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callAllInterfaces(cl, &IGameEventsReceiver::gameOver, pack.player, pack.victoryLossCheckResult);
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callAllInterfaces(cl, &IGameEventsReceiver::gameOver, pack.player, pack.victoryLossCheckResult);
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bool lastHumanEndsGame = CSH->howManyPlayerInterfaces() == 1 && vstd::contains(cl.playerint, pack.player) && cl.getPlayerState(pack.player)->human && !settings["session"]["spectate"].Bool();
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bool lastHumanEndsGame = CSH->howManyPlayerInterfaces() == 1 && vstd::contains(cl.playerint, pack.player) && cl.getPlayerState(pack.player)->human && !settings["session"]["spectate"].Bool();
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