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@@ -79,6 +79,37 @@ These are just a couple of examples of what can be done in VCMI. See vcmi config
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},
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```
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+#### Brotherhood of Sword - bonuses in siege
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+```jsonc
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+"special3": {
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+ // replaces +1 Morale bonus from Tavern
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+ "upgradeReplacesBonuses" : true,
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+ // Gives +2 bonus to morale to town (effective only during siege)
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+ "bonuses": [
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+ {
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+ "type": "MORALE",
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+ "val": 2
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+ }
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+ ],
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+ "upgrades" : "tavern"
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+},
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+```
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+
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+#### Lighthouse - bonus to all heroes under player control
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+```jsonc
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+"special1": {
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+ "bonuses": [
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+ {
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+ "propagator": "PLAYER_PROPAGATOR", // bonus affects everything under player control
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+ "type": "MOVEMENT",
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+ "subtype": "heroMovementSea",
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+ "val": 500 // +500 movement points
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+ }
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+ ],
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+ "requires" : [ "shipyard" ]
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+},
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+```
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+
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## Town Building node
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```jsonc
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