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Update client/eventsSDL/InputSourceGameController.cpp

Co-authored-by: Ivan Savenko <[email protected]>
kdmcser 11 сар өмнө
parent
commit
d0e33a2cf8

+ 4 - 4
client/eventsSDL/InputSourceGameController.cpp

@@ -199,10 +199,10 @@ void InputSourceGameController::tryToConvertCursor()
 	assert(CCS->curh);
 	if(CCS->curh->getShowType() == Cursor::ShowType::HARDWARE)
 	{
-		int ScaleFactor = GH.screenHandler().getScalingFactor();
+		int scalingFactor = GH.screenHandler().getScalingFactor();
 		const Point & cursorPosition = GH.getCursorPosition();
 		CCS->curh->changeCursor(Cursor::ShowType::SOFTWARE);
-		CCS->curh->cursorMove(cursorPosition.x * ScaleFactor, cursorPosition.y * ScaleFactor);
+		CCS->curh->cursorMove(cursorPosition.x * scalingFactor, cursorPosition.y * scalingFactor);
 		GH.input().setCursorPosition(cursorPosition);
 	}
 }
@@ -227,13 +227,13 @@ void InputSourceGameController::doCursorMove(int deltaX, int deltaY)
 		return;
 	const Point & screenSize = GH.screenDimensions();
 	const Point & cursorPosition = GH.getCursorPosition();
-	int ScaleFactor = GH.screenHandler().getScalingFactor();
+	int scalingFactor = GH.screenHandler().getScalingFactor();
 	int newX = std::min(std::max(cursorPosition.x + deltaX, 0), screenSize.x);
 	int newY = std::min(std::max(cursorPosition.y + deltaY, 0), screenSize.y);
 	Point targetPosition{newX, newY};
 	GH.input().setCursorPosition(targetPosition);
 	if(CCS && CCS->curh)
-		CCS->curh->cursorMove(GH.getCursorPosition().x * ScaleFactor, GH.getCursorPosition().y * ScaleFactor);
+		CCS->curh->cursorMove(GH.getCursorPosition().x * scalingFactor, GH.getCursorPosition().y * scalingFactor);
 }
 
 int InputSourceGameController::getMoveDis(float planDis)