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@@ -207,6 +207,7 @@ void CArtHandler::addBonuses()
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//Luck and morale
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//Luck and morale
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ART_MORALE(45,+1); //Still Eye of the Dragon
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ART_MORALE(45,+1); //Still Eye of the Dragon
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+ ART_LUCK(45,+1); //Still Eye of the Dragon
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ART_LUCK(46,+1); //Clover of Fortune
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ART_LUCK(46,+1); //Clover of Fortune
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ART_LUCK(47,+1); //Cards of Prophecy
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ART_LUCK(47,+1); //Cards of Prophecy
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ART_LUCK(48,+1); //Ladybird of Luck
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ART_LUCK(48,+1); //Ladybird of Luck
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@@ -280,7 +281,7 @@ void CArtHandler::addBonuses()
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giveArtBonus(97,HeroBonus::STACKS_SPEED,+1);//Necklace of Swiftness
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giveArtBonus(97,HeroBonus::STACKS_SPEED,+1);//Necklace of Swiftness
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giveArtBonus(98,HeroBonus::LAND_MOVEMENT,+600);//Boots of Speed
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giveArtBonus(98,HeroBonus::LAND_MOVEMENT,+600);//Boots of Speed
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- giveArtBonus(99,HeroBonus::STACKS_SPEED,+1);//Cape of Velocity
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+ giveArtBonus(99,HeroBonus::STACKS_SPEED,+2);//Cape of Velocity
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giveArtBonus(100,HeroBonus::SPELL_IMMUNITY,59);//Pendant of Dispassion
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giveArtBonus(100,HeroBonus::SPELL_IMMUNITY,59);//Pendant of Dispassion
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giveArtBonus(101,HeroBonus::SPELL_IMMUNITY,62);//Pendant of Second Sight
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giveArtBonus(101,HeroBonus::SPELL_IMMUNITY,62);//Pendant of Second Sight
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