|
|
@@ -1418,6 +1418,8 @@ void CBattleInterface::deactivate()
|
|
|
|
|
|
void CBattleInterface::show(SDL_Surface * to)
|
|
|
{
|
|
|
+ if(bresult)
|
|
|
+ return;
|
|
|
std::map<int, CStack> stacks = curInt->cb->battleGetStacks(); //used in a few places
|
|
|
++animCount;
|
|
|
if(!to) //"evaluating" to
|
|
|
@@ -1653,12 +1655,6 @@ void CBattleInterface::show(SDL_Surface * to)
|
|
|
bConsoleUp->show(to);
|
|
|
bConsoleDown->show(to);
|
|
|
|
|
|
- //showing window with result of battle
|
|
|
- if(resWindow)
|
|
|
- {
|
|
|
- resWindow->show(to);
|
|
|
- }
|
|
|
-
|
|
|
//showing in-game console
|
|
|
LOCPLINT->cingconsole->show(to);
|
|
|
|