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@@ -0,0 +1,787 @@
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+#include "StdInc.h"
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+#include "MiscWidgets.h"
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+
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+#include "CGuiHandler.h"
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+#include "CCursorHandler.h"
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+
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+#include "../CBitmapHandler.h"
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+#include "../CPlayerInterface.h"
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+#include "../CMessage.h"
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+#include "../CGameInfo.h"
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+#include "../CAdvmapInterface.h"
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+#include "../CCastleInterface.h"
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+
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+#include "../../CCallback.h"
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+
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+#include "../../lib/mapObjects/CGHeroInstance.h"
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+#include "../../lib/CGeneralTextHandler.h"
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+#include "../../lib/CModHandler.h"
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+
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+/*
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+ * MiscWidgets.cpp, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+
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+void CSelWindow::selectionChange(unsigned to)
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+{
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+ for (unsigned i=0;i<components.size();i++)
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+ {
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+ CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
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+ if (!pom)
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+ continue;
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+ pom->select(i==to);
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+ }
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+ redraw();
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+}
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+
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+CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, QueryID askID)
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+{
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+ OBJ_CONSTRUCTION_CAPTURING_ALL;
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+ ID = askID;
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+ for(int i=0;i<Buttons.size();i++)
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+ {
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+ buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
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+ if(!i && askID.getNum() >= 0)
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+ buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
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+ buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
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+ }
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+
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+ text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
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+
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+ buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
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+ buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
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+
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+ if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
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+ buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb.get(),0,askID);
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+
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+ for(int i=0;i<comps.size();i++)
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+ {
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+ comps[i]->recActions = 255;
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+ addChild(comps[i]);
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+ components.push_back(comps[i]);
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+ comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
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+ if(i<9)
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+ comps[i]->assignedKeys.insert(SDLK_1+i);
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+ }
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+ CMessage::drawIWindow(this, Text, player);
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+}
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+
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+void CSelWindow::madeChoice()
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+{
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+ if(ID.getNum() < 0)
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+ return;
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+ int ret = -1;
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+ for (int i=0;i<components.size();i++)
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+ {
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+ if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
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+ {
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+ ret = i;
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+ }
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+ }
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+ LOCPLINT->cb->selectionMade(ret+1,ID);
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+}
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+
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+CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
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+{
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+ OBJ_CONSTRUCTION_CAPTURING_ALL;
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+
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+ type |= BLOCK_ADV_HOTKEYS;
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+ ID = QueryID(-1);
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+ for(auto & Button : Buttons)
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+ {
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+ CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Button.first);
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+ button->borderColor = Colors::METALLIC_GOLD;
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+ button->borderEnabled = true;
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+ button->callback.add(Button.second); //each button will close the window apart from call-defined actions
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+ buttons.push_back(button);
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+ }
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+
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+ text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
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+ if(!text->slider)
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+ {
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+ text->resize(text->label->textSize);
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+ }
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+
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+ if(buttons.size())
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+ {
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+ buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
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+ buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
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+ }
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+
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+ for(auto & comp : comps)
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+ {
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+ comp->recActions = 0xff;
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+ addChild(comp);
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+ comp->recActions &= ~(SHOWALL | UPDATE);
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+ components.push_back(comp);
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+ }
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+ setDelComps(delComps);
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+ CMessage::drawIWindow(this,Text,player);
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+}
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+
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+CInfoWindow::CInfoWindow()
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+{
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+ ID = QueryID(-1);
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+ setDelComps(false);
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+ text = nullptr;
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+}
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+
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+void CInfoWindow::close()
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+{
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+ GH.popIntTotally(this);
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+ if(LOCPLINT)
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+ LOCPLINT->showingDialog->setn(false);
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+}
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+
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+void CInfoWindow::show(SDL_Surface * to)
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+{
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+ CIntObject::show(to);
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+}
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+
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+CInfoWindow::~CInfoWindow()
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+{
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+ if(!delComps)
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+ {
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+ for (auto & elem : components)
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+ removeChild(elem);
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+ }
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+}
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+
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+void CInfoWindow::showAll(SDL_Surface * to)
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+{
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+ CSimpleWindow::show(to);
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+ CIntObject::showAll(to);
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+}
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+
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+void CInfoWindow::showInfoDialog(const std::string &text, const std::vector<CComponent *> *components, bool DelComps, PlayerColor player)
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+{
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+ CInfoWindow * window = CInfoWindow::create(text, player, components, DelComps);
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+ GH.pushInt(window);
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+}
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+
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+void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, PlayerColor player)
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+{
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+ assert(!LOCPLINT || LOCPLINT->showingDialog->get());
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+ std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
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+ pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
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+ pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
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+ CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
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+ for(auto & elem : onYes.funcs)
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+ temp->buttons[0]->callback += elem;
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+ for(auto & elem : onNo.funcs)
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+ temp->buttons[1]->callback += elem;
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+
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+ GH.pushInt(temp);
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+}
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+
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+void CInfoWindow::showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const boost::function<void()> & onOk, bool delComps, PlayerColor player)
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+{
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+ std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
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+ pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
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+ CInfoWindow * temp = new CInfoWindow(text, player, *components, pom, delComps);
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+ temp->buttons[0]->callback += onOk;
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+
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+ GH.pushInt(temp);
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+}
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+
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+CInfoWindow * CInfoWindow::create(const std::string &text, PlayerColor playerID /*= 1*/, const std::vector<CComponent*> *components /*= nullptr*/, bool DelComps)
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+{
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+ std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
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+ pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
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+ CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
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+ return ret;
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+}
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+
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+std::string CInfoWindow::genText(std::string title, std::string description)
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+{
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+ return std::string("{") + title + "}" + "\n\n" + description;
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+}
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+
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+void CInfoWindow::setDelComps(bool DelComps)
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+{
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+ delComps = DelComps;
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+ for(CComponent *comp : components)
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+ {
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+ if(delComps)
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+ comp->recActions |= DISPOSE;
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+ else
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+ comp->recActions &= ~DISPOSE;
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+ }
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+}
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+
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+CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
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+ :free(Free),bitmap(Bitmap)
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+{
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+ init(x, y);
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+}
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+
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+
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+CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
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+ : free(Free),bitmap(Bitmap)
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+{
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+ switch(alignment)
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+ {
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+ case BOTTOMRIGHT:
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+ init(p.x - Bitmap->w, p.y - Bitmap->h);
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+ break;
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+ case CENTER:
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+ init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
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+ break;
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+ case TOPLEFT:
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+ init(p.x, p.y);
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+ break;
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+ default:
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+ assert(0); //not implemented
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+ }
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+}
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+
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+CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
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+{
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+ CCS->curh->hide();
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+
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+ free=Free;
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+ bitmap=Bitmap;
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+
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+ if(bitmap)
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+ {
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+ pos.x = screen->w/2 - bitmap->w/2;
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+ pos.y = screen->h/2 - bitmap->h/2;
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+ pos.h = bitmap->h;
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+ pos.w = bitmap->w;
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+ }
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+}
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+
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+void CInfoPopup::close()
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+{
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+ if(free)
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+ SDL_FreeSurface(bitmap);
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+ GH.popIntTotally(this);
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+}
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+
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+void CInfoPopup::show(SDL_Surface * to)
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+{
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+ blitAt(bitmap,pos.x,pos.y,to);
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+}
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+
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+CInfoPopup::~CInfoPopup()
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+{
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+ CCS->curh->show();
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+}
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+
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+void CInfoPopup::init(int x, int y)
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+{
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+ CCS->curh->hide();
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+
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+ pos.x = x;
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+ pos.y = y;
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+ pos.h = bitmap->h;
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+ pos.w = bitmap->w;
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+
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+ // Put the window back on screen if necessary
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+ vstd::amax(pos.x, 0);
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+ vstd::amax(pos.y, 0);
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+ vstd::amin(pos.x, screen->w - bitmap->w);
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+ vstd::amin(pos.y, screen->h - bitmap->h);
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+}
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+
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+
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+void CRClickPopup::clickRight(tribool down, bool previousState)
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+{
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+ if(down)
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+ return;
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+ close();
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+}
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+
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+void CRClickPopup::close()
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+{
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+ GH.popIntTotally(this);
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+}
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+
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+void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
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+{
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+ PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
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+
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+ CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
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+ temp->center(Point(GH.current->motion)); //center on mouse
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+ temp->fitToScreen(10);
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+ auto rcpi = new CRClickPopupInt(temp,true);
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+ GH.pushInt(rcpi);
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+}
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+
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+void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
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+{
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+ CInfoWindow::TCompsInfo intComps;
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+ intComps.push_back(component);
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+
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+ createAndPush(txt, intComps);
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+}
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+
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+void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
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+{
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+ CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
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+ if(iWin)
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+ GH.pushInt(iWin);
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+ else
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+ {
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+ if (adventureInt->curHero())
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+ CRClickPopup::createAndPush(obj->getHoverText(adventureInt->curHero()));
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+ else
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+ CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
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+ }
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+}
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+
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+CRClickPopup::CRClickPopup()
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+{
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+ addUsedEvents(RCLICK);
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+}
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+
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+CRClickPopup::~CRClickPopup()
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+{
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+}
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+
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+void CRClickPopupInt::show(SDL_Surface * to)
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+{
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+ inner->show(to);
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+}
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+
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+CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
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+{
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+ CCS->curh->hide();
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+ inner = our;
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+ delInner = deleteInt;
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+}
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+
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+CRClickPopupInt::~CRClickPopupInt()
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+{
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+ if(delInner)
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+ delete inner;
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+
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+ CCS->curh->show();
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+}
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+
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+void CRClickPopupInt::showAll(SDL_Surface * to)
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+{
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+ inner->showAll(to);
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+}
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+
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+Point CInfoBoxPopup::toScreen(Point p)
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+{
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+ vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
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+ vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
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+
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+ return p;
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+}
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+
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+CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
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+ CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
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+{
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+ InfoAboutTown iah;
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+ LOCPLINT->cb->getTownInfo(town, iah);
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+
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+ OBJ_CONSTRUCTION_CAPTURING_ALL;
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+ new CTownTooltip(Point(9, 10), iah);
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+}
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+
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+CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
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+ CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
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+{
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+ InfoAboutHero iah;
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+ LOCPLINT->cb->getHeroInfo(hero, iah);
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+
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+ OBJ_CONSTRUCTION_CAPTURING_ALL;
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+ new CHeroTooltip(Point(9, 10), iah);
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+}
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+
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+CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
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+ CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
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+{
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|
|
+ InfoAboutTown iah;
|
|
|
+ LOCPLINT->cb->getTownInfo(garr, iah);
|
|
|
+
|
|
|
+ OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
+ new CArmyTooltip(Point(9, 10), iah);
|
|
|
+}
|
|
|
+
|
|
|
+CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
|
|
|
+{
|
|
|
+ if(!specific)
|
|
|
+ specific = adventureInt->selection;
|
|
|
+
|
|
|
+ assert(specific);
|
|
|
+
|
|
|
+ switch(specific->ID)
|
|
|
+ {
|
|
|
+ case Obj::HERO:
|
|
|
+ return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
|
|
|
+ case Obj::TOWN:
|
|
|
+ return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
|
|
|
+ case Obj::GARRISON:
|
|
|
+ case Obj::GARRISON2:
|
|
|
+ return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
|
|
|
+ default:
|
|
|
+ return nullptr;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
|
|
|
+{
|
|
|
+ if((!down) && previousState)
|
|
|
+ {
|
|
|
+ std::vector<CComponent*> comp(1, createComponent());
|
|
|
+ LOCPLINT->showInfoDialog(text, comp);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
|
|
|
+ : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+CComponent * LRClickableAreaWTextComp::createComponent() const
|
|
|
+{
|
|
|
+ if(baseType >= 0)
|
|
|
+ return new CComponent(CComponent::Etype(baseType), type, bonusValue);
|
|
|
+ else
|
|
|
+ return nullptr;
|
|
|
+}
|
|
|
+
|
|
|
+void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
|
|
|
+{
|
|
|
+ if(down)
|
|
|
+ {
|
|
|
+ if(CComponent *comp = createComponent())
|
|
|
+ {
|
|
|
+ CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
|
|
|
+}
|
|
|
+
|
|
|
+CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
|
|
|
+{
|
|
|
+ OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
+
|
|
|
+ addUsedEvents(LCLICK | RCLICK | HOVER);
|
|
|
+ pos.x += x; pos.w = 58;
|
|
|
+ pos.y += y; pos.h = 64;
|
|
|
+
|
|
|
+ if (hero)
|
|
|
+ new CAnimImage("PortraitsLarge", hero->portrait);
|
|
|
+}
|
|
|
+
|
|
|
+void CHeroArea::clickLeft(tribool down, bool previousState)
|
|
|
+{
|
|
|
+ if((!down) && previousState && hero)
|
|
|
+ LOCPLINT->openHeroWindow(hero);
|
|
|
+}
|
|
|
+
|
|
|
+void CHeroArea::clickRight(tribool down, bool previousState)
|
|
|
+{
|
|
|
+ if((!down) && previousState && hero)
|
|
|
+ LOCPLINT->openHeroWindow(hero);
|
|
|
+}
|
|
|
+
|
|
|
+void CHeroArea::hover(bool on)
|
|
|
+{
|
|
|
+ if (on && hero)
|
|
|
+ GH.statusbar->setText(hero->getObjectName());
|
|
|
+ else
|
|
|
+ GH.statusbar->clear();
|
|
|
+}
|
|
|
+
|
|
|
+void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
|
|
|
+{
|
|
|
+ if((!down) && previousState && town)
|
|
|
+ {
|
|
|
+ LOCPLINT->openTownWindow(town);
|
|
|
+ if ( type == 2 )
|
|
|
+ LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
|
|
|
+ else if ( type == 3 && town->fortLevel() )
|
|
|
+ LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
|
|
|
+{
|
|
|
+ if((!down) && previousState && town)
|
|
|
+ LOCPLINT->openTownWindow(town);//TODO: popup?
|
|
|
+}
|
|
|
+
|
|
|
+LRClickableAreaOpenTown::LRClickableAreaOpenTown()
|
|
|
+ : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+void CMinorResDataBar::show(SDL_Surface * to)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+void CMinorResDataBar::showAll(SDL_Surface * to)
|
|
|
+{
|
|
|
+ blitAt(bg,pos.x,pos.y,to);
|
|
|
+ for (Res::ERes i=Res::WOOD; i<=Res::GOLD; vstd::advance(i, 1))
|
|
|
+ {
|
|
|
+ std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
|
|
|
+
|
|
|
+ graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
|
|
|
+ }
|
|
|
+ std::vector<std::string> temp;
|
|
|
+
|
|
|
+ temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::MONTH)));
|
|
|
+ temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK)));
|
|
|
+ temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK)));
|
|
|
+
|
|
|
+ std::string datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
|
|
|
+ + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
|
|
|
+
|
|
|
+ graphics->fonts[FONT_SMALL]->renderTextCenter(to, CSDL_Ext::processStr(datetext,temp), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
|
|
|
+}
|
|
|
+
|
|
|
+CMinorResDataBar::CMinorResDataBar()
|
|
|
+{
|
|
|
+ bg = BitmapHandler::loadBitmap("KRESBAR.bmp");
|
|
|
+ CSDL_Ext::setDefaultColorKey(bg);
|
|
|
+ graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
|
+ pos.x = 7;
|
|
|
+ pos.y = 575;
|
|
|
+ pos.w = bg->w;
|
|
|
+ pos.h = bg->h;
|
|
|
+}
|
|
|
+
|
|
|
+CMinorResDataBar::~CMinorResDataBar()
|
|
|
+{
|
|
|
+ SDL_FreeSurface(bg);
|
|
|
+}
|
|
|
+
|
|
|
+void CArmyTooltip::init(const InfoAboutArmy &army)
|
|
|
+{
|
|
|
+ OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
+
|
|
|
+ new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
|
|
|
+
|
|
|
+ std::vector<Point> slotsPos;
|
|
|
+ slotsPos.push_back(Point(36,73));
|
|
|
+ slotsPos.push_back(Point(72,73));
|
|
|
+ slotsPos.push_back(Point(108,73));
|
|
|
+ slotsPos.push_back(Point(18,122));
|
|
|
+ slotsPos.push_back(Point(54,122));
|
|
|
+ slotsPos.push_back(Point(90,122));
|
|
|
+ slotsPos.push_back(Point(126,122));
|
|
|
+
|
|
|
+ for(auto & slot : army.army)
|
|
|
+ {
|
|
|
+ if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
|
|
|
+ {
|
|
|
+ logGlobal->warnStream() << "Warning: " << army.name << " has stack in slot " << slot.first;
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ new CAnimImage("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y);
|
|
|
+
|
|
|
+ std::string subtitle;
|
|
|
+ if(army.army.isDetailed)
|
|
|
+ subtitle = boost::lexical_cast<std::string>(slot.second.count);
|
|
|
+ else
|
|
|
+ {
|
|
|
+ //if =0 - we have no information about stack size at all
|
|
|
+ if (slot.second.count)
|
|
|
+ subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
|
|
|
+ }
|
|
|
+
|
|
|
+ new CLabel(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle);
|
|
|
+ }
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
|
|
|
+ CIntObject(0, pos)
|
|
|
+{
|
|
|
+ init(army);
|
|
|
+}
|
|
|
+
|
|
|
+CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
|
|
|
+ CIntObject(0, pos)
|
|
|
+{
|
|
|
+ init(InfoAboutArmy(army, true));
|
|
|
+}
|
|
|
+
|
|
|
+void CHeroTooltip::init(const InfoAboutHero &hero)
|
|
|
+{
|
|
|
+ OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
+ new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
|
|
|
+
|
|
|
+ if(hero.details)
|
|
|
+ {
|
|
|
+ for (size_t i = 0; i < hero.details->primskills.size(); i++)
|
|
|
+ new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::WHITE,
|
|
|
+ boost::lexical_cast<std::string>(hero.details->primskills[i]));
|
|
|
+
|
|
|
+ new CLabel(158, 98, FONT_TINY, CENTER, Colors::WHITE,
|
|
|
+ boost::lexical_cast<std::string>(hero.details->mana));
|
|
|
+
|
|
|
+ new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
|
|
|
+ new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
|
|
|
+ CArmyTooltip(pos, hero)
|
|
|
+{
|
|
|
+ init(hero);
|
|
|
+}
|
|
|
+
|
|
|
+CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
|
|
|
+ CArmyTooltip(pos, InfoAboutHero(hero, true))
|
|
|
+{
|
|
|
+ init(InfoAboutHero(hero, true));
|
|
|
+}
|
|
|
+
|
|
|
+void CTownTooltip::init(const InfoAboutTown &town)
|
|
|
+{
|
|
|
+ OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
+
|
|
|
+ //order of icons in def: fort, citadel, castle, no fort
|
|
|
+ size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
|
|
|
+
|
|
|
+ new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
|
|
|
+
|
|
|
+ assert(town.tType);
|
|
|
+
|
|
|
+ size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
|
|
|
+
|
|
|
+ new CAnimImage("itpt", iconIndex, 0, 3, 2);
|
|
|
+
|
|
|
+ if(town.details)
|
|
|
+ {
|
|
|
+ new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
|
|
|
+
|
|
|
+ if (town.details->goldIncome)
|
|
|
+ new CLabel(157, 58, FONT_TINY, CENTER, Colors::WHITE,
|
|
|
+ boost::lexical_cast<std::string>(town.details->goldIncome));
|
|
|
+
|
|
|
+ if(town.details->garrisonedHero) //garrisoned hero icon
|
|
|
+ new CPicture("TOWNQKGH", 149, 76);
|
|
|
+
|
|
|
+ if(town.details->customRes)//silo is built
|
|
|
+ {
|
|
|
+ if (town.tType->primaryRes == Res::WOOD_AND_ORE )// wood & ore
|
|
|
+ {
|
|
|
+ new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
|
|
|
+ new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
|
|
|
+ CArmyTooltip(pos, town)
|
|
|
+{
|
|
|
+ init(town);
|
|
|
+}
|
|
|
+
|
|
|
+CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
|
|
|
+ CArmyTooltip(pos, InfoAboutTown(town, true))
|
|
|
+{
|
|
|
+ init(InfoAboutTown(town, true));
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+void MoraleLuckBox::set(const IBonusBearer *node)
|
|
|
+{
|
|
|
+ OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
+ const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
|
|
|
+ const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
|
|
|
+ const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
|
|
|
+ const int componentType[] = {CComponent::luck, CComponent::morale};
|
|
|
+ const int hoverTextBase[] = {7, 4};
|
|
|
+ const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
|
|
|
+ int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
|
|
|
+
|
|
|
+ int mrlt = -9;
|
|
|
+ TModDescr mrl;
|
|
|
+
|
|
|
+ if (node)
|
|
|
+ {
|
|
|
+ node->getModifiersWDescr(mrl, bonusType[morale]);
|
|
|
+ bonusValue = (node->*getValue[morale])();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ bonusValue = 0;
|
|
|
+
|
|
|
+ mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
|
|
|
+ hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
|
|
|
+ baseType = componentType[morale];
|
|
|
+ text = CGI->generaltexth->arraytxt[textId[morale]];
|
|
|
+ boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
|
|
|
+ if (!mrl.size())
|
|
|
+ text += CGI->generaltexth->arraytxt[noneTxtId];
|
|
|
+ else
|
|
|
+ {
|
|
|
+ //it's a creature window
|
|
|
+ if ((morale && node->hasBonusOfType(Bonus::UNDEAD)) ||
|
|
|
+ node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING))
|
|
|
+ {
|
|
|
+ text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ for(auto & elem : mrl)
|
|
|
+ {
|
|
|
+ if (elem.first) //no bonuses with value 0
|
|
|
+ text += "\n" + elem.second;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ std::string imageName;
|
|
|
+ if (small)
|
|
|
+ imageName = morale ? "IMRL30": "ILCK30";
|
|
|
+ else
|
|
|
+ imageName = morale ? "IMRL42" : "ILCK42";
|
|
|
+
|
|
|
+ delete image;
|
|
|
+ image = new CAnimImage(imageName, bonusValue + 3);
|
|
|
+ image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
|
|
|
+}
|
|
|
+
|
|
|
+MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
|
|
|
+ image(nullptr),
|
|
|
+ morale(Morale),
|
|
|
+ small(Small)
|
|
|
+{
|
|
|
+ bonusValue = 0;
|
|
|
+ pos = r + pos;
|
|
|
+}
|
|
|
+
|
|
|
+CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
|
|
|
+{
|
|
|
+ OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
|
+ pos.x+=x;
|
|
|
+ pos.y+=y;
|
|
|
+
|
|
|
+ TFaction faction = cre->faction;
|
|
|
+
|
|
|
+ assert(CGI->townh->factions.size() > faction);
|
|
|
+
|
|
|
+ if(Big)
|
|
|
+ bg = new CPicture(CGI->townh->factions[faction]->creatureBg130);
|
|
|
+ else
|
|
|
+ bg = new CPicture(CGI->townh->factions[faction]->creatureBg120);
|
|
|
+ bg->needRefresh = true;
|
|
|
+ anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
|
|
|
+ anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
|
|
|
+ anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
|
|
|
+
|
|
|
+ pos.w = bg->pos.w;
|
|
|
+ pos.h = bg->pos.h;
|
|
|
+}
|