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@@ -10,170 +10,67 @@
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#include "StdInc.h"
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#include "CRewardableObject.h"
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-#include "../CHeroHandler.h"
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-#include "../CGeneralTextHandler.h"
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-#include "../CSoundBase.h"
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-#include "../NetPacks.h"
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-#include "../IGameCallback.h"
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+#include "../mapObjects/CObjectClassesHandler.h"
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#include "../CGameState.h"
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+#include "../CGeneralTextHandler.h"
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#include "../CPlayerState.h"
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-#include "../spells/CSpellHandler.h"
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-#include "../spells/ISpellMechanics.h"
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-#include "../mapObjects/MiscObjects.h"
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-
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-#include "CObjectClassesHandler.h"
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+#include "../IGameCallback.h"
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+#include "../NetPacks.h"
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VCMI_LIB_NAMESPACE_BEGIN
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-bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
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-{
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- if(dayOfWeek != 0)
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- {
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- if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
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- return false;
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- }
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-
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- if(daysPassed != 0)
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- {
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- if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
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- return false;
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- }
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-
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- for(const auto & reqStack : creatures)
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- {
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- size_t count = 0;
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- for(const auto & slot : hero->Slots())
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- {
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- const CStackInstance * heroStack = slot.second;
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- if (heroStack->type == reqStack.type)
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- count += heroStack->count;
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- }
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- if (count < reqStack.count) //not enough creatures of this kind
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- return false;
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- }
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-
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- if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
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- return false;
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-
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- if(heroLevel > static_cast<si32>(hero->level))
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- return false;
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-
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- if(static_cast<TExpType>(heroExperience) > hero->exp)
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- return false;
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-
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- if(manaPoints > hero->mana)
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- return false;
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-
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- if(manaPercentage > 100 * hero->mana / hero->manaLimit())
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- return false;
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-
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- for(size_t i=0; i<primary.size(); i++)
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- {
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- if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
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- return false;
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- }
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-
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- for(const auto & skill : secondary)
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- {
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- if (skill.second > hero->getSecSkillLevel(skill.first))
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- return false;
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- }
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-
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- for(const auto & spell : spells)
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- {
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- if (!hero->spellbookContainsSpell(spell))
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- return false;
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- }
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-
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- for(const auto & art : artifacts)
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- {
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- if (!hero->hasArt(art))
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- return false;
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- }
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-
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- for(const auto & sublimiter : noneOf)
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- {
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- if (sublimiter->heroAllowed(hero))
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- return false;
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- }
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-
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- for(const auto & sublimiter : allOf)
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- {
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- if (!sublimiter->heroAllowed(hero))
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- return false;
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- }
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-
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- if(anyOf.empty())
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- return true;
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-
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- for(const auto & sublimiter : anyOf)
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- {
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- if (sublimiter->heroAllowed(hero))
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- return true;
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- }
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- return false;
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-}
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-
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-std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
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+// FIXME: copy-pasted from CObjectHandler
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+static std::string visitedTxt(const bool visited)
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{
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- std::vector<ui32> ret;
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-
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- for(size_t i=0; i<info.size(); i++)
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- {
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- const CRewardVisitInfo & visit = info[i];
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-
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- if(event == visit.visitType && visit.limiter.heroAllowed(hero))
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- {
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- logGlobal->trace("Reward %d is allowed", i);
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- ret.push_back(static_cast<ui32>(i));
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- }
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- }
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- return ret;
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+ int id = visited ? 352 : 353;
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+ return VLC->generaltexth->allTexts[id];
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}
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void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
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{
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- auto vi = info[index];
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+ auto vi = configuration.info.at(index);
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logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
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// show message only if it is not empty or in infobox
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- if (infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
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+ if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.text = vi.message;
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vi.reward.loadComponents(iw.components, h);
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- iw.type = infoWindowType;
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+ iw.type = configuration.infoWindowType;
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if(!iw.components.empty() || !iw.text.toString().empty())
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cb->showInfoDialog(&iw);
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}
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// grant reward afterwards. Note that it may remove object
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- grantReward(index, h, markAsVisit);
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+ if(markAsVisit)
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+ markAsVisited(h);
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+ grantReward(index, h);
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};
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auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
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{
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- BlockingDialog sd(canRefuse, rewards.size() > 1);
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+ BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
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sd.player = h->tempOwner;
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sd.text = dialog;
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if (rewards.size() > 1)
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for (auto index : rewards)
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- sd.components.push_back(info[index].reward.getDisplayedComponent(h));
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+ sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(h));
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if (rewards.size() == 1)
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- info[rewards[0]].reward.loadComponents(sd.components, h);
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+ configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
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cb->showBlockingDialog(&sd);
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};
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if(!wasVisitedBefore(h))
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{
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- auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
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+ auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
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bool objectRemovalPossible = false;
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for(auto index : rewards)
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{
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- if(info[index].reward.removeObject)
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+ if(configuration.info.at(index).reward.removeObject)
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objectRemovalPossible = true;
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}
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@@ -182,7 +79,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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case 0: // no available rewards, e.g. visiting School of War without gold
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{
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- auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
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+ auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
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if (!emptyRewards.empty())
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grantRewardWithMessage(emptyRewards[0], false);
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else
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@@ -191,27 +88,30 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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}
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case 1: // one reward. Just give it with message
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{
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- if (canRefuse)
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- selectRewardsMessage(rewards, info[rewards[0]].message);
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+ if (configuration.canRefuse)
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+ selectRewardsMessage(rewards, configuration.info.at(rewards.front()).message);
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else
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- grantRewardWithMessage(rewards[0], true);
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+ grantRewardWithMessage(rewards.front(), true);
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break;
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}
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default: // multiple rewards. Act according to select mode
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{
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- switch (selectMode) {
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- case SELECT_PLAYER: // player must select
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- selectRewardsMessage(rewards, onSelect);
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+ switch (configuration.selectMode) {
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+ case Rewardable::SELECT_PLAYER: // player must select
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+ selectRewardsMessage(rewards, configuration.onSelect);
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break;
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- case SELECT_FIRST: // give first available
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- grantRewardWithMessage(rewards[0], true);
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+ case Rewardable::SELECT_FIRST: // give first available
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+ grantRewardWithMessage(rewards.front(), true);
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+ break;
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+ case Rewardable::SELECT_RANDOM: // give random
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+ grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
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break;
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}
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break;
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}
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}
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- if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
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+ if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
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{
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ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
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cb->sendAndApply(&cov);
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@@ -221,7 +121,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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logGlobal->debug("Revisiting already visited object");
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- auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
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+ auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
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if (!visitedRewards.empty())
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grantRewardWithMessage(visitedRewards[0], false);
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else
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@@ -231,7 +131,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
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{
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- grantRewardAfterLevelup(info[selectedReward], hero);
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+ grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
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}
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void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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@@ -239,10 +139,11 @@ void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32
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if(answer == 0)
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return; // player refused
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- if(answer > 0 && answer-1 < info.size())
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+ if(answer > 0 && answer-1 < configuration.info.size())
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{
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- auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
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- grantReward(list[answer - 1], hero, true);
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+ auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
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+ markAsVisited(hero);
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+ grantReward(list[answer - 1], hero);
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}
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else
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{
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@@ -250,169 +151,55 @@ void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32
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}
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}
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-void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
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+void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
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{
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- if (markVisited)
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- {
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- cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
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+ cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
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- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
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- cb->sendAndApply(&cov);
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- }
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-
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- cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
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- grantRewardBeforeLevelup(info[rewardID], hero);
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+ ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
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+ cb->sendAndApply(&cov);
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}
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-void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
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+void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
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{
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- assert(hero);
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- assert(hero->tempOwner.isValidPlayer());
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- assert(stacks.empty());
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- assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
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- assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
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-
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- cb->giveResources(hero->tempOwner, info.reward.resources);
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-
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- for(const auto & entry : info.reward.secondary)
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- {
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- int current = hero->getSecSkillLevel(entry.first);
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- if( (current != 0 && current < entry.second) ||
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- (hero->canLearnSkill() ))
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- {
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- cb->changeSecSkill(hero, entry.first, entry.second);
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- }
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- }
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-
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- for(int i=0; i< info.reward.primary.size(); i++)
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- cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
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-
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- si64 expToGive = 0;
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-
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- if (info.reward.heroLevel > 0)
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- expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
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-
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- if (info.reward.heroExperience > 0)
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- expToGive += hero->calculateXp(info.reward.heroExperience);
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-
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- if(expToGive)
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- cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
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-
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+ cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
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+ grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
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+
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// hero is not blocked by levelup dialog - grant remainer immediately
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if(!cb->isVisitCoveredByAnotherQuery(this, hero))
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{
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- grantRewardAfterLevelup(info, hero);
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- }
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-}
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-
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-void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
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-{
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- if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
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- cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
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-
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- if(info.reward.movePoints || info.reward.movePercentage >= 0)
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- {
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- SetMovePoints smp;
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- smp.hid = hero->id;
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- smp.val = hero->movement;
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-
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- if (info.reward.movePercentage >= 0) // percent from max
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- smp.val = hero->maxMovePoints(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
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- smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
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-
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- cb->setMovePoints(&smp);
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- }
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-
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- for(const Bonus & bonus : info.reward.bonuses)
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- {
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- assert(bonus.source == Bonus::OBJECT);
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- assert(bonus.sid == ID);
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- GiveBonus gb;
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- gb.who = GiveBonus::ETarget::HERO;
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- gb.bonus = bonus;
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- gb.id = hero->id.getNum();
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- cb->giveHeroBonus(&gb);
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- }
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-
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- for(const ArtifactID & art : info.reward.artifacts)
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- cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
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-
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- if(!info.reward.spells.empty())
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- {
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- std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
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- cb->changeSpells(hero, true, spellsToGive);
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- }
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-
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- if(!info.reward.creaturesChange.empty())
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- {
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- for(const auto & slot : hero->Slots())
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- {
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- const CStackInstance * heroStack = slot.second;
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-
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- for(const auto & change : info.reward.creaturesChange)
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- {
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- if (heroStack->type->getId() == change.first)
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- {
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- StackLocation location(hero, slot.first);
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- cb->changeStackType(location, change.second.toCreature());
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- break;
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- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(!info.reward.creatures.empty())
|
|
|
- {
|
|
|
- CCreatureSet creatures;
|
|
|
- for(const auto & crea : info.reward.creatures)
|
|
|
- creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
|
|
|
-
|
|
|
- cb->giveCreatures(this, hero, creatures, false);
|
|
|
- }
|
|
|
-
|
|
|
- if(info.reward.spellCast.first != SpellID::NONE)
|
|
|
- {
|
|
|
- caster.setActualCaster(hero);
|
|
|
- caster.setSpellSchoolLevel(info.reward.spellCast.second);
|
|
|
- cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
|
|
|
-
|
|
|
- if(info.reward.removeObject)
|
|
|
- logMod->warn("Removal of object with spell casts is not supported!");
|
|
|
+ grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
|
|
|
}
|
|
|
- else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
|
|
|
- cb->removeObject(this);
|
|
|
}
|
|
|
|
|
|
bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
|
|
|
{
|
|
|
- switch (visitMode)
|
|
|
+ switch (configuration.visitMode)
|
|
|
{
|
|
|
- case VISIT_UNLIMITED:
|
|
|
+ case Rewardable::VISIT_UNLIMITED:
|
|
|
return false;
|
|
|
- case VISIT_ONCE:
|
|
|
+ case Rewardable::VISIT_ONCE:
|
|
|
return onceVisitableObjectCleared;
|
|
|
- case VISIT_PLAYER:
|
|
|
+ case Rewardable::VISIT_PLAYER:
|
|
|
return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
|
|
|
- case VISIT_BONUS:
|
|
|
+ case Rewardable::VISIT_BONUS:
|
|
|
return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
|
|
|
- case VISIT_HERO:
|
|
|
+ case Rewardable::VISIT_HERO:
|
|
|
return contextHero->visitedObjects.count(ObjectInstanceID(id));
|
|
|
default:
|
|
|
return false;
|
|
|
}
|
|
|
-
|
|
|
}
|
|
|
|
|
|
bool CRewardableObject::wasVisited(PlayerColor player) const
|
|
|
{
|
|
|
- switch (visitMode)
|
|
|
+ switch (configuration.visitMode)
|
|
|
{
|
|
|
- case VISIT_UNLIMITED:
|
|
|
- case VISIT_BONUS:
|
|
|
- case VISIT_HERO:
|
|
|
+ case Rewardable::VISIT_UNLIMITED:
|
|
|
+ case Rewardable::VISIT_BONUS:
|
|
|
+ case Rewardable::VISIT_HERO:
|
|
|
return false;
|
|
|
- case VISIT_ONCE:
|
|
|
- case VISIT_PLAYER:
|
|
|
+ case Rewardable::VISIT_ONCE:
|
|
|
+ case Rewardable::VISIT_PLAYER:
|
|
|
return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
|
|
|
default:
|
|
|
return false;
|
|
|
@@ -421,108 +208,27 @@ bool CRewardableObject::wasVisited(PlayerColor player) const
|
|
|
|
|
|
bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
|
|
|
{
|
|
|
- switch (visitMode)
|
|
|
+ switch (configuration.visitMode)
|
|
|
{
|
|
|
- case VISIT_BONUS:
|
|
|
+ case Rewardable::VISIT_BONUS:
|
|
|
return h->hasBonusFrom(Bonus::OBJECT, ID);
|
|
|
- case VISIT_HERO:
|
|
|
+ case Rewardable::VISIT_HERO:
|
|
|
return h->visitedObjects.count(ObjectInstanceID(id));
|
|
|
default:
|
|
|
return wasVisited(h->tempOwner);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
|
|
|
-{
|
|
|
- return static_cast<EVisitMode>(visitMode);
|
|
|
-}
|
|
|
-
|
|
|
-ui16 CRewardableObject::getResetDuration() const
|
|
|
-{
|
|
|
- return resetParameters.period;
|
|
|
-}
|
|
|
-
|
|
|
-void CRewardInfo::loadComponents(std::vector<Component> & comps,
|
|
|
- const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- for (auto comp : extraComponents)
|
|
|
- comps.push_back(comp);
|
|
|
-
|
|
|
- if (heroExperience)
|
|
|
- {
|
|
|
- comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
|
|
|
- }
|
|
|
- if (heroLevel)
|
|
|
- comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
|
|
|
-
|
|
|
- if (manaDiff || manaPercentage >= 0)
|
|
|
- comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
|
|
|
-
|
|
|
- for (size_t i=0; i<primary.size(); i++)
|
|
|
- {
|
|
|
- if (primary[i] != 0)
|
|
|
- comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
|
|
|
- }
|
|
|
-
|
|
|
- for(const auto & entry : secondary)
|
|
|
- comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
|
|
|
-
|
|
|
- for(const auto & entry : artifacts)
|
|
|
- comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
|
|
|
-
|
|
|
- for(const auto & entry : spells)
|
|
|
- comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
|
|
|
-
|
|
|
- for(const auto & entry : creatures)
|
|
|
- comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
|
|
|
-
|
|
|
- for (size_t i=0; i<resources.size(); i++)
|
|
|
- {
|
|
|
- if (resources[i] !=0)
|
|
|
- comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
|
|
|
-{
|
|
|
- si32 manaScaled = hero->mana;
|
|
|
- if (manaPercentage >= 0)
|
|
|
- manaScaled = hero->manaLimit() * manaPercentage / 100;
|
|
|
-
|
|
|
- si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
|
|
|
- si32 manaGranted = std::min(manaMissing, manaDiff);
|
|
|
- si32 manaOverflow = manaDiff - manaGranted;
|
|
|
- si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
|
|
|
- si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
|
|
|
-
|
|
|
- return manaOutput;
|
|
|
-}
|
|
|
-
|
|
|
-Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
|
|
|
-{
|
|
|
- std::vector<Component> comps;
|
|
|
- loadComponents(comps, h);
|
|
|
- assert(!comps.empty());
|
|
|
- return comps.front();
|
|
|
-}
|
|
|
-
|
|
|
-// FIXME: copy-pasted from CObjectHandler
|
|
|
-static std::string visitedTxt(const bool visited)
|
|
|
-{
|
|
|
- int id = visited ? 352 : 353;
|
|
|
- return VLC->generaltexth->allTexts[id];
|
|
|
-}
|
|
|
-
|
|
|
std::string CRewardableObject::getHoverText(PlayerColor player) const
|
|
|
{
|
|
|
- if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
|
|
|
+ if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
|
|
|
return getObjectName() + " " + visitedTxt(wasVisited(player));
|
|
|
return getObjectName();
|
|
|
}
|
|
|
|
|
|
std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
|
|
|
{
|
|
|
- if(visitMode != VISIT_UNLIMITED)
|
|
|
+ if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
|
|
|
return getObjectName() + " " + visitedTxt(wasVisited(hero));
|
|
|
return getObjectName();
|
|
|
}
|
|
|
@@ -543,39 +249,30 @@ void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void CRewardableObject::triggerReset() const
|
|
|
+void CRewardableObject::newTurn(CRandomGenerator & rand) const
|
|
|
{
|
|
|
- if (resetParameters.rewards)
|
|
|
- {
|
|
|
- cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
|
|
|
- }
|
|
|
- if (resetParameters.visitors)
|
|
|
+ if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
|
|
|
{
|
|
|
- cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
|
|
|
-
|
|
|
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
|
|
|
- cb->sendAndApply(&cov);
|
|
|
+ if (configuration.resetParameters.rewards)
|
|
|
+ {
|
|
|
+ cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
|
|
|
+ }
|
|
|
+ if (configuration.resetParameters.visitors)
|
|
|
+ {
|
|
|
+ cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
|
|
|
+ ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
|
|
|
+ cb->sendAndApply(&cov);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void CRewardableObject::newTurn(CRandomGenerator & rand) const
|
|
|
-{
|
|
|
- if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
|
|
|
- triggerReset();
|
|
|
-}
|
|
|
-
|
|
|
void CRewardableObject::initObj(CRandomGenerator & rand)
|
|
|
{
|
|
|
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
|
|
|
- assert(!info.empty());
|
|
|
+ assert(!configuration.info.empty());
|
|
|
}
|
|
|
|
|
|
-CRewardableObject::CRewardableObject():
|
|
|
- selectMode(0),
|
|
|
- visitMode(0),
|
|
|
- selectedReward(0),
|
|
|
- onceVisitableObjectCleared(false),
|
|
|
- canRefuse(false)
|
|
|
+CRewardableObject::CRewardableObject()
|
|
|
{}
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|