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@@ -47,7 +47,7 @@ CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town
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parent(Par),
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town(Town),
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str(Str),
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- stateCounter(80)
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+ stateCounter(150)
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{
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addUsedEvents(LCLICK | RCLICK | HOVER);
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pos.x += str->pos.x;
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@@ -154,12 +154,12 @@ SDL_Color multiplyColors(const SDL_Color & b, const SDL_Color & a, double f)
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void CBuildingRect::show(SDL_Surface * to)
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{
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- const ui32 stageDelay = 16;
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+ const ui32 stageDelay = 30;
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- const ui32 S1_TRANSP = 16; //0.5 sec building appear 0->100 transparency
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- const ui32 S2_WHITE_B = 32; //0.5 sec border glows from white to yellow
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- const ui32 S3_YELLOW_B= 48; //0.5 sec border glows from yellow to normal
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- const ui32 BUILDED = 80; // 1 sec delay, nothing happens
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+ const ui32 S1_TRANSP = 30; //0.5 sec building appear 0->100 transparency
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+ const ui32 S2_WHITE_B = 60; //0.5 sec border glows from white to yellow
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+ const ui32 S3_YELLOW_B= 90; //0.5 sec border glows from yellow to normal
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+ const ui32 BUILDED = 150; // 1 sec delay, nothing happens
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if(stateCounter < S1_TRANSP)
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{
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