|
@@ -607,10 +607,9 @@ void CGHeroInstance::pickRandomObject(CRandomGenerator & rand)
|
|
|
|
|
|
// to find object handler we must use heroClass->id
|
|
|
// after setType subID used to store unique hero identify id. Check issue 2277 for details
|
|
|
+ // exclude prisons which should use appearance as set in map, via map editor or RMG
|
|
|
if (ID != Obj::PRISON)
|
|
|
setType(ID, type->heroClass->getIndex());
|
|
|
- else
|
|
|
- setType(ID, 0);
|
|
|
|
|
|
this->subID = oldSubID;
|
|
|
}
|