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Simplify getAffectedStacks arguments. casterColor not needed anymore.

AlexVinS 9 ani în urmă
părinte
comite
d4a35c6839

+ 1 - 1
AI/BattleAI/BattleAI.cpp

@@ -458,7 +458,7 @@ void CBattleAI::attemptCastingSpell()
 			{
 				int damageDealt = 0, damageReceived = 0;
 
-				auto stacksSuffering = ps.spell->getAffectedStacks(cb.get(), ECastingMode::HERO_CASTING, playerID, skillLevel, ps.dest, hero);
+				auto stacksSuffering = ps.spell->getAffectedStacks(cb.get(), ECastingMode::HERO_CASTING, hero, skillLevel, ps.dest);
 
 				if(stacksSuffering.empty())
 					return -1;

+ 5 - 5
lib/spells/CDefaultSpellMechanics.cpp

@@ -272,7 +272,7 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
 	//must be vector, as in Chain Lightning order matters
 	std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
 
-	auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.getFirstDestinationHex(), parameters.caster);
+	auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
 	std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
 
 	logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";
@@ -672,7 +672,7 @@ std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargeting
 {
 	std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
 
-	const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1;
+	const ui8 attackerSide = ctx.cb->playerToSide(ctx.caster->getOwner()) == 1;
 	const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
 
 	const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);
@@ -691,8 +691,8 @@ std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargeting
 	else if(ti.type == CSpell::CREATURE)
 	{
 		auto predicate = [=](const CStack * s){
-			const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor;
-			const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor;
+			const bool positiveToAlly = owner->isPositive() && s->owner == ctx.caster->getOwner();
+			const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.caster->getOwner();
 			const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
 
 			//for single target spells select stacks covering destination tile
@@ -796,7 +796,7 @@ void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment* env, Bat
 	//must be vector, as in Chain Lightning order matters
 	std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
 
-	auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, destination, parameters.caster);
+	auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, destination);
 	std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
 
 	logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";

+ 2 - 2
lib/spells/CSpellHandler.cpp

@@ -153,9 +153,9 @@ std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl,
 	return mechanics->rangeInHexes(centralHex,schoolLvl,side,outDroppedHexes);
 }
 
-std::set<const CStack *> CSpell::getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const ISpellCaster * caster) const
+std::set<const CStack *> CSpell::getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
 {
-	ISpellMechanics::SpellTargetingContext ctx(this, cb,mode,casterColor,spellLvl,destination);
+	ISpellMechanics::SpellTargetingContext ctx(this, cb, mode, caster, spellLvl, destination);
 
 	std::set<const CStack* > attackedCres = mechanics->getAffectedStacks(ctx);
 

+ 1 - 1
lib/spells/CSpellHandler.h

@@ -218,7 +218,7 @@ public:
 	ui32 calculateDamage(const ISpellCaster * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
 
 	///selects from allStacks actually affected stacks
-	std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const ISpellCaster * caster) const;
+	std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const;
 
 	si32 getCost(const int skillLevel) const;
 

+ 3 - 3
lib/spells/ISpellMechanics.h

@@ -91,11 +91,11 @@ public:
 		CSpell::TargetInfo ti;
 		ECastingMode::ECastingMode mode;
 		BattleHex destination;
-		PlayerColor casterColor;
+		const ISpellCaster * caster;
 		int schoolLvl;
 
-		SpellTargetingContext(const CSpell * s, const CBattleInfoCallback * c, ECastingMode::ECastingMode m, PlayerColor cc, int lvl, BattleHex dest)
-			: cb(c), ti(s,lvl, m), mode(m), destination(dest), casterColor(cc), schoolLvl(lvl)
+		SpellTargetingContext(const CSpell * s, const CBattleInfoCallback * c, ECastingMode::ECastingMode m, const ISpellCaster * caster_, int lvl, BattleHex dest)
+			: cb(c), ti(s,lvl, m), mode(m), destination(dest), caster(caster_), schoolLvl(lvl)
 		{};
 
 	};

+ 1 - 1
server/CGameHandler.cpp

@@ -842,7 +842,7 @@ void CGameHandler::prepareAttack(BattleAttack &bat, const CStack *att, const CSt
 
 		//TODO: should spell override creature`s projectile?
 
-		std::set<const CStack*> attackedCreatures = SpellID(bonus->subtype).toSpell()->getAffectedStacks(gs->curB, ECastingMode::SPELL_LIKE_ATTACK, att->owner, bonus->val, targetHex, att);
+		std::set<const CStack*> attackedCreatures = SpellID(bonus->subtype).toSpell()->getAffectedStacks(gs->curB, ECastingMode::SPELL_LIKE_ATTACK, att, bonus->val, targetHex);
 
 		//TODO: get exact attacked hex for defender