|
|
@@ -200,7 +200,7 @@ struct ObjInfo
|
|
|
std::map<const CGObjectInstance *, ObjInfo> helperObjInfo;
|
|
|
|
|
|
template <typename Container, typename Item>
|
|
|
-bool remove_if_present(Container &c, const Item &item)
|
|
|
+bool erase_if_present(Container &c, const Item &item)
|
|
|
{
|
|
|
auto i = std::find(c.begin(), c.end(), item);
|
|
|
if (i != c.end())
|
|
|
@@ -214,7 +214,7 @@ bool remove_if_present(Container &c, const Item &item)
|
|
|
|
|
|
|
|
|
template <typename V, typename Item, typename Item2>
|
|
|
-bool remove_if_present(std::map<Item,V> & c, const Item2 &item)
|
|
|
+bool erase_if_present(std::map<Item,V> & c, const Item2 &item)
|
|
|
{
|
|
|
auto i = c.find(item);
|
|
|
if (i != c.end())
|
|
|
@@ -430,6 +430,9 @@ void VCAI::heroMoved(const TryMoveHero & details)
|
|
|
{
|
|
|
LOG_TRACE(logAi);
|
|
|
NET_EVENT_HANDLER;
|
|
|
+
|
|
|
+ validateObject(details.id); //enemy hero may have left visible area
|
|
|
+
|
|
|
if(details.result == TryMoveHero::TELEPORTATION)
|
|
|
{
|
|
|
const int3 from = CGHeroInstance::convertPosition(details.start, false),
|
|
|
@@ -572,8 +575,8 @@ void VCAI::heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visi
|
|
|
{
|
|
|
visitedObject = const_cast<CGObjectInstance *>(visitedObj); // remember the object and wait for return
|
|
|
markObjectVisited (visitedObj);
|
|
|
- remove_if_present(reservedObjs, visitedObj); //unreserve objects
|
|
|
- remove_if_present(reservedHeroesMap[visitor], visitedObj);
|
|
|
+ erase_if_present(reservedObjs, visitedObj); //unreserve objects
|
|
|
+ erase_if_present(reservedHeroesMap[visitor], visitedObj);
|
|
|
completeGoal (CGoal(GET_OBJ).sethero(visitor)); //we don't need to visit in anymore
|
|
|
}
|
|
|
}
|
|
|
@@ -596,10 +599,8 @@ void VCAI::tileHidden(const boost::unordered_set<int3, ShashInt3> &pos)
|
|
|
{
|
|
|
LOG_TRACE(logAi);
|
|
|
NET_EVENT_HANDLER;
|
|
|
-// BOOST_FOREACH(int3 tile, pos)
|
|
|
-// BOOST_FOREACH(const CGObjectInstance *obj, cb->getVisitableObjs(tile))
|
|
|
-// remove_if_present(visitableObjs, obj);
|
|
|
- visitableObjs.erase(boost::remove_if(visitableObjs, [&](const CGObjectInstance *obj){return !myCb->getObj(obj->id);}), visitableObjs.end());
|
|
|
+
|
|
|
+ validateVisitableObjs();
|
|
|
}
|
|
|
|
|
|
void VCAI::tileRevealed(const boost::unordered_set<int3, ShashInt3> &pos)
|
|
|
@@ -675,11 +676,9 @@ void VCAI::objectRemoved(const CGObjectInstance *obj)
|
|
|
LOG_TRACE(logAi);
|
|
|
NET_EVENT_HANDLER;
|
|
|
|
|
|
- if(remove_if_present(visitableObjs, obj))
|
|
|
- assert(obj->isVisitable());
|
|
|
-
|
|
|
+ erase_if_present(visitableObjs, obj);
|
|
|
BOOST_FOREACH(auto &p, reservedHeroesMap)
|
|
|
- remove_if_present(p.second, obj);
|
|
|
+ erase_if_present(p.second, obj);
|
|
|
|
|
|
//TODO
|
|
|
//there are other places where CGObjectinstance ptrs are stored...
|
|
|
@@ -687,7 +686,7 @@ void VCAI::objectRemoved(const CGObjectInstance *obj)
|
|
|
|
|
|
if(obj->ID == Obj::HERO && obj->tempOwner == playerID)
|
|
|
{
|
|
|
- lostHero(cb->getHero(obj->id)); //we can promote, since objectRemoved is killed just before actual deletion
|
|
|
+ lostHero(cb->getHero(obj->id)); //we can promote, since objectRemoved is called just before actual deletion
|
|
|
}
|
|
|
}
|
|
|
|
|
|
@@ -794,7 +793,7 @@ void VCAI::objectPropertyChanged(const SetObjectProperty * sop)
|
|
|
if(sop->what == ObjProperty::OWNER)
|
|
|
{
|
|
|
if(sop->val == playerID.getNum())
|
|
|
- remove_if_present(visitableObjs, myCb->getObj(sop->id));
|
|
|
+ erase_if_present(visitableObjs, myCb->getObj(sop->id));
|
|
|
//TODO restore lost obj
|
|
|
}
|
|
|
}
|
|
|
@@ -1491,6 +1490,7 @@ void VCAI::wander(HeroPtr h)
|
|
|
}
|
|
|
}
|
|
|
const ObjectIdRef&dest = dests.front();
|
|
|
+ logAi->debugStream() << "Of all %d destinations, object oid=%d seems nice", dests.size() % dest.id.getNum();
|
|
|
if(!goVisitObj(dest, h))
|
|
|
{
|
|
|
if(!dest)
|
|
|
@@ -1520,7 +1520,7 @@ void VCAI::wander(HeroPtr h)
|
|
|
void VCAI::setGoal(HeroPtr h, const CGoal goal)
|
|
|
{ //TODO: check for presence?
|
|
|
if (goal.goalType == EGoals::INVALID)
|
|
|
- remove_if_present(lockedHeroes, h);
|
|
|
+ erase_if_present(lockedHeroes, h);
|
|
|
else
|
|
|
lockedHeroes[h] = CGoal(goal).setisElementar(false); //always evaluate goals before realizing
|
|
|
}
|
|
|
@@ -1528,7 +1528,7 @@ void VCAI::setGoal(HeroPtr h, const CGoal goal)
|
|
|
void VCAI::setGoal(HeroPtr h, EGoals goalType)
|
|
|
{
|
|
|
if (goalType == EGoals::INVALID)
|
|
|
- remove_if_present(lockedHeroes, h);
|
|
|
+ erase_if_present(lockedHeroes, h);
|
|
|
else
|
|
|
lockedHeroes[h] = CGoal(goalType).setisElementar(false); //always evaluate goals before realizing;
|
|
|
}
|
|
|
@@ -1590,15 +1590,14 @@ void VCAI::validateVisitableObjs()
|
|
|
{
|
|
|
std::vector<const CGObjectInstance *> hlp;
|
|
|
retreiveVisitableObjs(hlp, true);
|
|
|
-
|
|
|
- start:
|
|
|
- BOOST_FOREACH(const CGObjectInstance *obj, visitableObjs)
|
|
|
+ erase_if(visitableObjs, [&](const CGObjectInstance *obj) -> bool
|
|
|
+ {
|
|
|
if(!vstd::contains(hlp, obj))
|
|
|
{
|
|
|
logAi->errorStream() << helperObjInfo[obj].name << " at " << helperObjInfo[obj].pos << " shouldn't be on list!";
|
|
|
- remove_if_present(visitableObjs, obj);
|
|
|
- goto start;
|
|
|
+ return true;
|
|
|
}
|
|
|
+ });
|
|
|
}
|
|
|
|
|
|
void VCAI::retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned /*= false*/) const
|
|
|
@@ -1691,6 +1690,7 @@ bool VCAI::isAccessibleForHero(const int3 & pos, HeroPtr h, bool includeAllies /
|
|
|
|
|
|
bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
|
|
|
{
|
|
|
+ logAi->debugStream() << boost::format("Moving hero %s to tile %s") % h->name % dst;
|
|
|
visitedObject = NULL;
|
|
|
int3 startHpos = h->visitablePos();
|
|
|
bool ret = false;
|
|
|
@@ -1764,7 +1764,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
|
|
|
throw cannotFulfillGoalException("Invalid path found!");
|
|
|
}
|
|
|
}
|
|
|
- logAi->debugStream() << boost::format("Hero %s moved from %s to %s") % h->name % startHpos % h->visitablePos();
|
|
|
+ logAi->debugStream() << boost::format("Hero %s moved from %s to %s. Returning %d.") % h->name % startHpos % h->visitablePos() % ret;
|
|
|
return ret;
|
|
|
}
|
|
|
|
|
|
@@ -1987,7 +1987,7 @@ std::vector<HeroPtr> VCAI::getUnblockedHeroes() const
|
|
|
{
|
|
|
//if (!h.second.invalid()) //we can use heroes without valid goal
|
|
|
if (h.second.goalType == DIG_AT_TILE || !h.first->movement) //experiment: use all heroes that have movement left, TODO: unlock heroes that couldn't realize their goals
|
|
|
- remove_if_present(ret, h.first);
|
|
|
+ erase_if_present(ret, h.first);
|
|
|
}
|
|
|
return ret;
|
|
|
}
|
|
|
@@ -2508,12 +2508,12 @@ void VCAI::lostHero(HeroPtr h)
|
|
|
{
|
|
|
logAi->debugStream() << boost::format("I lost my hero %s. It's best to forget and move on.") % h.name;
|
|
|
|
|
|
- remove_if_present(lockedHeroes, h);
|
|
|
+ erase_if_present(lockedHeroes, h);
|
|
|
BOOST_FOREACH(auto obj, reservedHeroesMap[h])
|
|
|
{
|
|
|
- remove_if_present(reservedObjs, obj); //unreserve all objects for that hero
|
|
|
+ erase_if_present(reservedObjs, obj); //unreserve all objects for that hero
|
|
|
}
|
|
|
- remove_if_present(reservedHeroesMap, h);
|
|
|
+ erase_if_present(reservedHeroesMap, h);
|
|
|
}
|
|
|
|
|
|
void VCAI::answerQuery(int queryID, int selection)
|
|
|
@@ -2547,6 +2547,23 @@ std::string VCAI::getBattleAIName() const
|
|
|
return "StupidAI";
|
|
|
}
|
|
|
|
|
|
+void VCAI::validateObject(const CGObjectInstance *obj)
|
|
|
+{
|
|
|
+ validateObject(obj->id);
|
|
|
+}
|
|
|
+
|
|
|
+void VCAI::validateObject(ObjectIdRef obj)
|
|
|
+{
|
|
|
+ auto matchesId = [&] (const CGObjectInstance *hlpObj) -> bool { return hlpObj->id == obj.id; };
|
|
|
+ if(!obj)
|
|
|
+ {
|
|
|
+ erase_if(visitableObjs, matchesId);
|
|
|
+
|
|
|
+ BOOST_FOREACH(auto &p, reservedHeroesMap)
|
|
|
+ erase_if(p.second, matchesId);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
AIStatus::AIStatus()
|
|
|
{
|
|
|
battle = NO_BATTLE;
|