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Fix RANGED_RETALIATION bug

Dydzio 8 anni fa
parent
commit
d2e9848443
1 ha cambiato i file con 1 aggiunte e 0 eliminazioni
  1. 1 0
      server/CGameHandler.cpp

+ 1 - 0
server/CGameHandler.cpp

@@ -4009,6 +4009,7 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
 			if (destinationStack->hasBonusOfType(Bonus::RANGED_RETALIATION)
 				&& !stack->hasBonusOfType(Bonus::BLOCKS_RANGED_RETALIATION)
 				&& destinationStack->ableToRetaliate()
+				&& gs->curB->battleCanShoot(destinationStack, stack->position)
 				&& stack->alive()) //attacker may have died (fire shield)
 			{
 				BattleAttack bat;