Browse Source

Renamed files in client/battle to match new names of classes

Ivan Savenko 2 years ago
parent
commit
c855823528
38 changed files with 149 additions and 151 deletions
  1. 26 26
      client/CMakeLists.txt
  2. 5 5
      client/CPlayerInterface.cpp
  3. 1 1
      client/Client.cpp
  4. 1 1
      client/NetPacksClient.cpp
  5. 8 8
      client/battle/BattleActionsController.cpp
  6. 0 0
      client/battle/BattleActionsController.h
  7. 9 9
      client/battle/BattleAnimationClasses.cpp
  8. 0 0
      client/battle/BattleAnimationClasses.h
  9. 5 5
      client/battle/BattleControlPanel.cpp
  10. 0 0
      client/battle/BattleControlPanel.h
  11. 9 9
      client/battle/BattleEffectsController.cpp
  12. 0 0
      client/battle/BattleEffectsController.h
  13. 11 11
      client/battle/BattleFieldController.cpp
  14. 0 0
      client/battle/BattleFieldController.h
  15. 14 14
      client/battle/BattleInterface.cpp
  16. 0 0
      client/battle/BattleInterface.h
  17. 8 8
      client/battle/BattleInterfaceClasses.cpp
  18. 0 0
      client/battle/BattleInterfaceClasses.h
  19. 6 6
      client/battle/BattleObstacleController.cpp
  20. 0 0
      client/battle/BattleObstacleController.h
  21. 5 5
      client/battle/BattleProjectileController.cpp
  22. 0 0
      client/battle/BattleProjectileController.h
  23. 6 7
      client/battle/BattleRenderer.cpp
  24. 0 0
      client/battle/BattleRenderer.h
  25. 8 8
      client/battle/BattleSiegeController.cpp
  26. 0 0
      client/battle/BattleSiegeController.h
  27. 12 13
      client/battle/BattleStacksController.cpp
  28. 0 0
      client/battle/BattleStacksController.h
  29. 1 1
      client/battle/CreatureAnimation.cpp
  30. 0 0
      client/battle/CreatureAnimation.h
  31. 1 1
      client/gui/CGuiHandler.cpp
  32. 2 2
      client/widgets/AdventureMapClasses.cpp
  33. 2 2
      client/widgets/Buttons.cpp
  34. 2 2
      client/widgets/Images.cpp
  35. 1 1
      client/windows/CSpellWindow.cpp
  36. 2 2
      client/windows/CWindowObject.cpp
  37. 2 2
      client/windows/GUIClasses.cpp
  38. 2 2
      client/windows/InfoWindows.cpp

+ 26 - 26
client/CMakeLists.txt

@@ -2,19 +2,19 @@ set(client_SRCS
 		StdInc.cpp
 		../CCallback.cpp
 
-		battle/CBattleActionsController.cpp
-		battle/CBattleAnimations.cpp
-		battle/CBattleControlPanel.cpp
-		battle/CBattleEffectsController.cpp
-		battle/CBattleFieldController.cpp
-		battle/CBattleInterfaceClasses.cpp
-		battle/CBattleInterface.cpp
-		battle/CBattleObstacleController.cpp
-		battle/CBattleProjectileController.cpp
-		battle/CBattleRenderer.cpp
-		battle/CBattleSiegeController.cpp
-		battle/CBattleStacksController.cpp
-		battle/CCreatureAnimation.cpp
+		battle/BattleActionsController.cpp
+		battle/BattleAnimationClasses.cpp
+		battle/BattleControlPanel.cpp
+		battle/BattleEffectsController.cpp
+		battle/BattleFieldController.cpp
+		battle/BattleInterfaceClasses.cpp
+		battle/BattleInterface.cpp
+		battle/BattleObstacleController.cpp
+		battle/BattleProjectileController.cpp
+		battle/BattleRenderer.cpp
+		battle/BattleSiegeController.cpp
+		battle/BattleStacksController.cpp
+		battle/CreatureAnimation.cpp
 
 		gui/CAnimation.cpp
 		gui/CCanvas.cpp
@@ -85,19 +85,19 @@ set(client_SRCS
 set(client_HEADERS
 		StdInc.h
 
-		battle/CBattleActionsController.h
-		battle/CBattleAnimations.h
-		battle/CBattleControlPanel.h
-		battle/CBattleEffectsController.h
-		battle/CBattleFieldController.h
-		battle/CBattleInterfaceClasses.h
-		battle/CBattleInterface.h
-		battle/CBattleObstacleController.h
-		battle/CBattleProjectileController.h
-		battle/CBattleRenderer.h
-		battle/CBattleSiegeController.h
-		battle/CBattleStacksController.h
-		battle/CCreatureAnimation.h
+		battle/BattleActionsController.h
+		battle/BattleAnimationClasses.h
+		battle/BattleControlPanel.h
+		battle/BattleEffectsController.h
+		battle/BattleFieldController.h
+		battle/BattleInterfaceClasses.h
+		battle/BattleInterface.h
+		battle/BattleObstacleController.h
+		battle/BattleProjectileController.h
+		battle/BattleRenderer.h
+		battle/BattleSiegeController.h
+		battle/BattleStacksController.h
+		battle/CreatureAnimation.h
 
 		gui/CAnimation.h
 		gui/CCanvas.h

+ 5 - 5
client/CPlayerInterface.cpp

@@ -12,11 +12,11 @@
 #include <vcmi/Artifact.h>
 
 #include "windows/CAdvmapInterface.h"
-#include "battle/CBattleInterface.h"
-#include "battle/CBattleEffectsController.h"
-#include "battle/CBattleFieldController.h"
-#include "battle/CBattleInterfaceClasses.h"
-#include "battle/CBattleControlPanel.h"
+#include "battle/BattleInterface.h"
+#include "battle/BattleEffectsController.h"
+#include "battle/BattleFieldController.h"
+#include "battle/BattleInterfaceClasses.h"
+#include "battle/BattleControlPanel.h"
 #include "../CCallback.h"
 #include "windows/CCastleInterface.h"
 #include "gui/CCursorHandler.h"

+ 1 - 1
client/Client.cpp

@@ -42,7 +42,7 @@
 #include "mainmenu/CMainMenu.h"
 #include "mainmenu/CCampaignScreen.h"
 #include "lobby/CBonusSelection.h"
-#include "battle/CBattleInterface.h"
+#include "battle/BattleInterface.h"
 #include "../lib/CThreadHelper.h"
 #include "../lib/registerTypes/RegisterTypes.h"
 #include "gui/CGuiHandler.h"

+ 1 - 1
client/NetPacksClient.cpp

@@ -30,7 +30,7 @@
 #include "windows/GUIClasses.h"
 #include "../lib/CConfigHandler.h"
 #include "gui/SDL_Extensions.h"
-#include "battle/CBattleInterface.h"
+#include "battle/BattleInterface.h"
 #include "../lib/mapping/CCampaignHandler.h"
 #include "../lib/CGameState.h"
 #include "../lib/CStack.h"

+ 8 - 8
client/battle/CBattleActionsController.cpp → client/battle/BattleActionsController.cpp

@@ -8,14 +8,14 @@
  *
  */
 #include "StdInc.h"
-#include "CBattleActionsController.h"
-
-#include "CBattleControlPanel.h"
-#include "CBattleStacksController.h"
-#include "CBattleInterface.h"
-#include "CBattleFieldController.h"
-#include "CBattleSiegeController.h"
-#include "CBattleInterfaceClasses.h"
+#include "BattleActionsController.h"
+
+#include "BattleControlPanel.h"
+#include "BattleStacksController.h"
+#include "BattleInterface.h"
+#include "BattleFieldController.h"
+#include "BattleSiegeController.h"
+#include "BattleInterfaceClasses.h"
 
 #include "../CGameInfo.h"
 #include "../CPlayerInterface.h"

+ 0 - 0
client/battle/CBattleActionsController.h → client/battle/BattleActionsController.h


+ 9 - 9
client/battle/CBattleAnimations.cpp → client/battle/BattleAnimationClasses.cpp

@@ -8,18 +8,18 @@
  *
  */
 #include "StdInc.h"
-#include "CBattleAnimations.h"
+#include "BattleAnimationClasses.h"
 
 #include <boost/math/constants/constants.hpp>
 
-#include "CBattleInterfaceClasses.h"
-#include "CBattleInterface.h"
-#include "CBattleProjectileController.h"
-#include "CBattleSiegeController.h"
-#include "CBattleFieldController.h"
-#include "CBattleEffectsController.h"
-#include "CBattleStacksController.h"
-#include "CCreatureAnimation.h"
+#include "BattleInterfaceClasses.h"
+#include "BattleInterface.h"
+#include "BattleProjectileController.h"
+#include "BattleSiegeController.h"
+#include "BattleFieldController.h"
+#include "BattleEffectsController.h"
+#include "BattleStacksController.h"
+#include "CreatureAnimation.h"
 
 #include "../CGameInfo.h"
 #include "../CMusicHandler.h"

+ 0 - 0
client/battle/CBattleAnimations.h → client/battle/BattleAnimationClasses.h


+ 5 - 5
client/battle/CBattleControlPanel.cpp → client/battle/BattleControlPanel.cpp

@@ -8,12 +8,12 @@
  *
  */
 #include "StdInc.h"
-#include "CBattleControlPanel.h"
+#include "BattleControlPanel.h"
 
-#include "CBattleInterface.h"
-#include "CBattleInterfaceClasses.h"
-#include "CBattleStacksController.h"
-#include "CBattleActionsController.h"
+#include "BattleInterface.h"
+#include "BattleInterfaceClasses.h"
+#include "BattleStacksController.h"
+#include "BattleActionsController.h"
 
 #include "../CGameInfo.h"
 #include "../CPlayerInterface.h"

+ 0 - 0
client/battle/CBattleControlPanel.h → client/battle/BattleControlPanel.h


+ 9 - 9
client/battle/CBattleEffectsController.cpp → client/battle/BattleEffectsController.cpp

@@ -8,15 +8,15 @@
  *
  */
 #include "StdInc.h"
-#include "CBattleEffectsController.h"
-
-#include "CBattleAnimations.h"
-#include "CBattleControlPanel.h"
-#include "CBattleInterface.h"
-#include "CBattleInterfaceClasses.h"
-#include "CBattleFieldController.h"
-#include "CBattleStacksController.h"
-#include "CBattleRenderer.h"
+#include "BattleEffectsController.h"
+
+#include "BattleAnimationClasses.h"
+#include "BattleControlPanel.h"
+#include "BattleInterface.h"
+#include "BattleInterfaceClasses.h"
+#include "BattleFieldController.h"
+#include "BattleStacksController.h"
+#include "BattleRenderer.h"
 
 #include "../CMusicHandler.h"
 #include "../CGameInfo.h"

+ 0 - 0
client/battle/CBattleEffectsController.h → client/battle/BattleEffectsController.h


+ 11 - 11
client/battle/CBattleFieldController.cpp → client/battle/BattleFieldController.cpp

@@ -8,17 +8,17 @@
  *
  */
 #include "StdInc.h"
-#include "CBattleFieldController.h"
-
-#include "CBattleInterface.h"
-#include "CBattleActionsController.h"
-#include "CBattleInterfaceClasses.h"
-#include "CBattleEffectsController.h"
-#include "CBattleSiegeController.h"
-#include "CBattleStacksController.h"
-#include "CBattleObstacleController.h"
-#include "CBattleProjectileController.h"
-#include "CBattleRenderer.h"
+#include "BattleFieldController.h"
+
+#include "BattleInterface.h"
+#include "BattleActionsController.h"
+#include "BattleInterfaceClasses.h"
+#include "BattleEffectsController.h"
+#include "BattleSiegeController.h"
+#include "BattleStacksController.h"
+#include "BattleObstacleController.h"
+#include "BattleProjectileController.h"
+#include "BattleRenderer.h"
 
 #include "../CGameInfo.h"
 #include "../CPlayerInterface.h"

+ 0 - 0
client/battle/CBattleFieldController.h → client/battle/BattleFieldController.h


+ 14 - 14
client/battle/CBattleInterface.cpp → client/battle/BattleInterface.cpp

@@ -8,20 +8,20 @@
  *
  */
 #include "StdInc.h"
-#include "CBattleInterface.h"
-
-#include "CBattleAnimations.h"
-#include "CBattleActionsController.h"
-#include "CBattleInterfaceClasses.h"
-#include "CCreatureAnimation.h"
-#include "CBattleProjectileController.h"
-#include "CBattleEffectsController.h"
-#include "CBattleObstacleController.h"
-#include "CBattleSiegeController.h"
-#include "CBattleFieldController.h"
-#include "CBattleControlPanel.h"
-#include "CBattleStacksController.h"
-#include "CBattleRenderer.h"
+#include "BattleInterface.h"
+
+#include "BattleAnimationClasses.h"
+#include "BattleActionsController.h"
+#include "BattleInterfaceClasses.h"
+#include "CreatureAnimation.h"
+#include "BattleProjectileController.h"
+#include "BattleEffectsController.h"
+#include "BattleObstacleController.h"
+#include "BattleSiegeController.h"
+#include "BattleFieldController.h"
+#include "BattleControlPanel.h"
+#include "BattleStacksController.h"
+#include "BattleRenderer.h"
 
 #include "../CGameInfo.h"
 #include "../CMessage.h"

+ 0 - 0
client/battle/CBattleInterface.h → client/battle/BattleInterface.h


+ 8 - 8
client/battle/CBattleInterfaceClasses.cpp → client/battle/BattleInterfaceClasses.cpp

@@ -8,14 +8,14 @@
  *
  */
 #include "StdInc.h"
-#include "CBattleInterfaceClasses.h"
-
-#include "CBattleInterface.h"
-#include "CBattleActionsController.h"
-#include "CBattleSiegeController.h"
-#include "CBattleFieldController.h"
-#include "CBattleStacksController.h"
-#include "CBattleControlPanel.h"
+#include "BattleInterfaceClasses.h"
+
+#include "BattleInterface.h"
+#include "BattleActionsController.h"
+#include "BattleSiegeController.h"
+#include "BattleFieldController.h"
+#include "BattleStacksController.h"
+#include "BattleControlPanel.h"
 
 #include "../CGameInfo.h"
 #include "../CMessage.h"

+ 0 - 0
client/battle/CBattleInterfaceClasses.h → client/battle/BattleInterfaceClasses.h


+ 6 - 6
client/battle/CBattleObstacleController.cpp → client/battle/BattleObstacleController.cpp

@@ -8,13 +8,13 @@
  *
  */
 #include "StdInc.h"
-#include "CBattleObstacleController.h"
+#include "BattleObstacleController.h"
 
-#include "CBattleInterface.h"
-#include "CBattleFieldController.h"
-#include "CBattleAnimations.h"
-#include "CBattleStacksController.h"
-#include "CBattleRenderer.h"
+#include "BattleInterface.h"
+#include "BattleFieldController.h"
+#include "BattleAnimationClasses.h"
+#include "BattleStacksController.h"
+#include "BattleRenderer.h"
 
 #include "../CPlayerInterface.h"
 #include "../gui/CAnimation.h"

+ 0 - 0
client/battle/CBattleObstacleController.h → client/battle/BattleObstacleController.h


+ 5 - 5
client/battle/CBattleProjectileController.cpp → client/battle/BattleProjectileController.cpp

@@ -8,12 +8,12 @@
  *
  */
 #include "StdInc.h"
-#include "CBattleProjectileController.h"
+#include "BattleProjectileController.h"
 
-#include "CBattleInterface.h"
-#include "CBattleSiegeController.h"
-#include "CBattleStacksController.h"
-#include "CCreatureAnimation.h"
+#include "BattleInterface.h"
+#include "BattleSiegeController.h"
+#include "BattleStacksController.h"
+#include "CreatureAnimation.h"
 
 #include "../gui/Geometries.h"
 #include "../gui/CAnimation.h"

+ 0 - 0
client/battle/CBattleProjectileController.h → client/battle/BattleProjectileController.h


+ 6 - 7
client/battle/CBattleRenderer.cpp → client/battle/BattleRenderer.cpp

@@ -8,14 +8,13 @@
  *
  */
 #include "StdInc.h"
-#include "CBattleRenderer.h"
+#include "BattleRenderer.h"
 
-#include "CBattleInterface.h"
-
-#include "CBattleEffectsController.h"
-#include "CBattleSiegeController.h"
-#include "CBattleStacksController.h"
-#include "CBattleObstacleController.h"
+#include "BattleInterface.h"
+#include "BattleEffectsController.h"
+#include "BattleSiegeController.h"
+#include "BattleStacksController.h"
+#include "BattleObstacleController.h"
 
 void BattleRenderer::collectObjects()
 {

+ 0 - 0
client/battle/CBattleRenderer.h → client/battle/BattleRenderer.h


+ 8 - 8
client/battle/CBattleSiegeController.cpp → client/battle/BattleSiegeController.cpp

@@ -8,14 +8,14 @@
  *
  */
 #include "StdInc.h"
-#include "CBattleSiegeController.h"
-
-#include "CBattleAnimations.h"
-#include "CBattleInterface.h"
-#include "CBattleInterfaceClasses.h"
-#include "CBattleStacksController.h"
-#include "CBattleFieldController.h"
-#include "CBattleRenderer.h"
+#include "BattleSiegeController.h"
+
+#include "BattleAnimationClasses.h"
+#include "BattleInterface.h"
+#include "BattleInterfaceClasses.h"
+#include "BattleStacksController.h"
+#include "BattleFieldController.h"
+#include "BattleRenderer.h"
 
 #include "../CMusicHandler.h"
 #include "../CGameInfo.h"

+ 0 - 0
client/battle/CBattleSiegeController.h → client/battle/BattleSiegeController.h


+ 12 - 13
client/battle/CBattleStacksController.cpp → client/battle/BattleStacksController.cpp

@@ -8,19 +8,18 @@
  *
  */
 #include "StdInc.h"
-#include "CBattleStacksController.h"
-
-#include "CBattleSiegeController.h"
-#include "CBattleInterfaceClasses.h"
-#include "CBattleInterface.h"
-#include "CBattleAnimations.h"
-#include "CBattleFieldController.h"
-#include "CBattleEffectsController.h"
-#include "CBattleProjectileController.h"
-#include "CBattleControlPanel.h"
-#include "CBattleRenderer.h"
-
-#include "CCreatureAnimation.h"
+#include "BattleStacksController.h"
+
+#include "BattleSiegeController.h"
+#include "BattleInterfaceClasses.h"
+#include "BattleInterface.h"
+#include "BattleAnimationClasses.h"
+#include "BattleFieldController.h"
+#include "BattleEffectsController.h"
+#include "BattleProjectileController.h"
+#include "BattleControlPanel.h"
+#include "BattleRenderer.h"
+#include "CreatureAnimation.h"
 
 #include "../CPlayerInterface.h"
 #include "../CMusicHandler.h"

+ 0 - 0
client/battle/CBattleStacksController.h → client/battle/BattleStacksController.h


+ 1 - 1
client/battle/CCreatureAnimation.cpp → client/battle/CreatureAnimation.cpp

@@ -8,7 +8,7 @@
  *
  */
 #include "StdInc.h"
-#include "CCreatureAnimation.h"
+#include "CreatureAnimation.h"
 
 #include "../../lib/CConfigHandler.h"
 #include "../../lib/CCreatureHandler.h"

+ 0 - 0
client/battle/CCreatureAnimation.h → client/battle/CreatureAnimation.h


+ 1 - 1
client/gui/CGuiHandler.cpp

@@ -21,7 +21,7 @@
 #include "../../lib/CConfigHandler.h"
 #include "../CMT.h"
 #include "../CPlayerInterface.h"
-#include "../battle/CBattleInterface.h"
+#include "../battle/BattleInterface.h"
 
 extern std::queue<SDL_Event> SDLEventsQueue;
 extern boost::mutex eventsM;

+ 2 - 2
client/widgets/AdventureMapClasses.cpp

@@ -31,8 +31,8 @@
 #include "../windows/CAdvmapInterface.h"
 #include "../windows/GUIClasses.h"
 
-#include "../battle/CBattleInterfaceClasses.h"
-#include "../battle/CBattleInterface.h"
+#include "../battle/BattleInterfaceClasses.h"
+#include "../battle/BattleInterface.h"
 
 #include "../../CCallback.h"
 #include "../../lib/StartInfo.h"

+ 2 - 2
client/widgets/Buttons.cpp

@@ -16,8 +16,8 @@
 #include "../CMusicHandler.h"
 #include "../CGameInfo.h"
 #include "../CPlayerInterface.h"
-#include "../battle/CBattleInterface.h"
-#include "../battle/CBattleInterfaceClasses.h"
+#include "../battle/BattleInterface.h"
+#include "../battle/BattleInterfaceClasses.h"
 #include "../gui/CAnimation.h"
 #include "../gui/CGuiHandler.h"
 #include "../windows/InfoWindows.h"

+ 2 - 2
client/widgets/Images.cpp

@@ -17,8 +17,8 @@
 #include "../gui/CGuiHandler.h"
 #include "../gui/CCursorHandler.h"
 
-#include "../battle/CBattleInterface.h"
-#include "../battle/CBattleInterfaceClasses.h"
+#include "../battle/BattleInterface.h"
+#include "../battle/BattleInterfaceClasses.h"
 
 #include "../CBitmapHandler.h"
 #include "../Graphics.h"

+ 1 - 1
client/windows/CSpellWindow.cpp

@@ -24,7 +24,7 @@
 #include "../CVideoHandler.h"
 #include "../Graphics.h"
 
-#include "../battle/CBattleInterface.h"
+#include "../battle/BattleInterface.h"
 #include "../gui/CAnimation.h"
 #include "../gui/CGuiHandler.h"
 #include "../gui/SDL_Extensions.h"

+ 2 - 2
client/windows/CWindowObject.cpp

@@ -20,8 +20,8 @@
 #include "../gui/CGuiHandler.h"
 #include "../gui/CCursorHandler.h"
 
-#include "../battle/CBattleInterface.h"
-#include "../battle/CBattleInterfaceClasses.h"
+#include "../battle/BattleInterface.h"
+#include "../battle/BattleInterfaceClasses.h"
 
 #include "../Graphics.h"
 #include "../CGameInfo.h"

+ 2 - 2
client/windows/GUIClasses.cpp

@@ -26,8 +26,8 @@
 #include "../mapHandler.h"
 #include "../CServerHandler.h"
 
-#include "../battle/CBattleInterfaceClasses.h"
-#include "../battle/CBattleInterface.h"
+#include "../battle/BattleInterfaceClasses.h"
+#include "../battle/BattleInterface.h"
 
 #include "../gui/CAnimation.h"
 #include "../gui/CGuiHandler.h"

+ 2 - 2
client/windows/InfoWindows.cpp

@@ -26,8 +26,8 @@
 #include "../gui/CGuiHandler.h"
 #include "../gui/CCursorHandler.h"
 
-#include "../battle/CBattleInterface.h"
-#include "../battle/CBattleInterfaceClasses.h"
+#include "../battle/BattleInterface.h"
+#include "../battle/BattleInterfaceClasses.h"
 
 #include "../../CCallback.h"