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@@ -130,8 +130,8 @@ public:
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bool moveArtifact(const PlayerColor & player, const ArtifactLocation & src, const ArtifactLocation & dst) override;
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bool moveArtifact(const PlayerColor & player, const ArtifactLocation & src, const ArtifactLocation & dst) override;
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bool bulkMoveArtifacts(const PlayerColor & player, ObjectInstanceID srcId, ObjectInstanceID dstId, bool swap, bool equipped, bool backpack);
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bool bulkMoveArtifacts(const PlayerColor & player, ObjectInstanceID srcId, ObjectInstanceID dstId, bool swap, bool equipped, bool backpack);
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bool scrollBackpackArtifacts(const PlayerColor & player, const ObjectInstanceID heroID, bool left);
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bool scrollBackpackArtifacts(const PlayerColor & player, const ObjectInstanceID heroID, bool left);
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- bool saveArtifactsCostume(const PlayerColor & player, const ObjectInstanceID heroID, size_t costumeIdx);
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- bool switchArtifactsCostume(const PlayerColor & player, const ObjectInstanceID heroID, size_t costumeIdx);
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+ bool saveArtifactsCostume(const PlayerColor & player, const ObjectInstanceID heroID, uint32_t costumeIdx);
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+ bool switchArtifactsCostume(const PlayerColor & player, const ObjectInstanceID heroID, uint32_t costumeIdx);
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bool eraseArtifactByClient(const ArtifactLocation & al);
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bool eraseArtifactByClient(const ArtifactLocation & al);
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void synchronizeArtifactHandlerLists();
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void synchronizeArtifactHandlerLists();
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