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@@ -1234,8 +1234,8 @@ void CBattleInterface::battleFinished(const BattleResult& br)
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auto unlockPim = vstd::makeUnlockGuard(*CPlayerInterface::pim);
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animsAreDisplayed.waitUntil(false);
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}
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- displayBattleFinished();
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setActiveStack(nullptr);
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+ displayBattleFinished();
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}
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void CBattleInterface::displayBattleFinished()
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