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@@ -1015,7 +1015,10 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigPars
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}
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else
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{
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- lastVal = parser.readNumber(); //basic value, not particularly useful but existent
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+ lastVal = parser.readNumber();
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+ if (b.type == Bonus::HATE)
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+ lastVal *= 10; //odd fix
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+ //FIXME: value for zero level should be stored in our config files (independent of stack exp)
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for (int i = 1; i < 11; ++i)
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{
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curVal = parser.readNumber();
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