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Don't call recreateWindowAndScreenBuffers() in ScreenHandler::onScreenResize() to fix crash due to a huge texture being created

Alexander Wilms 1 year ago
parent
commit
caa22ad9d8
1 changed files with 0 additions and 1 deletions
  1. 0 1
      client/renderSDL/ScreenHandler.cpp

+ 0 - 1
client/renderSDL/ScreenHandler.cpp

@@ -397,7 +397,6 @@ SDL_Window * ScreenHandler::createWindow()
 
 void ScreenHandler::onScreenResize()
 {
-	recreateWindowAndScreenBuffers();
 }
 
 void ScreenHandler::validateSettings()