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Fix obstacles (e.g. Quicksands) animation speed

Ivan Savenko 2 years ago
parent
commit
d2fe31e224
1 changed files with 1 additions and 1 deletions
  1. 1 1
      client/battle/CreatureAnimation.cpp

+ 1 - 1
client/battle/CreatureAnimation.cpp

@@ -145,7 +145,7 @@ float AnimationControls::getFadeInDuration()
 
 float AnimationControls::getObstaclesSpeed()
 {
-	return static_cast<float>(settings["battle"]["animationSpeed"].Float() * 30);
+	return 10.0;// does not seems to be affected by animaiton speed settings
 }
 
 ECreatureAnimType CreatureAnimation::getType() const