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				|  |  | +# 1.1.1 -> 1.2.0
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				|  |  | +### GENERAL:
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				|  |  | +* Implemented hardware cursor support
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				|  |  | +* Heroes III language can now be detected automatically
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				|  |  | +* Increased targeted framerate from 48 to 60
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				|  |  | +* Fixed bonus values of heroes who specialize in secondary skills
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				|  |  | +* Fixed bonus values of heroes who specialize in creatures
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				|  |  | +* Fixed damage increase from Adela's Bless specialty
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				|  |  | +* Fixed missing obstacles in battles on subterranean terrain 
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				|  |  | +### MAP EDITOR:
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				|  |  | +* Added translations to German, Polish, Russian, Ukrainian
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				|  |  | +
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				|  |  | +### LAUNCHER:
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				|  |  | +* Icons now have higher resolution, to prevent upscaling artifacts
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				|  |  | +* Added translations to German, Polish, Russian, Ukrainian
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				|  |  | +* Mods tab layout has been adjusted based on feedback from players
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				|  |  | +* Settings tab layout has been redesigned to support longer texts
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				|  |  | +* Added button to start map editor directly from Launcher
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				|  |  | +### ADVENTURE MAP:
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				|  |  | +* Implemented different hero movement sounds for offroad movement
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				|  |  | +* Cartographers now reveal terrain in the same way as in H3
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				|  |  | +### BATTLES:
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				|  |  | +* Fixed white status bar on server connection screen
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				|  |  | +* Buttons in battle window now correctly show tooltip in status bar
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				|  |  | +* Fixed cursor image during enemy turn in combat
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				|  |  | +* All effects will now wait for battle opening sound before playing
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				|  |  | +* Hex highlighting will now be disabled during enemy turn
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				|  |  | +* Fixed incorrect log message when casting spell that kills zero units
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				|  |  | +* Implemented animated cursor for spellcasting
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				|  |  | +* Fixed multiple issues related to ordering of creature animations
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				|  |  | +* Fixed missing flags from hero animations when opening menus
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				|  |  | +* Fixed rendering order of moat and grid shadow
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				|  |  | +* Jousting bonus from Champions will now be correctly accounted for in damage estimation
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				|  |  | +* Building Castle building will now provide walls with additional health point
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				|  |  | +* Speed of all battle animations should now match H3
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				|  |  | +* Fixed missing obstacles on subterranean terrain
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				|  |  | +* Ballistics mechanics now matches H3 logic
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				|  |  | +* Arrow Tower base damage should now match H3
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				|  |  | +* Destruction of wall segments will now remove ranged attack penalty
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				|  |  | +* Force Field cast in front of drawbridge will now block it as in H3
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				|  |  | +* Fixed computations for Behemoth defense reduction ability 
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				|  |  | +* Bad luck (if enabled) will now multiple all damage by 50%, in line with other damage reducing mechanics
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				|  |  | +* Fixed highlighting of movement range for creatures standing on a corpse
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				|  |  | +### SPELLS:
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				|  |  | +* Hero casting animation will play before spell effect
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				|  |  | +* Fire Shield: added sound effect
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				|  |  | +* Fire Shield: effect now correctly plays on defending creature
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				|  |  | +* Earthquake: added sound effect
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				|  |  | +* Earthquake: spell will not select sections that were already destroyed before cast
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				|  |  | +* Remove Obstacles: fixed error message when casting on maps without obstacles
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				|  |  | +* All area-effect spells (e.g. Fireball) will play their effect animation on top
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				|  |  | +* Summoning spells: added fade-in effect for summoned creatures
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				|  |  | +* Fixed timing of hit animation for damage-dealing spells
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				|  |  | +* Obstacle-creating spells: UI is now locked during effect animation
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				|  |  | +* Obstacle-creating spells: added sound effect
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				|  |  | +* Added reverse death animation for spells that bring stack back to life
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				|  |  | +* Bloodlust: implemented visual effect
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				|  |  | +* Teleport: implemented visual fade-out and fade-in effect for teleporting
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				|  |  | +* Berserk: Fixed duration of effect
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				|  |  | +* Frost Ring: Fixed spell effect range
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				|  |  | +* Fixed several cases where multiple different effects could play at the same time
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				|  |  | +* All spells that can affecte multiple targets will now highlight affected stacks
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				|  |  | +* Bless and Curse now provide +1 or -1 to base damage on Advanced & Expert levels
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				|  |  | +### ABILITIES:
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				|  |  | +* Rebirth (Phoenix): Sound will now play in the same time as animation effect
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				|  |  | +* Master Genie spellcasting: Sound will now play in the same time as animation effect
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				|  |  | +* Power Lich, Magogs: Sound will now play in the same time as attack animation effect
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				|  |  | +* Dragon Breath attack now correctly uses different attack animation if multiple targets are hit
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				|  |  | +* Petrification: implemented visual effect
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				|  |  | +* Paralyze: added visual effect
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				|  |  | +* Blind: Stacks will no longer retailate on attack that blinds them
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				|  |  | +* Demon Summon: Added animation effect for summoning
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				|  |  | +* Fire shield will no longer trigger on non-adjacent attacks, e.g. from Dragon Breath
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				|  |  | +* Weakness now has correct visual effect 
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				|  |  | +* Added damage bonus for opposite elements for Elementals
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				|  |  | +* Added damage reduction for Magic Elemental attacks against creatures immune to magic
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				|  |  | +* Added incoming damage reduction to Petrify
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				|  |  | +* Added counter-attack damage reduction for Paralyze
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				|  |  | +### MODDING:
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				|  |  | +* All configurable objects from H3 now have their configuration in json
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				|  |  | +* Improvements to functionality of configurable objects
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				|  |  | +* It is now possible to define new hero movement sounds in terrains
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				|  |  | +* Implemented translation support for mods
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				|  |  | +* Files with new Terrains, Roads and Rivers are now validated by game
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				|  |  |  # 1.1.0 -> 1.1.1
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				|  |  |  
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				|  |  |  ### GENERAL:
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