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- GH.totalRedraw();
|
|
|
-}
|
|
|
-
|
|
|
static void handleEvent(SDL_Event & ev)
|
|
|
{
|
|
|
if((ev.type==SDL_QUIT) ||(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4 && (ev.key.keysym.mod & KMOD_ALT)))
|
|
|
@@ -1009,8 +555,11 @@ static void handleEvent(SDL_Event & ev)
|
|
|
CMM->menu->switchToTab("load");
|
|
|
break;
|
|
|
case EUserEvent::FULLSCREEN_TOGGLED:
|
|
|
- fullScreenChanged();
|
|
|
- break;
|
|
|
+ {
|
|
|
+ boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
|
|
|
+ GH.windowHandler().onFullscreenChanged();
|
|
|
+ break;
|
|
|
+ }
|
|
|
default:
|
|
|
logGlobal->error("Unknown user event. Code %d", ev.user.code);
|
|
|
break;
|
|
|
@@ -1023,7 +572,10 @@ static void handleEvent(SDL_Event & ev)
|
|
|
switch (ev.window.event) {
|
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
|
#ifndef VCMI_IOS
|
|
|
- fullScreenChanged();
|
|
|
+ {
|
|
|
+ boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
|
|
|
+ GH.windowHandler().onFullscreenChanged();
|
|
|
+ }
|
|
|
#endif
|
|
|
break;
|
|
|
}
|
|
|
@@ -1047,10 +599,8 @@ static void handleEvent(SDL_Event & ev)
|
|
|
boost::unique_lock<boost::mutex> lock(eventsM);
|
|
|
SDLEventsQueue.push(ev);
|
|
|
}
|
|
|
-
|
|
|
}
|
|
|
|
|
|
-
|
|
|
static void mainLoop()
|
|
|
{
|
|
|
SettingsListener resChanged = settings.listen["video"]["fullscreen"];
|
|
|
@@ -1071,7 +621,6 @@ static void mainLoop()
|
|
|
|
|
|
CSH->applyPacksOnLobbyScreen();
|
|
|
GH.renderFrame();
|
|
|
-
|
|
|
}
|
|
|
}
|
|
|
|
|
|
@@ -1108,29 +657,9 @@ static void quitApplication()
|
|
|
vstd::clear_pointer(console);// should be removed after everything else since used by logging
|
|
|
|
|
|
boost::this_thread::sleep(boost::posix_time::milliseconds(750));//???
|
|
|
- if(!settings["session"]["headless"].Bool())
|
|
|
- {
|
|
|
- if(settings["general"]["notifications"].Bool())
|
|
|
- {
|
|
|
- NotificationHandler::destroy();
|
|
|
- }
|
|
|
-
|
|
|
- cleanupRenderer();
|
|
|
-
|
|
|
- if(nullptr != mainRenderer)
|
|
|
- {
|
|
|
- SDL_DestroyRenderer(mainRenderer);
|
|
|
- mainRenderer = nullptr;
|
|
|
- }
|
|
|
|
|
|
- if(nullptr != mainWindow)
|
|
|
- {
|
|
|
- SDL_DestroyWindow(mainWindow);
|
|
|
- mainWindow = nullptr;
|
|
|
- }
|
|
|
-
|
|
|
- SDL_Quit();
|
|
|
- }
|
|
|
+ if(!settings["session"]["headless"].Bool())
|
|
|
+ GH.windowHandler().close();
|
|
|
|
|
|
if(logConfig != nullptr)
|
|
|
{
|
|
|
@@ -1145,7 +674,6 @@ static void quitApplication()
|
|
|
|
|
|
void handleQuit(bool ask)
|
|
|
{
|
|
|
-
|
|
|
if(CSH->client && LOCPLINT && ask)
|
|
|
{
|
|
|
CCS->curh->set(Cursor::Map::POINTER);
|