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replaced std::string with boost::filesystem::path in several places

Zyx-2000 10 ani în urmă
părinte
comite
cf61837ced

+ 8 - 8
client/CPreGame.cpp

@@ -307,10 +307,10 @@ void CMenuScreen::switchToTab(size_t index)
 //funciton for std::string -> std::function conversion for main menu
 static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
 {
-	static const std::vector<std::string> commandType  = 
+	static const std::vector<std::string> commandType  =
 		{"to", "campaigns", "start", "load", "exit", "highscores"};
 
-	static const std::vector<std::string> gameType = 
+	static const std::vector<std::string> gameType =
 		{"single", "multi", "campaign", "tutorial"};
 
 	std::list<std::string> commands;
@@ -554,8 +554,8 @@ CGPreGame *CGPreGame::create()
 {
 	if(!CGP)
 		CGP = new CGPreGame();
-		
-	GH.terminate_cond.set(false);		
+
+	GH.terminate_cond.set(false);
 	return CGP;
 }
 
@@ -1362,9 +1362,9 @@ void SelectionTab::select( int position )
 
 	if(txt)
 	{
-		std::string filename = *CResourceHandler::get("local")->getResourceName(
+		auto filename = *CResourceHandler::get("local")->getResourceName(
 								   ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
-		txt->setText(CFileInfo(filename).getBaseName());
+		txt->setText(filename.stem());
 	}
 
 	onSelect(curItems[py]);
@@ -1487,8 +1487,8 @@ void SelectionTab::printMaps(SDL_Surface *to)
 		}
 		else
 		{
-			name = CFileInfo(*CResourceHandler::get("local")->getResourceName(
-								 ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
+			name = CResourceHandler::get("local")->getResourceName(
+								 ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))->stem().string();
 		}
 
 		//print name

+ 28 - 28
client/Client.cpp

@@ -59,8 +59,8 @@ template <typename T> class CApplyOnCL;
 class CBaseForCLApply
 {
 public:
-	virtual void applyOnClAfter(CClient *cl, void *pack) const =0; 
-	virtual void applyOnClBefore(CClient *cl, void *pack) const =0; 
+	virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
+	virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
 	virtual ~CBaseForCLApply(){}
 
 	template<typename U> static CBaseForCLApply *getApplier(const U * t=nullptr)
@@ -144,7 +144,7 @@ void CClient::waitForMoveAndSend(PlayerColor color)
 		{
 			logNetwork->traceStream() << "Send battle action to server: " << ba;
 			MakeAction temp_action(ba);
-			sendRequest(&temp_action, color);			
+			sendRequest(&temp_action, color);
 		}
 		return;
 	}
@@ -169,8 +169,8 @@ void CClient::run()
 		while(!terminate)
 		{
 			CPack *pack = serv->retreivePack(); //get the package from the server
-			
-			if (terminate) 
+
+			if (terminate)
 			{
 				vstd::clear_pointer(pack);
 				break;
@@ -178,10 +178,10 @@ void CClient::run()
 
 			handlePack(pack);
 		}
-	} 
+	}
 	//catch only asio exceptions
 	catch (const boost::system::system_error& e)
-	{	
+	{
         logNetwork->errorStream() << "Lost connection to server, ending listening thread!";
         logNetwork->errorStream() << e.what();
 		if(!terminate) //rethrow (-> boom!) only if closing connection was unexpected
@@ -267,8 +267,8 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
 	std::unique_ptr<CLoadFile> loader;
 	try
 	{
-		std::string clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
-		std::string controlServerSaveName;
+		boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
+		boost::filesystem::path controlServerSaveName;
 
 		if (CResourceHandler::get("local")->existsResource(ResourceID(fname, EResType::SERVER_SAVEGAME)))
 		{
@@ -276,7 +276,7 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
 		}
 		else// create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
 		{
-			controlServerSaveName = clientSaveName.substr(0, clientSaveName.find_last_of(".")) + ".vsgm1";
+			controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
 			CResourceHandler::get("local")->createResource(controlServerSaveName, true);
 		}
 
@@ -320,7 +320,7 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
          *serv << ui8(3) << ui8(loadNumPlayers); //load game; one client if single-player
          *serv << fname;
          *serv >> pom8;
-         if(pom8) 
+         if(pom8)
               throw std::runtime_error("Server cannot open the savegame!");
          else
               logNetwork->infoStream() << "Server opened savegame properly.";
@@ -376,7 +376,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
 {
 	enum {SINGLE, HOST, GUEST} networkMode = SINGLE;
 
-	if (con == nullptr) 
+	if (con == nullptr)
 	{
 		CServerHandler sh;
 		serv = sh.connectToServer();
@@ -459,7 +459,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
 				logNetwork->infoStream() << boost::format("Player %s will be lead by %s") % color % AiToGive;
 				installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
 			}
-			else 
+			else
 			{
 				installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
 				humanPlayers++;
@@ -502,7 +502,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
 // 		nm->giveActionCB(this);
 // 		nm->giveInfoCB(this);
 // 		nm->init();
-// 
+//
 // 		erm = nm; //something tells me that there'll at most one module and it'll be ERM
 // 	}
 }
@@ -510,7 +510,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
 void CClient::serialize(COSer & h, const int version)
 {
 	assert(h.saving);
-	h & hotSeat;	
+	h & hotSeat;
 	{
 		ui8 players = playerint.size();
 		h & players;
@@ -520,7 +520,7 @@ void CClient::serialize(COSer & h, const int version)
 			LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
 			assert(i->first == i->second->playerID);
 			h & i->first & i->second->dllName & i->second->human;
-			i->second->saveGame(h, version); 			
+			i->second->saveGame(h, version);
 		}
 	}
 }
@@ -536,7 +536,7 @@ void CClient::serialize(CISer & h, const int version)
 		for(int i=0; i < players; i++)
 		{
 			std::string dllname;
-			PlayerColor pid; 
+			PlayerColor pid;
 			bool isHuman = false;
 
 			h & pid & dllname & isHuman;
@@ -548,7 +548,7 @@ void CClient::serialize(CISer & h, const int version)
 				if(pid == PlayerColor::NEUTRAL)
 				{
 					installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
-					//TODO? consider serialization 
+					//TODO? consider serialization
 					continue;
 				}
 				else
@@ -589,7 +589,7 @@ void CClient::serialize(COSer & h, const int version, const std::set<PlayerColor
 			LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
 			assert(i->first == i->second->playerID);
 			h & i->first & i->second->dllName & i->second->human;
-			i->second->saveGame(h, version); 			
+			i->second->saveGame(h, version);
 		}
 	}
 }
@@ -605,7 +605,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
 		for(int i=0; i < players; i++)
 		{
 			std::string dllname;
-			PlayerColor pid; 
+			PlayerColor pid;
 			bool isHuman = false;
 
 			h & pid & dllname & isHuman;
@@ -618,7 +618,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
 				{
                     if(playerIDs.count(pid))
                        installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
-					//TODO? consider serialization 
+					//TODO? consider serialization
 					continue;
 				}
 				else
@@ -640,7 +640,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
             if(playerIDs.count(pid))
                  installNewPlayerInterface(nInt, pid);
 
-            nInt->loadGame(h, version);       
+            nInt->loadGame(h, version);
 		}
 
 		if(playerIDs.count(PlayerColor::NEUTRAL))
@@ -714,7 +714,7 @@ void CClient::battleStarted(const BattleInfo * info)
 {
 	for(auto &battleCb : battleCallbacks)
 	{
-		if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })  
+		if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
 			||  battleCb.first >= PlayerColor::PLAYER_LIMIT)
 		{
 			battleCb.second->setBattle(info);
@@ -742,7 +742,7 @@ void CClient::battleStarted(const BattleInfo * info)
 	{
 		boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
 		auto bi = new CBattleInterface(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero,
-			Rect((screen->w - 800)/2, 
+			Rect((screen->w - 800)/2,
 			     (screen->h - 600)/2, 800, 600), att, def);
 
 		GH.pushInt(bi);
@@ -805,7 +805,7 @@ void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> ba
 	catch(...)
 	{
 		handleException();
-	}	
+	}
 }
 
 void CClient::invalidatePaths()
@@ -889,7 +889,7 @@ void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> ba
 	boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
 	PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
 
-	if(!color) 
+	if(!color)
 		privilagedBattleEventReceivers.push_back(battleInterface);
 
 	battleints[colorUsed] = battleInterface;
@@ -961,7 +961,7 @@ CConnection * CServerHandler::connectToServer()
 #endif
 
 	th.update(); //put breakpoint here to attach to server before it does something stupid
-    
+
 	CConnection *ret = justConnectToServer(settings["server"]["server"].String(), port);
 
 	if(verbose)
@@ -1033,7 +1033,7 @@ CConnection * CServerHandler::justConnectToServer(const std::string &host, const
 		try
 		{
             logNetwork->infoStream() << "Establishing connection...";
-			ret = new CConnection(	host.size() ? host : settings["server"]["server"].String(), 
+			ret = new CConnection(	host.size() ? host : settings["server"]["server"].String(),
 									realPort,
 									NAME);
 		}

+ 1 - 1
launcher/StdInc.h

@@ -24,6 +24,6 @@ inline boost::filesystem::path qstringToPath(const QString & path)
 #ifdef VCMI_WINDOWS
 	return boost::filesystem::path(path.toStdWString());
 #else
-	return boost::filesystem::path(filename.toUtf8().data());
+	return boost::filesystem::path(path.toUtf8().data());
 #endif
 }

+ 1 - 0
launcher/modManager/cmodlistview_moc.h

@@ -1,5 +1,6 @@
 #pragma once
 
+#include "StdInc.h"
 #include "../../lib/CConfigHandler.h"
 
 namespace Ui {

+ 3 - 3
launcher/modManager/cmodmanager.cpp

@@ -69,8 +69,8 @@ void CModManager::loadMods()
 		ResourceID resID(CModInfo::getModFile(modname));
 		if (CResourceHandler::get()->existsResource(resID))
 		{
-			std::string name = *CResourceHandler::get()->getResourceName(resID);
-			auto mod = JsonUtils::JsonFromFile(QString::fromUtf8(name.c_str()));
+			boost::filesystem::path name = *CResourceHandler::get()->getResourceName(resID);
+			auto mod = JsonUtils::JsonFromFile(qstringToPath(name));
 			localMods.insert(QString::fromUtf8(modname.c_str()).toLower(), mod);
 		}
 	}
@@ -262,7 +262,7 @@ bool CModManager::doUninstallMod(QString modname)
 {
 	ResourceID resID(std::string("Mods/") + modname.toUtf8().data(), EResType::DIRECTORY);
 	// Get location of the mod, in case-insensitive way
-	QString modDir = QString::fromUtf8((*CResourceHandler::get()->getResourceName(resID)).c_str());
+	QString modDir = qstringFromPath(*CResourceHandler::get()->getResourceName(resID));
 
 	if (!QDir(modDir).exists())
 		return addError(modname, "Data with this mod was not found");

+ 6 - 5
lib/CConfigHandler.cpp

@@ -2,6 +2,7 @@
 #include "CConfigHandler.h"
 
 #include "../lib/filesystem/Filesystem.h"
+#include "../lib/filesystem/FileStream.h"
 #include "../lib/GameConstants.h"
 #include "../lib/VCMIDirs.h"
 
@@ -80,7 +81,7 @@ void SettingsStorage::invalidateNode(const std::vector<std::string> &changedPath
 	savedConf.Struct().erase("session");
 	JsonUtils::minimize(savedConf, "vcmi:settings");
 
-	std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/settings.json")), std::ofstream::trunc);
+	FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/settings.json")), std::ofstream::out | std::ofstream::trunc);
 	file << savedConf;
 }
 
@@ -173,7 +174,7 @@ JsonNode& Settings::operator [](std::string value)
 {
 	return node[value];
 }
-// 
+//
 // template DLL_LINKAGE struct SettingsStorage::NodeAccessor<SettingsListener>;
 // template DLL_LINKAGE struct SettingsStorage::NodeAccessor<Settings>;
 
@@ -214,14 +215,14 @@ void config::CConfigHandler::init()
 	const JsonNode config(ResourceID("config/resolutions.json"));
 	const JsonVector &guisettings_vec = config["GUISettings"].Vector();
 
-	for(const JsonNode &g : guisettings_vec) 
+	for(const JsonNode &g : guisettings_vec)
 	{
 		std::pair<int,int> curRes(g["resolution"]["x"].Float(), g["resolution"]["y"].Float());
 		GUIOptions *current = &conf.guiOptions[curRes];
-		
+
 		current->ac.inputLineLength = g["InGameConsole"]["maxInputPerLine"].Float();
 		current->ac.outputLineLength = g["InGameConsole"]["maxOutputPerLine"].Float();
-		
+
 		current->ac.advmapX = g["AdvMap"]["x"].Float();
 		current->ac.advmapY = g["AdvMap"]["y"].Float();
 		current->ac.advmapW = g["AdvMap"]["width"].Float();

+ 8 - 7
lib/CModHandler.cpp

@@ -2,6 +2,7 @@
 #include "CModHandler.h"
 #include "mapObjects/CObjectClassesHandler.h"
 #include "JsonNode.h"
+#include "filesystem/FileStream.h"
 #include "filesystem/Filesystem.h"
 #include "filesystem/AdapterLoaders.h"
 #include "filesystem/CFilesystemLoader.h"
@@ -101,9 +102,9 @@ void CIdentifierStorage::requestIdentifier(std::string scope, std::string type,
 
 void CIdentifierStorage::requestIdentifier(std::string scope, std::string fullName, const std::function<void(si32)>& callback)
 {
-	auto scopeAndFullName = splitString(fullName, ':');	
-	auto typeAndName = splitString(scopeAndFullName.second, '.');	
-	
+	auto scopeAndFullName = splitString(fullName, ':');
+	auto typeAndName = splitString(scopeAndFullName.second, '.');
+
 	requestIdentifier(ObjectCallback(scope, scopeAndFullName.first, typeAndName.first, typeAndName.second, callback, false));
 }
 
@@ -331,11 +332,11 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool vali
 {
 	ModInfo & modInfo = modData[modName];
 	bool result = true;
-	
+
 	auto performValidate = [&,this](JsonNode & data, const std::string & name){
 		handler->beforeValidate(data);
 		if (validate)
-			result &= JsonUtils::validate(data, "vcmi:" + objectName, name);	
+			result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
 	};
 
 	// apply patches
@@ -355,7 +356,7 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool vali
 			if (originalData.size() > index)
 			{
 				JsonUtils::merge(originalData[index], data);
-				
+
 				performValidate(originalData[index],name);
 				handler->loadObject(modName, name, originalData[index], index);
 
@@ -880,6 +881,6 @@ void CModHandler::afterLoad()
 	}
 	modSettings["core"] = coreMod.saveLocalData();
 
-	std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
+	FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::out | std::ofstream::trunc);
 	file << modSettings;
 }

+ 6 - 5
lib/Connection.cpp

@@ -4,6 +4,7 @@
 #include "registerTypes/RegisterTypes.h"
 #include "mapping/CMap.h"
 #include "CGameState.h"
+#include "filesystem/FileStream.h"
 
 #include <boost/asio.hpp>
 
@@ -282,7 +283,7 @@ void CConnection::enableSmartVectorMemberSerializatoin()
 	CSerializer::smartVectorMembersSerialization = true;
 }
 
-CSaveFile::CSaveFile( const std::string &fname ): serializer(this)
+CSaveFile::CSaveFile( const boost::filesystem::path &fname ): serializer(this)
 {
 	registerTypes(serializer);
 	openNextFile(fname);
@@ -298,12 +299,12 @@ int CSaveFile::write( const void * data, unsigned size )
 	return size;
 }
 
-void CSaveFile::openNextFile(const std::string &fname)
+void CSaveFile::openNextFile(const boost::filesystem::path &fname)
 {
 	fName = fname;
 	try
 	{
-		sfile = make_unique<std::ofstream>(fname.c_str(), std::ios::binary);
+		sfile = make_unique<FileStream>(fname, std::ios::out | std::ios::binary);
 		sfile->exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
 
 		if(!(*sfile))
@@ -364,7 +365,7 @@ void CLoadFile::openNextFile(const boost::filesystem::path & fname, int minimalV
 	try
 	{
 		fName = fname.string();
-		sfile = make_unique<boost::filesystem::ifstream>(fname, std::ios::binary);
+		sfile = make_unique<FileStream>(fname, std::ios::in | std::ios::binary);
 		sfile->exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
 
 		if(!(*sfile))
@@ -569,7 +570,7 @@ void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
 	smartVectorMembersSerialization = true;
 }
 
-CLoadIntegrityValidator::CLoadIntegrityValidator( const std::string &primaryFileName, const std::string &controlFileName, int minimalVersion /*= version*/ )
+CLoadIntegrityValidator::CLoadIntegrityValidator( const boost::filesystem::path &primaryFileName, const boost::filesystem::path &controlFileName, int minimalVersion /*= version*/ )
 	: serializer(this), foundDesync(false)
 {
 	registerTypes(serializer);

+ 8 - 7
lib/Connection.h

@@ -39,6 +39,7 @@ class CGameState;
 class CCreature;
 class LibClasses;
 class CHero;
+class FileStream;
 struct CPack;
 extern DLL_LINKAGE LibClasses * VLC;
 namespace mpl = boost::mpl;
@@ -1550,14 +1551,14 @@ public:
 
 	COSer serializer;
 
-	std::string fName;
-	std::unique_ptr<std::ofstream> sfile;
+	boost::filesystem::path fName;
+	std::unique_ptr<FileStream> sfile;
 
-	CSaveFile(const std::string &fname); //throws!
+	CSaveFile(const boost::filesystem::path &fname); //throws!
 	~CSaveFile();
 	int write(const void * data, unsigned size) override;
 
-	void openNextFile(const std::string &fname); //throws!
+	void openNextFile(const boost::filesystem::path &fname); //throws!
 	void clear();
     void reportState(CLogger * out) override;
 
@@ -1577,8 +1578,8 @@ class DLL_LINKAGE CLoadFile
 public:
 	CISer serializer;
 
-	std::string fName;
-	std::unique_ptr<boost::filesystem::ifstream> sfile;
+	boost::filesystem::path fName;
+	std::unique_ptr<FileStream> sfile;
 
 	CLoadFile(const boost::filesystem::path & fname, int minimalVersion = version); //throws!
 	~CLoadFile();
@@ -1606,7 +1607,7 @@ public:
 	std::unique_ptr<CLoadFile> primaryFile, controlFile;
 	bool foundDesync;
 
-	CLoadIntegrityValidator(const std::string &primaryFileName, const std::string &controlFileName, int minimalVersion = version); //throws!
+	CLoadIntegrityValidator(const boost::filesystem::path &primaryFileName, const boost::filesystem::path &controlFileName, int minimalVersion = version); //throws!
 
 	int read( void * data, unsigned size) override; //throws!
 	void checkMagicBytes(const std::string &text);

+ 3 - 3
lib/filesystem/AdapterLoaders.cpp

@@ -27,7 +27,7 @@ std::string CMappedFileLoader::getMountPoint() const
 	return ""; // does not have any meaning with this type of data source
 }
 
-boost::optional<std::string> CMappedFileLoader::getResourceName(const ResourceID & resourceName) const
+boost::optional<boost::filesystem::path> CMappedFileLoader::getResourceName(const ResourceID & resourceName) const
 {
 	return CResourceHandler::get()->getResourceName(fileList.at(resourceName));
 }
@@ -80,11 +80,11 @@ std::string CFilesystemList::getMountPoint() const
 	return "";
 }
 
-boost::optional<std::string> CFilesystemList::getResourceName(const ResourceID & resourceName) const
+boost::optional<boost::filesystem::path> CFilesystemList::getResourceName(const ResourceID & resourceName) const
 {
 	if (existsResource(resourceName))
 		return getResourcesWithName(resourceName).back()->getResourceName(resourceName);
-	return boost::optional<std::string>();
+	return boost::optional<boost::filesystem::path>();
 }
 
 std::unordered_set<ResourceID> CFilesystemList::getFilteredFiles(std::function<bool(const ResourceID &)> filter) const

+ 10 - 10
lib/filesystem/AdapterLoaders.h

@@ -41,7 +41,7 @@ public:
 	std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
 	bool existsResource(const ResourceID & resourceName) const override;
 	std::string getMountPoint() const override;
-	boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
+	boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
 	std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
 
 private:
@@ -59,14 +59,14 @@ class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
 	std::set<ISimpleResourceLoader *> writeableLoaders;
 
 	//FIXME: this is only compile fix, should be removed in the end
-	CFilesystemList(CFilesystemList &) 
-    { 
-		//class is not copyable 
-    } 
-    CFilesystemList &operator=(CFilesystemList &) 
-    { 
-        //class is not copyable 
-        return *this; 
+	CFilesystemList(CFilesystemList &)
+    {
+		//class is not copyable
+    }
+    CFilesystemList &operator=(CFilesystemList &)
+    {
+        //class is not copyable
+        return *this;
     }
 
 public:
@@ -77,7 +77,7 @@ public:
 	std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
 	bool existsResource(const ResourceID & resourceName) const override;
 	std::string getMountPoint() const override;
-	boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
+	boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
 	std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
 	bool createResource(std::string filename, bool update = false) override;
 	std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override;

+ 4 - 4
lib/filesystem/CFilesystemLoader.cpp

@@ -3,6 +3,7 @@
 
 #include "CFileInfo.h"
 #include "CFileInputStream.h"
+#include "FileStream.h"
 
 namespace bfs = boost::filesystem;
 
@@ -32,11 +33,11 @@ std::string CFilesystemLoader::getMountPoint() const
 	return mountPoint;
 }
 
-boost::optional<std::string> CFilesystemLoader::getResourceName(const ResourceID & resourceName) const
+boost::optional<boost::filesystem::path> CFilesystemLoader::getResourceName(const ResourceID & resourceName) const
 {
 	assert(existsResource(resourceName));
 
-	return (baseDirectory / fileList.at(resourceName)).string();
+	return baseDirectory / fileList.at(resourceName);
 }
 
 std::unordered_set<ResourceID> CFilesystemLoader::getFilteredFiles(std::function<bool(const ResourceID &)> filter) const
@@ -68,8 +69,7 @@ bool CFilesystemLoader::createResource(std::string filename, bool update)
 
 	if (!update)
 	{
-		bfs::ofstream newfile(baseDirectory / filename);
-		if (!newfile.good())
+		if (!FileStream::CreateFile(baseDirectory / filename))
 			return false;
 	}
 	fileList[resID] = filename;

+ 1 - 1
lib/filesystem/CFilesystemLoader.h

@@ -38,7 +38,7 @@ public:
 	bool existsResource(const ResourceID & resourceName) const override;
 	std::string getMountPoint() const override;
 	bool createResource(std::string filename, bool update = false) override;
-	boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
+	boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
 	std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
 
 private:

+ 15 - 15
lib/filesystem/CZipLoader.cpp

@@ -15,10 +15,10 @@
  *
  */
 
-CZipStream::CZipStream(const std::string & archive, unz_file_pos filepos)
+CZipStream::CZipStream(const boost::filesystem::path & archive, unz64_file_pos filepos)
 {
-	file = unzOpen(archive.c_str());
-	unzGoToFilePos(file, &filepos);
+	file = unzOpen2_64(archive.c_str(), FileStream::GetMinizipFilefunc());
+	unzGoToFilePos64(file, &filepos);
 	unzOpenCurrentFile(file);
 }
 
@@ -35,19 +35,19 @@ si64 CZipStream::readMore(ui8 * data, si64 size)
 
 si64 CZipStream::getSize()
 {
-	unz_file_info info;
-	unzGetCurrentFileInfo (file, &info, nullptr, 0, nullptr, 0, nullptr, 0);
+	unz_file_info64 info;
+	unzGetCurrentFileInfo64 (file, &info, nullptr, 0, nullptr, 0, nullptr, 0);
 	return info.uncompressed_size;
 }
 
 ui32 CZipStream::calculateCRC32()
 {
-	unz_file_info info;
-	unzGetCurrentFileInfo (file, &info, nullptr, 0, nullptr, 0, nullptr, 0);
+	unz_file_info64 info;
+	unzGetCurrentFileInfo64 (file, &info, nullptr, 0, nullptr, 0, nullptr, 0);
 	return info.crc;
 }
 
-CZipLoader::CZipLoader(const std::string & mountPoint, const std::string & archive):
+CZipLoader::CZipLoader(const std::string & mountPoint, const boost::filesystem::path & archive):
     archiveName(archive),
     mountPoint(mountPoint),
     files(listFiles(mountPoint, archive))
@@ -55,27 +55,27 @@ CZipLoader::CZipLoader(const std::string & mountPoint, const std::string & archi
 	logGlobal->traceStream() << "Zip archive loaded, " << files.size() << " files found";
 }
 
-std::unordered_map<ResourceID, unz_file_pos> CZipLoader::listFiles(const std::string & mountPoint, const std::string & archive)
+std::unordered_map<ResourceID, unz64_file_pos> CZipLoader::listFiles(const std::string & mountPoint, const boost::filesystem::path & archive)
 {
-	std::unordered_map<ResourceID, unz_file_pos> ret;
+	std::unordered_map<ResourceID, unz64_file_pos> ret;
 
-	unzFile file = unzOpen(archive.c_str());
+	unzFile file = unzOpen2_64(archive.c_str(), FileStream::GetMinizipFilefunc());
 
 	if (unzGoToFirstFile(file) == UNZ_OK)
 	{
 		do
 		{
-			unz_file_info info;
+			unz_file_info64 info;
 			std::vector<char> filename;
 			// Fill unz_file_info structure with current file info
-			unzGetCurrentFileInfo (file, &info, nullptr, 0, nullptr, 0, nullptr, 0);
+			unzGetCurrentFileInfo64 (file, &info, nullptr, 0, nullptr, 0, nullptr, 0);
 
 			filename.resize(info.size_filename);
 			// Get name of current file. Contrary to docs "info" parameter can't be null
-			unzGetCurrentFileInfo (file, &info, filename.data(), filename.size(), nullptr, 0, nullptr, 0);
+			unzGetCurrentFileInfo64 (file, &info, filename.data(), filename.size(), nullptr, 0, nullptr, 0);
 
 			std::string filenameString(filename.data(), filename.size());
-			unzGetFilePos(file, &ret[ResourceID(mountPoint + filenameString)]);
+			unzGetFilePos64(file, &ret[ResourceID(mountPoint + filenameString)]);
 		}
 		while (unzGoToNextFile(file) == UNZ_OK);
 	}

+ 5 - 5
lib/filesystem/CZipLoader.h

@@ -32,7 +32,7 @@ public:
 	 * @param archive path to archive to open
 	 * @param filepos position of file to open
 	 */
-	CZipStream(const std::string & archive, unz_file_pos filepos);
+	CZipStream(const boost::filesystem::path & archive, unz64_file_pos filepos);
 	~CZipStream();
 
 	si64 getSize() override;
@@ -44,14 +44,14 @@ protected:
 
 class DLL_LINKAGE CZipLoader : public ISimpleResourceLoader
 {
-	std::string archiveName;
+	boost::filesystem::path archiveName;
 	std::string mountPoint;
 
-	std::unordered_map<ResourceID, unz_file_pos> files;
+	std::unordered_map<ResourceID, unz64_file_pos> files;
 
-	std::unordered_map<ResourceID, unz_file_pos> listFiles(const std::string & mountPoint, const std::string &archive);
+	std::unordered_map<ResourceID, unz64_file_pos> listFiles(const std::string & mountPoint, const boost::filesystem::path &archive);
 public:
-	CZipLoader(const std::string & mountPoint, const std::string & archive);
+	CZipLoader(const std::string & mountPoint, const boost::filesystem::path & archive);
 
 	/// Interface implementation
 	/// @see ISimpleResourceLoader

+ 0 - 1
lib/filesystem/FileStream.cpp

@@ -1,5 +1,4 @@
 #include "StdInc.h"
-#define INC_FROM_FILESTREAM_CPP
 #include "FileStream.h"
 #include "../minizip/unzip.h"
 

+ 1 - 3
lib/filesystem/FileStream.h

@@ -4,7 +4,7 @@
 #include <boost/iostreams/categories.hpp>
 #include <boost/iostreams/stream.hpp>
 
-class FileBuf
+class DLL_LINKAGE FileBuf
 {
 public:
 	typedef char char_type;
@@ -29,8 +29,6 @@ typedef zlib_filefunc64_def_s zlib_filefunc64_def;
 
 #ifdef VCMI_DLL
 extern template class DLL_LINKAGE boost::iostreams::stream<FileBuf>;
-#else
-template class DLL_LINKAGE boost::iostreams::stream<FileBuf>;
 #endif
 
 class DLL_LINKAGE FileStream : public boost::iostreams::stream<FileBuf>

+ 2 - 2
lib/filesystem/ISimpleResourceLoader.h

@@ -48,9 +48,9 @@ public:
 	 *
 	 * @return path or empty optional if file can't be accessed independently (e.g. file in archive)
 	 */
-	virtual boost::optional<std::string> getResourceName(const ResourceID & resourceName) const
+	virtual boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const
 	{
-		return boost::optional<std::string>();
+		return boost::optional<boost::filesystem::path>();
 	}
 
 	/**