Преглед на файлове

CCreatureHandler: fix native terrain for any

Konstantin преди 2 години
родител
ревизия
cabe228ebc
променени са 1 файла, в които са добавени 3 реда и са изтрити 3 реда
  1. 3 3
      lib/CCreatureHandler.cpp

+ 3 - 3
lib/CCreatureHandler.cpp

@@ -327,12 +327,12 @@ bool CCreature::isItNativeTerrain(TerrainId terrain) const
 
 TerrainId CCreature::getNativeTerrain() const
 {
-	const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY";
-	static const auto selectorNoTerrainPenalty = Selector::type()(Bonus::NO_TERRAIN_PENALTY);
+	const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";
+	static const auto selectorNoTerrainPenalty = Selector::typeSubtype(Bonus::NO_TERRAIN_PENALTY, static_cast<int>(ETerrainId::ANY_TERRAIN));
 
 	//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
 	//and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
-	return hasBonus(selectorNoTerrainPenalty, selectorNoTerrainPenalty)
+	return hasBonus(selectorNoTerrainPenalty, cachingStringNoTerrainPenalty)
 		? TerrainId(ETerrainId::ANY_TERRAIN)
 		: (*VLC->townh)[faction]->nativeTerrain;
 }