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				+{ 
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				+	"vcmi.adventureMap.monsterThreat.title"     : "\n\n 威胁等级: ", 
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				+	"vcmi.adventureMap.monsterThreat.levels.0"  : "极低", 
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				+	"vcmi.adventureMap.monsterThreat.levels.1"  : "很低", 
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				+	"vcmi.adventureMap.monsterThreat.levels.2"  : "低", 
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				+	"vcmi.adventureMap.monsterThreat.levels.3"  : "较低", 
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				+	"vcmi.adventureMap.monsterThreat.levels.4"  : "中等", 
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				+	"vcmi.adventureMap.monsterThreat.levels.5"  : "较高", 
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				+	"vcmi.adventureMap.monsterThreat.levels.6"  : "高", 
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				+	"vcmi.adventureMap.monsterThreat.levels.7"  : "很高", 
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				+	"vcmi.adventureMap.monsterThreat.levels.8"  : "挑战性的", 
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				+	"vcmi.adventureMap.monsterThreat.levels.9"  : "压倒性的", 
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				+	"vcmi.adventureMap.monsterThreat.levels.10" : "致命的", 
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				+	"vcmi.adventureMap.monsterThreat.levels.11" : "无法取胜的", 
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				+ 
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				+	"vcmi.adventureMap.confirmRestartGame"     : "你想要重新开始游戏吗?", 
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				+	"vcmi.adventureMap.noTownWithMarket"       : "没有足够的市场。", 
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				+	"vcmi.adventureMap.noTownWithTavern"       : "没有酒馆可供查看。", 
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				+	"vcmi.adventureMap.spellUnknownProblem"    : "无此魔法的信息。", 
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				+	"vcmi.adventureMap.playerAttacked"         : "玩家遭受攻击: %s", 
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				+	"vcmi.adventureMap.moveCostDetails"        : "移动点数 - 花费: %TURNS 轮 + %POINTS 点移动力, 剩余移动力: %REMAINING", 
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				+	"vcmi.adventureMap.moveCostDetailsNoTurns" : "移动点数 - 花费: %POINTS 点移动力, 剩余移动力: %REMAINING", 
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				+ 
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				+	"vcmi.server.errors.existingProcess"     : "另一个VCMI进程在运行,请结束当前进程。", 
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				+	"vcmi.server.errors.modsIncompatibility" : "需要加载mod:", 
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				+	"vcmi.server.confirmReconnect"           : "连接到上次吗?", 
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				+ 
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				+	"vcmi.settingsMainWindow.generalTab.hover" : "常规", 
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				+	"vcmi.settingsMainWindow.generalTab.help"     : "切换到“系统选项”选项卡 - 这些设置与常规游戏客户端行为相关", 
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				+	"vcmi.settingsMainWindow.battleTab.hover" : "战斗", 
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				+	"vcmi.settingsMainWindow.battleTab.help"     : "切换到“战斗选项”选项卡 - 这些设置允许配置战斗界面和相关内容", 
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				+	"vcmi.settingsMainWindow.adventureTab.hover" : "冒险地图", 
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				+	"vcmi.settingsMainWindow.adventureTab.help"  : "切换到“冒险地图”选项卡 - 冒险地图允许你移动英雄", 
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				+	"vcmi.settingsMainWindow.otherTab.hover"     : "其他设置", 
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				+	"vcmi.settingsMainWindow.otherTab.help"      : "切换到“其他设置”选项卡 - 由于各种原因,这些选项不适合其他类别", 
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				+ 
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				+	"vcmi.systemOptions.fullscreenButton.hover" : "全屏", 
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				+	"vcmi.systemOptions.fullscreenButton.help"  : "{全屏n}\n\n 当你选择全屏时,VCMI将会全屏运行,否则只会运行在指定框内", 
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				+	"vcmi.systemOptions.resolutionButton.hover" : "分辨率", 
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				+	"vcmi.systemOptions.resolutionButton.help"  : "{选择分辨率}\n\n 改变游戏的分辨率,达到更加清晰的效果。需要重新启动才能完成更改。", 
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				+	"vcmi.systemOptions.resolutionMenu.hover"   : "选择分辨率", 
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				+	"vcmi.systemOptions.resolutionMenu.help"    : "选择游戏的分辨率。", 
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				+	"vcmi.systemOptions.fullscreenFailed"       : "{全屏}\n\n 选择切换到全屏失败!当前分辨率不支持全屏!", 
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				+	"vcmi.systemOptions.framerateButton.hover"  : "显示传输帧数", 
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				+	"vcmi.systemOptions.framerateButton.help"   : "{显示传输帧数}\n\n 打开/关闭在游戏窗口角落的传输帧数计数器。", 
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				+ 
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				+	"vcmi.adventureOptions.numericQuantities.hover" : "生物数量显示", 
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				+	"vcmi.adventureOptions.numericQuantities.help" : "{生物数量显示}\n\n 以数字 A-B 格式显示不准确的敌方生物数量。", 
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				+	"vcmi.adventureOptions.forceMovementInfo.hover" : "在状态栏中显示移动力", 
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				+	"vcmi.adventureOptions.forceMovementInfo.help" : "{在状态栏中显示移动力}\n\n 不需要按ALT就可以显示移动力。", 
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				+	"vcmi.adventureOptions.showGrid.hover" : "显示六角网格", 
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				+	"vcmi.adventureOptions.showGrid.help" : "{显示六角网格}\n\n 在战场上显示六角网格。", 
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				+	"vcmi.adventureOptions.mapScrollSpeed4.hover": "4", 
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				+	"vcmi.adventureOptions.mapScrollSpeed4.help": "设置动画速度为超快", 
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				+	"vcmi.adventureOptions.mapScrollSpeed5.hover": "5", 
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				+	"vcmi.adventureOptions.mapScrollSpeed5.help": "设置动画速度为极速", 
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				+ 
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				+	"vcmi.battleOptions.showQueue.hover": "显示移动次序", 
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				+	"vcmi.battleOptions.showQueue.help": "{显示移动次序}\n\n 显示当前生物的移动次序。", 
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				+	"vcmi.battleOptions.queueSizeLabel.hover": "次序条尺寸 (设置后下一场战斗生效)", 
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				+	"vcmi.battleOptions.queueSizeAutoButton.hover": "自动设置尺寸", 
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				+	"vcmi.battleOptions.queueSizeAutoButton.help": "根据游戏分辨率设置尺寸 (像素小于700为小尺寸,根据实际调整)", 
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				+	"vcmi.battleOptions.queueSizeSmallButton.hover": "小尺寸", 
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				+	"vcmi.battleOptions.queueSizeSmallButton.help": "设置次序条为小尺寸", 
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				+	"vcmi.battleOptions.queueSizeBigButton.hover": "大尺寸", 
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				+	"vcmi.battleOptions.queueSizeBigButton.help": "设置次寻条为大尺寸(不能在像素小于700时生效)", 
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				+	"vcmi.battleOptions.animationsSpeed4.hover": "4", 
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				+	"vcmi.battleOptions.animationsSpeed4.help": "设置动画速度为超快", 
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				+	"vcmi.battleOptions.animationsSpeed5.hover": "5", 
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				+	"vcmi.battleOptions.animationsSpeed5.help": "设置动画速度为极速", 
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				+	"vcmi.battleOptions.animationsSpeed6.hover": "6", 
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				+	"vcmi.battleOptions.animationsSpeed6.help": "设置动画速度为最快", 
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				+	"vcmi.battleOptions.skipBattleIntroMusic.hover": "跳过开场音乐", 
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				+	"vcmi.battleOptions.skipBattleIntroMusic.help": "{跳过开场音乐}\n\n 战斗开始时跳过开场音乐,直接按Esc也可以跳过。", 
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				+ 
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				+	"vcmi.otherOptions.availableCreaturesAsDwellingLabel.hover" : "显示所有可以招募的城镇生物", 
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				+	"vcmi.otherOptions.availableCreaturesAsDwellingLabel.help" : "{显示所有可以招募的城镇生物}\n\n 显示当前所有可供招募的城镇生物 (左下角)。", 
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				+	"vcmi.otherOptions.compactTownCreatureInfo.hover": "缩小城镇生物信息", 
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				+	"vcmi.otherOptions.compactTownCreatureInfo.help": "{缩小城镇生物信息}\n\n 将城镇生物信息最小化.", 
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				+ 
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				+	"vcmi.townHall.missingBase"             : "你必须先建造%s ", 
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				+	"vcmi.townHall.noCreaturesToRecruit"    : "没有可供雇佣的生物。", 
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				+	"vcmi.townHall.greetingManaVortex"      : "当你接近%s时,你的身体充满了新的能量。这使你的魔法值加倍。", 
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				+	"vcmi.townHall.greetingKnowledge"       : "你学习了%s上的图形,并深入了解各种魔法的运作,这使你的知识点数+1。", 
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				+	"vcmi.townHall.greetingSpellPower"      : "%s教你新的方法来集中你的魔法力量,这使你的力量点数+1。", 
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				+	"vcmi.townHall.greetingExperience"      : "访问%s给你提供了更好的学习方法。这使你的经验值+1000。", 
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				+	"vcmi.townHall.greetingAttack"          : "在%s参观后给你提供了更好的战斗技巧,这使你的攻击点数+1。", 
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				+	"vcmi.townHall.greetingDefence"         : "在%s中度过一段时间后,经验丰富的勇士会教你额外的防御技能,这使你的防御点数+1。", 
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				+	"vcmi.townHall.hasNotProduced"          : "本周%s并没有产生什么资源。", 
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				+	"vcmi.townHall.hasProduced"             : "本周%s产生了%d个%s。", 
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				+	"vcmi.townHall.greetingCustomBonus"     : "参观%s后,你的技巧有了提升。这使你受益匪浅。并且使你+%d %s%s", 
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				+	"vcmi.townHall.greetingCustomUntil"     : "直到下一场战斗。", 
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				+	"vcmi.townHall.greetingInTownMagicWell" : "%s使你的魔法值恢复到最大值。", 
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				+ 
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				+	"vcmi.logicalExpressions.anyOf"  : "以下任何前提:", 
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				+	"vcmi.logicalExpressions.allOf"  : "以下所有前提:", 
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				+	"vcmi.logicalExpressions.noneOf" : "无前提:", 
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				+ 
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				+	"vcmi.heroWindow.openCommander.hover" : "开启指挥官界面", 
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				+	"vcmi.heroWindow.openCommander.help"  : "开启英雄的指挥官界面", 
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				+ 
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				+	"vcmi.commanderWindow.artifactMessage" : "你要把这个宝物还给英雄吗?", 
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				+ 
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				+	"vcmi.creatureWindow.showBonuses.hover"    : "属性界面", 
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				+	"vcmi.creatureWindow.showBonuses.help"     : "显示指挥官的所有增强属性", 
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				+	"vcmi.creatureWindow.showSkills.hover"     : "技能页面", 
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				+	"vcmi.creatureWindow.showSkills.help"      : "显示指挥官的所有技能", 
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				+	"vcmi.creatureWindow.returnArtifact.hover" : "交换宝物", 
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				+	"vcmi.creatureWindow.returnArtifact.help"  : "将宝物还到英雄的背包里", 
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				+ 
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				+	"vcmi.questLog.hideComplete.hover" : "隐藏完成任务", 
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				+	"vcmi.questLog.hideComplete.help"  : "隐藏所有完成的任务", 
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				+ 
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				+	"vcmi.randomMapTab.widgets.defaultTemplate"      : "默认", 
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				+	"vcmi.randomMapTab.widgets.templateLabel"        : "格式", 
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				+	"vcmi.randomMapTab.widgets.teamAlignmentsButton" : "设置...", 
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				+	"vcmi.randomMapTab.widgets.teamAlignmentsLabel"  : "同盟关系", 
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				+	 
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				+	// few strings from WoG used by vcmi 
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				+	"vcmi.stackExperience.description" : "» 经 验 获 得 明 细 «\n\n生物类型 ................... : %s\n经验等级 ................. : %s (%i)\n经验点数 ............... : %i\n下一个等级所需经验 .. : %i\n每次战斗最大获得经验 ... : %i%% (%i)\n获得经验的生物数量 .... : %i\n最大招募数量\n不会丢失经验升级 .... : %i\n经验倍数 ........... : %.2f\n升级倍数 .............. : %.2f\n10级后经验值 ........ : %i\n最大招募数量下\n 升级到10级所需经验数量: %i", 
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				+	"vcmi.stackExperience.rank.1" : "新兵 1级", 
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				+	"vcmi.stackExperience.rank.2" : "列兵 2级", 
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				+	"vcmi.stackExperience.rank.3" : "下士 3级", 
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				+	"vcmi.stackExperience.rank.4" : "中士 4级", 
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				+	"vcmi.stackExperience.rank.5" : "上士 5级", 
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				+	"vcmi.stackExperience.rank.6" : "少尉 6级", 
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				+	"vcmi.stackExperience.rank.7" : "中尉 7级", 
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				+	"vcmi.stackExperience.rank.8" : "上尉 8级", 
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				+	"vcmi.stackExperience.rank.9" : "少校 9级", 
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				+	"vcmi.stackExperience.rank.10" : "中校 10级", 
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				+	"vcmi.stackExperience.rank.11" : "上校 11级", 
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				+	 
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				+	"core.bonus.ADDITIONAL_ATTACK.name": "双击", 
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				+	"core.bonus.ADDITIONAL_ATTACK.description": "可以攻击两次", 
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				+	"core.bonus.ADDITIONAL_RETALIATION.name": "额外反击", 
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				+	"core.bonus.ADDITIONAL_RETALIATION.description": "可以额外反击 ${val} 次", 
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				+	"core.bonus.AIR_IMMUNITY.name": "气系免疫", 
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				+	"core.bonus.AIR_IMMUNITY.description": "免疫所有气系魔法", 
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				+	"core.bonus.ATTACKS_ALL_ADJACENT.name": "环击", 
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				+	"core.bonus.ATTACKS_ALL_ADJACENT.description": "攻击所有相邻部队", 
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				+	"core.bonus.BLOCKS_RETALIATION.name": "无反击", 
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				+	"core.bonus.BLOCKS_RETALIATION.description": "敌人无法反击", 
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				+	"core.bonus.BLOCKS_RANGED_RETALIATION.name": "远程无反击", 
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				+	"core.bonus.BLOCKS_RANGED_RETALIATION.description": "敌人无法对射击进行反击", 
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				+	"core.bonus.CATAPULT.name": "攻城", 
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				+	"core.bonus.CATAPULT.description": "可以攻击城墙", 
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				+	"core.bonus.CATAPULT_EXTRA_SHOTS.name": "额外攻击城墙", 
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				 | 
				 | 
			
			
				+	"core.bonus.CATAPULT_EXTRA_SHOTS.description": "可以额外攻击城墙 ${val} 次", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name": "施法消耗 - (${val})", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "减少英雄的施法消耗", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name": "对方施法消耗 + (${val})", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.description": "增加对方施法消耗", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.CHARGE_IMMUNITY.name": "I免疫冲锋", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.CHARGE_IMMUNITY.description": "对冲锋特技的额外伤害免疫", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DARKNESS.name": "黑暗天幕", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DARKNESS.description": "增加 ${val} 半径黑幕", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DEATH_STARE.name": "死亡凝视 (${val}%)", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DEATH_STARE.description": "${val}% 几率直接杀死生物", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DEFENSIVE_STANCE.name": "防御奖励", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DEFENSIVE_STANCE.description": "当选择防御时+${val} 防御力", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DESTRUCTION.name": "毁灭", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DESTRUCTION.description": "有${val}% 杀死额外数量的部队", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DOUBLE_DAMAGE_CHANCE.name": "致命一击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DOUBLE_DAMAGE_CHANCE.description": "${val}% 几率造成双倍伤害", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DRAGON_NATURE.name": "龙", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DRAGON_NATURE.description": "生物属于龙类", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DIRECT_DAMAGE_IMMUNITY.name": "魔法伤害免疫", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.DIRECT_DAMAGE_IMMUNITY.description": "对魔法伤害免疫", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.EARTH_IMMUNITY.name": "土系免疫", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.EARTH_IMMUNITY.description": "免疫所有土系魔法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.ENCHANTER.name": "施法者", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.ENCHANTER.description": "每回合群体施放 ${subtype.spell} ", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.ENCHANTED.name": "魔法护身", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.ENCHANTED.description": "自身被 ${subtype.spell} 魔法影响", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.ENEMY_DEFENCE_REDUCTION.name": "忽略防御 (${val}%)", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.ENEMY_DEFENCE_REDUCTION.description": "攻击时忽略对方部分防御力", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FIRE_IMMUNITY.name": "火系免疫", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FIRE_IMMUNITY.description": "免疫所有火系魔法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FIRE_SHIELD.name": "烈火神盾 (${val}%)", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FIRE_SHIELD.description": "拥有烈火神盾护身", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FIRST_STRIKE.name": "抢先攻击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FIRST_STRIKE.description": "在被反击前做出攻击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FEAR.name": "恐惧", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FEAR.description": "引起恐惧", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FEARLESS.name": "无惧", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FEARLESS.description": "免疫恐惧", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FLYING.name": "飞行兵种", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FLYING.description": "生物可以飞行", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FREE_SHOOTING.name": "近身射击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FREE_SHOOTING.description": "靠近敌方也能射击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FULL_HP_REGENERATION.name": "重生", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.FULL_HP_REGENERATION.description": "可以自动恢复所有生命值", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.GARGOYLE.name": "石像鬼属性", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.GARGOYLE.description": "不能被复活或治疗", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.GENERAL_DAMAGE_REDUCTION.name": "减少伤害 (${val}%)", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.GENERAL_DAMAGE_REDUCTION.description": "受攻击时减少受到的伤害", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.HATE.name": "${subtype.creature}的死敌", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.HATE.description": "对该部队造成 ${val}% 的额外伤害", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.HEALER.name": "治疗", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.HEALER.description": "可以治疗友军单位", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.HP_REGENERATION.name": "重生", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.HP_REGENERATION.description": "每回合恢复 ${val} 点生命值", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.JOUSTING.name": "冲锋", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.JOUSTING.description": "每格行动增加+5%伤害", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.KING1.name": "一般顶级怪物", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.KING1.description": "被初级屠戮成性影响", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.KING2.name": "智慧顶级怪物", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.KING2.description": "被中级屠戮成性影响", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.KING3.name": "精神顶级怪物", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.KING3.description":"被高级屠戮成性影响", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.LEVEL_SPELL_IMMUNITY.name": "免疫 1-${val} 级魔法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.LEVEL_SPELL_IMMUNITY.description": "免疫等级为 1-${val} 级的所有魔法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.LIMITED_SHOOTING_RANGE.name" : "半程射击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.LIMITED_SHOOTING_RANGE.description" : "超过 ${val} 格不能射击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.LIFE_DRAIN.name": "吸取生命 (${val}%)", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.LIFE_DRAIN.description": "吸取 ${val}% 伤害回复自身", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.MANA_CHANNELING.name": "偷取魔法 ${val}%", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.MANA_CHANNELING.description": "偷取部分敌人施法消耗", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.MANA_DRAIN.name": "吸取魔力", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.MANA_DRAIN.description": "每回合吸取 ${val} 魔法值", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.MAGIC_MIRROR.name": "带有魔法神镜 (${val}%)", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.MAGIC_MIRROR.description": "${val}% 几率反射魔法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.MAGIC_RESISTANCE.name": "(${MR}%) 魔法抵抗", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.MAGIC_RESISTANCE.description": "${MR}% 几率抵抗敌人的魔法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.MIND_IMMUNITY.name": "免疫心智", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.MIND_IMMUNITY.description": "不受心智魔法的影响", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.NO_DISTANCE_PENALTY.name": "无障碍射击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.NO_DISTANCE_PENALTY.description": "射击不受距离影响", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.NO_MELEE_PENALTY.name": "无近战惩罚", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.NO_MELEE_PENALTY.description": "近战伤害不减", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.NO_MORALE.name": "无士气", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.NO_MORALE.description": "生物不受士气影响", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.NO_WALL_PENALTY.name": "无城墙影响", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.NO_WALL_PENALTY.description": "射击不受城墙的影响", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.NON_LIVING.name": "无生命", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.NON_LIVING.description": "不受只对生命实体生物有效的魔法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.RANDOM_SPELLCASTER.name": "随机施法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.RANDOM_SPELLCASTER.description": "随机施放增益魔法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.RANGED_RETALIATION.name": "远程反击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.RANGED_RETALIATION.description": "可以对远程攻击进行反击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.RECEPTIVE.name": "接受有益魔法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.RECEPTIVE.description": "不会免疫有益的魔法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.REBIRTH.name": "复生 (${val}%)", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.REBIRTH.description": "{val}% 数量死亡后会复活", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.RETURN_AFTER_STRIKE.name": "攻击并返回", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.RETURN_AFTER_STRIKE.description": "攻击后回到初始位置", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SELF_LUCK.name": "永久幸运", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SELF_LUCK.description": "永久拥有幸运值", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SELF_MORALE.name": "士气高涨", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SELF_MORALE.description": "永久拥有高昂的士气", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SHOOTER.name": "射手", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SHOOTER.description": "生物可以设计", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SHOOTS_ALL_ADJACENT.name": "范围远程攻击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SHOOTS_ALL_ADJACENT.description": "远程攻击可伤害范围内的多个目标", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SOUL_STEAL.name": "杀死敌人复生", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SOUL_STEAL.description": "当杀死敌人时获得 ${val} 数量", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELLCASTER.name": "施法者", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELLCASTER.description": "生物可以施放 ${subtype.spell}", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELL_AFTER_ATTACK.name": "攻击后施法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELL_AFTER_ATTACK.description": "${val}% 攻击后施放 ${subtype.spell}", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELL_BEFORE_ATTACK.name": "攻击前施法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELL_BEFORE_ATTACK.description": "${val}% 攻击前施放 ${subtype.spell}", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELL_DAMAGE_REDUCTION.name": "魔法伤害抵抗", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELL_DAMAGE_REDUCTION.description": "受魔法攻击时伤害减少 ${val}%", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELL_IMMUNITY.name": "特定魔法免疫", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELL_IMMUNITY.description": "免疫 ${subtype.spell}", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELL_LIKE_ATTACK.name": "魔法攻击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELL_LIKE_ATTACK.description": "攻击时使用 ${subtype.spell}", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELL_RESISTANCE_AURA.name": "抗魔光环", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SPELL_RESISTANCE_AURA.description": "邻近部队获得 ${val}% 魔法抵抗", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SUMMON_GUARDIANS.name": "召唤守卫", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SUMMON_GUARDIANS.description": "战斗前召唤 ${subtype.creature} (${val}%)", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SYNERGY_TARGET.name": "可协助攻击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.SYNERGY_TARGET.description": "生物受到协助攻击的影响", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.TWO_HEX_ATTACK_BREATH.name": "龙息", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.TWO_HEX_ATTACK_BREATH.description": "吐息攻击2个部队", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.THREE_HEADED_ATTACK.name": "半环击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.THREE_HEADED_ATTACK.description": "攻击正前方多个敌人", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.TRANSMUTATION.name": "变换", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.TRANSMUTATION.description": "${val}% 机会将敌人变成其他生物", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.UNDEAD.name": "不死生物", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.UNDEAD.description": "生物有丧尸属性", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.UNLIMITED_RETALIATIONS.name": "无限反击", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.UNLIMITED_RETALIATIONS.description": "每回合可以无限反击敌人", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.WATER_IMMUNITY.name": "水系免疫", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.WATER_IMMUNITY.description": "免疫水系魔法", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.WIDE_BREATH.name": "弧形焰息", 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+	"core.bonus.WIDE_BREATH.description": "吐息攻击前方扇形6个部队" 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+} 
			 |