Since it's available in lib we don't need to include it everywhere.
@@ -5,7 +5,6 @@ include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_D
set(battleAI_SRCS
StdInc.cpp
- ${CMAKE_BINARY_DIR}/Version.cpp
BattleAI.cpp
main.cpp
)
@@ -4,7 +4,6 @@ cmake_minimum_required(VERSION 2.6)
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
set(emptyAI_SRCS
CEmptyAI.cpp
exp_funcs.cpp
set(stupidAI_SRCS
StupidAI.cpp
@@ -10,7 +10,6 @@ include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_D
set(VCAI_SRCS
VCAI.cpp
Goals.cpp
AIUtility.cpp
@@ -7,7 +7,6 @@ include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_D
set(client_SRCS
../CCallback.cpp
battle/CBattleInterface.cpp
@@ -20,7 +20,6 @@ set(launcher_settingsview_SRCS
set(launcher_SRCS
${launcher_modmanager_SRCS}
${launcher_settingsview_SRCS}
@@ -6,7 +6,6 @@ include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
set(server_SRCS
CGameHandler.cpp
CVCMIServer.cpp
CQuery.cpp
@@ -6,7 +6,6 @@ include_directories(${Boost_INCLUDE_DIRS})
set(test_SRCS
CVcmiTestConfig.cpp
CMapEditManagerTest.cpp
MapComparer.cpp