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Restored some gameplay variables to original state.

DjWarmonger 14 年之前
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共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      global.h

+ 3 - 3
global.h

@@ -122,11 +122,11 @@ const int NAMES_PER_TOWN=16;
 const int CREATURES_PER_TOWN = 7; //without upgrades
 const int MAX_BUILDING_PER_TURN = 1;
 const int SPELL_LEVELS = 5;
-//const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
-const int CREEP_SIZE = 2000000000;
+const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
+//const int CREEP_SIZE = 2000000000;
 const int WEEKLY_GROWTH = 10; //percent
 const int AVAILABLE_HEROES_PER_PLAYER = 2;
-const bool DWELLINGS_ACCUMULATE_CREATURES = true;
+const bool DWELLINGS_ACCUMULATE_CREATURES = false;
 const bool STACK_EXP = true;
 const bool STACK_ARTIFACT = true;