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@@ -191,10 +191,10 @@ void BattleWindow::createQuickSpellWindow()
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OBJECT_CONSTRUCTION;
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quickSpellWindow = std::make_shared<QuickSpellPanel>(owner);
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- quickSpellWindow->moveTo(Point(pos.x - 67, pos.y));
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+ quickSpellWindow->moveTo(Point(pos.x - 52, pos.y));
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unitActionWindow = std::make_shared<UnitActionPanel>(owner);
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- unitActionWindow->moveTo(Point(pos.x + pos.w + 15, pos.y));
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+ unitActionWindow->moveTo(Point(pos.x + pos.w, pos.y));
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if(settings["battle"]["enableQuickSpellPanel"].Bool())
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showStickyQuickSpellWindow();
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@@ -218,8 +218,8 @@ void BattleWindow::hideStickyQuickSpellWindow()
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quickSpellWindow->disable();
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unitActionWindow->disable();
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- setPositionInfoWindow();
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createTimerInfoWindows();
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+ setPositionInfoWindow();
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ENGINE->windows().totalRedraw();
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}
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@@ -236,8 +236,8 @@ void BattleWindow::showStickyQuickSpellWindow()
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quickSpellWindow->setEnabled(quickSpellWindowVisible);
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unitActionWindow->setEnabled(unitActionWindowVisible);
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- setPositionInfoWindow();
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createTimerInfoWindows();
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+ setPositionInfoWindow();
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ENGINE->windows().totalRedraw();
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}
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@@ -245,8 +245,8 @@ void BattleWindow::createTimerInfoWindows()
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{
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OBJECT_CONSTRUCTION;
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- int xOffsetAttacker = quickSpellWindow->isDisabled() ? 0 : -53;
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- int xOffsetDefender = unitActionWindow->isDisabled() ? 0 : 53;
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+ int xOffsetAttacker = quickSpellWindow->isDisabled() ? 0 : -51;
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+ int xOffsetDefender = unitActionWindow->isDisabled() ? 0 : 51;
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if(GAME->interface()->cb->getStartInfo()->turnTimerInfo.battleTimer != 0 || GAME->interface()->cb->getStartInfo()->turnTimerInfo.unitTimer != 0)
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{
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@@ -255,16 +255,16 @@ void BattleWindow::createTimerInfoWindows()
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if (attacker.isValidPlayer())
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{
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- if (ENGINE->screenDimensions().x >= 1000)
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- attackerTimerWidget = std::make_shared<TurnTimerWidget>(Point(-92 + xOffsetAttacker, 1), attacker);
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+ if (ENGINE->screenDimensions().x >= 960)
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+ attackerTimerWidget = std::make_shared<TurnTimerWidget>(Point(-76 + xOffsetAttacker, 0), attacker);
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else
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attackerTimerWidget = std::make_shared<TurnTimerWidget>(Point(1, 135), attacker);
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}
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if (defender.isValidPlayer())
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{
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- if (ENGINE->screenDimensions().x >= 1000)
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- defenderTimerWidget = std::make_shared<TurnTimerWidget>(Point(pos.w + 16 + xOffsetDefender, 1), defender);
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+ if (ENGINE->screenDimensions().x >= 960)
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+ defenderTimerWidget = std::make_shared<TurnTimerWidget>(Point(pos.w + xOffsetDefender, 0), defender);
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else
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defenderTimerWidget = std::make_shared<TurnTimerWidget>(Point(pos.w - 78, 135), defender);
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}
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@@ -383,34 +383,37 @@ void BattleWindow::updateQueue()
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void BattleWindow::setPositionInfoWindow()
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{
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- int xOffsetAttacker = quickSpellWindow->isDisabled() ? 0 : -53;
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- int xOffsetDefender = unitActionWindow->isDisabled() ? 0 : 53;
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+ int xOffsetAttacker = quickSpellWindow->isDisabled() ? 0 : -51;
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+ int xOffsetDefender = unitActionWindow->isDisabled() ? 0 : 51;
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+
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+ int yOffsetAttacker = attackerTimerWidget ? attackerTimerWidget->pos.h + 9 : 0;
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+ int yOffsetDefender = defenderTimerWidget ? defenderTimerWidget->pos.h + 9 : 0;
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if(defenderHeroWindow)
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{
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- Point position = (ENGINE->screenDimensions().x >= 1000)
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- ? Point(pos.x + pos.w + 15 + xOffsetDefender, pos.y + 60)
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+ Point position = (ENGINE->screenDimensions().x >= 960)
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+ ? Point(pos.x + pos.w - 1 + xOffsetDefender, pos.y - 1 + yOffsetDefender)
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: Point(pos.x + pos.w -79, pos.y + 195);
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defenderHeroWindow->moveTo(position);
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}
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if(attackerHeroWindow)
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{
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- Point position = (ENGINE->screenDimensions().x >= 1000)
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- ? Point(pos.x - 93 + xOffsetAttacker, pos.y + 60)
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+ Point position = (ENGINE->screenDimensions().x >= 960)
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+ ? Point(pos.x - 77 + xOffsetAttacker, pos.y - 1 + yOffsetAttacker)
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: Point(pos.x + 1, pos.y + 195);
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attackerHeroWindow->moveTo(position);
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}
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if(defenderStackWindow)
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{
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- Point position = (ENGINE->screenDimensions().x >= 1000)
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- ? Point(pos.x + pos.w + 15 + xOffsetDefender, defenderHeroWindow ? defenderHeroWindow->pos.y + 210 : pos.y + 60)
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+ Point position = (ENGINE->screenDimensions().x >= 960)
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+ ? Point(pos.x + pos.w - 1 + xOffsetDefender, defenderHeroWindow ? defenderHeroWindow->pos.y + 210 : pos.y - 1 + yOffsetDefender)
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: Point(pos.x + pos.w -79, defenderHeroWindow ? defenderHeroWindow->pos.y : pos.y + 195);
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defenderStackWindow->moveTo(position);
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}
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if(attackerStackWindow)
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{
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- Point position = (ENGINE->screenDimensions().x >= 1000)
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- ? Point(pos.x - 93 + xOffsetAttacker, attackerHeroWindow ? attackerHeroWindow->pos.y + 210 : pos.y + 60)
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+ Point position = (ENGINE->screenDimensions().x >= 960)
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+ ? Point(pos.x - 77 + xOffsetAttacker, attackerHeroWindow ? attackerHeroWindow->pos.y + 210 : pos.y - 1 + yOffsetAttacker)
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: Point(pos.x + 1, attackerHeroWindow ? attackerHeroWindow->pos.y : pos.y + 195);
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attackerStackWindow->moveTo(position);
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}
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@@ -444,8 +447,8 @@ void BattleWindow::updateStackInfoWindow(const CStack * stack)
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else
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attackerStackWindow = nullptr;
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- setPositionInfoWindow();
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createTimerInfoWindows();
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+ setPositionInfoWindow();
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}
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void BattleWindow::heroManaPointsChanged(const CGHeroInstance * hero)
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@@ -847,7 +850,7 @@ void BattleWindow::showAll(Canvas & to)
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CIntObject::showAll(to);
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if (ENGINE->screenDimensions().x != 800 || ENGINE->screenDimensions().y !=600)
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- CMessage::drawBorder(owner.curInt->playerID, to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
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+ to.drawBorder(Rect(pos.x-1, pos.y, pos.w+2, pos.h+1), Colors::BRIGHT_YELLOW);
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}
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void BattleWindow::show(Canvas & to)
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