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merge fix - do not attempt to display multiple dialogs at once

Ivan Savenko há 2 anos atrás
pai
commit
c8cd8aaf10
1 ficheiros alterados com 1 adições e 0 exclusões
  1. 1 0
      client/battle/BattleInterface.cpp

+ 1 - 0
client/battle/BattleInterface.cpp

@@ -466,6 +466,7 @@ void BattleInterface::battleFinished(const BattleResult& br)
 void BattleInterface::displayBattleFinished()
 {
 	CCS->curh->changeGraphic(ECursor::ADVENTURE,0);
+	curInt->waitWhileDialog();
 	if(settings["session"]["spectate"].Bool() && settings["session"]["spectate-skip-battle-result"].Bool())
 	{
 		close();