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EPathfindingLayer: fix obvious layer over-allocation in CPathsInfo

ArseniyShestakov 10 years ago
parent
commit
d19cb5ce89
1 changed files with 1 additions and 1 deletions
  1. 1 1
      lib/GameConstants.h

+ 1 - 1
lib/GameConstants.h

@@ -750,7 +750,7 @@ class DLL_LINKAGE EPathfindingLayer
 public:
 	enum EEPathfindingLayer : ui8
 	{
-		WRONG = 0, AUTO = 1, LAND = 2, SAIL = 3, WATER, AIR, NUM_LAYERS
+		LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
 	};
 
 	EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)